Something that has also had a major effect on hazard use across the gens is the introduction of the all powerful, TEAM PREVIEW.
An example I'd like to draw you to is my Forretress in Ubers tier (I can provide an OU one if needed, but I've been playing Ubers recently). I run Toxic Spikes and Stealth Rock on this guy, and Team Preview allows me to decide how to play with this guy.
Most of the time, I'll bring him in after something has fainted, onto something that can't 2HKO (eg Kyogre Choice Ice Beam, Dialga after Draco meteor), and depending on what I saw in Team Preview, plan as such:
I see a Lugia, Ho-Oh, Reshiram, Rayquaza, or a non-legendary that's part Flying and I think would be a threat? A poison type that could easily soak up my TS if I lay them down? Stealth Rock is a MUST in order to pick off with my scarfers/Extreme-Killer Arceus. Something more oriented towards stall, not too many Steels/Levitators? Toxic Spikes to go.
Now, back in 4th gen, I always found it to be more of a 'hit and miss' sort of thing. Also, without a guaranteed Focus Sash in Sturdy, picking which hazard to set up could sometimes go so wrong. Spend 2 turns setting up TS, and the opponent sends out their poison type to soak them up at the next available instance, whilst having turns to set up their own sweeper. Set up SR? Sorry, no pokemon were weak to that on their team, at least not enough to guarantee those crucial OHKOs.
hence, Team Preview is one of the most important tools when it comes to setting hazards, or rather the priority for setting those hazards.
When it comes to OU, I have a Infernape with SR, and a Tentacruel with Toxic Spikes. If I see Volcarona in the Team Preview, my first thought is to get those rocks up ASAP. Even if I have to sacrifice Infernape, most of the time it's worth it to get rid of that beast.
An example I'd like to draw you to is my Forretress in Ubers tier (I can provide an OU one if needed, but I've been playing Ubers recently). I run Toxic Spikes and Stealth Rock on this guy, and Team Preview allows me to decide how to play with this guy.
Most of the time, I'll bring him in after something has fainted, onto something that can't 2HKO (eg Kyogre Choice Ice Beam, Dialga after Draco meteor), and depending on what I saw in Team Preview, plan as such:
I see a Lugia, Ho-Oh, Reshiram, Rayquaza, or a non-legendary that's part Flying and I think would be a threat? A poison type that could easily soak up my TS if I lay them down? Stealth Rock is a MUST in order to pick off with my scarfers/Extreme-Killer Arceus. Something more oriented towards stall, not too many Steels/Levitators? Toxic Spikes to go.
Now, back in 4th gen, I always found it to be more of a 'hit and miss' sort of thing. Also, without a guaranteed Focus Sash in Sturdy, picking which hazard to set up could sometimes go so wrong. Spend 2 turns setting up TS, and the opponent sends out their poison type to soak them up at the next available instance, whilst having turns to set up their own sweeper. Set up SR? Sorry, no pokemon were weak to that on their team, at least not enough to guarantee those crucial OHKOs.
hence, Team Preview is one of the most important tools when it comes to setting hazards, or rather the priority for setting those hazards.
When it comes to OU, I have a Infernape with SR, and a Tentacruel with Toxic Spikes. If I see Volcarona in the Team Preview, my first thought is to get those rocks up ASAP. Even if I have to sacrifice Infernape, most of the time it's worth it to get rid of that beast.