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Discussion in 'Global Battle Union' started by Tenodera, Aug 20, 2011.

  1. Tenodera


    Mar 27, 2011
    Another powerhouse following the tradition of Bug/Steel Pokemon, Escavalier is a rarely-seen but very effective threat. Cursed with a tiny movepool, Escavalier's raw power can often overcome its predictability.

    Shell Armor: Prevents Critical Hits. Useful, but less so on something that isn't a bulky booster like Armaldo, etc. ​

    Swarm: Raises the power of Bug moves by 50% when at low health. This is my preferred ability, since a Swarm-boosted Megahorn is even more devastating and Escavalier is commonly hit into Swarm range.​

    I'm going to save myself some time by reminding everyone that the sets listed here use virtually all of Escavalier's worthwhile moves. Poor guy.​

    Choice Band

    Escavalier @ Choice Band
    252 HP/252 Atk/4 SpD
    Iron Head
    Aerial Ace/X-Scissor

    Choiced Escavalier functions better in Singles than Doubles, where it's capable of 2HKOing the majority of the metagame with Megahorn. X-Scissor is for the one or two instances where you absolutely can't miss. This set is very simple to use and can switch in on the very popular Dragon-, Ice-, and Psychic-type moves. Once in battle, Escavalier can easily revenge an Outraging Dragon or trap a weak Pokemon with Pursuit. Bringing a Flash Fire Pokemon along with Escavalier can punish opponents for attempting to exploit its weakness.

    Trick Room

    Escavalier @ Leftovers/Life Orb/Focus Sash
    252 HP/252 Atk/4 SpD
    Swords Dance
    Protect/Quick Guard
    Iron Head/Reversal

    Our insectoid legionnaire is much more at home in Double or Triple Battles when under Trick Room support. Protect scouts for Fire moves while Quick Guard protects teammates from priority (unfortunately, only beating Fake Out if TR is already up). If the opponent chooses not to attack or fails to 2HKO the Trick Roomer, Swords Dance turns Escavalier into an even more lethal attacker. Its STAB attacks are hard-pressed to defeat Skarmory, Physically-Defensive Jellicent, Heatran, and an assortment of other Pokemon, so partnering Escavalier with allies that can vanquish these foes is required.
  2. Ashenlock


    Aug 17, 2007
    You may want to include that Quick Guard useful against Fake Out AFTER Trick Room is in play. Since Quick Guard and Fake Out have the same priority of 3, and since Escavalier is very slow, it won't be stopping Fake Outs outside of Trick Room's influence.

    EDIT: No problem! Always happy to help.
  3. Tenodera


    Mar 27, 2011
    Oh, wow. That makes it significantly less useful! I shall edit.

  4. wacky tabaky

    wacky tabaky

    Mar 1, 2011
    In my UU team I run
    This set with the support of this ninjask (open)

    Ninjask@ leftovers
    252hp 120def. 120spD 16spe
    Hone claws.
    Baton pass.

    I sub first turn expecting hazards. Then hone claws if possible. I try for as many hone claws before I die to pass to:

    Escalavier@ leftovers
    Adamant. 200spe 252att 56spD
    Iron head

    This works so well having a 800att 5##spe fully accurate megahorn in UU is really scary and sweeps teams easy. I tried life orb but that was my downfall. Does so well because their is no SE priority and it has great bulk to survive any priority attack.
  5. Sprocket

    Sprocket P(n) = 1 - (1 - P(1))^n

    Jul 10, 2010
    This thing is a pain in the ass to take down once Trick Room is up, and it's commonly seen on such teams, and for good reason: It ties with Ferrothorn and Torkoal for slowest fully evolved Pokemon, aside from the very rare Shuckle. Reuniclus (another very common Trick Room user/abuser) can't easily take a hit from this mean bug, is "outsped" in Trick Room, and doesn't have a lot to hit back with.

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