Team Preview:
Introduction:
At the end of using my Scolipede team, (linked here for convenience) I found a new pokemon to give a go: CM Clefable. My undying hate of Chanseys lead me to try out Stored Power in place of Flamethrower, which is where I got the name "Everything Breaks" because once Clefable gets to +6 (not very hard after a few key threats are eliminated), everything... well breaks. Of course this is barring any3 consecutive parahax and then a crit unforeseen problems like Amnesia Quagsire (seriously I ran into 3 people using this it made me cringe). I have grown to love Bulky-ish offense so that is the road this team went down. Side note, every member of the team has a color that is composed with red, which is kinda nifty.
"I will have my revenge one day"
Teambuilding Process:
This whole team started out with standard CM Clefable. I knew I had a huge vulnerability to Scizor, Bisharp, Excadrill, Venusaur, Keldeo, Talonflame, Mega Medicham, and similar pokemon, so I decided to go with something to fix those.
Physically Rotom-W struck me as a great pokemon to add, as it could handle most of the aforementioned pokemon and with Will-O-Wisp to help with physical attackers, and also provided pivoting options.
Specially defensive Heatran came next, acting as a secondary check to most of the same pokemon but also handling most Mega-Venusaurs. Stealth Rock was an added bonus.
Landorus was the 4th addition, meant to help clean up the mess left by Clefable. The power output behind it was terrifying, which pleased me. Though at this point, the team became heavily specially based so I knew I'd need some physically offensive firepower.
Breloom came in because I wanted a reliable lead who could bother offense, not to mention Spore Spam is effective on teams without a Grass-type. And so, a FWG core was completed.
Scizor was the last addition, bringing more powerful priority than Breloom, and also completed a Volt-turn core with Rotom-W. This is V1 of the team, which was fairly effective and held its own even without clefable. However, Mega Manectric was capable of giving this team a run for its money because of its great coverage, and Mold Breaker Excadrill and sand offense dealt a ton of damage if Landorus was to go down. So, with these weaknesses in mind I went back to the drawing board and tried fixing some things.
With the above problems in mind, I replaced Rotom-W with Slowbro, and Landorus with Landorus-T. Slowbro was more durable than Rotom-W (with reliable healing and Regenerator), while Landorus was mostly replaced for more physical offense. The team has had more success in this version than the previous one.
EDIT 9/15: As per suggestions, Scizor has been changed to a mega, and Breloom has been replaced for Latios. The team runs smoother with regards to the Scizor set change, though Latios I'm still on the fence about.
EDIT 10/9: Latios has been replaced with Latias for more bulky presence, while still remaining respectfully powerful. Other changes include Scizor EVs and Heatran's moveset. Now, almost every member carries some type of recovery, and all forms of status can be inflicted.
In-Depth View:
Hoenn Intensifies (Latias) (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Psyshock
- Draco Meteor
- Roost
- Defog
Latias carries the important role of team defogger, which allows me to switch in and out without getting worn down quickly. The EVs are standard, maximizing speed while allowing Latias to take two LO Thundurus HP Ices. Psyshock allows me to reliably handle Mega Venusaur along with Keldeo, while Draco Meteor is a nuke that allows me to severely dent if not outright KO most offensive pokemon. Roost is to keep Latias healthy and counteract Life Orb, making her harder to take down. So far, Latias has been reliable, and adds much needed speed since there is little speed investment on this team, while still adhering to the 'bulky offense' mindset.
MEGA SLOWBRO (Slowbro) (M) @ Leftovers
Ability: Regenerator
EVs: 248 HP / 236 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Grass Knot
- Slack Off
- Thunder Wave
Slowbro is the physical wall, and also acts as a reliable Keldeo counter. The EVs allow Slowbro to avoid a 2HKO from Specs Keldeo Hydro Pump after Stealth Rock damage, while dumping the rest in physical defense. Scald is STAB of choice, and has the neat burn chance on pokemon trying to switch in. Grass Knot was added to allow me to take on Sub-DD Gyarados who could set up on Slowbro and proceed to sweep the team from there, as well as take on Quagsire and Keldeo. Slack Off allows me to stall out burned physical attackers and keeps Slowbro healthy. Thunder Wave is here to slow down faster threats like Keldeo and Charizard-X so even boosted they're more manageable.
0 SpA Slowbro Grass Knot (120 BP) vs. 0 HP / 0 SpD Gyarados: 86-102 (25.9 - 30.8%) -- guaranteed 4HKO
0 SpA Slowbro Grass Knot (120 BP) vs. 0 HP / 0 SpD Mega Gyarados: 138-164 (41.6 - 49.5%) -- guaranteed 3HKO
0 SpA Slowbro Grass Knot (80 BP) vs. 252 HP / 4 SpD Quagsire: 324-384 (82.2 - 97.4%) -- 25% chance to OHKO after Stealth Rock
Mr. Tulip Toes (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 136 HP / 160 Atk / 212 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Knock Off
Landorus is the somewhat reliable scarfer but mostly here for intimidate pivoting to something else. With Breloom gone Landorus acts as my lead Intimidating whatever they lead with and then U-turning out if necessary. The 212 Speed EVs are so that I outspeed Timid Mega Manectric, which essentially puts me above all non-scarfed pokemon. The rest of the EVs are split between HP and Attack, giving it an odd number so rocks damage is reduced, while dumping the rest in attack. Earthquake is reliable STAB and Rock Slide is to hit Charizard-Y before it can strike back, while being more accurate than Stone Edge. U-turn is for pivoting and Knock Off is to cripple things on the switch. Landorus is my main check to Sand Offense, and useful for some cleaning with its good speed. On a side note this name comes from the Fairly Odd Parents episode Action Packed because most people don't get the reference.
Jalapeno (Heatran) (F) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 20 SpA / 232 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Protect
- Stealth Rock
Heatran was chosen initially because it covered so many of Clefable's weaknesses, and also synergizes well with Slowbro and Scizor. The EVs are to speed creep opposing Heatran, while guaranteeing a 2HKO on Talonflame after Stealth Rock Damage. Lava Plume is reliable STAB (much like Scald in burns), while toxic is to wear down Slowbro and Volcarona. Protect is for scouting choice users like Keldeo and Garchomp and can also be used to get more leftovers recovery/status damage. Stealth Rocks is mandatory hazards. Heatran is my most reliable answer to Mega Venusaur, a major threat otherwise.
Photo Credit Here
20 SpA Heatran Lava Plume vs. 0 HP / 0 SpD Talonflame: 75-88 (25.2 - 29.6%) -- guaranteed 2HKO after Stealth Rock
Nyoooom 2.0 (Scizor) (F) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 192 Def / 24 Spe
Adamant Nature
- Bullet Punch
- Superpower
- Roost
- Swords Dance
Scizor (as suggested by MCBarrett) was changed to a Bulky SD Mega set, and while I'm missing U-turn a bit all the benefits of this set make up for it. The Speed EVs are to outspeed Heatrans running 8 Speed EVs (speed creeping them speed creepers), and the rest are split between defense and attack (This is the set I'm looking to optimize if anyone has suggestions). Scizor is my backup physical wall, taking on threats I don't want to risk switching Slowbro into (Conkeldurr and Bisharp), and can take advantage of less threatening walls (Gliscor) to set up a few Swords Dances and punch holes. Scizor is also my win condition in battles where Clefable can't manage to do much/I'm up against Sand Offense, and compliments Slowbro and Heatran's walling capabilities beautifully.I couldn't find a cool gif of Mega Scizor so I'm sticking to the one of normal Scizor.
Everything Breaks (Clefable) (M) @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 160 Def / 96 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Moonblast
- Stored Power
- Soft-Boiled
- Calm Mind
And last but certainly not least, the star and whole reason this team was made, Clefable. Clefable is my pseudo-special wall, and once all threatening physical attackers and powerful special attackers are eliminated, Clefable is free to boost and rampage as appropriate. The EVs allow Clefable to come in on Greninja's Hydro Pump and Thundurus's LO Thunderbolt and avoid a 2HKO, two otherwise terrifying threats to the team (as well as set up on many powerful special attackers if they switch in as Clefable gets a CM boost like Landorus and Keldeo). Moonblast is STAB that is more powerful neutrally than Stored Power if Clefable has less than 4 CM boosts. Stored Power is what allows Clefable to kill the sturdiest of special walls (Chansey) and unaware users (Quagsire) because of the Base power mechanics (also what made it so threatening under BP chains), and the whole reason I'm using it. Soft-boiled is wonderful because leftovers get knocked off frequently so I need some way to replenish HP (also helps in PP stalling out Ferrothorns), and Calm Mind is my boosting move of choice since Cosmic Power doesn't allow me to get off as much damage. Extremely reliable, and in cases where it doesn't completely sweep, the other team has usually taken heavy casualties or is already weakened enough for the other members to finish off. Either that or an unlucky crit, which seem to come every time I say to myself "please don't crit".
Photo Credit Here
0 SpA Clefable Stored Power (260 BP) vs. 252 HP / 4 SpD Unaware Quagsire: 252-297 (63.9 - 75.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+6 0 SpA Clefable Stored Power (260 BP) vs. 4 HP / 252 SpD Eviolite Chansey: 363-428 (56.5 - 66.6%) -- guaranteed 2HKO after Stealth Rock
Introduction:
At the end of using my Scolipede team, (linked here for convenience) I found a new pokemon to give a go: CM Clefable. My undying hate of Chanseys lead me to try out Stored Power in place of Flamethrower, which is where I got the name "Everything Breaks" because once Clefable gets to +6 (not very hard after a few key threats are eliminated), everything... well breaks. Of course this is barring any
"I will have my revenge one day"
Teambuilding Process:
This whole team started out with standard CM Clefable. I knew I had a huge vulnerability to Scizor, Bisharp, Excadrill, Venusaur, Keldeo, Talonflame, Mega Medicham, and similar pokemon, so I decided to go with something to fix those.
Physically Rotom-W struck me as a great pokemon to add, as it could handle most of the aforementioned pokemon and with Will-O-Wisp to help with physical attackers, and also provided pivoting options.
Specially defensive Heatran came next, acting as a secondary check to most of the same pokemon but also handling most Mega-Venusaurs. Stealth Rock was an added bonus.
Landorus was the 4th addition, meant to help clean up the mess left by Clefable. The power output behind it was terrifying, which pleased me. Though at this point, the team became heavily specially based so I knew I'd need some physically offensive firepower.
Breloom came in because I wanted a reliable lead who could bother offense, not to mention Spore Spam is effective on teams without a Grass-type. And so, a FWG core was completed.
Scizor was the last addition, bringing more powerful priority than Breloom, and also completed a Volt-turn core with Rotom-W. This is V1 of the team, which was fairly effective and held its own even without clefable. However, Mega Manectric was capable of giving this team a run for its money because of its great coverage, and Mold Breaker Excadrill and sand offense dealt a ton of damage if Landorus was to go down. So, with these weaknesses in mind I went back to the drawing board and tried fixing some things.
With the above problems in mind, I replaced Rotom-W with Slowbro, and Landorus with Landorus-T. Slowbro was more durable than Rotom-W (with reliable healing and Regenerator), while Landorus was mostly replaced for more physical offense. The team has had more success in this version than the previous one.
EDIT 9/15: As per suggestions, Scizor has been changed to a mega, and Breloom has been replaced for Latios. The team runs smoother with regards to the Scizor set change, though Latios I'm still on the fence about.
EDIT 10/9: Latios has been replaced with Latias for more bulky presence, while still remaining respectfully powerful. Other changes include Scizor EVs and Heatran's moveset. Now, almost every member carries some type of recovery, and all forms of status can be inflicted.
In-Depth View:
Hoenn Intensifies (Latias) (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Psyshock
- Draco Meteor
- Roost
- Defog
Latias carries the important role of team defogger, which allows me to switch in and out without getting worn down quickly. The EVs are standard, maximizing speed while allowing Latias to take two LO Thundurus HP Ices. Psyshock allows me to reliably handle Mega Venusaur along with Keldeo, while Draco Meteor is a nuke that allows me to severely dent if not outright KO most offensive pokemon. Roost is to keep Latias healthy and counteract Life Orb, making her harder to take down. So far, Latias has been reliable, and adds much needed speed since there is little speed investment on this team, while still adhering to the 'bulky offense' mindset.
MEGA SLOWBRO (Slowbro) (M) @ Leftovers
Ability: Regenerator
EVs: 248 HP / 236 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Grass Knot
- Slack Off
- Thunder Wave
Slowbro is the physical wall, and also acts as a reliable Keldeo counter. The EVs allow Slowbro to avoid a 2HKO from Specs Keldeo Hydro Pump after Stealth Rock damage, while dumping the rest in physical defense. Scald is STAB of choice, and has the neat burn chance on pokemon trying to switch in. Grass Knot was added to allow me to take on Sub-DD Gyarados who could set up on Slowbro and proceed to sweep the team from there, as well as take on Quagsire and Keldeo. Slack Off allows me to stall out burned physical attackers and keeps Slowbro healthy. Thunder Wave is here to slow down faster threats like Keldeo and Charizard-X so even boosted they're more manageable.
0 SpA Slowbro Grass Knot (120 BP) vs. 0 HP / 0 SpD Gyarados: 86-102 (25.9 - 30.8%) -- guaranteed 4HKO
0 SpA Slowbro Grass Knot (120 BP) vs. 0 HP / 0 SpD Mega Gyarados: 138-164 (41.6 - 49.5%) -- guaranteed 3HKO
0 SpA Slowbro Grass Knot (80 BP) vs. 252 HP / 4 SpD Quagsire: 324-384 (82.2 - 97.4%) -- 25% chance to OHKO after Stealth Rock
Mr. Tulip Toes (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 136 HP / 160 Atk / 212 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Knock Off
Landorus is the somewhat reliable scarfer but mostly here for intimidate pivoting to something else. With Breloom gone Landorus acts as my lead Intimidating whatever they lead with and then U-turning out if necessary. The 212 Speed EVs are so that I outspeed Timid Mega Manectric, which essentially puts me above all non-scarfed pokemon. The rest of the EVs are split between HP and Attack, giving it an odd number so rocks damage is reduced, while dumping the rest in attack. Earthquake is reliable STAB and Rock Slide is to hit Charizard-Y before it can strike back, while being more accurate than Stone Edge. U-turn is for pivoting and Knock Off is to cripple things on the switch. Landorus is my main check to Sand Offense, and useful for some cleaning with its good speed. On a side note this name comes from the Fairly Odd Parents episode Action Packed because most people don't get the reference.
Jalapeno (Heatran) (F) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 20 SpA / 232 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Protect
- Stealth Rock
Heatran was chosen initially because it covered so many of Clefable's weaknesses, and also synergizes well with Slowbro and Scizor. The EVs are to speed creep opposing Heatran, while guaranteeing a 2HKO on Talonflame after Stealth Rock Damage. Lava Plume is reliable STAB (much like Scald in burns), while toxic is to wear down Slowbro and Volcarona. Protect is for scouting choice users like Keldeo and Garchomp and can also be used to get more leftovers recovery/status damage. Stealth Rocks is mandatory hazards. Heatran is my most reliable answer to Mega Venusaur, a major threat otherwise.
Photo Credit Here
20 SpA Heatran Lava Plume vs. 0 HP / 0 SpD Talonflame: 75-88 (25.2 - 29.6%) -- guaranteed 2HKO after Stealth Rock
Nyoooom 2.0 (Scizor) (F) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 192 Def / 24 Spe
Adamant Nature
- Bullet Punch
- Superpower
- Roost
- Swords Dance
Scizor (as suggested by MCBarrett) was changed to a Bulky SD Mega set, and while I'm missing U-turn a bit all the benefits of this set make up for it. The Speed EVs are to outspeed Heatrans running 8 Speed EVs (speed creeping them speed creepers), and the rest are split between defense and attack (This is the set I'm looking to optimize if anyone has suggestions). Scizor is my backup physical wall, taking on threats I don't want to risk switching Slowbro into (Conkeldurr and Bisharp), and can take advantage of less threatening walls (Gliscor) to set up a few Swords Dances and punch holes. Scizor is also my win condition in battles where Clefable can't manage to do much/I'm up against Sand Offense, and compliments Slowbro and Heatran's walling capabilities beautifully.
Everything Breaks (Clefable) (M) @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 160 Def / 96 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Moonblast
- Stored Power
- Soft-Boiled
- Calm Mind
And last but certainly not least, the star and whole reason this team was made, Clefable. Clefable is my pseudo-special wall, and once all threatening physical attackers and powerful special attackers are eliminated, Clefable is free to boost and rampage as appropriate. The EVs allow Clefable to come in on Greninja's Hydro Pump and Thundurus's LO Thunderbolt and avoid a 2HKO, two otherwise terrifying threats to the team (as well as set up on many powerful special attackers if they switch in as Clefable gets a CM boost like Landorus and Keldeo). Moonblast is STAB that is more powerful neutrally than Stored Power if Clefable has less than 4 CM boosts. Stored Power is what allows Clefable to kill the sturdiest of special walls (Chansey) and unaware users (Quagsire) because of the Base power mechanics (also what made it so threatening under BP chains), and the whole reason I'm using it. Soft-boiled is wonderful because leftovers get knocked off frequently so I need some way to replenish HP (also helps in PP stalling out Ferrothorns), and Calm Mind is my boosting move of choice since Cosmic Power doesn't allow me to get off as much damage. Extremely reliable, and in cases where it doesn't completely sweep, the other team has usually taken heavy casualties or is already weakened enough for the other members to finish off. Either that or an unlucky crit, which seem to come every time I say to myself "please don't crit".
Photo Credit Here
0 SpA Clefable Stored Power (260 BP) vs. 252 HP / 4 SpD Unaware Quagsire: 252-297 (63.9 - 75.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+6 0 SpA Clefable Stored Power (260 BP) vs. 4 HP / 252 SpD Eviolite Chansey: 363-428 (56.5 - 66.6%) -- guaranteed 2HKO after Stealth Rock
Threat List:
- Ok I'm pretty sure this thing threatens virtually every team it goes up against, Slowbro is my main response being able to live most attacks even at +1 and paralyze it so something else can defeat it. Those running Flare Blitz are easy enough to wear down by recoil, and bulky sets can be toxiced by Heatran.
- A well-played Landorus is a deadly Landorus, especially because nothing can switch in without much risk. Slowbro can handle it if its healthy and Scizor can handle a weakened one. Landorus can come in and Knock Off its Life Orb, though this usually results in Landorus dieing in the process.
- If this thing gets to +2, it is terrifying because it can pretty much clean shop at that point. However, Landorus can outspeed and OHKO with Rock Slide, and doesn't immediately die to a +1 Quick Attack, and Latias has a decent shot at OHKO-ing. If Scizor is healthy then it can take a non-boosted Return and deal a bit of damage.
- Bisharp is a pain because Scizor is my only answer to it, and it can maim 4/6 members of the team with STAB alone.
- I'm not sure how common Earthquake is as coverage but if its running EQ then it isn't running HP Fire so its just a matter of finding out which one it runs (and if it runs both then I've got some questions for the teambuilder). Latias can deal significant damage with Psyshock.
- Moreso annoying than really a threat, because its a reliable user of Spore with recovery. Clear Smog can hurt if Clefable hasn't set up fully yet, but it only takes a few CM boosts to KO (3??). Spamming U-turn and Psyshock works pretty well, and if something is asleep Heatran and Scizor takes pitiable damage from most attacks.
- Rain Offense is tricky but can be played around between Slowbro and Landorus. If Clefable gets a chance to set up after Kabutops and Scizor go down then its all over.
- Trick Room variants are problematic because of the power coming off of it being faster, though after Trick Room goes down it is easily killed. To think that my own original playstyle would be used against me is painful, though seeing Trick Room rise in popularity is nice (I played many hundreds of games and only ran into 3 serious Trick Room teams).
Thanks for reading and have a good day!
Importable:
Everything Breaks (Clefable) (M) @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 160 Def / 96 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Moonblast
- Stored Power
- Soft-Boiled
- Calm Mind
MEGA SLOWBRO (Slowbro) (M) @ Leftovers
Ability: Regenerator
EVs: 248 HP / 236 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Grass Knot
- Slack Off
- Thunder Wave
Jalapeno (Heatran) (F) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 20 SpA / 232 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Protect
- Stealth Rock
Mr. Tulip Toes (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 136 HP / 160 Atk / 212 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Knock Off
Nyoooom 2.0 (Scizor) (F) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 192 Def / 24 Spe
Adamant Nature
- Bullet Punch
- Superpower
- Swords Dance
- Roost
Hoenn Intensifies (Latias) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Roost
Ability: Magic Guard
EVs: 248 HP / 160 Def / 96 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Moonblast
- Stored Power
- Soft-Boiled
- Calm Mind
MEGA SLOWBRO (Slowbro) (M) @ Leftovers
Ability: Regenerator
EVs: 248 HP / 236 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Grass Knot
- Slack Off
- Thunder Wave
Jalapeno (Heatran) (F) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 20 SpA / 232 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Protect
- Stealth Rock
Mr. Tulip Toes (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 136 HP / 160 Atk / 212 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Knock Off
Nyoooom 2.0 (Scizor) (F) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 192 Def / 24 Spe
Adamant Nature
- Bullet Punch
- Superpower
- Swords Dance
- Roost
Hoenn Intensifies (Latias) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Roost
Everything Breaks (Clefable) (M) @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 160 Def / 96 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Moonblast
- Stored Power
- Soft-Boiled
- Calm Mind
MEGA SLOWBRO (Slowbro) (M) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Grass Knot
- Slack Off
- Thunder Wave
Jalapeno (Heatran) (F) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 20 SpA / 232 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Earth Power
- Protect
- Stealth Rock
Mr. Tulip Toes (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 136 HP / 160 Atk / 212 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Knock Off
Nyoooom 2.0 (Scizor) (F) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 152 Def / 64 Spe
Adamant Nature
- Bullet Punch
- Superpower
- Roost
- Swords Dance
Hoenn Intensifies (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 24 Atk / 232 SpA / 252 Spe
Hasty Nature
- Psyshock
- Draco Meteor
- Earthquake
- Defog
Ability: Magic Guard
EVs: 248 HP / 160 Def / 96 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Moonblast
- Stored Power
- Soft-Boiled
- Calm Mind
MEGA SLOWBRO (Slowbro) (M) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Grass Knot
- Slack Off
- Thunder Wave
Jalapeno (Heatran) (F) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 20 SpA / 232 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Earth Power
- Protect
- Stealth Rock
Mr. Tulip Toes (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 136 HP / 160 Atk / 212 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Knock Off
Nyoooom 2.0 (Scizor) (F) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 152 Def / 64 Spe
Adamant Nature
- Bullet Punch
- Superpower
- Roost
- Swords Dance
Hoenn Intensifies (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 24 Atk / 232 SpA / 252 Spe
Hasty Nature
- Psyshock
- Draco Meteor
- Earthquake
- Defog
Wanda (Clefable) (F) @ Leftovers
Ability: Magic Guard
EVs: 232 HP / 232 Def / 40 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Moonblast
- Stored Power
- Soft-Boiled
- Calm Mind
Jorgen Von Strangl (Landorus) (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Psychic
- Sludge Wave
- Focus Blast
Cosmo (Heatran) (M) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 20 SpA / 196 SpD / 44 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Earth Power
- Protect
- Stealth Rock
Timmy Turner (Breloom) (M) @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Mach Punch
- Bullet Seed
- Rock Tomb
- Spore
Momma Cosma (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 220 Def / 40 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Blonda (Scizor) (F) @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Knock Off
- Superpower
Ability: Magic Guard
EVs: 232 HP / 232 Def / 40 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Moonblast
- Stored Power
- Soft-Boiled
- Calm Mind
Jorgen Von Strangl (Landorus) (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Psychic
- Sludge Wave
- Focus Blast
Cosmo (Heatran) (M) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 20 SpA / 196 SpD / 44 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Earth Power
- Protect
- Stealth Rock
Timmy Turner (Breloom) (M) @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Mach Punch
- Bullet Seed
- Rock Tomb
- Spore
Momma Cosma (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 220 Def / 40 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Blonda (Scizor) (F) @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Knock Off
- Superpower
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