Hey guys, this is my 2nd RMT post here. So, this ballanced team i'll show you came recently to my mind and is already giving me great results. Since the very beginning of ORAS, I've been in love with Mega Lopunny, so I wanted to unite her with my favorite pokemon from all time: Ditto! Yeah, this pink jelly is awesome and it's a shame that it's NU. I hope you like this thread and help me out in my little journey to the top. Let's go already!
Chun-Li (Lopunny) (F) @ Lopunnite
Ability:Cute Charm Klutz
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Fake Out
-Ice Punch Power-up Punch
So, let's start with (almost) everyone's favorite mega in ORAS. Lop is my main physical attacker, with huge atk and spe, she can deal heavy damage to almost every poke in the tier. This is the usual set, Fake Out is for needed priority and guarantees a safe mega evolution, Return and HJKick are main STABs andIce Punch is to terminate Gliscor, Landorus and Garchomp. Power-up Punch is a better alternative to boost and deal defensive threats.
Gothic Lollita (Gothitelle) (M) @ Choice Scarf
Ability: Shadow Tag
EVs: 252 SpA / 4 SpD / 252 Spe 80 HP / 232 SpA / 196 Spe
Timid Nature
- Psyshock
- Trick
-Energy Ball Calm Mind
-Hidden Power [Fire] Rest
Well, Gothitelle is a awesome duo for M.Lop, since it can give great coverage and also can trap annoying walls that could cause latter trouble to Lop, like Slowbro or Clefable. Trick is for breaking walls and stallers, like Clefable,Energy Ball is to deal with Rotom-W and Slowbro, commons physical walls that could resist to Lop and Psyshock is mainly to kill Mega Venusaur and Gengar, they may cause some trouble here. Choice Scarf is for obvious extra speed and i decided to maximize spa and spe. Since Gothitelle main goal is to trap annoying poke, I now run CM and Rest for boosting.
Behemoth (Hippowdon) (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 148 Def / 108 SpD
Impish Nature
- Stealth Rock
- Slack Off
- Whirlwind
- Earthquake
So, Hippodown is my new member (bye Sylveon), after the suggestions here, and he's really working out. SR is the best hazard in OU, Slack Off is for constant recovering and Earthquake is the best STAB. I chose Whirlwind cuz I had some troubles agains Sub + CM pokes, like Latios. The EVs are for extra mixed bulk and a defensive nature to deal better against physical threats.
Elecman (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
One of my mains physical walls. It serves as a important counter for Talon and SD M Scizor. The set is the common defensive machine: Will-o-wisp can destroy any physical sweeper (that is not fire type lol), Volt Switch and Hydro Pump are main stabs (wish he could learn scald ;;) and Pain Split is for recovering. It has main investiment in HP and Def as usual. Levitate is just the perfect ability.
Skar (Skarmory) (M) @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Iron Head
- Spikes
- Roost
- Counter
After the replies, I totally changed Skar's set. He's now my main special wall and yes, he's a defensive poke, but with the EV distribution and great coverage (i love steel <3), he is now a threat to some special sweepers, specially the mega fairies (Gardevoir and Diancie). Iron Head is a fairy killer STAB, Spikes gives me more hazards to use, Roost is for classic healing and Counter ir for physical threats that I can't deal now without Brave Bird, like Mega Heracross.
Doppelganger (Ditto) @ Choice Scarf
Ability: Imposter
Shiny: Yes
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 30 Atk / 30 Def
- Transform
Ladies and Gentleman, my favorite poke ever! Ditto is just awesome. Its main objective is to kill buffed enemies. This is a usual set and th IVs is for HP ice. It's just a poke with so many possibilities like: a perfect counter for sweepers like M Charizard and Serperior, revenge kills some threats like Gengar and really help out my defensive core.
Overall this team has an awesome synergy. For now, I just can't point one specific threat to this team (only things like sub calm mindraikou Keldeo or Latios, really hard to find out there), but it needs good predictions to work as I want. Maybe I'm running too much Lefties, idk, maybe I could change that. And I should say that So, I'm looking foward for your feedbacks ^^
Special thanks to: Alkov, DennisEG and serperioriscool
Chun-Li (Lopunny) (F) @ Lopunnite
Ability:
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Fake Out
-
So, let's start with (almost) everyone's favorite mega in ORAS. Lop is my main physical attacker, with huge atk and spe, she can deal heavy damage to almost every poke in the tier. This is the usual set, Fake Out is for needed priority and guarantees a safe mega evolution, Return and HJKick are main STABs and
Gothic Lollita (Gothitelle) (M) @ Choice Scarf
Ability: Shadow Tag
EVs:
Timid Nature
- Psyshock
- Trick
-
-
Well, Gothitelle is a awesome duo for M.Lop, since it can give great coverage and also can trap annoying walls that could cause latter trouble to Lop, like Slowbro or Clefable. Trick is for breaking walls and stallers, like Clefable,
Behemoth (Hippowdon) (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 148 Def / 108 SpD
Impish Nature
- Stealth Rock
- Slack Off
- Whirlwind
- Earthquake
So, Hippodown is my new member (bye Sylveon), after the suggestions here, and he's really working out. SR is the best hazard in OU, Slack Off is for constant recovering and Earthquake is the best STAB. I chose Whirlwind cuz I had some troubles agains Sub + CM pokes, like Latios. The EVs are for extra mixed bulk and a defensive nature to deal better against physical threats.
Elecman (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
One of my mains physical walls. It serves as a important counter for Talon and SD M Scizor. The set is the common defensive machine: Will-o-wisp can destroy any physical sweeper (that is not fire type lol), Volt Switch and Hydro Pump are main stabs (wish he could learn scald ;;) and Pain Split is for recovering. It has main investiment in HP and Def as usual. Levitate is just the perfect ability.
Skar (Skarmory) (M) @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Iron Head
- Spikes
- Roost
- Counter
After the replies, I totally changed Skar's set. He's now my main special wall and yes, he's a defensive poke, but with the EV distribution and great coverage (i love steel <3), he is now a threat to some special sweepers, specially the mega fairies (Gardevoir and Diancie). Iron Head is a fairy killer STAB, Spikes gives me more hazards to use, Roost is for classic healing and Counter ir for physical threats that I can't deal now without Brave Bird, like Mega Heracross.
Doppelganger (Ditto) @ Choice Scarf
Ability: Imposter
Shiny: Yes
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 30 Atk / 30 Def
- Transform
Ladies and Gentleman, my favorite poke ever! Ditto is just awesome. Its main objective is to kill buffed enemies. This is a usual set and th IVs is for HP ice. It's just a poke with so many possibilities like: a perfect counter for sweepers like M Charizard and Serperior, revenge kills some threats like Gengar and really help out my defensive core.
Overall this team has an awesome synergy. For now, I just can't point one specific threat to this team (only things like sub calm mind
Special thanks to: Alkov, DennisEG and serperioriscool
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