I: Introduction
I've made up my mind to not play any OU until this round of suspect testing is over because I despise the current metagame with a passion; hopefully, shit will get banned. Since the metagame is definitely going to change after the bans happen, this is probably a good time to retire my favorite team. It was built around countering opposing weather and using hazards+Specs Latios to clear a path for a Calm Mind Latias sweep. It's done very well, bringing me up to #25 on the leaderboard at one point, and it's defeated some big names. So without further ado, I present my best team and Pantera's best album, Far Beyond Driven.
II: At a Glance
III: The Lineup
Heatran @ Leftovers***25 Years
Calm | EVs: 252 HP / 4 SpA / 252 SpD
Stealth Rock | Lava Plume | Roar | Protect
The first part of my weather-counter trio, Heatran, is here to check sun teams. The multitude of switches caused by his great typing and stats often give him a free turn to lay Stealth Rock. He can also soak up Draco Meteors pretty well thanks to his incredible bulk. Protect is one of my favorite moves; it scouts choice users such as Specs/Scarf Hydreigon, CB Haxorus, and Scarf Landorus. It acts as a psuedo-recovery to rack up Lefties gain. Last but not least, it helps wither down burned opponents who have been struck by Lava Plume. Roar is a fantastic move to deal with Tran's grounded switchins, such as Jellicent and Politoed, who will not appreciate taking damage from multiple hazards only to be immediately phazed out. Roar is also my method of checking Volcarona, since most pass up HP Ground for HP Rock - I get rid of Volc's Quiver boosts and let my hazards do the job.
Heatran checks quite a few Pokemon: Scizor, Jirachi, Celebi, Volcarona, Ferrothorn, Skarmory, Forretress Lati@s, and Magnezone sums it up. As mentioned earlier, he is a great asset in defeating sun teams. Overall, I've been very pleased with Heatran's performance.
Skarmory @ Shed Shell***Hard Lines, Sunken Cheeks
Impish | EVs: 252 HP / 216 Def / 40 SpD
Spikes | Whirlwind | Roost | Brave Bird
Skarm is my main method of dealing with sand teams. Generally the only thing they carry to really threaten him is Rotom-W, who Gastrodon shits on. Skarm is also my main counter to physical attackers such as Excadrill, Landorus, Terrakion, Scizor; did I mention he turns the #1 mon in usage, Ferrothorn, into setup fodder?
You may notice the lack of Leftovers and that's because ever since Enter the Dragon was posted, Magnezone has been everywhere. With Shed Shell, I can easily escape into Heatran for some nice Roaring antics. It's saved me more times than I can count, and the lack of Lefties really doesn't bother me because Roost is awesome.
Gastrodon @ Leftovers***Shedding Skin
Calm | EVs: 252 HP / 16 SpA / 240 SpD
Scald | Ice Beam | Toxic | Recover
Defeater of rain, counter of Thundurus and Rotom-W are this powerful slug's roles on the team. Nothing Thund does will be able to break me while I 2HKO with Ice Beam. Rain teams are usually helpless against this thing bar Ferrothorn, who is spiked on by Skarm. Rotom-W, one of the hardest Pokemon in the metagame to switch into, cannot touch me bar Will-O-Wisp (Recover deals with this) or Trick (Latios absorbs them). Specs Politoed is one of my favorite mons to face with this guy; Storm Drain SpA boost+the opponent's own rain means I'm going to be firing off a surprisingly powerful Scald. Toxic is mainly for Latias but can also be useful vs Virizion switchins if I'm not feeling ballsy enough to attempt a Scald burn.
Gengar @ Life Orb***Slaughtered
Timid | EVs: 252 SpA / 4 SpD / 252 Spe
Substitute | Pain Split | Shadow Ball | Focus Blast
I usually don't use spinblockers on spikestacking teams this gen but Forretress was getting a little too common for my liking. Since they don't run Payback anymore, they become setup fodder. I originally had Gliscor in this slot to act as a more secure Terrakion counter than Skarm, but I realized that Gar could spinblock and check Terra at the same time, so it got a slot. Sub+Disable is the most common set but I like the classic SubSplit variant from DPP. Its ability to lure in and weaken Jirachi (especially if I'm getting special defense drops) is greatly beneficial to my attempted Latias sweep.
Latios @ Choice Specs***Strength Beyond Strength
Timid | EVs: 252 SpA / 4 SpD / 252 Spe
Draco Meteor | Dragon Pulse | Surf | Trick
With spikes down, Latios becomes damn near impossible to switch in to without losing a Pokemon. Its raw power is simply ridiculous. It has the same counters as Latias, making killing/weakening them very easy. No one seems to expect Trick; it's insanely useful for crippling Ferrothorn/Jirachi. The explanation for my two dragon moves: Draco Meteor is the instant-kill button I use early game to soften up Latias' counters. If Latios is still around near the end of the game, I can Dragon Pulse everything in sight for a sweep without having to worry about the special attack drop. Losing Psystrike isn't a big deal, seeing as Blissey/Chansey get fucked over by Trick.
Latias @ Leftovers***5 Minutes Alone
Timid | EVs: 252 HP / 4 SpA / 252 Spe
Calm Mind | Roost | Dragon Pulse | Roar
With Latios beating down its counters, Latias is near impossible to stop midgame. She can fend for herself extremely well though; her common switchins are grounded (Ttar, Jirachi, Ferrothorn) so a well-timed Roar can really cut their longevity down. Roar also lets me win all CM wars against Reuniclus, Virizion, and Suicune. Even though it's a phazer, max speed investment is necessary because the base 110 tie is very important; besides, max HP is all the bulk I need. With Spikes, Latios, and Roar helping out, minimum attacking investment is no problem. Oh yeah and sun teams tend to be really weak to her as well. Latias is the star of the team and I love her.