Can anyone answer my mad challenge?
6v6 Mono Type Little Cup
Triples Battle (Just to keep it interesting)
5 Chills/2 Recoveries
3 Day DQ
2 Subs
All Abilities
Training Items
Switch=OK
ASB Arena
(Mono type=All members of your team must share a type)
6v6 Mono Type Little Cup
Triples Battle (Just to keep it interesting)
5 Chills/2 Recoveries
3 Day DQ
2 Subs
All Abilities
Training Items
Switch=OK
ASB Arena
(Mono type=All members of your team must share a type)
ff7hero's mons:
Magnemite [Mags] (-)
Types: Electric/Steel
Abilities::
Sturdy / Magnet Pull / Analytic (H)
Nature: Quiet (+Special Attack, -Speed, -10 Evasion)
Stats:
HP: 80
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 39 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 1/9
MC: 0
AC: 1/5
Attacks (22):
Level Up
Metal Sound
Tackle
Supersonic
Thunder Shock
Sonic Boom
Thunder Wave
Magnet Bomb
Spark
Mirror Shot
Magnet Rise
Lock On
Zap Cannon
Egg
None, Genderless
TM/HM
Thunder Bolt
Charge Beam
Volt Switch
Hidden Power (Grass)
Protect
Thunder
Rain Dance
Reflect
Light Screen
Flash Cannon
Tutor
Other
Aron [Kaji] (M)
Types: Rock/Steel
Abilities::
Sturdy / Rock Head / Heavy Metal (H)
Nature: Sassy (+Special Defense, -Speed, -10 Evasion)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 26 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 15
EC: 2/9
MC: 0
AC: 2/5
Attacks (23):
Level Up
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Protect
Metal Burst
Automize
Egg
Super Power
Head Smash
Stealth Rock
Curse
Endeavor
TM/HM
Earthquake
Sandstorm
Aerial Ace
Shadow Claw
Rock Slide
Sleep Talk
Tutor
Other
Cawdet [Hawkeye] (M)
Types: Flying/Steel
Abilities::
Keen Eye
Can't have Accuracy Lowered, sees through Evasion Boosts.
Volt Absorb
Ignores damage from Electric moves and instead heals 50% of the damage that would have been dealt.
Big Pecks (HA, Locked)
Nature: Jolly (+Speed, +24% Accuracy, -Special Attack)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 102 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 0/6
MC: 0
AC: 0/5
Attacks (17):
Level Up
Leer
Peck
Growl
Swift
Metal Claw
Screech
Wing Attack
Eggs
Drill Peck
Pursuit
Quick Guard
Razor Wind
Water Sport
TM/HM
Protect
Double Team
Roost
Substitute
Smack Down
Tutor
Other
Nohface [Faceless] (M)
Types: Ghost/Steel
Abilities:
Levitate
Nature: Jolly (+Speed, +5% Speed, -SpAtt)
Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 12 (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5
Attacks (18):
Level Up
Scratch
Iron Defense
Lick
Metal Burst
Feint Attack
Shadow Sneak
Curse
Odor Sleuth
Egg
Curse
Flail
Meteor Mash
Phantom Force
Psycho Shift
TM/HM
Taunt
Torment
Will-o-Wisp
Psych Up
Protect
Tutor
Other
Pawniard [Lady McStabbins] (F)
Types: Dark/Steel
Abilities::
Defiant/Inner Focus/Pressure(HA)
Nature: Brave (+Att, -Speed, -10 Evasion)
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 0/5
Attacks (16):
Level Up
Scratch
Leer
Fury Cutter
Torment
Scary Face
Metal Claw
Feint Attack
Egg
Sucker Punch
Revenge
Quick Guard
Psycho Cut
Pursuit
TM/HM
Taunt
X-Scissor
Protect
Thunder Wave
Poison Jab
Tutor
Other
Beldum [Dell] (-)
Types: Psychic/Steel
Abilities::
Clear Body/Light Metal(HA)
Nature: Rash (+SpA, -SpD)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 30
Size Class: 1
Weight Class: 4
Base Rank Total: 13
EC: 0/9
MC: 13
AC: 0/5
Attacks (5):
Level Up
Take Down
Egg
N/A Genderless
TM/HM
None yet
Tutor
Headbutt
Iron Defense
Iron Head
Zen Headbutt
Other
Dummy007's mons:
Slowpoke [Hammer Bro.] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Typing: Water/Psychic
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious: This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt. (Passive)
Own Tempo: This Pokemon moves at its own pace; when confused, it will never harm itself in confusion. If this Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. (Passive)
Regenerator (HA-Locked): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Poke Ball and ten (10) HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. (Passive)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (15/1.15) (-10% Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 3/6
MC: 3
AC: 4/5
Moves (22):
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Zen Headbutt
Slack Off
Heal Pulse
Belly Drum
Block
Future Sight
Me First
Mud Sport
Psyshock
Ice Beam
Shadow Ball
Flamethrower
Scald
Trick Room
Gritty Goombas [Binacle] (M, M)
Nature: Jolly (+15% Speed, +8% Accuracy, -1 SpA)
Typing: Rock/Water
Rock: Rock STAB; adds an additional level of Priority (+0 to +1, +3 to +4, etc.) to naturally occurring level-up, egg, tutor, or TM attacks that increase only Defense or Special Defense or prevent damage. (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw.) Reduces the BAP of all oncoming special attacks by two (2) during Sandstorm, immune to Sandstorm damage. Ignores arena restrictions on Rock attacks requiring an external rock source.
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Sniper: This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. (Passive)
Tough Claws: This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP. (Passive)
Pickpocket (HA-Locked): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponent's item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. (Trigger)
Activate Pickpocket <ally> Command: Trades items with target ally.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 58 (50*1.15) (+8% Acc)
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 1/6
MC: 0
AC: 1/5
Moves (23):
Shell Smash
Scratch
Sand-Attack
Water Gun
Withdraw
Fury Swipes
Slash
Mud-Slap
Clamp
Rock Polish
Night Slash
Razor Shell
Cross Chop
Helping Hand
Switcheroo
Tickle
Water Sport
Taunt
Earthquake
Sandstorm
Shadow Claw
Stone Edge
X-Scissor
Remoraid [Malibut] (M)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Typing: Water
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Hustle: No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the BAP of all its physical attacks by three (3), but the haste used lowers its accuracy to 80% of normal. (Toggle)
Sniper: This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. (Passive)
Moody (HA-Locked): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. [Table of Moody Natures:http://pastebin.com/dF9rCYFc] (Passive)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 56 (65/1.15) (-10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 5/6
MC: 0
AC: 3/5
Moves (20):
Water Gun
Lock-On
Psybeam
Aurora Beam
Bubble Beam
Focus Energy
Signal Beam
Bullet Seed
Acid Spray
Haze
Mud Shot
Rock Blast
Water Spout
Ice Beam
Protect
Smack Down
Psychic
Flamethrower
Hidden Power [Fairy]
Endure
Magikarp [Cheep-Cheep] (F)
Nature: Modest (+1 SpA, -1 Atk)
Typing: Water
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Swift Swim: This Pokemon moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. (Passive)
Rattled (HA-Locked): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. (Passive)
Stats:
HP: 80
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 1
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 9
EC: 2/6
MC: 12
AC: 2/5
Moves (8):
Splash
Tackle
Flail
Bounce
Bubble
Reversal
Dragon Rage
Hydro Pump
Piplup [Hoohooros] (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Typing: Water
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Torrent: When this Pokemon's HP is lower than 33%, the BAP of its Water attacks is increased by two (2). (Passive)
Defiant (HA-Locked): The Pokemon has a deep sense of honor, and whenever one of its stats is decreased by an opponent's attack or ability, its Attack increases by two (2) stages. Attack boosts gained this way are not subject to deterioration that round. (Passive)
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 34 (40/1.15) (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Moves (18):
Pound
Growl
Bubble
Water Sport
Peck
Bubble Beam
Bide
Fury Attack
Agility
Aqua Ring
Icy Wind
Mud Sport
Yawn
Ice Beam
Frustration
Brick Break
Aerial Ace
Waterfall
Privatyke [Chuckolator] (M)
Nature: Relaxed (+1 Def, Speed ÷ 1.15, -10% Evasion)
Typing: Water/Fighting
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Unaware: When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or drops other than Speed. This aura remains while this Pokemon is active. (Passive)
Klutz (HA-Locked): By default, this Pokemon moves in a rare style of battling that uses an unpredictable, clumsy-looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect. (Toggle)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 30 (35/1.15) (-10% Eva)
Size Class: 2
Weight Class: 4
Base Rank Total: 15
EC: 0/6
MC: 0
AC: 0/5
Moves (17):
Bubble
Smokescreen
Yawn
Wrap
Chip Away
Arm Thrust
Aqua Jet
Circle Throw
Cross Chop
Recover
Rock Blast
Soak
Bulk Up
Taunt
Rock Slide
Poison Jab
Waterfall
ff7hero sends out and equips
Dummy007 sends out, equips, and orders
ff7hero orders
I ref