Anyone that knows me and my Pokemon preferences well knows that I fucking love Darmanitan, and I talk about him all the time in DST, mostly complaining about how he's not used NEARLY enough. I decided to prove that he's an absolute monster by making a team centered entirely around him. Now, don't go thinking this is a sun team just because I have sun on it. This team is all about setting my bro Darma up to rip people to shreds. This team has been very successful. I'll keep my peak to myself, though, because I don't wanna brag ;) Chances are, if you're fairly high on the ladder, you've seen this team.
Ninetales (M) @ Leftovers
Trait: Drought
EVs: 128 HP / 252 SAtk / 20 SDef / 108 Spd
Modest Nature (+SAtk, -Atk)
- Sunny Day
- Fire Blast
- SolarBeam
- Will-O-Wisp
The best Ninetales set. If you disagree, you simply haven't tried it. While my team doesn't focus very intensely on maintaining sun, I still like to get Tyranitar the fuck off the field, and Ninetales really puts a dent in him with a strong Solarbeam if they stay in. Politoed can be an even bigger problem, because it takes Flare Blitz from the most overpowered move in existence to a just pretty strong move like a Zapdos Thunderbolt. You know, the kind of move that has pretty good power but sometimes won't KO Pokemon that are weak to it and shit like that. So anyway I like to keep Politoed off my ass. This set is simply gold for obvious reasons. If my opponent has a weather starter, I always lead with Sunny Day when I bring this thing out mid-game because I just KNOW what's coming (unless he has Abomasnow but lolhail). Will-O-Wisp makes people hate their lives when it ends the reign of Tyranitar and Scizor (even though my team mostly laughs at Scizor). Fire Blast does a surprisingly ton of damage despite Ninetales's fairly disappointing special attack stat. Overall, this is the way to go with Ninetales. No "bulky" shit cause Ninetales is NOT bulky nor will it ever be, and it's always incapable of being offensive. So go in the middle and bask in your own glory.
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Spikes
- Stealth Rock
- Rapid Spin
- Volt Switch
Man, Forretress. All you ever do is boss the place up. Oh, hey, Latios, you wanna spam some Specs Draco Meteors? Dragonite, you think you can sweep me with those silly Outrages? Yeah, right. Anyway, I enjoy this set because Ninetales and Darmanitan do not like Stealth Rocks, Spikes, or Toxic Spikes on the field, and shit gets especially horrible if a combination of those three get laid down. Luckily, Forretress is an absolute pro at getting that shit off the field. And guess what? The few things that don't get OHKO'd by Darmanitan will be with some Rocks and Spikes on the field. So Forretress is one of the best Pokemon here to help out Darma, and it also blocks a lot of fairly dangerous threats in this current metagame. Instead of using Shed Shell and having like no staying power, I'm using Leftovers and Volt Switch so I can get away from Magnezones that think they can be a little bitch.
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Night Shade
- Will-O-Wisp
- Recover
- Taunt
One time, I got swept by an extremely well played rain team that destroyed me with a specs Starmie. I knew I wanted a spin-blocker, and I knew I wanted something that could take those powerful Hydro Pumps. Well, I found something that could easily do both in Jellicent. Jellicent really helps me out against all kinds of threats and helps Darmanitan simply because it blocks rapid spin and gives rain teams a hard time. Ferrothorn is nothing once I get it burned, since the worst it can do is Leech Seed me and then do pitiful damage with Power Whip. Even shit like Skarmory cowers in fear against me as I just Taunt it, burn it, and then stall. If he wants to whirlwind me, I'll just laugh because everything on my team besides Terrakion lols at Skarmory (especially Darma<3). Night Shade is here for consistent damage whenever I need it. I don't have to worry about pitiful Scald damage and whatnot. The EVs are just what are suggested as the standard. The 44 speed EVs let me outspeed minimum speed Scizor, which is helpful as I can get a burn on it and effectively ruin it for good.
Dragonite (M) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 252 SDef / 4 Spd
Careful Nature (+SDef, -SAtk)
- Substitute
- Roost
- Dragon Tail
- Thunder Wave
Dragonite here replaces Latios and does a shitload of things for this team and helps Darmanitan immensely. It's no secret that Darmanitan has a fairly disappointing speed, so what's one of the best ways to remedy that? Ding ding, you're right! You lay down some paralysis on a mothafucka and he's ripe for the pickings against a Flare Blitz. This Dragonite is, essentially, my switch-in to all things special. Basically, you're not OHKO'ing it unless you're blasting me with a specs Draco Meteor or Ice Beam, and Forretress is handling those all day anyway. This set really fucks with most teams too. It's amazing that still NO one is ready for ParaShuffling Dragonite, even after all this time of people hyping it up and raving about it. It's extremely hard to take down and extremely frustrating to face, and it has great synergy with my team to boot. Everybody wins.
Terrakion @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- X-Scissor
- Earthquake
Scizor's cool and all, but he's not Terrakion. No one is. Quite frankly, Terrakion is probably the best overall Pokemon in the metagame. Dragonite? Great, but I honestly think that nothing is as effortlessly devastating and terrifying as a Terrakion staring you in the face. The fear of not knowing whether to try and prepare for Scarf, Band, or SD or even Rock Polish is just insane. Scarf Terrakion is THE revenge killer, and he also functions as the ultimate helper for Darmanitan. They have the same counters, really (if you can even say Darmanitan has counters). What I can do with Terrakion is either help set up Darmanitan or vise versa. If there's a bitchy 252/252 Hippowdon running around, I'm gonna do my best to put a dent in him so Darmanitan gets the easy OHKO, and vise versa. Despite the fact that they share many weaknesses, the two work together to slaughter almost everything. Terrakion doesn't mind the sun ridding him of the water weakness either; I've tanked a Slowbro's Scald for an X-Scissor 2HKO before. It was yummy.
(The End) Darmanitan (M) @ DESTRUCTION ORB
Trait: Sheer SLAUGHTER
EVs: 4 LIFE POINTS / 252 POWER TO DECIMATE PLANETS / 252 SWIFTNESS IN ORDER TO KILL YOU QUICKLY
KILLING Nature (+MANLINESS, -THE ATTACK THAT'S USED BY PUSSIES)
- FIRE-INDUCED DEATH
- U-TURN SO I CAN KILL YOU LATER
- MANPOWER
- MANLY PUNCH OF FLAMES
I'm not even going to waste my time typing shit about this thing. If you don't know, you haven't seen it in action. I recently changed from a generic Banded set to a Life Orb set with Flare Blitz/U-turn/Superpower/Fire Punch. Not only does this actually give me staying power as I can spam moves other than Flare Blitz to inflict insane damage, but it lets me beat Heatran (which is lovely!) I haven't tested it for very long, but I can already tell that it's the better move.
In Conclusion