Hello, and thanks for looking at my team! This is my first team I've made over Shoddy Battle, but I've been competively battling via Wifi on the Pokemon video-games for quite some time. Overall, I think the team has had pretty good success, so without furtherado...
LEAD:
~Abomasnow @ Leftovers
Ability- Snow Warning
Timid Nature
252 HP/ 252 SPD/ 6 Sp. ATK
-Leech Seed
-Protect
-Substitute
-Blizzard
Abomasnow fits the lead role in any Hail team since its basically makes the weather for me. While that's its main role, I also find Blizzard to be an effective leading move against many of the current starters in OU, as many tests against non-Fire types have shown that my opponent usually likes to set up their Stealth Rock or Trick a Choice item over to Snow. I mainly designed him to be a decent Subtank in the beginning if given the oppurtunity, and able to come back late game and still hopefully cause some havoc.
THE SUPPORT:
~Tentacruel @ Leftovers
Ability- Liquid Ooze
Calm Nature
252 HP/ 120 DEF/ 136 Sp. DEF
-Toxic Spikes
-Rapid Spin
-Blizzard
-Surf
Tentacruel is my spikes layer and spinner. He is also resistant to Fire, a big plus with my lead being 4x weak to it and most of my team taking double damage from it. He is also stocked with Blizzard of course, and Surf to help cover weaknesses the rest of my team can't. Overall, he doesn't last long, but he gets his main job (Spikes and/or Spinning) done.
~Rotom-F @ Leftovers
Ability- Levitate
Bold Nature
252 HP/ 120 DEF/ 136 Sp. DEF
-Thunderbolt
-Blizzard
-Rest
-Sleep Talk
Rotom covers the team's weakness to Ground upon switch and can also stop spins from gets rid of my spikes. Besides that, he has a basic RestTalk set with Thunderbolt to take down water types resistant to the rest of the team's Blizzard barrage. I find Rotom to be one of the biggest surprises in testing, as he lives remarkably long with Rest and still deals consistent damage.
~Swampert @Leftovers
Ability- Torrent
Relaxed Nature
252 HP/ 252 DEF/ 6 ATK
- Stealth Rock
- Roar
- Aqua Tail
- Earthquake
Swampert (as suggested by several community members) has been a very solid wall against Ground and Fire types that can threathen my main threats. His solid Defense has allowed him to live through many attacks throughout testing. Stealth Rock/Roar have also made for a great combo against more defensive strategies especially if Tentacruel has already laid Poison Spikes. Both Aqua Tail and Earthquake help to counter Tyranitar and Steel types, which has made Swampert the ideal counter of choice agianst major threats.
~Gliscor @Leftovers
Ability- Hyper Cutter
Impish Nature
252 HP/ 148 ATK/ 110 DEF (Made this spread myself since the in-depths were down)
-Knock Off
-Taunt
-U-turn
-Earthquake
Gliscor has also made a good addition to the team. Through Taunt and Knock Off, he can counter threats that were previously troublesome and a damaging switch is also very nice via U-turn. Earthquake is included as a major damaging ability which with Gliscor attack has hit fairly hard even agianst opposing tanks. Overall, Gliscor has made a decent contribution to the team.
THE WALL:
~Walrein @Leftovers
Ability- Ice Body
Bold Nature
220 HP/ 240 DEF/50 SPD
-Substitue
-Protect
-Roar
-Blizzard
The classic Hail wall, Walrein is by far the most fun to play with. Not really much to say, he SubProtects and Roars out more things into Poison Spikes then stalls them into oblivion making him an excellent addition to the team.
Overall, my main threat has by far been Tyranitar. His ability to change the weather and his movepool make him very hard to counter with just one pokemon, but he has gotten a bit easier with the addition of Mamoswine. Besides that, I find the team performs very consistenly and has been very fun to play with. I'm mainly just looking for any fine-tunnings people may have to bring the team up in its record a bit. Thanks for looking and please feel free to post any advice/criticisms!
LEAD:
~Abomasnow @ Leftovers
Ability- Snow Warning
Timid Nature
252 HP/ 252 SPD/ 6 Sp. ATK
-Leech Seed
-Protect
-Substitute
-Blizzard
Abomasnow fits the lead role in any Hail team since its basically makes the weather for me. While that's its main role, I also find Blizzard to be an effective leading move against many of the current starters in OU, as many tests against non-Fire types have shown that my opponent usually likes to set up their Stealth Rock or Trick a Choice item over to Snow. I mainly designed him to be a decent Subtank in the beginning if given the oppurtunity, and able to come back late game and still hopefully cause some havoc.
THE SUPPORT:
~Tentacruel @ Leftovers
Ability- Liquid Ooze
Calm Nature
252 HP/ 120 DEF/ 136 Sp. DEF
-Toxic Spikes
-Rapid Spin
-Blizzard
-Surf
Tentacruel is my spikes layer and spinner. He is also resistant to Fire, a big plus with my lead being 4x weak to it and most of my team taking double damage from it. He is also stocked with Blizzard of course, and Surf to help cover weaknesses the rest of my team can't. Overall, he doesn't last long, but he gets his main job (Spikes and/or Spinning) done.
~Rotom-F @ Leftovers
Ability- Levitate
Bold Nature
252 HP/ 120 DEF/ 136 Sp. DEF
-Thunderbolt
-Blizzard
-Rest
-Sleep Talk
Rotom covers the team's weakness to Ground upon switch and can also stop spins from gets rid of my spikes. Besides that, he has a basic RestTalk set with Thunderbolt to take down water types resistant to the rest of the team's Blizzard barrage. I find Rotom to be one of the biggest surprises in testing, as he lives remarkably long with Rest and still deals consistent damage.
~Swampert @Leftovers
Ability- Torrent
Relaxed Nature
252 HP/ 252 DEF/ 6 ATK
- Stealth Rock
- Roar
- Aqua Tail
- Earthquake
Swampert (as suggested by several community members) has been a very solid wall against Ground and Fire types that can threathen my main threats. His solid Defense has allowed him to live through many attacks throughout testing. Stealth Rock/Roar have also made for a great combo against more defensive strategies especially if Tentacruel has already laid Poison Spikes. Both Aqua Tail and Earthquake help to counter Tyranitar and Steel types, which has made Swampert the ideal counter of choice agianst major threats.
~Gliscor @Leftovers
Ability- Hyper Cutter
Impish Nature
252 HP/ 148 ATK/ 110 DEF (Made this spread myself since the in-depths were down)
-Knock Off
-Taunt
-U-turn
-Earthquake
Gliscor has also made a good addition to the team. Through Taunt and Knock Off, he can counter threats that were previously troublesome and a damaging switch is also very nice via U-turn. Earthquake is included as a major damaging ability which with Gliscor attack has hit fairly hard even agianst opposing tanks. Overall, Gliscor has made a decent contribution to the team.
THE WALL:
~Walrein @Leftovers
Ability- Ice Body
Bold Nature
220 HP/ 240 DEF/50 SPD
-Substitue
-Protect
-Roar
-Blizzard
The classic Hail wall, Walrein is by far the most fun to play with. Not really much to say, he SubProtects and Roars out more things into Poison Spikes then stalls them into oblivion making him an excellent addition to the team.
Overall, my main threat has by far been Tyranitar. His ability to change the weather and his movepool make him very hard to counter with just one pokemon, but he has gotten a bit easier with the addition of Mamoswine. Besides that, I find the team performs very consistenly and has been very fun to play with. I'm mainly just looking for any fine-tunnings people may have to bring the team up in its record a bit. Thanks for looking and please feel free to post any advice/criticisms!