Hey guys, this is my first team in UU, as well as my first thread on smogon, so excuse any mistakes i make. Please rate and give SUPPORTIVE critizism. Thanks!
Team at a glance:
REGISTEEL @ Leftovers Ability: Clear Body
EVs: 252 HP/252 SpDef/4 Def
Nature: Careful (-SpAtk +SpDef)
- Stealth Rock
- Iron Head
- Thunder Wave
- Explosion
I've chosen Regi as a lead because he is very bulky as a lead, and almost always survives a special attacker (which i find more of in leads), and can take a physical hit. Also serves as a semi-special wall for those bug types that Umbreon cant handle. SR is a given, and Thunder Wave cripples those fast sweepers that switch into regi after the lead is done, or those anti-leads like Ambipom and Mienshao. Iron Head is there for dmg and flinching if the pokemon is slower than Regi (cant really find anything else there). Explosion, although nerfed, can finish off frail or low pokemon when regi isnt useful anymore. It absolutely despises anti-leads with taunt, such as sableye, and is forced to switch out.
UMBREON @ Leftovers Ability: Synchronize
EVs: 252 HP/252 SpDef/4 Def
Nature: Careful (-SpAtk +SpDef)
- Protect
- Wish
- Toxic
- Payback
Not much to say here. While Umbreon is getting less and less popular in the 5th gen metagame, it's still a great wall, stopping many special sweepers in their tracks, with it's Protect/Wish stall combo. It also serves as my switch-in to psychic types from Weezing, in which it proceeds to toxic stall or revenge kill with payback. Although payback is my only attacking move, i am considering replacing it with mean look, to ensure a kill. Umbreon is walled by steels and to a lesser extent, other dark types.
WEEZING @ Black Sludge Ability: Levitate
EVs 252 HP/252 Def/4 SpDef
Nature: Relaxed (-Spe +Def)
- Clear Smog
- Will-o-Wisp
- Destiny Bond
- Pain Split
Ahh Weezing, one of the most underrated tanks in the metagame. I've chosen Weezing as the physical wall for three reasons: 1. It has the ability levitate, so it can switch in on those EQs and other ground moves that demolish Arcanine and Registeel. 2. It is immune to spikes AND toxic spikes, so it wont get as much entry hazard damage, therefore keeping it in longer. 3. Clear Smog. Oh boy, this move is BA. It completely shuts down any sweepers from setting up, almost like a haze but with dmg. I chose this over Haze because it will go through Magic Bounce/Coat, and leaves me with an open slot for a move instead of an attacking move. I chose W-o-W over Toxic because it can hit steels and will cripple physical pokemon. Pain Split is mainly for stalling, and healing off the dmg of the hits it will be taking. Destiny Bond is a last ditch attempt to kill the attacking pokemon, and also used for pokemon that are switching in, although i am considering Shadow Sneak to finish off pokemon. Black Sludge over Leftys for those annoying Trick/Switcheroo pokemon. However, it is completely walled by steels, unless it can destiny bond it.
LILLIGANT @ Life Orb Ability: Chlorophyll
EVs: 252 SpAtk/252 Spe/4 HP
Nature: Modest (-Atk +SpAtk)
- Sleep Powder
- Giga Drain
- Hidden Power (Fire)
- Quiver Dance
My Special Sweeper. This cute and better Bellossom is a monster if she can set up a sleep powder, in which she proceeds to set up with quiver dance. HP Fire is there for the bug types and steels who think they can wall lilligant (guess again :3). Because of Life Orb recoil, Giga Drain is there to heal off dmg, eliminating the need for synthesis. It somewhat counters sun teams due to it's ability Chlorophyll, OKHOing Chlorophyll Grasses. It has a very hard time with dragons and fires, however. I have been think of HP Ice to get another dragon and Flying/Ground counter, because sometimes Chan isnt enough.
ARCANINE @ Choice Band Ability: Flash Fire
EVs 252 Atk/252 Spef/4 Hp
Nature: Adamant (-SpAtk +Atk)
- Flare Blitz
- Close Combat
- Crunch/Wild Charge
- Extremespeed
Arcanine is my fire absorber, being able to switch in to the many fire types in the metagame. He also hits hard. Very hard. He has just enough speed to hit big threats, and can also take a hit or two with it's reasonable bulk. Coverage is good, although i am still debating whether i should use crunch or wild charge.
Hitmonchan @ Choice Scarf Ability: Iron Fist
EVs: 252 Atk/252 Spe/4 HP
Nature: Jolly (-SpAtk +Spe)
- Bullet Punch
- Drain Punch
- Thunder Punch
- Ice Punch
Overshadowed by the other hitmons, you would think he wouldn't be used. Think again. This guy is an excellent revenge killer and the counter to dragons, thanks to it's scarf. It has priority bullet punch to finish off pokemon, and it's coverage is good. Iron Fist powers up his attacks even more. I am considering Mach Punch over Bullet due to STAB, but it has less coverage.
Well, That's it!! I am hoping to find more coverage, namely ground and rock moves, and is considering the almighty quaggy, although with unaware, it would be a DW team...
Please leave suggestions for me and thanks for reading!
Team at a glance:
REGISTEEL @ Leftovers Ability: Clear Body
EVs: 252 HP/252 SpDef/4 Def
Nature: Careful (-SpAtk +SpDef)
- Stealth Rock
- Iron Head
- Thunder Wave
- Explosion
I've chosen Regi as a lead because he is very bulky as a lead, and almost always survives a special attacker (which i find more of in leads), and can take a physical hit. Also serves as a semi-special wall for those bug types that Umbreon cant handle. SR is a given, and Thunder Wave cripples those fast sweepers that switch into regi after the lead is done, or those anti-leads like Ambipom and Mienshao. Iron Head is there for dmg and flinching if the pokemon is slower than Regi (cant really find anything else there). Explosion, although nerfed, can finish off frail or low pokemon when regi isnt useful anymore. It absolutely despises anti-leads with taunt, such as sableye, and is forced to switch out.
UMBREON @ Leftovers Ability: Synchronize
EVs: 252 HP/252 SpDef/4 Def
Nature: Careful (-SpAtk +SpDef)
- Protect
- Wish
- Toxic
- Payback
Not much to say here. While Umbreon is getting less and less popular in the 5th gen metagame, it's still a great wall, stopping many special sweepers in their tracks, with it's Protect/Wish stall combo. It also serves as my switch-in to psychic types from Weezing, in which it proceeds to toxic stall or revenge kill with payback. Although payback is my only attacking move, i am considering replacing it with mean look, to ensure a kill. Umbreon is walled by steels and to a lesser extent, other dark types.
WEEZING @ Black Sludge Ability: Levitate
EVs 252 HP/252 Def/4 SpDef
Nature: Relaxed (-Spe +Def)
- Clear Smog
- Will-o-Wisp
- Destiny Bond
- Pain Split
Ahh Weezing, one of the most underrated tanks in the metagame. I've chosen Weezing as the physical wall for three reasons: 1. It has the ability levitate, so it can switch in on those EQs and other ground moves that demolish Arcanine and Registeel. 2. It is immune to spikes AND toxic spikes, so it wont get as much entry hazard damage, therefore keeping it in longer. 3. Clear Smog. Oh boy, this move is BA. It completely shuts down any sweepers from setting up, almost like a haze but with dmg. I chose this over Haze because it will go through Magic Bounce/Coat, and leaves me with an open slot for a move instead of an attacking move. I chose W-o-W over Toxic because it can hit steels and will cripple physical pokemon. Pain Split is mainly for stalling, and healing off the dmg of the hits it will be taking. Destiny Bond is a last ditch attempt to kill the attacking pokemon, and also used for pokemon that are switching in, although i am considering Shadow Sneak to finish off pokemon. Black Sludge over Leftys for those annoying Trick/Switcheroo pokemon. However, it is completely walled by steels, unless it can destiny bond it.
LILLIGANT @ Life Orb Ability: Chlorophyll
EVs: 252 SpAtk/252 Spe/4 HP
Nature: Modest (-Atk +SpAtk)
- Sleep Powder
- Giga Drain
- Hidden Power (Fire)
- Quiver Dance
My Special Sweeper. This cute and better Bellossom is a monster if she can set up a sleep powder, in which she proceeds to set up with quiver dance. HP Fire is there for the bug types and steels who think they can wall lilligant (guess again :3). Because of Life Orb recoil, Giga Drain is there to heal off dmg, eliminating the need for synthesis. It somewhat counters sun teams due to it's ability Chlorophyll, OKHOing Chlorophyll Grasses. It has a very hard time with dragons and fires, however. I have been think of HP Ice to get another dragon and Flying/Ground counter, because sometimes Chan isnt enough.
ARCANINE @ Choice Band Ability: Flash Fire
EVs 252 Atk/252 Spef/4 Hp
Nature: Adamant (-SpAtk +Atk)
- Flare Blitz
- Close Combat
- Crunch/Wild Charge
- Extremespeed
Arcanine is my fire absorber, being able to switch in to the many fire types in the metagame. He also hits hard. Very hard. He has just enough speed to hit big threats, and can also take a hit or two with it's reasonable bulk. Coverage is good, although i am still debating whether i should use crunch or wild charge.
Hitmonchan @ Choice Scarf Ability: Iron Fist
EVs: 252 Atk/252 Spe/4 HP
Nature: Jolly (-SpAtk +Spe)
- Bullet Punch
- Drain Punch
- Thunder Punch
- Ice Punch
Overshadowed by the other hitmons, you would think he wouldn't be used. Think again. This guy is an excellent revenge killer and the counter to dragons, thanks to it's scarf. It has priority bullet punch to finish off pokemon, and it's coverage is good. Iron Fist powers up his attacks even more. I am considering Mach Punch over Bullet due to STAB, but it has less coverage.
Well, That's it!! I am hoping to find more coverage, namely ground and rock moves, and is considering the almighty quaggy, although with unaware, it would be a DW team...
Please leave suggestions for me and thanks for reading!