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Completed Flamestrike vs. Tortferngatr vs. Lyris1035: Strongmon MELEE (Korski refs)

Discussion in 'ASB' started by Korski, Jul 14, 2011.

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  1. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
    Moderator

    Joined:
    Mar 29, 2009
    Messages:
    2,142
    Battle On!

    Arena:

    ASB Arena

    Rules:

    3 vs. 3 vs. 3 Melee
    2 Recovers / 5 Chills
    2-day Player DQ / 3-day Ref DQ
    One Ability
    No Items
    Switch=OK
    Special Rule: Each trainer may make 1 Substitution per opponent per Round

    Teams:

    Flamestrike:
    Seedstrike the TORTERRA (open)
    [​IMG]
    Torterra(*) - Seedstrike (M)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Grass/Ground
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 48 (56/1.15v)

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Tackle(*)
    Withdraw(*)
    Absorb(*)
    Razor Leaf(*)
    Curse(*)
    Bite(*)
    Mega Drain(*)
    Leech Seed
    Synthesis
    Crunch
    Giga Drain
    Leaf Storm
    Wood Hammer
    Earthquake

    Growth(*)
    Seed Bomb(*)
    Superpower(*)

    Protect(*)
    Swords Dance(*)
    Substitute(*)
    Stone Edge
    Rock Slide
    Nightstrike the HONCHKROW (open)
    [​IMG]
    Honchkrow - Nightstrike (F)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Dark/Flying
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:

    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 61 (71/1.15v)

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Peck
    Astonish
    Pursuit
    Haze
    Wing Attack
    Night Shade
    Assurance
    Swagger
    Taunt
    Nasty Plot
    Tailwind
    Night Slash
    Sucker Punch
    Dark Pulse

    Psycho Shift
    Roost
    Sky Attack

    Heat Wave

    Double Team
    Payback
    Snarl
    Boulderstrike the TYRANITAR (open)
    [​IMG]
    Tyranitar - Boulderstrike (M)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Rock/Dark
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:

    HP: 110
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 53 (61/1.15v)

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Thunder Fang
    Fire Fang
    Ice Fang
    Bite
    Leer
    Sandstorm
    Screech
    Chip Away
    Rock Slide
    Scary Face
    Thrash
    Payback
    Crunch
    Earthquake
    Stone Edge

    Curse
    Iron Defense
    Stealth Rock

    Counter

    Taunt
    Protect
    Smack Down
    Dig

    Tortferngatr:
    Freeze the SYCLANT (open)
    [​IMG]
    Syclant [Freeze] Male
    Nature: Rash (+1 Rank special attack, -1 Rank special defense)
    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Stats: 70/116/70/114+/64-/121

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 2 (-)
    Spe: 121

    EC: 6/6
    MC: 13
    DC: 5/5-DW unlocked!

    Abilities:
    Ability 1: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Ability 2: Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
    Ability 3: Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).


    Ice Punch
    Leer (*)
    Leech Life (*)
    Ice Shard (*)
    Focus Energy (*)
    Slash (*)
    Icy Wind (*)
    Scratch (*)
    Bug Bite (*)
    Icicle Spear (*)
    Bug Buzz
    Hail

    Earth Power (*)
    Tail Glow (*)
    Spikes (*)
    Water Pulse

    Blizzard (*)
    Struggle Bug (*)
    Hidden Power (Electric, base 6, energy cost 4) (*)
    U-Turn
    Brick Break
    Stone Edge
    Acrobatics
    Protect
    Substitute
    Quash

    Natural Gift
    Flotsam the WALREIN (open)

    [​IMG]
    Walrein Flotsam (M)
    Nature: Sassy (A 15% decrease in Base Speed [Truncated] and a +10% flat increase in the accuracy (e.g. 85 Accuracy becomes 95) on the opponent Pokemon's attacks; +1 rank in special defense)

    Type: Ice/Water
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats: 110/80/90/95/90+/65-

    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4(+)
    Spe: 56 (-)

    EC: 9/9
    MC: 2
    DC: 5/5-DW unlocked!

    Abilities:
    Ability 1: Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Ability 2: Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Ability 3: Oblivious: (Innate, DW) This Pokemon is incapable of being effected by Attract or Cute Charm.

    Attacks:
    Crunch
    Defense Curl
    Powder Snow
    Growl
    Water Gun
    Encore
    Ice Ball
    Body Slam
    Aurora Beam
    Hail
    Blizzard
    Rest

    Signal Beam
    Curse
    Yawn
    Sleep Talk

    Earthquake
    Rock Slide
    Waterfall
    Protect
    Surf
    Toxic
    Whirlpool

    Super Fang
    Flinch the DUNSPARCE (open)

    [​IMG]
    Dunsparce [Flinch] Male
    Nature: Quirky (no changes)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats: 100/70/70/65/65/45

    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 45

    MC: 0
    DC: 4/5

    Abilities:
    Ability 1: Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Ability 2: Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Ability 3: Rattled: (Innate, DW locked) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

    Attacks:

    Rage
    Defense Curl
    Yawn
    Glare
    Rollout
    Spite
    Pursuit
    Roost
    Coil

    Headbutt
    Secret Power
    Bite
    Magic Coat

    Rock Slide
    Rock Smash
    Blizzard
    Protect

    Zen Headbutt

    Lyris1035:
    Zorroaaku the ZOROARK (open)
    [​IMG]
    Zoroark (*) Zorroaaku (F)
    Nature: Naive (+15% Speed, +17% Accuracy, -1 SpD)
    Type: Dark
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction

    Abilities:
    Illusion: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion.

    Stats:
    Natue: Naive
    HP: 90
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 1 (-)
    Spe: 121 (105 * 1.15 = 120.75, which rounds up to 121)(+)

    EC: 6/6
    MC: 0

    Attacks:
    U-turn
    Scratch (*)
    Leer (*)
    Pursuit (*)
    Fake Tears (*)
    Fury Swipes (*)
    Faint Attack (*)
    Scary Face (*)
    Taunt (*)
    Foul Play
    Night Daze
    Agility
    Nasty Plot
    Torment
    Embargo
    Night Slash

    Dark Pulse (*)
    Extrasensory (*)
    Snatch (*)
    Sucker Punch
    Counter

    Hone Claws (*)
    Shadow Ball (*)
    Snarl (*)
    Aerial Ace
    Flamethrower
    Sunny Day
    Aquarai the SAMUROTT (open)
    [​IMG]
    Samurott (*) Aquarai (F)
    Nature: Naughty (+1 Atk, -1 SpD)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Abilities:
    Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by
    two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Shell Armor (DW Unlocked): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:
    Nature: Naughty
    HP: 100
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 70

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Megahorn
    Tackle (*)
    Tail Whip (*)
    Water Gun (*)
    Water Sport (*)
    Focus Energy (*)
    Razor Shell (*)
    Fury Cutter (*)
    Water Pulse (*)
    Revenge (*)
    Aqua Jet
    Encore
    Aqua Tail
    Retaliate
    Hydro Pump

    Hydro Cannon
    Water Pledge

    Air Slash (*)
    Brine (*)
    Night Slash (*)

    Ice Beam (*)
    Rain Dance (*)
    Scald (*)
    Swords Dance
    Surf
    X-Scissor
    Taunt
    Dragon Tail
    Aerial Ace
    Kari the LUCARIO (open)
    [​IMG]
    Lucario (*) Kari (F)
    Nature: Naive (+15% Speed, +13% Accuracy, -1 SpD)
    Type: Fighting/Steel
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Stradfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified (DW Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    Nature: Naive
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 104 (90 * 1.15 = 103.5, which rounds up to 104) (+)

    EC
    : 6/6
    MC: 1
    DC: 5/5

    Attacks:
    Dark Pulse
    Quick Attack (*)
    Foresight (*)
    Detect
    Metal Claw
    Endure (*)
    Counter (*)
    Force Palm (*)
    Feint (*)
    Bone Rush
    Metal Sound
    Me First
    Aura Sphere
    Dragon Pulse
    ExtremeSpeed
    Screech (*)
    Copycat
    Nasty Plot
    Reversal (*)
    Quick Guard

    Agility (*)
    Bullet Punch (*)
    Vacuum Wave (*)

    Magnet Rise
    Magic Coat

    Brick Break (*)
    Work Up (*)
    Swords Dance (*)
    Attract
    Drain Punch
    Retaliate
    Psychic

    Flamestrike releases Pokemon + Ability --> Tortferngatr releases Pokemon + Ability --> Lyris1035 releases Pokemon + Ability + Actions --> Tortferngatr issues Actions --> Flamestrike issues Actions --> Korski refs
  2. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    Brandon walked into the ASB arena, ready for an interesting fight. His opponents stood in opposite corners. One was Victor, someone Brandon had already battled a few times. The other was Lyris, and while she was a newcomer to ASB she had already gotten some fairly strong Pokemon. Looking at the teams, he had to groan; Lyris's team was almost perfect to take on Boulderstrike, and Victor's Ice types would give Nightstrike and Seedstrike hell. "I clearly made the wrong choice for who to bring," Brandon muttered, grabbing a Pokeball, "but that doesn't mean we're going to give up! Let's go Nightstrike!" The Honchkrow appeared, landing on the ground with a serious look on its face. "Your Insomnia should keep you from falling prey to Dunsparce's Yawn!"
  3. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,628
    Victor also walked into the arena. He recognized Brandon from their recent encounter at the Restaurant at the End of the Universe.

    Luckily Sealeo had evolved, so perhaps there was to be a rematch?

    "Go, Flotsam!"

    [​IMG]
    His Thick Fat should let him avoid becoming Heat Wave fodder...
  4. Lyris1035

    Lyris1035

    Joined:
    May 17, 2011
    Messages:
    423
    Let's go, Kari with Inner Focus!
    Time for some Disruption! Attract the Walrein, then Set up with Swords Dance, and then Copycat the third move used on action 2. If Honchkrow uses Taunt, Magic Coat it Back (move all actions later)!
    Summary: Attract @Walrein ~ Swords Dance ~ Copycat
    Sub: If Honchkrow uses Taunt, move all actions later and use Magic Coat.
  5. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,628
    Freaking one ability matches... >.< thought Victor. How one can think a text face was beyond Victor.

    "Protect turn 1, Blizzard turn 2, Earthquake turn 3!

    If Honchkrow Taunts Lucario turn 1, use Yawn against Honchkrow, then push all actions backwards."
  6. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    Brandon listened as the other trainers gave their orders. "Alright Nightstrike, since they seem to be content to leave you alone action 1, start off with a massive Sky Attack on Lucario! Next, Sucker Punch Walrein, and finish off with another Sky Attack on Lucario!"

    Summary:
    Sky Attack (Lucario) -> Sucker Punch (Walrein) -> Sky Attack (Lucario)
  7. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
    Moderator

    Joined:
    Mar 29, 2009
    Messages:
    2,142
    ~ROUND 1 BEGINS~
    [​IMG]
    Poke: Honchkrow
    HP: 110
    Energy: 100
    Boosts: None
    Other: None

    VS.
    [​IMG]
    Poke: Walrein
    HP: 110
    Energy: 100
    Boosts: None
    Other: None

    VS.
    [​IMG]
    Poke: Lucario
    HP: 100
    Energy: 100
    Boosts: None
    Other: None

    Field Effects: None

    --------------------

    Alright time for a strongmon Melee in the CAP ASB Arena! In the first corner is Flamestrike and Nightstrike the Honchkrow! In the second corner is Tortferngatr and Flotsam the Walrein! And in the third corner is Lyris1035 and Kari the Lucario! Looks like a pretty even matchup, so let’s get to the action!

    Flotsam senses danger ahead already and throws up a Protective barrier to guard itself from harm! Nightstrike then starts charging up an attack while Kari tries and fails to Attract Flotsam! Nightstrike then comes shooting back down from the sky and nails Kari hard with a Sky Attack!

    Nightstrike then catches a glimpse of Flotsam preparing an icy attack, so it lobs itself forward for a quick Sucker Punch while Kari does a Swords Dance in the middle of the arena for some reason! Flotsam then releases a mighty Blizzard attack that slams into its opponents, especially Nightstrike!

    Nightstrike then charges skyward once again, but not far enough to escape another Blizzard attack, this time from Kari, who is a Copycat and just jumping along on the Blizzard Bandwagon with Flotsam! Flotsam feels cheated, so it opens the ground with an Earthquake that only hits Kari before Kari is struck yet again by Nightstrike’s Sky Attack! Those attacks are starting to hurt; Kari better come up with a strategy fast or it’ll be the first to go!

    --------------------

    Action 1:

    Walrein: Protect (-7 energy)
    Honchkrow: Sky Attack (charge)
    Lucario: Attract [Walrein] (fails, -6 energy)
    Honchkrow: Sky Attack [Lucario] (22 damage, -9 energy, crit fails)

    Action 2:

    (Sky Attack flinch fails)
    Honchkrow: Sucker Punch [Walrein] (16 damage, -5 energy, crit fails)
    Lucario: Swords Dance (-7 energy, +2 Atk)
    Walrein: Blizzard (20 damage [Honchkrow], 9 damage [Lucario], -7 energy, crits fail, freezes fail)

    Action 3:

    Honchkrow: Sky Attack (charge)
    Lucario: Copycat - Blizzard (18 damage [Honchkrow], 4 damage [Walrein], -10 energy, crits fail, freezes fail)
    Walrein: Earthquake (11 damage [Lucario], 0 damage [Honchkrow], -7 energy, crit fails)
    Honchkrow: Sky Attack [Lucario] (22 damage, -9 energy, crit fails)

    ~ROUND 1 ENDS~
    [​IMG]
    Poke: Honchkrow
    HP: 72
    Energy: 77
    Boosts: None
    Other: None

    VS.
    [​IMG]
    Poke: Walrein
    HP: 90
    Energy: 79
    Boosts: None
    Other: None

    VS.
    [​IMG]
    Poke: Lucario
    HP: 36
    Energy: 77
    Boosts: +2 Atk
    Other: None

    Field Effects: None

    Tortferngatr --> Flamestrike --> Lyris1035 --> Korski
  8. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,628
    We'll be able to finish off Lucario.

    "Surf, Blizzard, Surf!

    If Lucario faints by the time you act, use Aurora Beam on Honchkrow!"
  9. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    "Hmm, I think Walrein will need a bit of help taking down that Lucario, so start with a Heat Wave! Next, Roost to recover some health and weaken that Blizzard! Finish off with a Sky Attack on Walrein!"

    Summary:
    Heat Wave -> Roost -> Sky Attack (Walrein)
  10. Lyris1035

    Lyris1035

    Joined:
    May 17, 2011
    Messages:
    423
    Kari, you must defend by now! Protect from those big attacks, I mean, they're big! Drain Punch Honchkrow next, and finally, Reversal on Walrein. If your target is Knocked Out by the time you act, redirect your attacks to the alive Pokemon (i.e.: Walrein is KO'd, redirect attacks to Honchkrow). If your HP is over 20 by A3, use Aura Sphere on Walrein A3
    Summary: Protect ~ Drain Punch @Honchkrow ~ Reversal @Walrein
    Subs: If current target is KO'd by A2 or A3, redirect attacks to the alive Pokemon
    If HP is over 20 by A3, use Aura Sphere @Walrein
  11. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
    Moderator

    Joined:
    Mar 29, 2009
    Messages:
    2,142
    ~ROUND 2 BEGINS~
    [​IMG]
    Poke: Honchkrow
    HP: 72
    Energy: 77
    Boosts: None
    Other: None

    VS.
    [​IMG]
    Poke: Walrein
    HP: 90
    Energy: 79
    Boosts: None
    Other: None

    VS.
    [​IMG]
    Poke: Lucario
    HP: 36
    Energy: 77
    Boosts: +2 Atk
    Other: None

    Field Effects: None

    --------------------

    Kari does not like being the target of all these attacks, so it tries to build up a Protective barrier to shield it from Nightstrike's Heat Wave and Flotsam's Surf, but it doesn't know how! Nightstrike even scored a 2nd-degree Burn on Flotsam, which is interesting!

    Kari gets back in the game with a Drain Punch on Nightstrike, who Roosts in response due to fatigue! Flotsam stays on the offensive with a mighty Blizzard that only does small amounts of damage!

    Nightstrike then starts charging up for a familiar attack while Kari nails an enormous Reversal on Flotsam, who lays down on another Surf, this time catching both opponents in its waves and Knocking Out Kari! Nightstrike, fully charged now, comes soaring down and strikes hard with a Sky Attack on Flotsam! We've got our first KO, but the other two competitors on the field look pretty tired!

    --------------------

    Action 1:

    Lucario: Protect (fails, -7 energy)
    Honchkrow: Heat Wave (16 damage [Lucario], 5 damage [Walrein], -7 energy, crits fail, burn fails [Lucario], burn successful [Walrein], Walrein 2nd-degree Burned)
    Walrein: Surf (12 damage [Lucario], 12 damage [Honchkrow], -6 energy, crits fail)

    End of Action: Burn (Walrein -2 HP)

    Action 2:

    Lucario: Drain Punch [Honchkrow] (18 damage, +9 HP, -11 energy, crit fails)
    Honchkrow: Roost (+20 HP, -13 energy)
    Walrein: Blizzard (11 damage [Honchkrow], 7 damage [Lucario], -7 energy, crits fail, freezes fail)

    End of Action: Burn (Walrein -2 HP)

    Action 3:

    Honchkrow: Sky Attack (charge)
    Lucario: Reversal [Walrein] (33 damage, -9 energy, crit fails)
    Walrein: Surf (12 damage [Honchkrow], 10 damage [Lucario], -6 energy, crits fail, KO [Lucario])
    Honchkrow: Sky Attack [Walrein] (22 damage, -9 energy, crit fails)

    End of Action: Burn (Walrein -2 HP)

    ~ROUND 2 ENDS~
    [​IMG]
    Poke: Honchkrow
    HP: 39
    Energy: 48
    Boosts: None
    Other: None

    VS.
    [​IMG]
    Poke: Walrein
    HP: 24
    Energy: 60
    Boosts: None
    Other: 2nd-degree Burns

    VS.
    [​IMG]
    Poke: Lucario
    HP: 0
    Energy: 50
    Boosts: Done
    Other: Gone

    Field Effects: None

    Lyris releases new Poke + Ability --> Flamestrike --> Lyris1035 --> Tortferngatr --> Korski
  12. Flamestrike

    Flamestrike

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    It's a really mean thing to point out, but since it makes a big difference in the match, Lucario knows Detect, not Protect, so technically her Protect should have failed and Lucario should have been KOed. If you're willing to give her a break and count it as Detect then that's fine Korski but I figured I'd bring it up anyway.
  13. Lyris1035

    Lyris1035

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    I really meant Detect, sorry, Flamestrike! May I please correct my actions, please?
  14. Korski

    Korski Distilled, 80 proof
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    Alright guys, I've fixed the previous Round's reffing. Thanks, Flamestrike for pointing out the error; it was my mistake that I missed it. Anyway, Lyris, I couldn't give you the correction for simple RPish reasons that if you yell "Protect," at Lucario, regardless of what you meant to say, Lucario still heard "Protect" and sucked at accomplishing the move because it never learned it.

    Anyhow, we've got a new order of operations now that I've edited into the previous reffing Round but I'll post it again here:

    So thanks for being patient and understanding, guys, and I'll try not to make any more silly mistakes like this.
  15. Tortferngatr

    Tortferngatr

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    Also...where is Walrein burned?

    Or have the rules changed since then?
  16. Flamestrike

    Flamestrike

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    Burns hit the entire Pokemon now. It's been like this since the last SotG iirc.
  17. Lyris1035

    Lyris1035

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    May 17, 2011
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    Ugh...Please! Daikenki aka Aquarai, let's go!
    [​IMG]
    Shell Armor
  18. Flamestrike

    Flamestrike

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    "Alright Nightstrike, one down, one to go! First, Roost up to get yourself healthy, then hit Walrein with a Night Slash! Finish off by slamming it with a massive Superpower! If you end up Taunted action 1, move everything up and finish the round with another Night Slash on Walrein, and if Walrein falls then hit Samurott instead!"

    Summary:
    Roost -> Night Slash (Walrein) -> Superpower (Walrein)
    If Taunted action 1 actions become Night Slash (Walrein) -> Superpower (Walrein) -> Night Slash (Walrein)
    If Walrein is KOed replace all remaining actions with Night Slash (Samurott)
  19. Lyris1035

    Lyris1035

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    Flamestrike, Wrong Pokemon :P (Honchkrow doesn't learn Superpower)
    Call it Daikenki, please ;)
    Taunt
    @Honchkrow ~ Night Slash @Walrein ~ Aerial Ace @Honchkrow
    If Walrein uses Protect A2, redirect that attack to Honchkrow (Taunt Honchkrow, Night Slash Honchkrow, Aerial Ace Honchkrow).
    If Honchkrow is KO'd, redirect all attacks to Walrein.
  20. Tortferngatr

    Tortferngatr

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    Alright-let's hinder these guys.

    Combine Blizzard and Whirlpool to make a devastating Arctic Whirlpool that will stop both of them from hitting you with those nasty Night Slashes, let the cooldown commence, then use Toxic on Samurott so as to not disrupt the Arctic Whirlpool!
  21. Korski

    Korski Distilled, 80 proof
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    ~ROUND 3 BEGINS~
    [​IMG]
    Poke: Honchkrow
    HP: 39
    Energy: 48
    Boosts: None
    Other: None

    VS.
    [​IMG]
    Poke: Walrein
    HP: 24
    Energy: 60
    Boosts: None
    Other: 2nd-degree Burns

    VS.
    [​IMG]
    Poke: Samurott
    HP: 100
    Energy: 100
    Boosts: None
    Other: None

    Field Effects: None

    --------------------

    Alright now Aquarai the Samurott hits the field for Lyris1035 and immediately Taunts Nightstrike, who pays little attention and instead goes for a hearty Night Slash on Flotsam! Flotsam then pulls in a ton of icy and watery energy into a big Arctic Whirlpool combination that traps both its opponents together in an ice storm and out of reach!

    After Nightstrike and Aquari get bounced around a bit by the ice chunks, They both try to reach out of their prison and strike Flotsam, but the wind and ice are too powerful to break through!

    Finally, Aquarai gets the right idea and attacks Nightstrike with an Aerial Ace inside the vortex! Nightstrike still wants to nab that Flotsam, but it just can't push past the icy barrier and gets KO'd in the process! Oh my! Oh, and Flotsam unfortunately missed a Toxic attack on Aquarai while all that drama was going down. Oh well.

    But look! Aquarai looks damaged from that chilly combo earlier and is looking really weird! Wait, that's not Aquarai the SAMUROTT it's actually Zorroaaku the ZOROARK! Tricky, tricky!

    --------------------

    Action 1:

    Samurott: Taunt [Honchkrow] (-9 energy, Honchkrow Taunted for 6 Actions)
    Honchkrow: Night Slash [Walrein] (15 damage, -4 energy, crit fails)
    Walrein: Blizzard/Whirlpool Combo (25 damage [Honchkrow], 18 damage [Samurott], -18 energy, crits fail, Samurott and Honchkrow trapped in Ice Whirlpool for 4 Actions)

    End of Action: Burn (Walrein -2 HP), Combo (Honchkrow -2 HP, Samurott -2 HP)

    Action 2:

    Samurott: Night Slash [Walrein] (miss, -4 energy)
    Honchkrow: Superpower [Walrein] (fails, -8 energy)
    Walrein: Cooldown

    End of Action: Burn (Walrein -2 HP), Combo (Honchkrow -2 HP, Samurott -2 HP)

    Action 3:

    Samurott: Aerial Ace [Honchkrow] (9 damage, -4 energy, crit fails)
    Honchkrow: Night Slash [Walrein] (miss, -4 energy)
    Walrein: Toxic [Samurott] (miss, -7 energy)

    End of Action: Burn (Walrein -2 HP), Combo (Honchkrow -1 HP, Samurott -2 HP, KO [Honchkrow])

    End of Round: Illusion (Samurott revealed to be Zoroark)

    ~ROUND 3 ENDS~
    [​IMG]
    Poke: Honchkrow
    HP: 0
    Energy: 32
    Boosts: None
    Other: None

    VS.
    [​IMG]
    Poke: Walrein
    HP: 3
    Energy: 35
    Boosts: None
    Other: 2nd-degree Burns

    VS.
    [​IMG]
    Poke: Zoroark
    HP: 66
    Energy: 84
    Boosts: None
    Other: Trapped in Arctic Whirlpool (1 Action)

    Field Effects: None

    Flamestrike releases new Pokemon + Ability --> Lyris1035 --> Tortferngatr --> Flamestrike --> Korski
  22. Flamestrike

    Flamestrike

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    I find it retarded that trapping moves stop basically any physical attack and that he can keep the stupid thing going while recovering from the combo in the first place, but whatever. Tyranitar with Sand Stream is going next.
  23. Lyris1035

    Lyris1035

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    Since this is Switch=OK, May I switch? *bows*
    Possible = Nice Work, Zoroark! Aquarai, Let's go! Anyone want to "counterswitch"?
    Impossible = U-Turn @Walrein ~ Hone Claws ~ U-Turn @Tyranitar
  24. Korski

    Korski Distilled, 80 proof
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    Okay yeah that's fine. Lyris1035 is switching to Aquarai the SAMUROTT. New order:

    Tortferngater counter-switches or doesn't --> Flamestrike counter-switches or doesn't --> [(IF no counter-switches) Lyris1035's Actions --> Tortferngatr's Actions --> Flamestrike's Actions / (IF 1 counter-switch) Counter-switcher's Actions --> Lyris's Actions --> Non-counter-switcher's Actions / (IF 2 counter switches) Flamestrike's Actions --> Tortferngatr's Actions --> Lyris 1035's Actions] --> Korski refs

    Does that work for everyone?
  25. Tortferngatr

    Tortferngatr

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    Meh. I'll stay in. Flotsam's done his job.
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