Rules Schmules:
3v3 Singles
Arena: Ref's Mind! (Again, cbf to find this, if you need to know then tell me and I'll hunt it down)
1 day DQ battlers/2 day DQ ref
2 recovers/5 chills
Items ON
2 subs
Switch=OK
All abilities
Tangrowth is cool, Typon77:
Dratini [Aegir] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW) [LOCKED]: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (50/1.15)
-10% Evasion
Size Class: 2
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks: (13)
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Aqua Jet
Dragon Pulse
ExtremeSpeed
Ice Beam
Thunderbolt
Flamethrower
Riolu [Odin] (M)
Nature: Naive (+15% Spd, +11% Accuracy, -1 SpD)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (60*1.15)
+11% Accuracy
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 3/6
MC: 0
DC: 2/5
Attacks: (19)
Physical
Blaze Kick
Circle Throw
Counter
Crunch
Dig
Drain Punch
Feint
Force Palm
Hi Jump Kick
Quick Attack
Reversal
Special
Final Gambit
Status
Copycat
Double Team
Endure
Foresight
Nasty Plot
Screech
Substitute
Castform [Downburst] (M)
Nature: Modest (+1 SpAtk, -1 Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Ability:
Forecast: (Innate) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. It reduces the Energy Cost of all weather changing moves by 4 and Weather Ball by 1.
Stats: 70 / 70 / 70 / 70 / 70 / 70
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 18
EC: N/A
MC: 0
DC: N/A
Attacks: (19)
Tackle
Water Gun
Ember
Powder Snow
Headbutt
Rain Dance
Sunny Day
Hail
Weather Ball
Hydro Pump
Fire Blast
Blizzard
Clear Smog
Disable
Hex
Thunderbolt
Ice Beam
Scald
Flamethrower
And our gracious tournament host, Flamestrike:
Servine - Leafstrike (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW): (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 83
Size Class: 2
Weight Class: 2
Base Rank Total: 15
Total Moves: 20
EC: 6/9
MC: 0
DC: 5/5
Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Giga Drain
Leaf Storm
Glare
Mirror Coat
Pursuit
Hidden Power (Fire, 7)
Taunt
Protect
Energy Ball
Substitute
Gurdurr - Musclestrike (M)
Nature: Adamant (+1 Attack, -1 SpA)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Total Moves: 17
EC: 6/9
MC: 0
DC: 2/5
Attacks:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Rock Slide
Hammer Arm
Stone Edge
Focus Punch
Counter
Drain Punch
Endure
Foresight
Protect
Payback
Substitute
Gligar - Sandstrike (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Ground/Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity (DW): (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 4
Base Rank Total: 18
Total Moves: 13
EC: 1/6
MC: 0
DC: 1/5
Attacks:
Poison Sting
Sand-Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Acrobatics
U-Turn
X-Scissor
Agility
Counter
Night Slash
Protect
Earthquake
Substitute
1. Flame sends out
2. Typon sends out, and orders
3. Flame orders
4. I ref, and change up the arena
The arena to begin with will involve a large amount of C$FP's team, because I'm dreading that battle. In fact, you all will be battling on his Steelix, Boulder! He's on a terrible rampage, as well, murdering Bastiodons left and right! His body is constantly shifting, causing the battle to go whacko! Trick Room will be in effect, as speedy pokemon skid helplessly around on the slick metal surface, while slower ones carefully take their time on the shaky arena. However, any missed or spread attacks will cause Boulder to shift in his thrashing reversing the effect and returning the arena to normal. During this time of normality, any more missed or spread attacks will return it to Trick Room. Boulder has plenty of Boulders for rock attacks, is perfectly OK with seismic attacks on his back thanks to Rank 8 defence, but no water or grass.
Go!
3v3 Singles
Arena: Ref's Mind! (Again, cbf to find this, if you need to know then tell me and I'll hunt it down)
1 day DQ battlers/2 day DQ ref
2 recovers/5 chills
Items ON
2 subs
Switch=OK
All abilities
Tangrowth is cool, Typon77:
Dratini [Aegir] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW) [LOCKED]: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (50/1.15)
-10% Evasion
Size Class: 2
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks: (13)
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Aqua Jet
Dragon Pulse
ExtremeSpeed
Ice Beam
Thunderbolt
Flamethrower
Riolu [Odin] (M)
Nature: Naive (+15% Spd, +11% Accuracy, -1 SpD)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (60*1.15)
+11% Accuracy
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 3/6
MC: 0
DC: 2/5
Attacks: (19)
Physical
Blaze Kick
Circle Throw
Counter
Crunch
Dig
Drain Punch
Feint
Force Palm
Hi Jump Kick
Quick Attack
Reversal
Special
Final Gambit
Status
Copycat
Double Team
Endure
Foresight
Nasty Plot
Screech
Substitute
Castform [Downburst] (M)
Nature: Modest (+1 SpAtk, -1 Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Ability:
Forecast: (Innate) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. It reduces the Energy Cost of all weather changing moves by 4 and Weather Ball by 1.
Stats: 70 / 70 / 70 / 70 / 70 / 70
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 18
EC: N/A
MC: 0
DC: N/A
Attacks: (19)
Tackle
Water Gun
Ember
Powder Snow
Headbutt
Rain Dance
Sunny Day
Hail
Weather Ball
Hydro Pump
Fire Blast
Blizzard
Clear Smog
Disable
Hex
Thunderbolt
Ice Beam
Scald
Flamethrower
And our gracious tournament host, Flamestrike:
Servine - Leafstrike (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW): (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 83
Size Class: 2
Weight Class: 2
Base Rank Total: 15
Total Moves: 20
EC: 6/9
MC: 0
DC: 5/5
Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Giga Drain
Leaf Storm
Glare
Mirror Coat
Pursuit
Hidden Power (Fire, 7)
Taunt
Protect
Energy Ball
Substitute
Gurdurr - Musclestrike (M)
Nature: Adamant (+1 Attack, -1 SpA)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Total Moves: 17
EC: 6/9
MC: 0
DC: 2/5
Attacks:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Rock Slide
Hammer Arm
Stone Edge
Focus Punch
Counter
Drain Punch
Endure
Foresight
Protect
Payback
Substitute
Gligar - Sandstrike (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Ground/Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity (DW): (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 4
Base Rank Total: 18
Total Moves: 13
EC: 1/6
MC: 0
DC: 1/5
Attacks:
Poison Sting
Sand-Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Acrobatics
U-Turn
X-Scissor
Agility
Counter
Night Slash
Protect
Earthquake
Substitute
1. Flame sends out
2. Typon sends out, and orders
3. Flame orders
4. I ref, and change up the arena
The arena to begin with will involve a large amount of C$FP's team, because I'm dreading that battle. In fact, you all will be battling on his Steelix, Boulder! He's on a terrible rampage, as well, murdering Bastiodons left and right! His body is constantly shifting, causing the battle to go whacko! Trick Room will be in effect, as speedy pokemon skid helplessly around on the slick metal surface, while slower ones carefully take their time on the shaky arena. However, any missed or spread attacks will cause Boulder to shift in his thrashing reversing the effect and returning the arena to normal. During this time of normality, any more missed or spread attacks will return it to Trick Room. Boulder has plenty of Boulders for rock attacks, is perfectly OK with seismic attacks on his back thanks to Rank 8 defence, but no water or grass.
Go!