Flamestrike vs Typon77! My mind is weird...

Status
Not open for further replies.
Rules Schmules:
3v3 Singles
Arena: Ref's Mind! (Again, cbf to find this, if you need to know then tell me and I'll hunt it down)
1 day DQ battlers/2 day DQ ref
2 recovers/5 chills
Items ON
2 subs
Switch=OK
All abilities

Tangrowth is cool, Typon77:


Dratini [Aegir] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)

Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW) [LOCKED]: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (50/1.15)
-10% Evasion

Size Class: 2
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks: (13)

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Aqua Jet
Dragon Pulse
ExtremeSpeed

Ice Beam
Thunderbolt
Flamethrower


Riolu [Odin] (M)
Nature: Naive (+15% Spd, +11% Accuracy, -1 SpD)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (60*1.15)
+11% Accuracy

Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 3/6
MC: 0
DC: 2/5

Attacks: (19)

Physical
Blaze Kick
Circle Throw
Counter
Crunch
Dig
Drain Punch
Feint
Force Palm
Hi Jump Kick
Quick Attack
Reversal

Special
Final Gambit

Status
Copycat
Double Team
Endure
Foresight
Nasty Plot
Screech
Substitute


Castform [Downburst] (M)
Nature: Modest (+1 SpAtk, -1 Atk)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Forecast: (Innate) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. It reduces the Energy Cost of all weather changing moves by 4 and Weather Ball by 1.

Stats: 70 / 70 / 70 / 70 / 70 / 70

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70

Size Class: 1
Weight Class: 1
Base Rank Total: 18

EC: N/A
MC: 0
DC: N/A

Attacks: (19)

Tackle
Water Gun
Ember
Powder Snow
Headbutt
Rain Dance
Sunny Day
Hail
Weather Ball
Hydro Pump
Fire Blast
Blizzard

Clear Smog
Disable
Hex

Thunderbolt
Ice Beam
Scald
Flamethrower


And our gracious tournament host, Flamestrike:


Servine - Leafstrike (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW): (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 83
Size Class: 2
Weight Class: 2
Base Rank Total: 15
Total Moves: 20

EC: 6/9
MC: 0
DC: 5/5

Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Giga Drain
Leaf Storm

Glare
Mirror Coat
Pursuit

Hidden Power (Fire, 7)
Taunt
Protect
Energy Ball
Substitute


Gurdurr - Musclestrike (M)
Nature: Adamant (+1 Attack, -1 SpA)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Total Moves: 17

EC: 6/9
MC: 0
DC: 2/5

Attacks:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Rock Slide
Hammer Arm
Stone Edge
Focus Punch

Counter
Drain Punch
Endure
Foresight

Protect
Payback
Substitute


Gligar - Sandstrike (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Ground/Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity (DW): (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 4
Base Rank Total: 18
Total Moves: 13

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Poison Sting
Sand-Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Acrobatics
U-Turn
X-Scissor

Agility
Counter
Night Slash

Protect
Earthquake
Substitute


1. Flame sends out
2. Typon sends out, and orders
3. Flame orders
4. I ref, and change up the arena

The arena to begin with will involve a large amount of C$FP's team, because I'm dreading that battle. In fact, you all will be battling on his Steelix, Boulder! He's on a terrible rampage, as well, murdering Bastiodons left and right! His body is constantly shifting, causing the battle to go whacko! Trick Room will be in effect, as speedy pokemon skid helplessly around on the slick metal surface, while slower ones carefully take their time on the shaky arena. However, any missed or spread attacks will cause Boulder to shift in his thrashing reversing the effect and returning the arena to normal. During this time of normality, any more missed or spread attacks will return it to Trick Room. Boulder has plenty of Boulders for rock attacks, is perfectly OK with seismic attacks on his back thanks to Rank 8 defence, but no water or grass.

Go!
 
Alright Downburst. Take this Expert Belt and let's get to it.

Rain Dance -> Hydro Pump -> Weather Ball
If Focus Punch is used A1, use a string of alternating Thunderbolts and Ice Beams until it is not use, then push back.
If Bide is used, Chill on all actions where energy is being stored
 

"Not much to do but hit him as hard as we can! Enable Sheer Force, slam him with a Hammer Arm, follow up with a Rock Slide, and finish off with another Hammer Arm!"

Summary:
Enable Sheer Force
Hammer Arm -> Rock Slide -> Hammer Arm
 
And then two combatants go at it! Flamestrike releases Musclestrike the Gurdurr, and the buff fighting-type seems perfectly content to stand on the shaking Steelix, bracing himself with his girder (lol game freak made a pun). Typon77 sends out his trusty, extremely adorable, highly underappreciated, Downburst the Castform! As Castform struggles to stay balanced, Musclestrike rushes and smashes the normal-type with an Arm as strong as a Hammer. Downburst solves this problem by Dancing about and making it Rain. Boulder does not appreciate this, so gladly gives some Rocks to Musclestrike so he can Slide them down on his water-type foe. Strangely, this shakes up Boulder's thrashing about, so Castform regains his speed! He takes advantage of this by rapidly firing off a Hydro Pump and a watery Weather Ball to strike Musclestrike, who retaliates with another Hammer Arm.


Musclestrike
HP: 60
EN: 82
Status: None


Downburst
HP: 47
EN: 82
Status: (Rainy Form)

Durr=Hammer Arm (6 EN) [24 Damage]
Cast=Rain Dance (6 EN)

Durr=Rock Slide (6 EN) [13 Damage]
Cast=Hydro Pump (7 EN) [21 Damage]

Cast=Weather Ball (5 EN) [19 Damage]
Durr=Hammer Arm (6 EN) [16 Damage]


And so, Boulder remains thrashing about, so all previous effects remain. However, Leethoof's mons have taken to the field, and begun to assault that freaking terrible rock-killing monster. Stasis the Voodoom is constantly launching Aura Spheres (which never miss, no worries for your mons), while Siege the Rhyperior is Earthquaking away! Due to these moves, Boulder is now slowly fainting away! Eventually, Team Leethoof will prevail, and Boulder will faint! Depending on the amount of crithax Leethoof gets, Boulder will faint at the start of a random action next round. When he faints, the effects of this arena will end immediately, and Pokemon are unable to target each other (including spread attacks) for the duration of this action, as they are lost and confused during the massive tumble. You may sub for this action.
 

"Keep hitting him hard and fast! He can't take much more of this! Another Rock Slide, follow it up with a Hammer Arm, and finish off with another Rock Slide! If Steelix faints, then make a 25 HP Substitute and push actions back, and if uses Disable then crush him with a Focus Punch then follow up with some Drain Punches!"

Summary:
Rock Slide -> Hammer Arm -> Rock Slide
If Steelix faints, use Substitute (25 HP) and push actions back (top priority)
If Castform uses Disable use Focus Punch and replace all remaining actions with Drain Punch
 
Not much else I can do

Hydro Pump -> Weather Ball -> Hydro Pump
If Steelix Faints, use Rain Dance and push back.
 
The two pokemon prepare for another round of slugging atop the rampaging Boulder, when suddenly Stasis the Voodoom scores a critical hit! Boulder suddenly halts, and begins tumbling to the ground. In the confusion, neither of the two combatants are able to see each other. Castform takes advantage of this momentary respite...by calling down Rain when its already raining? Musclestrike, usually known for his brawn, seems to be showing more intelligence than Castform when he makes a Substitute to ward off attacks. This Substitute absorbs Downburst's next Hydro Pump, while the Gurdurr safely hiding behind calls down another Rock Slide, tossing small bits of Boulder's innards at his foe. Downburst crushes the Substitute with a wet Weather Ball, but is brought to dangerous levels of health with Musclestrike's next Hammer Arm. The two pokemon glare angrily at eachother among crushed pieces of steel snake, while Stasis the Voodoom stands triumphantly over his foe.


Musclestrike
HP: 35
EN: 46
Status: None


Downburst
HP: 18
EN: 65
Status: (Rainy Form)

Boulder ded
Cast=Rain Dance (5 EN)
Durr=Sub-25 (24 EN) [-25 HP]

Cast=Hydro Pump (7 EN) [21 Damage]
Durr=Rock Slide (6 EN) [13 Damage]

Cast=Weather Ball (5 EN) [19 Damage]
Durr=Hammer Arm (6 EN) [16 Damage]


And suddenly Leethoof's mind is distracted from the highly-important tournament battle (which he somehow managed to already get far behind in), and goes to IRL. He thinks foward about 6 months, where he will be in Siberia on a foreign exchange problem. He ignores the coldness and the hail, so that doesn't change anything about the arena. What is worrying him, though, is being completely unable to speak Russian. So, for this round, both Pokemon and trainers will speak unintelligibly to each other. To represent this, you may both post your actions as normal. However, you will also both PM me a set of actions. The two sets of actions must be different. The other trainer, in their PM, will tell which action set of their opponent will be used (PM or Post).
 
Weather Ball -> Hydro Pump -> Weather Ball
If a combination involving Rock Slide or Hammer Arm is used on A1, use Hydro Pump+Weather Ball Combo
 

"Alright, hit him with a Draining Payback to finish him off!"

Summary:
Drain Punch + Payback -> Drain Punch (cooldown) -> Payback
 
Typon77 begins yelling out seemingly-random words in heavily-accented Russian, and Downburst has no idea what he is saying! Though to his rain-dampened ears, they seem to sound a little like, "Go, comrade Pokemon, use Weather Ball", and so Downburst does this. Flamestrike babbles completely unintelligibly, so Musclestrike grunts and decides to take matters into his own hands, and smashes his foe with a Draining Payback, finishing off the Castform and sapping some of his health. Vengeance is always sweet! Though Downburst has fallen, his rain will live on in his memory.


Musclestrike
HP: 28
EN: 17
Status: None


Downburst
HP: KO
EN: KO
Status: KO

Rain (1 Round)

Cast=Weather Ball (5 EN) [19 Damage]
Durr=Drain Punch Back (29 EN) [23 Damage] [12 Healing]


And with a sudden magical teleportation, Leethoof also began to worry (lol, jk, no need to worry) about his upcoming finals, most importantly, his borderline A math final! To represent the frantic not-studying Leethoof is doing, the battlers must quiz Leethoof on math problems. In your orders, you will also post a math problem for Leethoof to solve. You must be able to solve this problem on your own (no googling 'hardest math problem ever'). If you stump me, then your Pokemon will gain a bonus of your choosing from the following (post this with your problem)
+10 HP
+10 EN
+2 Attack and Special Attack Ranks
 
Alright, first the math problem. Here's hoping you haven't done integrals yet! ^_^

Applied version: An object's acceleration a with respect to time t (in seconds) can be described by the function a = 2t + 4. Find its position after 3 seconds (assume it starts at position 0).

Non applied version: f''(t) = 2t + 4. Find f(3).

Feel free to PM for help and/or clarification! If you can't figure it out I'll take +2 Attack/Special Attack.


"Great job finishing off that Castform, but now you'll have to recover from that combo. Thankfully, he shouldn't be able to finish you off in two hits, so nail him with a Hammer Arm to make life as easy for Sandstrike and Leafstrike as possible! And if you're still around for action 3 then hit him with another Hammer Arm! If he uses an evasive Agility then Rock Slide him and if he uses Thunder Wave punish him with a Focus Punch!

Summary:
cooldown -> Hammer Arm -> Hammer Arm
If he uses evasive Agility use Rock Slide
If he uses Thunder Wave use Focus Punch
 
Ok so let's start with the math problem. I guess I'll do some physics.

You drop a 75.0 g metal weight that is at 112° C into 160. mL of water at 23° C. After the metal drops in, the water is at a temperature of 29.0 ° C. What is the Specific Heat Capacity of the metal? If you don't know SigFigs (not all schools use them), then round to three decimal places. Remember the correct unit. I have one hint if you need it, and if so PM me.

If your stumped, I'll also take the +2 Atk/SpA


Now for orders,
Dragon Pulse -> Ice Beam -> Dragon Pulse
 
Flamestrike
f'(x)=x^2 + 4x
f(x)=1/3x^3 + 2x^2
f(3)=(1/3)(27) + 2(9)
Position=27 Units (I think!)

Typon77
Smells like chemistry to me, but I forgot how to do that, and I take terrible notes, so my chem notebook did not help me at all even though I learned it. You get the boost -.-


As Leethoof mentally struggles with these two ridiculously tough problems after being brain-zombified by the AP World Test, the two Pokemon ignore his plight and continue fighting. Aegir the Dratini seems to grow stronger from Leethoof's idiocy, and hits Musclestrike with a Dragon Pulse, the purple beam striking true on the fighting-type. Musclestrike, like Leethoof, must rest from exertion. With an Ice Beam, Aegir cleanly finishes off his foe.


Musclestrike
HP: KO
EN: KO
Status: KO


Aegir
HP: 90
EN: 88
Status: None

Drat=Dragon Pulse (5 EN) [16 Damage]
Durr=Ddurrtrrrrrrr

Drat=Ice Beam (7 EN) [15 Damage]


I probably should have mentioned this, but the boosts are removed. Sorry if that destroys your plans Typon. And for our next arena, Leethoof is dead tired. As they battle in Leethoof's exhausted mind, all Pokemon must play in a state of hazy sleepiness. To represent this, all Pokemon must be sluggish one action (of the battler's choice). Yeah I'm lazy.
 
Flamethrower -> Thunder Wave (Sluggish) -> Flamethrower
If Mirror Coat A1 or A3, then Extremespeed
If Glare, then Evasive Agility once and push actions back.
 

"Alright, start off by enabling Contrary! Start by using Taunt to throw his plans off, then use Glare and laugh at his pitiful attempts to dodge it while taunted! Then while he fails to use Thunder Wave you can slam him with a Leaf storm and start ramping up your Special Attack!"

Summary:
Enable Contrary
Taunt -> Glare
(sluggish turn) -> Leaf Storm
 
I've been suckered into subreffing this. God damn it Flamestrike.

Pre-Round stats:

Leafstrike
HP: 90
EN: 100
1/3/3/3/83

Aegir
HP: 90
EN: 88
3/2/3/2/43/ -10 Eva

Action 1
Taunt -> Aegir (10 EN)
Aegir was taunted!

Flamethrower -> Leafstrike (7 EN)
RNG roll (to crit, 1/16 crit) 4 = no crit
RNG roll (to burn, <=10 burn) 66 = no burn
(10+(3-3)1.5)(1.5) = 15 DMG

Action 2
Aegir can't use Agility due to Taunt!

Glare -> Aegir (6 EN)
Aegir was paralyzed! (25%)

Action 3
Leaf Storm -> Aegir (8 EN)
RNG roll (to crit) 5 = no crit
(14+3+(3-2)1.5)(.67) = 12.395 DMG
Leafstrike's SpA rose!

RNG roll (for full para, <=25 para) 16 = para
Aegir was fully paralyzed!


As soon as Leafstrike pops out of its Poké Ball, so whips her tail around and makes a "come the fuck at me, bro" motion! Aegir instantly gets so pissed off that he blows out a huge stack of fire that singes Leafstrike for quite a bit of damage!

Noticing the oncoming Glare, typon orders Aegir to jump out of the way, but the Dratini just sits there growling while Leafstrike gives him a menacing glare, paralyzing him with fear!

Finally going on the offensive, Leafstrike summons hundreds of leaves and sends them flying at Aegir! Normally, this strike takes a lot out of a Pokemon, but somehow, Leafstrike picks up a boost! As Aegir launches himself to make his attack, he falls down, whimpering in fear, completely unable to move!

Post-Round stats:

Leafstrike
HP: 75
EN: 76
1/3/3/3/83
+2 SpA

Aegir
HP: 78
EN: 81
3/2/3/2/43/ -10 Eva
Taunted (3a)
Paralyzed (15%)

Ummm.... I can't think of anything, so both of you are now in a blank room. This means that there is no digging, weather, natural elements, etc. If you can't create the materials for your attacks, you can't use them.

Your orders, Flame!
 
Thank you sooooo much for this waterwarrior, you have no idea how much I appreciate this :D

"Alright Leafstrike, now let's push the advantage! Go for another Leaf Storm to keep piling on the pain, then go for a Giga Drain to get some much-needed HP back! Finish off with another Leaf Storm! If he goes for a Flamethrower, then use Mirror Coat to reflect the damage right back at him!"

Summary:
Leaf Storm -> Giga Drain -> Leaf Storm
If he uses Flamethrower use Mirror Coat and push actions back
 
Aegir, use the spirit of the Norse.

Ice Beam -> Dragon Pulse -> Ice Beam
If Fully Paralyzed, restart the action chain
 
Sorry about the lateness, finals and all.

Pre-Round stats:

Leafstrike
HP: 75
EN: 76
1/3/3/3/83
+2 SpA

Aegir
HP: 78
EN: 81
3/2/3/2/43/ -10 Eva
Taunted (3a)
Paralyzed (15%)

Action 1
Leaf Storm -> Aegir (12 EN)
RNG roll (to crit) 13 = no crit
(14+3+(3-2)1.5)(.67)+3.5 = 15.895 DMG
Leafstrike's SpA rose!

RNG roll (to para, <=15 para) 9 = RNG hates you, typon
Aegir was fully paralyzed! (drop to 10%)

Action 2
Giga Drain -> Aegir (11 EN)
RNG roll (to crit) 16 = no crit
(8+3+(3-2)1.5)(.67)+7 = 15.375 DMG = 7.6875 recovered

RNG roll (for para, <=10 para) 11 = so close, but typon's happy
Ice Beam -> Leafstrike (7 EN)
RNG roll (to crit) 13 = no crit
RNG roll (to freeze) 86 = no freeze
(10+(3-3)1.5)(1.5) = 15 DMG

Action 3
Leaf Storm -> Aegir (8 EN)
RNG roll (to crit) 12 = no crit
(14+3+(3-2)1.5)(.67)+7 = 19.395 DMG
Leafstrike's SpA rose!

RNG roll (for para) 80 = no para
Dragon Pulse -> Leafstrike (6 EN)
RNG roll (to crit) 9 = no crit
(9+3+(3-3)1.5) = 12 DMG


Post-Round stats:

Leafstrike
HP: 56
EN: 45
1/3/3/3/83
+5 SpA

Aegir
HP: 27
EN: 68
3/2/3/2/43/ -10 Eva
Paralyzed (5%)

And now, for the next round: Both Pokemon have their complete BW level-up movepool at its disposal. Go nuts, and I apologize again for my laziness!
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top