Team Temperantia: Persephone the Litwick (Move your mouse to reveal the content) Persephone the Litwick (open) Persephone the Litwick (close) Litwick- Persephone (F) Nature: Modest (Increase Sp Atk by *, decrease Atk by *) Type: Ghost/Fire Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Shadow Tag (DW) : (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag. Stats: HP: 90 Atk(-): 1 Def: 2 SpA(+): 4 Spd: 2 Spe: 20 EC: 3/9 MC: 1 DC: 2/5 Attacks: Ember Astonish Minimize Smog Fire Spin Confuse Ray Night Shade Will-O-Wisp Flame Burst Imprison Hex Pain Split Haze Heat Wave Acid Armor Shadow Ball Solarbeam Flamethrower Energy Ball Titania the Budew (Move your mouse to reveal the content) Titania the Budew (open) Titania the Budew (close) Budew- Titania (F) Nature: Timid (Decrease Atk by *, Increase speed by 15%, Accuracy increase) [64^2/350= 12%] Type: Grass/Poison Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Natural Cure: (Innate)This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison. Leaf Guard (DW): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Stats: HP: 90 Atk(-): 1 Def: 2 SpA: 2 SpD: 3 Spe: 64 (55*1.15=63.25, rounded up) EC: 1/9 MC:0 DC: 1/5 Attacks: Absorb Growth Water Sport Stun Spore Mega Drain Worry Seed Sleep Powder Giga Drain Extrasensory Sludge Bomb Solarbeam Venoshock Toxic Goliath the Nidoran(M) (Move your mouse to reveal the content) Goliath the Nidoran(M) (open) Goliath the Nidoran(M) (close) Nidoran- Goliath (M) Nature: Naive (Speed increased by 15%, Accuracy increased, SpD decreased by 1) [50^2/350= 7%] Type: Poison Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Stats: Hp: 90 Atk: 2 Def: 2 SpA: 2 SpD(-): 1 Spe(+): 58 (50x1.15=57.5, rounded up) EC: 3/9 MC: 2 DC: 2/5 Attacks: Tackle Horn Attack Helping Hand Leer Peck Focus Energy Double Kick Poison Sting Fury Attack Toxic Spikes Poison Jab Counter Head Smash Sucker Punch Sludge Bomb Thunderbolt Ice Beam Team Flora: Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Voodoll (Verain) (F) Nature: Rash (+SpA | -SpD) Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 1 (-) Spe: 70 EC: 0/6 MC: 0 DC: 0/5 Abilities: Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Normalize: (Can be deactivated) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon will do three (3) more damage with Normal-typed attacks. Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. Attacks: Astonish Copycat Mimic Pain Split Spite Grudge Charge Follow Me Pin Missile Counter Perish Song Mach Punch Taunt Thunder Wave Psychic Dark Pulse Substitute Rock Slide Protect Return Toxic Scratchet (Myrtle) (F) Nature: Modest (+SpA | -Atk) Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Stats: HP: 90 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 2 (+) SpD: Rank 3 Spe: 40 EC: 0/6 MC: 0 DC: 0/5 Abilities: Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out. Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Attacks: Fury Swipes Harden Focus Energy Rock Smash Roar Hyper Voice Superpower Roost Stealth Rock Rapid Spin Yawn Taunt Reflect Brick Break Return Toxic Protect Rock Slide Rebble (Thistle) Nature: Modest (+SpA, -Atk). Type: Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Stats HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 90 EC: 0/9 MC: 0 DC: 0/5 Abilities: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit. Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Attacks: Tackle Defense Curl Rollout Rock Blast Disable Acupressure Mud Shot Power Gem Paleo Wave AncientPower Earth Power Flamethrower Energy Ball Protect Stay tuned folks, because THIS is gonna be a good one.