Friends Don't Make Out

Birkal

We have the technology.
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Unless they're very good friends, see

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Aron (M)
Nature: Brave
Type:
Steel/Rock

Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:

Sturdy:

Type: Passive

This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Rock Head:

Type: Passive

This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.


Heavy Metal (DW Locked):

Type: Passive

The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Stats:


HP: 90
Atk: Rank 4 (+1)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 25.5 (26 rounded) (-15% spe, -10 evasion)
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
Base Rank Total: 15

EC: 1/9
MC: 0
DC: 1/5
KOC: 0

Moves:

Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Metal Burst

Toxic
Earthquake
Protect
Rock Slide
Substitute

Body Slam
Endeavor
Head Smash
Stealth Rock
Superpower

Magnet Rise

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Dizzy (Privatyke) (M)
Nature: Brave
Type: Water/Fighting
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Unaware

Klutz (HA Locked)

Stats:

Hp: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 30 (15% speed, -10% evasion)
Size Class: 2
Weight Class: 4
Base Rank Total: 15

EC: 3/6
MC: 0
AC: 3/5

Moves (22/???):

Bubble (*)
Smokescreen (*)
Yawn (*)
Wrap (*)
Chip Away (*)
Arm Thrust (*)
Aqua Jet (*)
Taunt
Focus Punch

Circle Throw (*)
Cross Chop (*)
Recover (*)
Rock Blast (*)
Soak (*)

Protect
Earthquake (*)
Double Team
Torment (*)
Rock Slide (*)
Poison Jab (*)
Substitute (*)
Waterfall

Knock Off

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Staryu (Staryu) (-)
Nature: Timid
Type: Water

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Illuminate

Natural Cure

Analytic (HA Locked)

Stats:

Hp: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 98 (+15% speed, +22% accuracy)
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Moves (19/???):

Tackle (*)
Harden (*)
Water Gun (*)
Rapid Spin (*)
Recover (*)
Swift (*)
Camouflage (*)
Bubble Beam (*)
Minimize (*)

Aurora Beam (*)
Barrier (*)
Supersonic (*)

Blizzard (*)
Thunder (*)
Light Screen (*)
Psychic (*)
Reflect (*)
Scald (*)
Thunder Wave (*)


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Slowpoke / Male / Quicksliver
Types: Water / Psychic

Abilities
Oblivious / Own Tempo / Regenerator (H)

Nature
Modest (+1 SpA, -1 Atk)

Stats
HP:
100
Atk: 2 (-)
Def: 3
SpA: 3 (+)
SpD: 2
Spe: 15
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Attacks
Level Up

Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt

Egg
Zen Headbutt
Future Sight
Safeguard
Me First
Snore

TM/HM
Ice Beam
Shadow Ball
Flamethrower
Scald
Psyshock

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Elekid / Female / Elektra
Type: Electric

Abilities
Static / Vital Spirit (H)

Nature
Naive (+15% Speed, +30% Accuracy, -1 SpD)

Stats
HP:
90
Atk: 3
Def: 2
SpA: 3
SpD: 1 (-)
Spe: 110 (+)
Size Class: 1
Weight Class: 2
Total Base Rank: 15

EC: 0/9
MC: 0
AC: 0/5

Attacks
Level Up

Quick Attack
Leer
Thunder Punch
Thunder Shock
Low Kick
Swift
Shock Wave
Thunder Wave
Light Screen
Electro Ball

Egg
Ice Punch
Fire Punch
Barrier
Cross Chop
Feint

TM/HM
Thunderbolt
Volt Switch
Substitute
Attract
Psychic

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Snover / Female / Emma Frost
Types: Grass / Ice

Abilities
Snow Warning / Soundproof (H)

Nature
Mild (+1 Spa -1 Def)

Stats
HP:
90
Atk: 3
Def: 1 (-)
SpA: 4 (+)
SpD: 2
Spe: 40
Size Class: 2
Weight Class: 4
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Attacks
Level Up

Powder Snow
Leer
Razor Leaf
Icy Wind
Grass Whistle
Swagger
Mist

Egg
Leech Seed
Avalanche
Seed Bomb
Bullet Seed
Double Edge

TM/HM
Toxic
Ice Beam
Blizzard
Protect
Shadow Ball

CP sends out and equips
gold sends out and orders
CP orders
 
Shame, hoped I could power up Knock Off. Also we're not friends, in regards to the title, I don't even know cp.

Dizzy @ Exp Share Metalhead @ Exp Share

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"*wheezing laugh* Well, let's see if we can't show this landlubber a few tricks, eh?"

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"Activate attack protocol 6-B-14, dual mode Alpha."

Privatyke:

Earthquake (Synchronize) - Earthquake (Synchronize) - Earthquake (Synchronize)
If Elekid faints change all remaining actions to Knock Off (Slowpoke)
The first time Elekid uses Barrier, then switch that action to Knock Off (Slowpoke)

Aron:

Earthquake (Synchronize) - Earthquake (Synchronize) - Earthquake (Synchronize)
If Elekid faints switch all remaining actions to Head Smash (Slowpoke)
The first time Elekid uses Barrier, switch that action to Head Smash (Slowpoke)
 
Wowie Gold I thought we were chill.

Elekid:
Thunder (Privatyke) ~ Quick Attack + Thunder Punch (Privatyke) ~ Cooldown (Quick Attack + Thunder Punch (Privatyke))
If Privatyke faints, switch all remaining actions to Cross Chop (Aron)

Slowpoke:
Psyshock (Privatyke) ~ Psyshock (Privatyke) ~ Psyshock (Privatyke)
If Privatyke faints, switch all remaining actions to Scald (Aron)
 
79.png
239.png

100 | 90
100 | 100

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100 | 90
100 | 100


ele priv aron slow
9550 9577 1537 7299 6004 3961 7777 7753 1960 1087
8252 422 1110 2279 3249

doesn't know thunder
(7.5+1.5) = 9
(7.5+3) x 1.5 = 15.75
-7
(7.5+1.5) = 9
(7.5+3) x 1.5 = 15.75
-7
(8+3+1.5) x 1.5 = 18.75
-5

(12+3) x 1.5 = 22.5
(7.5+1.5) = 9
(7.5+3) x 1.5 = 15.75
-11
(7.5+1.5) = 9
(7.5+3) x 1.5 = 15.75
-11
(8+3+1.5) x 1.5 = 18.75
-9

cooldown
(7.5+1.5) = 9
(7.5+3+3) x 1.5 = 20.25
-15
(7.5+1.5) = 9
(7.5+3) x 1.5 = 15.75
-15
(8+3+1.5) x 1.5 = 18.75
-13


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46 | KO
73 | KO

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21 | 90
69 | 69

CP
gold
me
 
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"Whoo-wee, I aint looking too purty, now am I?"

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"Die organic scum."

Privatyke:

Rock Slide - Rock Slide - Rock Slide

Aron:

Head Smash (Slowpoke) - Rock Slide - Head Smash (Slowpoke)
 
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46
73

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21 | 90
69 | 69


priv aron slow
9870 9563 3288 8715 6291 2674 2002 3185
8704 8130 633 7599 9185 6859 9271 6026 9243 4480 8410 1290

miss
-6
miss
-9.6
(8+3+1.5) x 1.5 = 18.75
-14

(8+1.5) = 9.5
-10
(15+1.5) = 16.5
-8.25 HP
-13.5
flinch

(8+1.5) = 9.5
-14
(15+1.5) = 16.5
-8.25 HP
-17.5
flinch


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KO
KO

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2 | 73
39 | 31

CP 1 CC
gold 1 CC

aron 1 EC | 1 AC | 3 MC | 2 KOC
privatyke 1 EC | 1 AC | 3 MC
elekid 1 EC | 1 AC | 2 MC
slowpoke 1 EC | 1 AC | 2 MC

me 6 uc
 
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