Fusion Evolution V2 (Submission Phase)

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Pink-and-blue cat of evil omens

Parents: Lucario+Delcatty
Shared egg group: Field
Offspring name: Lucattio
New type: Normal/Fighting
New base stats: 80/97/77/95/72/90 (BST 512)
New ability and desc: Detection (Cute Charm+Steadfast)- Raises Speed by 1 stage upon getting hit by a contact move
Notable moves: Fake Out, Aura Sphere, Nasty Plot, Swords Dance, Close Combat, Baton Pass, Vacuum Wave
Role identification: Good mixed Attack stats (and access to both +2 moves) and okay Speed make this a usable low tier fusion. It's also one of the few Pokemon in the tier with FakeSpeed, which boosts its viabillity. It also has another good tool in its arsenal in Vacuum Wave, which makes this one of the few Pokemon it's useful on. Normal/Fighting is also a really good STAB combination, as it can hit anything in the Dex but Ghosts, but it has Dark Pulse to make up for that.


NEVER SAY NO TO PANDA

Parents: Pangoro+Medicham
Shared egg group: Human-Like
Offspring name: Panda
New type: Dark/Fighting
New base stats: 87/102/86/74/83/79 (BST 511)
New ability and desc: Brute Force (Pure Power+Iron Fist)- Turns all physical moves into contact moves and increases their BP by 50%
Notable moves: Parting Shot, Superpower, Fake Out, High Jump Kick, Gunk Shot, Zen Headbutt, Swords Dance
Role identification: It was either this or give it a more broken Pure Power+Mold Breaker ability. Panda is an all-around physical powerhouse, with lots of strong physical moves, especially the ones with already high BP. Going against a bulky Fairy type? Throw a 180 BP Gunk Shot at it. Low on health? Use a 112.5 BP Drain Punch. It can even beat Cofagreelix if it's at +1 or above (or holding a Choice Band) and throws a base 195 (if it's holding an item) Knock Off at it. Parting Shot also gives it some pivoting ability, which is much appreciated. Our counter to Cofagreelix has arrived!


Nobody knows.

Parents: Mr. Mime+Manaphy
Shared egg group: DNA
Offspring name: Mystery Man
New type: Water/Psychic
New base stats: 80(+10)/72/92(+10)/110(+10)/110/105(+10) (BST 569)
New ability and desc: Incognito (Hydration+Filter)-Takes 25% less damage in the rain
Notable moves: Tail Glow, Focus Blast, Psyshock, Scald, Healing Wish, Rain Dance
Role identification: Bulky Tail Glow sweeper, with decently solid 80/92/110 bulk.


It signed a deal with the devil for power.

Parents: Banette+Zygarde
Shared egg group: DNA
Offspring name: Bael
New type: Ghost/Dragon
New base stats: 86/110(+3)/100(+7)/82/88(+9)/100(+20) (BST 566)
New ability and desc: Obliterate (Aura Break+Frisk)- Deletes the opponent's item upon switch-in if it isn't a Mega Stone. The deleted item is treated as if it were knocked off, so Recycle cannot recover it.
Notable moves: Glare, Will-O-Wisp, Dragon Dance, Earthquake, Shadow Claw, Outrage, Shadow Sneak, Destiny Bond, Knock Off, Sucker Punch
Role identification: The ability to delete almost any item is great and can cripple a lot of Pokemon. However, this is just for giving the Mega its time in the limelight.


Mega Bael
New type:
Ghost/Dragon
New base stats: 86/160/110/92/108/110 (BST 666)
New ability and desc: Prankster
Notable moves: Same as above
Role identification: Yes, I did seriously gimp one of its stats it by one point just so it could have 666 BST. Outside of that, however, Bael is an incredibly solid Mega Evolution, with good Attack and relative bulk and Speed. Also, it has priority Dragon Dance. Why? Because it's Mega Bael, that's why.


The chairman of FE wants to speak with you. It's personal.

Parents: Manaphy+Charizard
Shared egg group: DNA
Offspring name: Chairman (Mao)
New type: Water/Fire
New base stats: 90(+4)/100(+8)/93(+4)/110(+6)/100(+8)/110(+10) (BST 603)
New ability and desc: Cleansing Fire (Blaze+Hydration)- Heals status every turn in the sun
Notable moves: Tail Glow, Scald, Roost, Focus Blast, Flare Blitz, Will-O-Wisp, Dragon Claw
Role identification: Special sweeper with a wide movepool and decently high defenses, and two great Mega Evolutions


Mega Chairman X
New type:
Water/Dragon
New base stats: 90/146/126/140/100/110 (BST 703)
New ability and desc: Tough Claws
Notable moves: Same as above+most of its contact moves, Dragon Dance
Role identification: Powerful mixed attacker with a great ability in Tough Claws and a great boosting moves in Tail Glow. It also has a pretty solid typing, which can hit everything in the dex bar Shedinja and Water/Fairy types like Azumarill, with only two weaknesses. It's also very physically bulky.


Mega Chairman Y
New type:
Water/Fire
New base stats: 90/120/93/160/130/110 (BST 703)
New ability and desc: Drought
Notable moves: Same as above+Solar Beam
Role identification: Pretty solid special attacker, but not without its flaws. For one, it can't really utilize its Water STAB too well, due to auto-setting sun. However, despite its flaws, Mega Chairman Y is a very solid choice for your Mega slot. It's also very specially bulky.


It's aesthetically malicious!

Parents: Vaporeon+Weavile
Shared egg group: Field
Offspring name: Vaporwave
New type: Water/Dark
New base stats: 110/102/72/87/100/105 (BST 576)
New ability and desc: Pressurized Water (Water Absorb+Pressure)- Basically just Water Absorb+Pressure
Notable moves: Wish, Heal Bell, Baton Pass, Pursuit, Roar, Fake Out, Swords Dance, Waterfall
Role identification: This was intended as a joke fusion, but ended up being a pretty viable cleric for the slate. It has 110/72/100 bulk, which lets it tank pretty efficiently in a lower-tier environment. Can also serve as a fast bulky physical attacker, with 105 base Speed.
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Well then, this will be interesting.

klefki.gif
froslass.gif

Lets try this AGAIN
Parents: Froslass and Klefki
Shared Egg Group: Mineral
Offspring: Froski
New Typing: Ghost/Fairy
New Stats: 73/90/90/90/88/102
New Ability: [Prankster + Snow Cloak] = Coldheart: This Pokemon's status moves are raised to +1 priority. They are raised to +2 in hail. Doesnt take hail damage.
Notable Moves: Spikes, Destiny Bond, Will o Wisp, Rain Dance, Sunny Day, Thunder Wave, Light Screen, Reflect, Taunt, Calm Mind, Flash Cannon, Shadow Ball, Foul Play, Ice Beam, Substitute, Switcheroo, Confuse Ray
Role Description: Remember OU Theorymon Froslass? Give that a better typing, better stats (bar speed), and access to screens? Thats Froski. This thing is annoying as fuck to face, and with hail being a good anti-weather these days, that only makes it MORE annoying. T.Wave and Will o Wisp cripples tons of attackers, it can use a Dual Screens set to support sweepers while making itself considerably more bulky. Destiny Bond can be used as an emergency clutch option against sweepers if nessecary. Taunt is useful in combination with Toxic wear down Stallmons, Rain Dance can be used to support weather teams which are increasingly popular and Hail can bevused to boost its own priority to +2, making it significantly harder to revenge kill no that Destiny Bond can catch Espeeders. and T.Wave + Confuse Ray is totally legal! Super helpful and can fit on every playstyle



Wallbreaking Burd Power
Parents: Azumarill + Swanna
Shared egg group: Water 1
Offspring name: Azuanna
Type: Water/Flying
Base stats: 97/78/81/83/81/84 (504 BST)
New ability: Huge Pecks (Doubles Attack and prevents the opponent from lowering your Defense)
Notable moves: Waterfall, Play Rough, Superpower, Knock Off, Ice Punch, Belly Drum, Aqua Jet, Encore, Aqua Tail, Bounce, Brave Bird,Roost, Defog
Role identification: Insane wallbreaker and offensive Defogger. It doesn't lose much bulk from Azumarill, and Swanna bumps that base Attack up from Groudon-tier to Thick Club Marowak-tier... and that's without the hold item. This can pull off most of Azumarill and Swanna's roles, and while base 84 Speed it has Aqua Jet. Oh, and Belly Drum, because this wasn't busted enough



Rabbit jackals are the cutest
Parents: Lucario + Lopunny
Shared Egg Group: Human-Like
New Typing: Normal/Fighting
Offspring Name: Lopunnio
New Base Stats: 77/103/87/95/93/108
New Ability: Inner Focus + Cute Charm = Inner Cuteness 100% chance to Attract the foe upon being flinched.
Notable Moves: Extreme Speed, High Jump Kick, Swords Dance, Close Combat, Earthquake, Stone Edge, Ice Punch, Encore, Fake Out
Role Description: One of the Few Fusions with a natural access to FakeSpeed As well as fighting/Ground Coverage! Outclassed in terms of Firepower by it's mega evolution but possibly one of the best revenge killers around.



Parents: Lucario and Mega Lopunny
Shared Egg Group: *Mega
New Typing: Normal/Fighting

Ability: Scrappy
Offspring Name: Mega Lopunnio
New Stats: 77/163/97/95/93/138
Notable Moves: All of the above
Role Dexcription:
A powerhouse of a revengekiller and a Sweeper! Scrappy FakeSpeed coming off 163 Attack is powerful. Imagine that power at +2!!! Because this beast has Swords Dance!!!!! Run and Hide.


kingdra.gif
octillery.gif

Fire Water at will!!!!
Parents: Kingdra and Octillery
Shared Egg Group: Water 1
Offspring: Octazoodra
New Typing: Dragon/Water
New Stats: 85/110/95/110/95/75
New Ability and Desc: Suction Rush - This Pokemon's speed is doubled in the rain. If contact is made, the contacter cannot switch.
Notable Moves: Dragon Pulse, Draco Meteor, Outrage, Dragon Dance, Gunk Shot, Waterfall, Scald, Hydro Pump, Water Spout (Fuck Yeah), Flash Cannon, Agility, Rain Dance, Rest, Ice Beam
Role Description: Octazoodra is a terror in the rain, with access to STAB Water Spout, which 2HKOs Chansey with Specs in rain!! Amazing!!! Octazoodra is very an excellent rain abuser and has an interesting side affect with its ability. Contact moves hitting it allow it to trap them. Basically means it revengekills physical water types well.




Charging To Victory
DNA Donors: Victini and Arcanine
Offspring: Arcatini
New Typing: Fire
New Stats: 100 (+5) / 110 (+5) / 100 (+10) / 100 / 97 (+7) / 110 (+13)
New Ability and Desc: M.V.P - Intimidate + Victory Star
Notable Movepool: V-Create, Close Combat, Bolt Strike, Thunder, Focus Blast, Extreme Speed, Glaciate, Blue Flare, Will o Wisp, Morning Sun, Searing Shot
Role Description: A powerful and very versatile attacker, this is literally Victini 2.0!! Its unpredictability is what makes it so threatening, its plain old Fire typing also holds it back. Scarf, Band, Mixed, AoA, Special Lure and even defensive sets allow Arcatini to to terrorize teams. If Mediorce FusionMons becomes a meta it probs would be banned.



Harbringer of Chaos
Parents: Shiftry and Houndoom
Shared Egg Group: Field
Offspring: Doomshift
New Typing: Dark/Grass
New Stats: 92/105/65/110/80/97
New Ability and Desc: Flame Surge - This Pokemon is immune to Fire type moves. If hit by one, its speed is doubled. (Doesnt Stack. Like Gorecanion.)
Notable Moves: Swords Dance, Seed Bomb, Knock Off, Sucker Punch, Explosion, Substitute, Leech Seed, Defog, Nasty Plot, Dark Pulse, Leaf Storm, Focus Blast, Fake Out, Tailwind, Low Kick, Will O Wisp, Pursuit, Fire Blast, Flame Charge, Destiny Bond
Role Description: Doomshift is a fantastic wallbreaker and late game sweeper with numerous options. Having access to both NP and SD makes it all the more unpredictable, and with coverage options like Fire Blast, Low Kick and Sludge Bomb, it beats its common checks. Access to utility options like Tailwind, Destiny Bond, Will O Wisp and Defog furthur shake up its unpredictability. And its neat ability gives it an immunity to Fire and a way to boost its speed. It aldo has a mega!!


Parents: Shiftry and Mega Houndoom
Shared Egg Group: Field
Offspring: Mega Doomshift
New Typing: Dark/Grass
New Stats: 92/105/105/140/90/117
New Ability: Solar Power
Notable Moves: Sunny Day, Growth, Nasty Plot, Solarbeam, Leaf Storm, Fire Blast, Focus Blast, Sucker Punch, Destiny Bond
Role Description: Powerhouse in the Sun, Mega Doomshift hits very hard, and can boost this furthur via Nasty Plot or Growth. Destiny Bond catches threats off guard.
 
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I'll once again be doing purely resubmissions because the submissions I had prepared were (vastly) ineligible for this slate.


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A Miltank Fusion Well-Done
Parents: Miltank + Heatran
Shared egg group: DNA
Offspring name: Miltrank
New type: Normal/Steel
New base stats: 101/105/105/85/100/88 (BST 584 +8HP +20ATK +12SpD)
New ability and desc: Thermogenesis (Thick Fat + Flash Fire) = This Pokemon has the resistances of fire types.
Notable moves: Body Slam, Crunch, Fire Punch, Earthquake, Explosion, Frustration, Hammer Arm, Heal Bell, Ice Punch, Iron Head, Milk Drink, Return, Roar, Rock Slide, Seismic Toss, Stealth Rock, Stone Edge, Taunt, Thunder Punch, Thunder Wave, Toxic, Will-o-Wisp
Role identification: Miltrank is a nice, bulky Pokemon with 101/105/100 defenses, reliable recovery in Milk Drink, 10 resistances (in part thanks to its ability), 2 immunities, and only 2 weaknesses, although fighting is 4x effective. It's offense isn't shabby either with a 105 Attack stat, which it can use to abuse STAB Body Slam and Iron Head to attempt Paraflinch hax. Miltrank can also put on a more supportive role, by either inflicting status with Toxic, Thunder Wave, or Will-o-Wisp, removing status with Heal Bell, setting up rocks, phasing, or taunting. Miltrank can not only hold it's own, but offer great support as well.


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When the Going Gets Tough, It Just Gets Tougher
Parents: Furfrou + Chesnaught
Shared egg group: Field
Offspring name: Furfraught
New type: Normal/Fighting
New base stats: 91/103/101/79/92/93 (BST 559)
New ability and desc: Shaggy Coat (Fur Coat + Overgrow)= This Pokemon's defense stat is doubled. When at 1/3 HP or lower, this Pokemon's defense stat is tripled.
Notable moves: Belly Drum, Body Slam, Bulk Up, Cotton Guard, Drain Punch, Earthquake, Iron Head, Leech Seed, Pain Split, Poison Jab, Power-Up Punch, Reflect, Rest, Return, Roar, Rock Slide, Seed Bomb, Sleep Talk, Spikes, Spiky Shield, Stone Edge, Sucker Punch, Super Fang, Swords Dance, Synthesis, Taunt, Thunder Punch, Thunder Wave, Toxic, U-Turn, Worry Seed
Role identification: If it isn't obvious, Furfraught's main selling point should be it's defense. Furfraught is great at tanking physical hits with it's 101 Defense and Shaggy Coat. In matter of fact it's near impossible to OHKO Physically invested Furfraught with SE physical attacks without some major boosts or Mold Breaker-esque ability. With access to Cotton Guard Furfraught's defense becomes purely insane (How insane? After 1 Cotton Guard it's Defense becomes 1655 and 2482 under 1/3 HP). Alternatively, Furfraught can also use Reflect to increase the defense of the entire team. When you consider that Fufraught can also heal with Synthesis, drain HP with Leech Seed, phase out boosted Pokemon with Roar, Remove potentially threatening abilities with Worry Seed and damage physical attackers with Spiky Shield, it should be pretty clear that Furfraught can deal with every and any physical threat. It's ability also allows it to do perform some pretty risky maneuvers, such as low HP Rests/Pain Splits on the defensive side, or SubSalac or Belly Drum on the offensive side. That being said, Furfraught is a great offensive Pokemon as well with many options. Furfraught can use a Bulk Up set to increase it's two best stats, or use an AV set to patch up it's (relatively) low Special Defense. It can work as a bulky attacker or use it's decent 93 speed. Furfraught has access to great utility moves like STAB Body Slam, Drain Punch and Power-Up Punch, U-Turn, Sucker Punch, and the rare Super Fang as well as a few good coverage moves. To sum it up, Furfraught works great as a wall, tank, or bulky attacker and can fit on any team needing a physically defensive Pokemon.


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I Don't Even Know If This Is Legal Anymore
Parents: Floette-Eternal + Hippowdon
Shared egg group: DNA
Offspring name: Flippette-E
New type: Fairy/Ground
New base stats: 103/88/102/110/102/71 (BST 576 +12HP +10DEF +14SpA +2SpD +2SPE)
New ability and desc: Dazzling Presence (Flower Veil + Sand Stream): This Pokemon summons Misty Terrain on switch-in.
Notable moves: Aromatherapy, Calm Mind, Earth Power, Energy Ball, Light of Ruin, Moonblast, Protect, Psychic, Slack Off, Stealth Rock, Whirlwind, Wish
Role identification: Flippette breaks ground as the first Misty Terrain setter. While Misty Terrain may not be as useful as weather, it certainly has it's uses. In Misty Terrain Flippette can't have it's stats lowered due to it's ability, which is always good. Furthermore, Misty Terrain by itself prevents Flippette and it's teammates from being inflicted by status, which is incredibly useful, even if only for 5 turns (shame there's no terrain boosting item). However, it also prevents the enemy from getting statuses, but this has niche uses as well. It can stop Pokemon relying on Rest from healing as well as Pokemon that need a status to get their ability going, such as Poison Heal or Guts variants. Misty Terrain also halves the damage from dragon moves, which isn't useful per se for Flippette considering it's already immune, but can come in handy for switch-ins. However, Flippette is more than just it's ability. It has great 102/102/102 bulk and reliable recovery in Slack Off as well as a 111 Sp. Atk stat with a great offensive typing. Flippette can work great as a physical or special wall, bulky special attacker, or cleric with it's access to Wish and Aromatherapy.


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It Knows Your Move Before You Make It
Parents: Jellicent + Mew
Shared egg group: DNA
Offspring name: Mewelli
New type: Water/Psychic
New base stats: 100/97/102/97/102/81 (BST 580 +17ATK +17DEF +5SpA +1SPE)
New ability and desc: Unparalleled Technique (Cursed Body + Synchronize): This Pokemon imprisons adjacent targets on switch-in. (For those who don't know what imprison does, it prevents the opponent from using moves that both Pokemon share)
Notable moves: Aqua Tail, Aura Sphere, Baton Pass, Bulk Up, Calm Mind, Dark Pulse, Dazzling Gleam, Defog, Drain Punch, Earth Power, Earthquake, Energy Ball, Explosion, Fire Blast, Fire Punch, Flamethrower, Flash Cannon, Focus Blast, Foul Play, Giga Drain, Heat Wave, Hex, Hyper Voice, Ice Beam, Ice Punch, Iron Head, Knock Off, Light Screen, Nasty Plot, Psychic, Psyshock, Recover, Reflect, Rock Polish, Roost, Scald, Shadow Ball, Soft-Boiled, Stealth Rock, Stone Edge, Sucker Punch, Surf, Swords Dance, Tailwind, Taunt, Thunderbolt, Thunder Punch, Thunder Wave, Toxic, Transform, Trick, U-Turn, Volt Switch, Waterfall, Water Spout, Will-O-Wisp, Zen Headbutt
Role identification: Mewelli is a pretty good, well rounded Pokemon. It has 100/102/102 bulk and a decent 97 in it's attack and special attack. However, there are two things that make this Pokemon amazing. It's movepool and it's ability. Thanks to Mew's humongous movepool, Mewelli can counter/hinder whatever the team needs. For example, Mewelli has 3 forms of recovery (4 if you count Synthesis) that can hinder very different Pokemon. Team have a problem with flying types? Heal with Roost. Team has an annoying Chansey/Blissey based special wall? Heal with Soft-Boiled. This is just a small taste of Mewelli's Unparalleled Technique. Team doesn't like rocks? Make sure Mewelli is up against their setter. Team needs their rocks to stay up? Send Mewelli in against their Defogger. Stop Pokemon from setting up screens by setting up when they would. Block status moves by using it yourself. Keep the opponent statused while keeping your team healthy with Heal Bell. Team isn't good with dealing with physical threats? Boost your own attack with Swords Dance or Bulk Up so they can't, vice versa with special threats. The possibilities are endless really. Although Mewelli has a LOT of attacks to choose from, it's most likely to have Scald/Waterfall and/or Psychic/Psyshock/Zen Headbutt, which means Mewelli excels in dealing with Water and Psychic types. Add Giga Drain/Shadow Ball/Dark Pulse/Knock Off/Seed Bomb to deal super effective damage to those types while also making yourself immune to said moves. Mewelli can fit on almost any team while being completely different from each other. That being said, Mewelli mirrors still have the potential to be really annoying.

EDIT: Mewelli gets the unholy Imprison and Transform combo, and thanks to it's ability can pull it off the first turn using only one move slot. If all of the above doesn't sell you, this definitely should.


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A Bird with Fantastic Attacking Options
Parents: Togekiss + Pidgeot
Shared egg group: Flying
Offspring name: Togeot
New type: Fairy/Flying
New base stats: 94/75/95/105/102/100 (BST 571)
New ability and desc: Raptor Boost (Hustle + Keen Eye): This Pokemon's attack stat is 1.5x
Notable moves: Agility, Air Slash, Aura Sphere, Baton Pass, Brave Bird, Dazzling Gleam, Defog, Drain Punch, Encore, Extreme Speed, Flamethrower, Grass Knot, Heal Bell, Light Screen, Nasty Plot, Psychic, Psyshock, Shadow Ball, Reflect, Roost, Soft-Boiled, Tailwind, Thunder Wave, Trick, U-Turn, Whirlwind, Wish
Role identification: At first, it may seem like Togeot is a special attacker (and it is, but we'll get to that later) but it's ability effectively gives Togeot around 136 base attack stat. While Togeot unfortunately lacks physical Fairy STAB, it has access to powerful Flying STAB in Brave Bird, and Extreme Speed is pretty useful as well. Togeot has pretty decent bulk, and could possibly even run defensive sets, although it's probably best on the offensive, going physical or mixed.

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Parents: Togekiss + Mega-Pidgeot
Shared egg group: Flying
Offspring name: Mega-Togeot
New type: Fairy/Flying
New base stats: 94/75/100/170/112/120 (BST 671)
New ability and desc: No Guard
Notable moves: Same + Hurricane, Fire Blast
Role identification: Mega-Togeot is quite the change for Togeot, going from a physical to potentially mixed Pokemon to a completely special Pokemon. Hurricane is the main move to abuse, while Dazzling Gleam makes for good secondary STAB and Fire Blast is now a great option to get rid of Steel types, although Togeot has a pretty good special movepool it can abuse. Plus, it's fast and relatively bulky for a sweeper with a good defensive typing.


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The Toad Sage Knows All
Parents: Jynx + Toxicroak
Shared egg group: Human-Like
Offspring name: Croakynx
New type: Ice/Fighting
New base stats: 84/88/60/110/90/100 (BST 532)
New ability and desc: Oracle (Forewarn + Anticipation): When this Pokemon switches in, or when an opposing Pokemon switches in on this Pokemon, it reveals 2 random moves of the opposing Pokemon’s moveset. If the opposing Pokemon has any moves of a type Super Effective against this Pokemon, it reveals the opposing Pokemon’s entire moveset.
Notable moves: Blizzard, Calm Mind, Dark Pulse, Energy Ball, Focus Blast, Ice Beam, Light Screen, Lovely Kiss, Magic Coat, Nasty Plot, Psychic, Psyshock, Reflect, Shadow Ball, Signal Beam, Sludge Bomb, Sludge Wave, Substitute, Super Fang, Taunt, Trick, Vacuum Wave
Role identification: Enter Croakynx, an anti-meta fusion created in to the incredibly large movepools of fusions. Croakynx is of the fast, frail, special attacker archetype of Pokemon, although admitedly there are faster and stronger. However, Croakynx makes up for this lack of speed and power in utility. Oracle is a damn useful ability that can potentially reveal a Pokemon’s entire set (consider all the fire and steel types in this meta). Croakynx works great against defensive or utility Pokemon, potentially revealing what tricks the opponent has up their sleeve. Croakynx has tricks of it’s own as well, including Taunt or Trick to shut down some Pokemon, Super Fang to cut defensive Pokemon’s HP in half, and most importantly Lovely Kiss, granting it great set-up opportunities for Nasty Plot or a Sub. Oracle is useful for Croakynx as a sweeper, as it lets you know how to respond to each incoming Pokemon.
 
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This fusion's an even more rubbish wasp...
Parents: Parasect + Victreebel
Shared egg group: Grass
Offspring name: Crapbee
New type: Poison/Grass
New base stats: 80/110/82/90/85/60 (BST: 507)
New ability and desc: (Effect Spore + Chlorophyll) Explosive Dehiscence: In sunlight or Strong Sunlight, this Pokémon's powder-, seed-, and scent-based moves have +1 Priority.
Notable moves: Weather Ball, Bug Bite, Seed Bomb, Bullet Seed, Aromatherapy, Spore, Stun Spore, Leech Seed, Worry Seed, Powder, Growth
Role identification: A deceptively powerful mixed Sun setup sweeper, capable of working Growth into something rather special and decimating the tier's many Ground-types with Priority STAB Seed Bomb and Bullet Seed. Seriously though, it's a demon to fight, and 110 base Attack isn't that low, especially if you can wangle a +2 boost from Growth. Without sunlight, though, it does rather fade away; give it the light it needs, however, and everything should bee fine. =]


It's Jay Jay!
Parents: Bibarel + Manaphy
Shared egg group: DNA
Offspring name: Hairyplane
New type: Normal/Water
New base stats: 89/92/80/97 (+20)/80/105 (+20) (BST: 543)
New ability and desc: (Simple + Hydration) Flying Hellfish: ... Exactly the same as both Simple and Hydration's effects. If it ain't broke, etc.
Notable moves: Surf, Thunderbolt, Ice Beam, Dazzling Gleam, Energy Ball, Psychic, Shadow Ball, Signal Beam, Tail Glow
Role identification: Set up. Watch things die. Rinse and repeat.


I promise it doesn't live in your walls, so feel free to go about your normal kissing habits.
Parents: Gligar + Heracross
Shared egg group: Bug
Offspring name: Gasroach
New type: Fighting/Ground
New base stats: 82/110/100/47/90/95 (BST: 524)
New ability and desc: (Guts + Sand Veil) Wounded Warrior: Raise this Pokémon's Attack by 50% and Evasion by 1 stage when under the effects of a Major Status Ailment of any kind.
Notable moves: Earthquake, Close Combat, Megahorn, Stone Edge, Knock Off, Poison Jab, Iron Tail, Substitute, Swords Dance, Roost.
Role identification: A more potent Guts sweeper, really, with an added edge of nastiness from its ability's Evasion boost. However, instead of a Flame Orb, you can instead give it...
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Offspring name: Mega Gasroach @ Heracronite
New type: Fighting/Ground
New base stats: 82/170/140/47/100/85 (BST: 624)
New ability and desc: Skill Link
Notable moves: As before + Arm Thrust, Pin Missile, Bullet Seed, Rock Blast
Role identification: Terrifying murderbeast from hell. Rock Blast + STAB Earthquake gives amazing coverage, and you can run Pin Missile, Bullet Seed, and Arm Thrust to deal with whatever else you might be facing.


Literally made by a Cassandra
Parents: Altaria + Sigilyph
Shared egg group: Flying
Offspring name: Pythia
New type: Dragon/Psychic
New base stats: 83/74/95/96/102/98 (BST: 548)
New ability and desc: (Natural Cure + Wonder Skin) Doomsinger: Reduces the accuracy of all non-damaging moves used by opposing Pokémon to 50%, regardless of their target.
Notable moves: Draco Meteor, Psychic, Psyshock, Dragon Breath, Air Slash, Dragon Pulse, Moonblast, Fire Blast, Dark Pulse, Ice Beam, Thunder Wave, Heal Bell, Roost, Cotton Guard, Calm Mind, Agility, Substitute
Role identification: Horrifically nasty piece of work. It might not look like much, but that ability stonewalls the boosting sweepers, SubPassers, WishPassers, and status clowns that litter the meta like so much old meat, leaving you and your allies free to set up to your hearts' content. You have a multitude of options for doing so: Calm Mind allows you to boost your already potent Special Attack, while Cotton Guard can make you a terrifying defensive wall, and Agility can give you a more offensive set. Of course, this is largely a defensive 'mon... right up until you give it a Mega Stone, that is, but its prowess as a base forme shocked even me. I didn't see that coming at all. =]
===
Offspring name: Mega Pythia @ Altarianite
New type: Dragon/Fairy
New base stats: 83/114/115/136/102/98 (BST: 648)
New ability and desc: Pixilate
Notable moves: As above + Return, Earthquake, Hyper Voice, Dragon Dance
Role identification: This is a far more offensive version of Mega Altaria, and it benefits from being able to set up with relative impunity thanks to the base forme's ability. Mega Pythia is a force to be reckoned with, making Mega Altaria's old Special set look even more deadly when it's coming off a 23% higher base Special Attack. You can also use the more physical set, though frankly the damage increase is negligible given Mega Pythia's access to Calm Mind. Effectively a more offensively gifted Mega Altaria, this is one Mega you really don't want to meet on a dark night.


The Notorious P.K.M.N.
Parents: Ambipom + Diggersby
Shared egg group: Field
Offspring name: Biggie
New type: Normal/Ground
New base stats: 90/88/81/65/81/106
New ability and desc: (Pickup + Technician) Ready To Die: This Pokémon gets the benefit from any and all signature held items/species items. Moves of the same type as the Pokémon whose signature held item it is do 1.5x damage. (N.B.: Plates count. Mega Stones will grant the base stat boost (though not the ability change) and won't count as the team's Mega Evolution)
Notable moves: Earthquake, Return, Quick Attack, Stone Edge, Low Sweep, Knock Off, Fake Out, Wild Charge, Elemental Punches, Agility, Swords Dance.
Role identification: Knock Off bait. For real, though, the big idea here is to bung a Thick Club on it and watch things that are not Flying-type or Levitate abusers die horribly. You can also do interesting things with Stick, Lucky Punch, and so forth, and the various Elemental Plates can do interesting stuff. Of course, you can also bung the Mega Stones of your favourite 'mons on it and watch the fur fly that way. When it comes to Biggie, OU can't stop the reign. =]


Come back, all is forgiven
Parents: Venusaur + Slowbro
Shared egg group: Monster
Offspring name: Absolver
New type: Water/Poison
New base stats: 97/88/106/110/100/65
New ability and desc: (Overgrow + Own Tempo) Spring Tide: Immune to confusion. If hit by a move with a chance to cause confusion, the move is absorbed and this Pokémon's Water- and Poison-type moves do 50% more damage.
Notable moves: Surf, Sludge Bomb, Psychic, Fire Blast, Weather Ball, Psyshock, Giga Drain, Leaf Storm, Venoshock, Signal Beam, Shadow Ball, Ice Beam, Growth, Calm Mind, Toxic, Leech Seed, Slack Off, Ingrain, Synthesis
Role identification: General purpose tank, and a tough one to get rid of. It can also use weathers fairly well, with Weather Ball outdamaging Surf in Rain and becoming highly accurate coverage in Sun. Growth also benefits from access to sunlight, as do recovery options like Synthesis. However, the meat of the 'mons is in the Mega Evolutions. Let's take a look...
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Offspring name: Mega Absolver V @ Venusaurite
New type: Water/Poison
New base stats: 97/106/146/132/120/65
New ability and desc: Thick Fat
Notable moves: Surf, Sludge Bomb, Psychic, Fire Blast, Weather Ball, Psyshock, Giga Drain, Leaf Storm, Venoshock, Signal Beam, Shadow Ball, Ice Beam, Earthquake, Aqua Tail, Petal Blizzard, Power Whip, Brick Break, Knock Off, Body Slam, Growth, Calm Mind, Toxic, Leech Seed, Slack Off, Ingrain, Synthesis
Role identification: This Mega gets a much-welcome injection of bulk, especially since its typing is so good defensively. It's highly useful on a Sun team, with a potent Special Attack and even a usable Attack after a +2 boost granting additional coverage with Earthquake.
===
Offspring name: Mega Absolver S @ Slowbronite
New type: Water/Poison
New base stats: 97/88/176/140/100/65
New ability and desc: Shell Armour
Notable moves: Surf, Sludge Bomb, Psychic, Fire Blast, Weather Ball, Scald, Psyshock, Giga Drain, Leaf Storm, Venoshock, Signal Beam, Shadow Ball, Ice Beam, Growth, Calm Mind, Toxic, Leech Seed, Slack Off, Ingrain, Synthesis, Iron Defence, Amnesia
Role identification: This Mega is vastly more oriented towards physical defence than the other option, so the Calm Mind set Mega Slowbro runs can be very useful here to shore things up on the special side as well as bring its boosted Special Attack into play, though likely with Sludge Bomb edging out Psyshock for reasons of STAB and extra coverage against Fairies. It'd be almost de rigeur to run it in the rain but a Sun-abusing set could work as well, utilizing the same Growth-abusing strategy that the base forme uses. Whack on Amnesia to bolster the special side of things and boost to your heart's content! Might be worth running Weather Ball in either weather though. =]
 
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Parents: Mightyena/Arbok
Shared egg group: Field
Offspring name: Market
New type: Dark/Poison
New base stats: 80/102/84/77/84/90 (BST 517)
New ability and desc: Intimidate
Notable moves: Sucker Punch, Crunch, Foul Play, Gunk Shot, Poison Jab, Pursuit, Earthquake, Dragon Tail, Coil, Taunt, Play Rough, Elemental Fangs, Poison Fang, Poison Tail, Swagger, Stockpile, Swallow, Glare, Rock Slide.
Role identification: Plain and simple attacker with reasonable defences. With only one weakness, it's a solid choice for any mediocre team. Great as a the lead pokemon, thanks to that sweet intimidation.


Parents: Weezing/Mismagius
Egg group: Amorphous
Offspring name: Wizmagi
New type: Ghost/Poison
Base stats: 75/90/105/110/102/97 (BST 579)
Ability: Levitate
Notable moves: Calm Mind, Shadow Ball, Clear Smog, Sludge Bomb, Dark Pulse, Dazzling Gleam, Psychic, Thunderbolt, Phantom Force, Destiny Bond, Explosion, Assurance, Will-O-Wisp, Fire Blast, Infestation, Charge Beam, Energy Ball, Nasty Plot, Shadow Sneak, Sucker Punch, Thunder Wave, Foul Play, Pain Split, Heal Bell, Toxic, Toxic Spikes, Stockpile, Hyper Voice.
Role identification: Wizmagi is an interesting pokemon, in that it houses a very flexible movepool. From being a setup sweeper to becoming a cleric, Wizmagi can do it. It's basically a more compact Gengar with better defences and capable of being more versatile in it's role, but losing speed and special attack.


Parents: Venomoth/Galvantula
Shared egg group: Bug
Offspring name: Vevanola
New type: Bug/Electric
New base stats: 80/81/70/103/77/109 (BST 520)
New ability and desc: Compound Lens(Tinted Lens + Compound Eyes); Compound Lens doubles the power and accuracy of any moves that the Pokémon uses that are "not very effective" against its targets.
Notable moves: Sticky Web, Volt Switch, Bug Buzz, Thunder, Quiver Dance, Psychic, Sludge Bomb, Investation, Giga Drain, Roost, Thunder Wave, T-Spikes.
Role identification: This thing is basically Galvantula 2.0. It does everything Galvantula does, but better. Plus it has quiver dance. Who doesn't want quiver dance?
 
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Cookie Butter

formerly the someone

Part-time ocean carnivore, Part-time Vocaloid
DNA Donors: Kabutops + Meloetta-Aria
Shared egg group: DNA
Offspring name: Luka-GUMI
New type: Water/Psychic
New base stats: 100/96/91/106/99/95 (BST 587, +20 HP, +10 SpAtk, +10 Spe)
New ability and desc: Swift Grace - Speed and secondary effect chances are increased by 50% if there are two moves with a secondary effect in this Pokemon's moves. (Serene Grace + Swift Swim)
Notable moves: Relic Song, Psychic, Psyshock, Surf, Scald, Energy Ball, Grass Knot, Giga Drain, Thunderbolt, Ice Beam, Earth Power, Dazzling Gleam, Focus Blast, Shadow Ball, Calm Mind, Thunder Wave, Trick, Toxic + moves from below for mixed sets
Role identification: At pseudo-166 base speed, and reliable offensive stats, Luka is a great revenge-killer. 166 speed is when its ability is active, and also when it is max Speed, but you can lower the EV investment or nature and outspeed many threats nonetheless when the ability is active. Swift Grace pretty much gives this Pokemon an unlocked Choice Scarf, so keep that in mind. Water/Psychic is a good typing both defensively and offensively, and with access to Ice/Electric/Ground coverage and Calm Mind, Luka-GUMI can be an interesting set-up sweeper as well. Finding moves with secondary effects to trigger this ability isn't hard, especially when you have STAB Scald with 45% chance to burn foes. However, don't get funny ideas of using Calm Mind, Psyshock, Scald and Thunder Wave because only one of those has a secondary effect and the ability will not trigger.

DNA Donors: Kabutops + Meloetta-Pirouette
Shared egg group: DNA
Offspring name: Luka-Miku
New type: Water/Fighting
New base stats: 100/106/95/96/91/99 (BST 587)
New ability and desc: Swift Grace - Speed and secondary effect chances are increased by 50% if there are two moves with a secondary effect in this Pokemon's moves. (Serene Grace + Swift Swim)
Notable moves: Relic Song, Aqua Jet, Waterfall, Superpower, Close Combat, Drain Punch, Power-up Punch, Knock Off, Night Slash, Shadow Claw, Fire Punch, Ice Punch, Thunder Punch, Stone Edge, Zen Headbutt, U-turn, Rapid Spin, Swords Dance, Thunder Wave, Trick, Toxic + moves from above for mixed sets
Role identification: Relic Song coupled with any move with a secondary effect will guarantee that Luka-Miku's ability activates, and also gives a nice 15% chance to put foes to sleep. But the game changer for this form is its amazing movepool and offensive typing. Revenge killing is the obvious choice to go with here. However, with x1.5 speed, and a vast number of usable moves, it can even serve as a set-up sweeper. Swords Dance coupled with Waterfall and Drain Punch forms a solid combination. Besides, most Luka-Miku would run Waterfall to activate the ability anyway, since it's a nice physical STAB with secondary effects.


Make Mawile Great Again
DNA Donors: Mawile + Azumarill
Shared egg group: Fairy
Offspring name: Azwile
New type: Steel/Fairy
New base stats: 85/77/92/67/77/60 (BST 458)
New ability and desc: Hyper Power - Doubles Attack and makes it so it cannot be lowered by stat changes (including self-inflicted). (Hyper Cutter + Huge Power)
Notable moves: Iron Head, Play Rough, Sucker Punch, Waterfall, Aqua Jet, Knock Off, Superpower, Focus Punch, Power-up Punch, Stone Edge, Fire Punch, Ice Punch, Thunder Punch, Swords Dance, Belly Drum, Substitute, Stealth Rock, Baton Pass, Super Fang
Role identification: Mawile back at it again with Huge Power shenanigans and amazing sweeping abilities, this time with help from Azumarill. Hyper Power gives it invulnerability to attack drops through Intimidate or Superpower, and it has access to Swords Dance and Belly Drum. So with that in mind, it can set up using those moves and use its complete movepool to destroy foes. Priority is a must to make up for its low Speed, good thing this has both Sucker Punch and Aqua Jet. Azwile's non-STAB 252 Atk Sucker Punch hits almost as hard as Bisharp's STAB 252 Atk version. It can rival even Azumarill's STAB Aqua Jet, since Azwile's highest roll is as strong as Azu's lowest one. But it's not just strong, let's not forget it has the best typing in the game to make up for its lackluster stats.


Edited reposting. Death by poisonous ancient mystic metal
DNA Donors: Toxicroak + Bronzong
Shared egg group: DNA
Offspring name: Toxibronz
New type: Steel/Poison
New base stats: 95/97/100/82/100/59 (BST 533, +20 HP, +10 Def, +10 Sp Def)
New ability and desc: Magnetic Skin (Levitate + Dry Skin) - Dry Skin clone, except Water-type moves and Rain are replaced by Ground-type moves and Sandstorm.
Notable moves: Sludge Bomb, Sludge Wave, Poison Jab, Gunk Shot, Iron Head, Flash Cannon, Gyro Ball, Drain Punch, Low Kick, Vacuum Wave, Focus Blast, Sucker Punch, Knock Off, Dark Pulse, Zen Headbutt, Psychic, Ice Punch, Earthquake, Explosion, Swords Dance, Nasty Plot, Trick Room, Trick, Stealth Rock, Reflect, Light Screen, Toxic
Role identification: Amazing movepool, ability and typing make up for its meh stats. It has one weakness, Fire, which is unfortunately boosted by Magnetic Skin, but with its ability, a 4x weakness to Ground becomes an immunity. Without that nasty 4x weakness, it gets one of the best typings in the game. In the offensive aspect, it can set up with both Swords Dance and Nasty Plot, as well as set up its own Trick Room. Toxibronz has a wide variety of moves, including two priority options in Vacuum Wave and Sucker Punch, and multiple STAB options for each set and even many utility moves like Dual Screens, Rocks and as mentioned before, Trick Room. Overall, it has lower attack than Toxicroak but is much better in everything else, making it a nice versatile offensive threat with an ability perfect for Sand teams.


A new gimmicky niche, Misty Terrain Setter
Parents: Landorus-Therian + Audino
Shared egg group: DNA
Offspring name: Audorus-Therian
New type: Ground/Normal
New base stats: 110/102/100/82/95/72 (BST 561, +14 HP, +12 Def, +12 Sp Def, +2 Spe)
New ability and desc: Support Shaman (Healer + Intimidate) - When this Pokemon enters the battlefield, Misty Terrain is activated for 5 turns.
Notable moves: Earthquake, Return, Knock Off, Explosion, Drain Punch, Superpower, Power-up Punch, Stone Edge, Fire Punch, Ice Punch, Wild Charge, Zen Headbutt, Swords Dance, U-Turn, Wish, Heal Bell, Pain Split, Stealth Rock, Reflect, Light Screen, Sandstorm, Rain Dance, Sunny Day
Role identification: Misty Terrain setters are the most gimmicky of the three terrains, but with the right moves, it can be pretty useful. Since Audorus won't get statused for 5 turns whenever it switches in, entering the battle against a stall Pokemon and absorbing their Toxics while you Wish and U-Turn is a great strategy. You can also use the no-burn advantage as an offensive Pokemon, with Swords Dance and a vast physical movepool. Or you can also be a support Pokemon and set up the Terrain as well as Rocks or Dual Screens. Defensive and Physical tank Dragon types will love Misty Terrain, since it will remove one of their weaknesses (and it will not power up Fairy type moves contrary to what some may think).

Parents: Landorus-Therian + MegaAudino
Shared egg group: [Mega]
Offspring name: MegaAudorus-Therian
New type: Ground/Fairy
New base stats: 110/102/140/102/135/72 (BST 661)
New ability and desc: Healer
Notable moves: Same as above and Dazzling Gleam, Earth Power, Extrasensory, Focus Blast, Hyper Voice, Grass Knot, Psychic, Psyshock, Shadow Ball, Sludge Bomb, Thunderbolt, Ice Beam, Fire Blast, Calm Mind, Toxic
Role identification: 110/140/135 defenses and recovery in the form of Pain Split/Wish, as well as 102 mixed offenses and a huge movepool. Crazy stats but nothing it's apparently really good at. MegaAndorus-T reminds me of MegaAbomasnow... Anyway, this is less gimmicky than the base form and can serve as a solid mixed wall, and even works with Toxic once Misty Terrain ends. It has a great offensive typing, so this could maybe work as a wallbreaker/tank as well.


Edited reposting. I still can't believe a butterfly and a beaver can have offspring lol
DNA Donors: Masquerain + Bibarel
Shared egg group: Water 1
Offspring name: Masquerel
New type: Water/Bug
New base stats: 84/82/71/77/81/75 (BST 470)
New ability and desc: Plain Creepy (Simple + Intimidate) - Doubles this Pokemon's positive stat changes and also doubles the opponent's negative stat changes.
Notable moves: Aqua Tail, Scald, Surf, Bug Buzz, U-Turn, Superpower, Skull Bash, Quick Attack, Thunderbolt, Giga Drain, Energy Ball, Grass Knot, Shadow Ball, Air Slash, Ice Beam, Icy Wind, Mud Shot, Bulldoze, Scald, Roost, Thunder Wave, Quiver Dance, Curse, Work Up, Tailwind, Sticky Web
Role identification: This is not a simple Pokemon to use (pun intended), so here's the viable strategies. While this thing's stats may suck more than the average Mediocremon, and the typing isn't that good either, you have an array of moves to abuse this very broken ability. Double Quiver Dance or Curse is insanely good... if you don't die trying to set up. But once you do start to set up, almost nothing can stop you. To abuse the opponent's double stat drops, Icy Wind, Mud Shot and Bulldoze lower the foe's speed by two. And the best of all, this thing has access to Sticky Web, which gives doubled speed drops when this Pokemon is on field, making it possible for it to outspeed any grounded threats that come in. If you play it safe, this is a great late-game sweeper.


L O A D I N G. . .
DNA Donors: Walrein + Genesect
Shared egg group: DNA
Offspring name: Reinsect
New type: Water/Steel
New base stats: 100/100/97/107/97/102 (BST 603, +10 HP, +5 Def, +5 SpDef, +20 Spe)
New ability and desc: File Too Large - When this Pokemon enters the battlefield, it checks the opponent's type and takes half damage from moves of those types. (Download + Thick Fat)
Notable moves: Flash Cannon, Surf, Whirlpool, Ice Beam, Thunderbolt, Bug Buzz, Infestation, Dark Pulse, Energy Ball, Giga Drain, Flamethrower, Psychic, Iron Head, Waterfall, U-Turn, Crunch, Blaze Kick, Gunk Shot, Shadow Claw, Earthquake, Zen Headbutt, Extreme Speed, Explosion, Super Fang, Thunder Wave, Toxic, Shift Gear, Belly Drum, Roar
Role identification: Automatic half-damage from opponent's STABs on switch-in. Nuff said. Well, let me explain. As a revenge killer and momentum gainer, it can switch in more safely against threats to possibly finish them off, or to just force switches, considering it'll take half damage from STABs. As a set-up sweeper, it can take a few hits or force switches with its amazing resistances, and use either Shift Gear or Belly Drum. Even a Whirlpool/Infestation trapping strategy is viable if the opponent has STABs that are already resisted, abusing the x1/4 or x1/8 multiplier. The huge movepool and well-rounded stats allows it to work as a physical, special or mixed attacker, and even as a bulky status-shuffler thanks to Roar and T-Wave/Toxic.
 
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DNA Donors: Poliwrath and Zygarde
Offspring name: Poligarde
New type: Water/Ground
New base stats: 105/109/108/75/108/88 (+6HP, +12Atk, +16SpD, +6Spe)
New ability and desc: Water Absorb + Aura Break = Energy Drain: Reverses the effects of ALL recovery in the field (moves, items, and abilities).
Notable moves: Dragon Dance, Coil, Earthquake, Waterfall, Extreme Speed, Superpower, Glare, Circle Throw, Scald, Poison Jab, Ice Punch
Role identification: A set-up sweeper that cannot be stalled out. Send this Pokemon in on a wall trying to use recover and watch it lose half of its HP (and and extra 1/16th if it has Leftovers). Regenerator mons will lose 1/3 HP when they switch out from this Pokemon. Poligarde gets a delicious 105/108/108 bulk which gives it breathing room for set-up. It can set up by two ways: Dragon Dance to increase Speed or Coil to increase bulk which goes very well with Extreme Speed. It also gets Glare, allowing it to paralyze opposing set-up sweepers.


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DNA Donors: Porygon2 and Mew
Offspring name: Mew2
New type: Normal/Psychic
New base stats: 100/90/105/105/105/91 (+8HP, +10Def, +3SpA, +8SpD, +11Spe)
New ability and desc: Download + Synchronize = Virus: 30% chance of passing either Burn, Poison, or Paralysis to the opponent whenever this Pokemon switches in (10% each).
Notable moves: Baton Pass, Nasty Plot, Swords Dance, Calm Mind, Agility, Defog, Stealth Rock, Taunt, Magic Coat, Heal Bell, Light Screen, Reflect, Will-O-Wisp, Recover, Roost, Softboiled, Sunny Day, Rain Dance, Toxic, Thunder Wave, Trick Room, Psychic, Tri Attack, Psyshock, Ice Beam, Thunderbolt, Flamethrower, Fire Blast, Sludge Bomb, Sludge Wave, Focus Blast, Giga Drain, Earth Power, Gunk Shot, Body Slam, Zen Headbutt, Ice Punch, Superpower, Knock Off
Role identification: A status spreader and a very versatile support Pokemon. Its ability allows it to cripple sweepers and walls alike just by switching in. Can't find a Pokemon to fit a certain role? Mew2 can gladly fit that for you.


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Parents: Plusle and Azumarill
Shared egg group: Fairy
Offspring name: Pluzumarill
New type: Electric/Water
New base stats: 90/60/70/82/87/82
New ability and desc: Plus + Huge Power = Plus Power: Doubles the user's Special Attack stat
Notable moves: Nasty Plot, Hydro Pump, Scald, Thunderbolt, Ice Beam, Volt Switch, Grass Knot, Focus Blast,
Role identification: With a Special Attack stat that reaches 578, Pluzumarill is a very powerful Special Attacker. It gets a fantastic offensive typing, and excellent moves for each STAB. It can use Choice Scarf or Specs and spam Scald for annoyance or Volt Switch for powerful pivoting. Or it could slay down the best of defensive teams with a Nasty Plot set with Hydro Pump. That's not to say it's perfect as it has somewhat underwhelming bulk and Speed but its power, typing, and movepool makes this fusion very much worth to use.


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DNA Donors: Poliwrath + Virizion
Offspring name: Polizion
New type: Water/Fighting
New base stats: 100/104/85/80/109/105 (+10HP, +12Atk, +2Def, +16Spe)
New ability and desc: Water Absorb + Justified = Aqua Justice: Boosts the user's Attack stat by one stage when hit by a Water-type move. Immunity to Water.
Notable moves: Waterfall, Close Combat, Sacred Sword, Leaf Blade, Swords Dance, Stone Edge, X-Scissor, Zen Headbutt, Circle Throw, Synthesis, Taunt
Role identification: A physical set-up sweeper that is a great switch-in to the ever-annoying Scald. It gets Grass type-coverage to cover bulky waters while Water-Fighting coverage hits everything else. It can also go defensive with Circle Throw and Synthesis to shuffle opponents.



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Parents: Delibird and Farfetch'd
Shared egg group: Field
Offspring name: Ditch'd
New Type: Ice/Flying
Base Stats: 58/70/60/71/63/77
New ability and desc: Hustle + Keen Eye = Angry Bird: Boosts the user's Attack and Accuracy by 50%.
Notable moves: Brave Bird, Swords Dance, Ice Shard, Ice Punch, Roost, Gunk Shot, Iron Tail, Leaf Blade, Knock Off, U-Turn, Blizzard, Spikes, Rapid Spin, Destiny Bond, Present
Role identification: Thanks to its ability, Ditch'd's Attack stat reaches 393, equivalently giving it a base Attack stat of 130. Its Brave Bird now hits hard, as well as its Ice Shard priority. Also thanks to its ability, it can now comfortably use its high-powered coverage moves in Iron Tail and Gunk Shot. Spikes, Rapid Spin, and U-Turn give it utility. It becomes deadly after a Swords Dance boost, just good luck on setting up.
 
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Parents: Bibarel / Swoobat
Shared egg group: Field
Offspring name: Swoobarel
New type: Normal / Psychic
New base stats: 83/81/67/76/67/102
New ability and desc: Risky (Simple+Unaware) - Holder's stat changes are doubled; opponent's stat changes are applied on this Pokemon instead (this includes both boosts and drops).
Notable moves: Calm Mind, Curse, Stored Power, Roost, Knock Off, Giga Drain, Trick, U-turn, Thunder Wave, Super Fang, Yawn, Amnesia, Ice Beam, Thunderbolt, Scald, Stealth Rock, Tailwind, Trick Room
Role Identification: You can steal every set up move from your opponent to gain power and then fire it off with Stored Power, this is basically the reason why this fusion exists. Place in front of a setupper and begin to gain stat boosts to destroy it then. Typing is better than Swoobat's, being weak only to Dark and Bug types, and the movepool offers a wide variety of annoyer moves, like TWave, SR, Scald and Super Fang, that can all be useful: TW supplies for the pretty low Speed, slowing down the opponent and helping boosting stats, SR and the burn caused by Scald can weaken your opponent before shooting a Stored Power, Super Fang can halve opponent's HP, and it's strong as it is, and many other like Knock Off, Giga Drain, Trick, U-turn, Yawn, etc.



DNA Donors: Victini / Slurpuff
Offspring name: Slurvic
New Type: Fire / Fairy
Base Stats: 91 / 100 / 93 / 92 / 97 / 106 (+10 Atk, +10 SpD, +20 Spe)
New ability and desc: Sweet Star (Victory Star + Sweet Veil) - Holder is immune to statuses and activates the effect of Aromatherapy when it enters the field.
Notable Moves: Belly Drum, Flare Blitz, V-create, Play Rough, Drain Punch, Thunder Punch, Wild Charge, U-turn, Trick Room, Flame Charge, Wish
Role Identification: It can be contemporaneously your Cleric of the team and a very strong status-immune setup sweeper and TR setter. Boost your Speed with Flame Charge or set a TR, use Belly Drum, destroy things with V-Create. It has a very good ability and nice typing allowing it to have STAB on V-create, Flare Blitz and Play Rough, being supported by Drain Punch and Wish to recover HP. So just imagine a STAB +6 base 100 Atk 180 BP V-create... Good, huh?



DNA Donors: Qwilfish / Mew
Offspring name: Quew
New Type: Psychic / Poison
Base Stats: 82 / 97 / 87 / 97 / 87 / 102 (+20 SpA, +10 SpD, +10 Spe)
New ability and desc: Toxicity (Poison Touch + Synchronize) - Ignores opponent's immunities when inflicting status.
Notable Moves: Spikes, Toxic Spikes, Stealth Rock, Will-O-Wisp, Thunder Wave, Toxic, Taunt, Transform, Baton Pass, Destiny Bond, Stockpile, Nasty Plot, Calm Mind, Psychic, Psyshock, Sludge Bomb, Sludge Wave, Scald, Aura Sphere, Ice Beam, Thunderbolt, Flamethrower, Earth Power, Giga Drain, Dazzling Gleam, Shadow Ball, Energy Ball, Swords Dance, Bulk Up, Aqua Jet, Waterfall, Aqua Tail, Poison Jab, Gunk Shot, Earthquake, Ice Punch, Thunder Punch, Fire Punch, Iron Head, U-turn, etc.
Role Identification: Ability and movepool speak for themselves. Can inflict any status to anyone (it can even burn Charizard Fusions), has a lot of moves of any type, it can set any hazard (except Leech Seed), it can double both its physical and Special Attack thanks to SD and NP or take advantage of CM or Bulk Up.


Edit:
Stitch98 you better resubmit Altasect!!
As you wish:

It's back. It's stronger. And it's FLUFFIER.

DNA donors: Genesect and Altaria
Offspring name: Altasect
New type: Dragon/Steel
New base stats: 80/102/100/102/100/100 (+7 HP, +7 Atk, +8 Def, +7 SpA, +11 Spe)
New ability and desc: Antivirus (Natural Cure+Download) - If this Pokemon would be statused, 1 of its stats is boosted instead (doesn't work with Rest):
- Burn: Attack +2
- Paralysis: Speed +2
- Poisoning: Recovers 1/3 HP
- Badly Poisoning: Recovers 1/2 HP
- Sleep: Defense +1 and Special Defense +1
- Frozen: Special Attack +2
- Confusion: Accuracy +1
- Infatuation: Evasiveness +1
Notable moves: Shift Gear, Dragon Claw, Iron Head, U-turn, Blaze Kick, Iron Head, Earthquake, Gunk Shot, Draco Meteor, Thunder Wave
Role identification: Well, just look at that ability. Combined with the coverage that movepool offers, the base form is already a threat per se. It is a set-up sweeper that benefits from status.


DNA donors: Genesect and Mega Altaria
Offspring name: Mega Altasect
New type: Dragon/Fairy
New base stats: 80/142/120/142/100/100
New ability and desc: Pixilate
Notable moves: Shift Gear, Technoblast, Extremespeed, Dragon Claw, Earthquake, Gunk Shot, U-turn, Blaze Kick, Iron Head, Draco Meteor, Hyper Voice, Dragon Pulse
Role identification: You just have to take advantage of the base form's ability and then megaevolve. It is another PixilatESpeeder, but you can also go Special: just choose Technoblast for power or Hyper Voice to ignore substitutes.



Parents: Azumarill / Poliwrath
Shared egg group: Water 1
Offspring name: Azuwrath
New type: Fairy / Fighting
New base stats: 105/82/97/75/95/70
New ability and desc: Storm Force (Huge Power+Water Absorb) - Attack is doubled if holder's moveset includes a Water-type move.
Notable moves: Belly Drum, Play Rough, Superpower, Circle Throw, Aqua Jet, Ice Punch, Knock Off, Earthquake, Rock Slide, Poison Jab, Soak, Hypnosis, Scald, Ice Beam, Psychic
Role Identification: One of the few ways to make a strong Fairy/Fighting-type fusion. Storm Force+Belly Drum+Play Rough and Superpower seems like a strong combination. It has also many utility moves like Knock Off and Hypnosis.



Already submitted by exodix
DNA: Hoopa / Azumarill
Offspring name: Pazuuma
New type: Ghost / Water
New base stats: 110 / 80 / 90 / 105 / 105 / 60 (BST550; +20HP, +20DEF)
New ability and desc: Lucky Charm (Magician+Huge Power) - Doubles attack and special attack against opponents who are not holding an item
Notable moves: Aqua Tail, Play Rough, Hyperspace Hole, Trick, Destiny Bond, Light Screen, Phantom Force, Trick Room, Shadow Ball, Nasty Plot, Psychic, Psyshock, Calm Mind, Toxic, Taunt, Thunderbolt, Reflect, Thief, Focus Blast, Energy Ball, Charge Beam, Thunder Wave, Grass Knot, Power-Up Punch, Drain Punch, Dual Chop, Fire Punch, Thunder Punch, Ice Punch, Gunk Shot, Knock Off, Zen Headbutt, Aqua Ring, Double-edge, Superpower, Hydro Pump, Ice Beam, Blizzard, Scald, Surf, Waterfall, Aqua Jet, Belly Drum, Body Slam, Refresh, Bounce, Hyper Voice
Role identification: With belly drum and attacking someone without an item, Pazzuma's offensive stats are effectively 640 and 840. That's insane, but its defenses aren't very high and it's really, really slow, so trying that is dangerous and any ability hard countered by Sticky Hold can't be that OP. Knock Off is all but required and either Trick Room or priority is important to actually land hits.
 
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Y'all call for some frostbite?

DNA Donors: Articuno + Basculin
Offspring Name: Articulin
New typing: Ice/Water
New base stats: 81/88/82/107/90/110 (+1 HP, +20 SpA, +19 Spe) (558 BST)
New Ability + description: Pressure + Adaptability = Adaptable Pressure (The bearer's STAB is 2.25x instead of 1.5x, but the bearer's STAB moves use 2 PP instead of 1)
Notable moves: Surf, Ice Beam, Freeze-Dry, Agility, Aqua Jet, Ice Shard, Roost, Tailwind, Defog, U-turn
Role identification: Hey, look, it's another Ice/Water-type. The difference is that this one is actually worth a damn outside of NU. I know that the Notable Moves section is barely there, but Surf/Ice Beam/Freeze-Dry/filler is all you need. It can run Agility if you want to, or even be a Defogger. Adaptable Pressure boosts a bit more than Adaptability does, to make up for the doubled PP usage on Articulin's STAB moves. It gets U-turn, too, so that's likely your best bet for a fourth move.

Here comes the sun...

DNA Donors: Shiftry + Victini
Offspring Name: Shiftini
New typing: Grass/Fire
New base stats: 95/105/80/110/80/110 (+5 Atk, +15 SpA, +20 Spe) (580 BST)
New Ability + description: Chlorophyll + Victory Star = Sun of Victory (The bearer and its allies have their Speed boosted by 1.25x; this boost becomes 1.75x if Sunny Day is active)
Notable moves: Swords Dance, V-create, Leaf Blade, Flare Blitz, Bolt Strike, Knock Off, Fire Punch, Low Kick, Zen Headbutt, U-turn, Sucker Punch, Fake Out, Rock Slide, Trick, Nasty Plot, Blue Flare, Giga Drain, Energy Ball, Dazzling Gleam, Thunderbolt, Leaf Storm, Dark Pulse, Focus Blast, Psychic, Hurricane, Signal Beam, Glaciate, Will-O-Wisp, Leech Seed, Defog, Taunt, Thunder Wave, Synthesis, Tailwind, Substitute, Sunny Day
Role identification: A well-rounded 'mon with an insane move-pool. STAB V-create is nothing to laugh at, and Shiftini has a bit more Attack than regular Victini has. Shiftry also gives Victini Defog, Nasty Plot, Swords Dance, Synthesis, and, most importantly, Grass STAB to hit what few types resist Fire (read as "God damn you, Hazard"). 110 base Special Attack mean that Shiftini can easily go special or mixed, and an effective 137 base Speed with Sun of Victory gives Shiftini a very nice speed tier. Shiftini also has a lot of versatility, making it hard to know what a particular Shiftini does until all four of its moves have been revealed. It'll probably have some 4MSS, but it'll still be pretty good.

Leave it to Heropon!

DNA Donors: Kingler + Riolu
Offspring Name: Riki
New typing: Water/Fighting
New base stats: 67/100/77/42/55/77 (+20 HP, +10 SpD, +10 Spe) (418 BST)
New Ability + description: Hyper Cutter + Steadfast = Legendary Hero (Prevents other Pokemon from lowering the bearer's Attack stat stage, and raises the bearer's Speed by 1 stage if its Attack were to be lowered)
Notable moves: Swords Dance, Agility, Crabhammer, Reversal, Knock Off, Earthquake, Blaze Kick, Ice Punch, Thunder Punch, Poison Jab, Zen Headbutt, Bullet Punch
Role identification: Behold, the ultimate gimmick fusion! While Riki may not seem threatening on paper, just remember that it gets Agility and Reversal. 67/77/55 defenses are thin enough to have to run a Focus Sash just to survive a hit from most of the tier, which lets Riki fire off the nuke of an attack that is a 1 HP Reversal. Its Ability makes Riki an excellent anti-Intimidate 'mon, and only boosts Riki's Speed to higher levels. All in all, while it isn't as cool as its namesake, it has just enough of what it needs to lay the hurt on you. Smash pow! also if this wins it'll steal from Sablemimez the dubious honor of being the fusion with the lowest BST lol

The flower of the earth.

Parents: Torterra + Lilligant
Shared Egg Group: Grass
Offspring Name: Lilliterra
New typing: Grass/Ground
New base stats: 92/94/100/102/90/83 (561 BST)
New Ability + description: Overgrow + Own Tempo = Tempo Growth (If the bearer is confused, it snaps out of its confusion and gets a 1.5x boost to its Grass moves; these boosts don't stack)
Notable moves: Quiver Dance, Petal Dance, Earth Power, Giga Drain, Hidden Power, Sleep Powder, Swords Dance, Rock Polish, Wood Hammer, Earthquake, Stone Edge, Superpower, Crunch, Petal Blizzard, Stealth Rock, Synthesis, Healing Wish
Role identification: Quiver Dance and Petal Dance is a no-brainer with Lilliterra's Ability, but it's versatile enough to use a double dance set with Swords Dance and Rock Polish. It can also use Stealth Rock if it really wants to, and has Sleep Powder and Healing Wish for team support.

Galaxy turtles, turtles all the way down.

DNA Donors: Starmie + Carracosta
Offspring Name: Starcosta
New typing: Water/Psychic
New base stats: 70/101/109/101/75/90 (+3 HP, +10 Atk, +10 SpA, +17 Spe) (546 BST)
New Ability + description: Natural Cure + Solid Rock = Natural Solidity (The bearer receives 1/2 damage from super-effective attacks unless it is afflicted by a status condition)
Notable moves: Shell Smash, Hydro Pump, Psychic, Ice Beam, Thunderbolt, Earth Power, Grass Knot, Dazzling Gleam, Focus Blast, Scald, Psyshock, Signal Beam, Power Gem, Aqua Jet, Waterfall, Zen Headbutt, Earthquake, Knock Off, Low Kick, Stone Edge, Stealth Rock, Recover, dual screens, Rapid Spin
Role identification: You've got a pretty ridiculous move-pool, including Shell Smash and lots of move options on both sides of the attacking spectrum, both Stealth Rock and Rapid Spin, and Recover for reliable recovery. Here's a fun bit of trivia for you: Carracosta is the only Pokemon that gets both Shell Smash and Zen Headbutt. Your Ability helps you with setting up Rocks or a Smash, but Starcosta hates all kinds of status, so bring a Heal Bell/Aromatherapy user.

A gimmick or a competent snake wolf?

Parents: Dunsparce + Manectric
Shared Egg Group: Field
Offspring Name: Manesparce
New typing: Normal/Electric
New base stats: 95/82/75/95/72/85 (504 BST)
New Ability + description: Serene Grace + Static = Shocking Grace (The bearer's attacks without a chance to paralyze gain a 30% chance to paralyze)
Notable moves: Calm Mind, Thunderbolt, Ice Beam, Flamethrower/Fire Blast, Roost, Signal Beam, Volt Switch, Agility, Glare, Hex, Stealth Rock, Magic Coat, Coil, Return, Wild Charge, Earthquake, Aqua Tail, Iron Tail, Zen Headbutt, Poison Jab, Rock Slide
Role identification: To be honest, Manesparce's main reason to be used is its Mega. However, its base form has its uses, such as spreading paralysis with attacks that normally wouldn't.

Parents: Dunsparce + Manectric
Shared Egg Group: Field
Offspring Name: Mega Manesparce
New typing: Normal/Electric
New base stats: 95/82/95/125/92/115 (604 BST)
New Ability + description: Intimidate
Notable moves: Everything listed above
Role identification: Have you thanked Dunsparce's move-pool today? Overall, this functions as a bulkier Mega Manectric with a secondary Normal typing and less Special Attack and Speed. I personally would run Calm Mind/Roost/Thunderbolt/Ice Beam to get BoltBeam coverage, but you could always run a more offensively-oriented set with Agility. Mega Manesparce also has Stealth Rock and Glare, so it can be an excellent SR setter and Intimidate pivot.
 
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Parents: Dugtrio + Blaziken
Shared egg group: Field
Offspring name: Dugken
New type: Ground/Fire
New base stats: 67/110/70/90/80/110 [BST: 527]
New ability and desc: Flare Wall (Arena Trap + Blaze): Prevents grounded Pokémon from switching out in battle. Fire-types, even if they are not grounded, will also not be able to switch out.
Notable moves: Earthquake, Flare Blitz, Stealth Rock, Sucker Punch, Stone Edge, Rock Slide, High Jump Kick, Knock Off, Swords Dance, Fire Blast, Flamethrower, Earth Power, Blaze Kick, Will-o-Wisp, Sludge Wave, Reversal
Role identification: Automatic trapping is always an invaluable niche almost regardless of the stats of the Pokémon making use of it. Like Dugtrio, it's an offensively-oriented trapper, but it's much more powerful than Dugtrio and boasts a second STAB (albeit, the most powerful one is recoil-inducing) at the cost of 10 points of Speed. Unlike Dugtrio, it's also capable of trapping non-grounded Fire-types, which while minor is still very useful nonetheless; in addition, its decent 90 Special Attack allows it to dent physical walls with STAB Earth Power and Fire Blast/Flamethrower. It also has a half-decent boosting move in Swords Dance, but being as frail as it is it'll have trouble setting up against anything that remotely resembles offense presuming it's not also carrying Will-o-Wisp.


Parents: Walrein + Diggersby
Shared egg group: Field
Offspring name: Walby
New type: Water/Ground
New base stats: 107/78/93/82/93/81 [BST: 534]
New ability and desc: Stockpiling (Thick Fat + Cheek Pouch): Consuming a Berry or being hit with a Fire- or Ice-type move restores 33% of this Pokémon's health. Fire- and Ice-type moves will still deal non-reduced damage, however. (If the name of this ability is deemed confusing, I will change it. also, if the effects regarding Fire- and Ice-type moves are considered two separate effects rather than one, I can fuse Cheek Pouch with Ice Body instead)
Notable moves: Recycle, Toxic, Foul Play, U-turn, Knock Off, Bulk Up, Waterfall, Earthquake, Super Fang, Spikes
Role identification: A stallmon with a unique mode of recovery; specifically, its Ability Stockpiling. Stockpiling combined with a Sitrus Berry allows Walby to restore more of its health in one turn than a standard recovery move without user input for its first use, and Recycle allows it to do this more than once in order to make use of its excellent offensive typing to wall out threats; it's also an excellent sponge of Fire- and weaker Ice-type moves, as these will result in the same health-recovery effect (albeit without the initial damage being negated). Lum Berry is also viable, particularly as it has access to Bulk Up so it can perform the role of a wincon if you choose to play it that way; consider that its recovery, and opportunities to recover, will decrease without its Sitrus Berry, however. It's also complete bait for Knock Off because Knock Off removes Recycle's ability to retrieve its held Berry, which is unfortunate but the plethora of Megas in Fusion Evolution means this shouldn't be too hard to handle from a team-building perspective.



Parents: Darkrai + Zygarde
Shared egg group: [DNA]
Offspring name: Dargarde
New type: Dark/Ground
New base stats: 110/110/105/110/94/110 (+21 HP, +15 Attack, +2 Sp. Atk, +2 Sp. Def) [BST: 639]
New ability and desc: Sleepy Aura (Bad Dreams + Aura Break): The user recovers 12.5% of its HP if the currently active opposing Pokémon is asleep.
Notable moves: Dark Void, Swords Dance, Coil, Dragon Dance, Nasty Plot, Calm Mind, Dark Pulse, Knock Off, Earthquake, Earth Power, Extreme Speed, Focus Blast, Sludge Wave, Stone Edge, Rock Slide, Ice Beam, Pursuit, Sucker Punch, Thunderbolt, Thunder Wave Glare, Trick, Will-o-Wisp, Drain Punch, Psychic, Zen Headbutt, Grass Knot, Substitute, Disable, Poison Jab, this thing has a huge movepool
Role identification: The epitome of versatility when it comes to access to boosting moves. Dargarde has a whopping five different boosting moves at its disposal and the stats and movepool to make use of any of them. For starters, Dark Void is the second most accurate sleeping move in the game and unlike Spore isn't subject to immunities, meaning that with a little luck Dargarde can use almost anything slower than it for set-up bait. While it's a bit slow for an offensive 'mon in Fusion Evolution, having a base Speed of 110, on physical sets it can remedy this using Dragon Dance, Extreme Speed/Sucker Punch, or both. Speaking of physical sets, those are probably its best as it has stronger STABs (Knock Off/Earthquake) than what the special sets have to offer (Dark Pulse/Earth Power) as well as the aforementioned Extreme Speed and Sucker Punch, but special sets are also worth a shot as they offer more coverage like Focus Blast, Sludge Wave, Thunderbolt, and Ice Beam. 110/105/94 is solid bulk for something offensive, and it can take advantage of this with its Coil and Calm Mind sets, in addition to alternative options for status if either not using Dark Void or running a double-status set or something of the like, in Will-o-Wisp and Thunder Wave Glare. And the best part of all of this? This is technically legal under the rule of this slate.

probably won't add more here, I'm out of ideas
 
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Parents: Bibarel / Swoobat
Shared egg group: Field
Offspring name: Swoobarel
New type: Normal / Psychic
New base stats: 83/81/67/76/67/102
New ability and desc: Risky (Simple+Unaware) - Holder's stat changes are doubled; opponent's stat changes are applied on this Pokemon instead (this includes both boosts and drops).
Notable moves: Calm Mind, Curse, Stored Power, Roost, Knock Off, Giga Drain, Trick, U-turn, Thunder Wave, Super Fang, Yawn, Amnesia, Ice Beam, Thunderbolt, Scald, Stealth Rock
Role Identification: You can steal every set up move from your opponent to gain power and then fire it off with Stored Power, this is basically the reason why this fusion exists. Place in front of a setupper and begin to gain stat boosts to destroy it then. Typing is better than Swoobat's, being weak only to Dark and Bug types, and the movepool offers a wide variety of annoyer moves, like TWave, SR, Scald and Super Fang, that can all be useful: TW supplies for the pretty low Speed, slowing down the opponent and helping boosting stats, SR and the burn caused by Scald can weaken your opponent before shooting a Stored Power, Super Fang can halve opponent's HP, and it's strong as it is, and many other like Knock Off, Giga Drain, Trick, U-turn, Yawn, etc.



DNA Donors: Victini / Slurpuff
Offspring name: Slurvic
New Type: Fire / Fairy
Base Stats: 91 / 100 / 93 / 92 / 97 / 106 (+10 Atk, +10 SpD, +20 Spe)
New ability and desc: Sweet Star (Victory Star + Sweet Veil) - Holder is immune to statuses and activates the effect of Aromatherapy when it enters the field.
Notable Moves: Belly Drum, Flare Blitz, V-create, Play Rough, Drain Punch, Thunder Punch, Wild Charge, U-turn, Trick Room, Flame Charge, Wish
Role Identification: It can be contemporaneously your Cleric of the team and a very strong status-immune setup sweeper and TR setter. Boost your Speed with Flame Charge or set a TR, use Belly Drum, destroy things with V-Create. It has a very good ability and nice typing allowing it to have STAB on V-create, Flare Blitz and Play Rough, being supported by Drain Punch and Wish to recover HP. So just imagine a STAB +6 base 100 Atk 180 BP V-create... Good, huh?



Parents: Ampharos / Abomasnow
Shared egg group: Monster
Offspring name: Amphasnow
New type: Ice / Electric
New base stats: 100/93/90/103/97/67
New ability and desc: Electric Warning (Static+Snow Warning) - Summons Electric Terrain for 5 turns when enters the field.
Notable moves: Blizzard, Thunder, Ice Beam, Thunderbolt, Giga Drain, Leech Seed, Ice Shard, Wood Hammer, Ice Punch, Natural Gift, Heal Bell, Synthesis
Role Identification: STAB BoltBeam for a slow mon that can set Electric Terrain. Pretty strange, isn't it? But it has also 2 megas.


Parents: Mega Ampharos / Abomasnow
Shared egg group: Monster
Offspring name: Mega Amphasnow X
New type: Ice / Dragon
New base stats: 100/113/110/153/117/57
New ability and desc: Mold Breaker
Notable moves: Dragon Pulse, Blizzard, Thunder, Ice Beam, Thunderbolt, Giga Drain, Leech Seed, Ice Shard, Wood Hammer, Ice Punch, Natural Gift, Heal Bell, Synthesis, Earthquake
Role Identification: WIP


Parents: Ampharos / Mega Abomasnow
Shared egg group: Monster
Offspring name: Mega Amphasnow Y
New type: Ice / Electric
New base stats: 100/133/120/143/117/37
New ability and desc: Snow Warning
Notable moves: Blizzard, Thunder, Ice Beam, Thunderbolt, Giga Drain, Leech Seed, Ice Shard, Wood Hammer, Ice Punch, Natural Gift, Heal Bell, Synthesis
Role Identification: Goodbye STAB BoltBeam! Welcome STAB always-hitting Blizzard+STAB 50% more power Thunder or Thunderbolt. This thing can automatically set a Terrain and then a Weather Condition in a totally autonomous way. Perfect for a Blizzard TR team.
Ampharos/Abomasnow actually has a SpA stat of 113 (115+92 =207 207/2=103.5 103+10=113) so it's ineligible.
 

TMan87

We shall bow to neither master nor god
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Alright, since it's been a while since I played the Fusion Evolution game, I'll come back at full force.


Marine life truly is amazing
Parents: Lanturn and Octillery
Shared egg group: Water 2
Offspring name: Lantillery
New type: Water
New base stats: 110/91/76/100/85/66 (BST 528)
New ability and desc: Electrotroph (Volt Absorb + Suction Cups) : Restores ¼ of max HP when hit by an Electric-type attack. Grants Electric immunity. This Ability can’t be blocked or suppressed
Notable moves: Hydro Pump, Discharge, Volt Switch, Fire Blast, Flamethrower, Charge Beam, Energy Ball, Sludge Bomb, Haze, Icy Wind, Signal Beam, Stockpile, Heal Bell, Thunderbolt and a bunch of physical moves
Role identification: A tanky Pokémon with respectable bulk thanks to its high HP and decent defenses, and usable attacking stats with a super large movepool courtesy of Octillery. While it does not have reliable recovery outside of RestTalk, its Ability means that it only has 1 weakness. Also has some utility in Heal Bell.



"Make Landorus not so broken again then" - FALCOWNPAUNCH! 2016
DNA Donors: Landorus-I and Whimsicott
Shared egg group: DNA
Offspring name: Ruscott-I
New type: Fairy/Ground
New base stats: 84/110/87/110/77/110 (+10 HP, +14 Atk, +14 SpA, +2 Spe) (BST 578)
New ability and desc: Sand Devil (Sand Force + Prankster) : All Ground, Rock and Steel moves gain +1 priority and 30% extra power.
Notable moves: Moonblast, Earth Power, Hurricane, Taunt, Substitute, Psychic, Shadow Ball, Energy Ball, U-Turn, Memento, Giga Drain, Knock Off, Cotton Guard, Rock Slide, Calm Mind, Sludge Wave/Bomb, Focus Blast, Rock Polish, Stone Edge, Iron Tail, Superpower, Outrage
Role identification: Remember when Lando-I was in OU ? How about you trade a bit of power for more speed, a superb typing and +1 priority for some moves ? Fairy/Ground is a good STAB combination, and aside of dual STAB (one of which is boosted by Sand Devil) you can pick whatever you want : Hurricane to hit hard, Psychic/Shadow Ball/Sludge Wave/Sludge Bomb/Focus Blast for coverage, Giga Drain for recovery, Calm Mind or Rock Polish for an extra boost, Knock Off to annoy, physical moves to lure something, U-Turn to pivot. It’s as unpredictable as Lando was, really.



It's like a goat... but on fire !
Parents: Gogoat and Simisear
Shared egg group: Field
Offspring name: Simigoat
New type: Fire/Grass
New base stats: 109/109/72/107/82/94 (BST 573)
New ability and desc: Vegetarian (Sap Sipper + Gluttony) : Grants Grass immunity. When hit by a Grass-type attack, activates a random Berry effect (except “super effective” Berries), even if this effect should not activate in the present conditions
Notable moves: Leech Seed, Synthesis, Worry Seed, Bulk Up, Horn Leech, Leaf Blade, Earthquake, Energy Ball, Rock Slide, Low Kick, Giga Drain, Iron Tail, Seed Bomb, Fire Blast, Flame Charge, Overheat, Will-O-Wisp, Fire Punch, Nasty Plot, Gunk Shot, Knock Off
Role identification: Bulky set-up sweeper with nice mixed offensive stats and two different boosting moves in Bulk Up and Nasty Plot to make use of them. It gets plenty of recovery options, between Milk Drink/Synthesis, Leech Seed, and Horn Leech or Giga Drain, and some nice coverage options in Rock Slide, Gunk Shot, Iron Tail, Earthquake and Knock Off. Worry Seed could be used on a defensive set to remove the usually broken Abilities of FE Pokémon. Its own Ability is rather situational but can grab a stat boost or even recovery.



Here comes the kinght of justice !
DNA Donors: Gardevoir and Cobalion
Shared egg group: DNA
Offspring name: Garlion
New type: Steel/Fairy
New base stats: 99/77/97/110/96/110 (+20 HP, +1 SDef, +3 SpA, +16 Spe) (BST 589)
New ability and desc: Brutal Justice (Synchronize + Justified) : When hit by a Dark-type attack, immediately uses the same attack against its opponent, whether or not this attack is in Garlion’s moveset
Notable moves: Moonblast, Healing Wish, Wish, Calm Mind, Future Sight, Psyshock, Taunt, Thunderbolt, Focus Blast, Charge Beam, Will-o-Wisp, Thunder Wave, Destiny Bond, Memento, Work Up, Metal Burst, Rock Polish, Volt Switch, Psych Up, Flash Cannon
Role identification: A fast special attacker which can take some hits. Brutal Justice is nice for coming on a Dark-type attack, especially Knock Off, and immediately bring Payback (ha !) to the opponent. Can pivot, setup or simply attack with dual STABs + coverage. Then comes the Mega…


DNA donors: Gardevoir and Cobalion
Shared egg group: DNA
Offspring name: Mega Garlion
New type: Steel/Fairy
New base stats: 99/77/117/150/116/130 (BST 689)
New ability and desc: Pixilate
Notable moves: All of the above + Hyper Voice
Role identification: A straight upgrade from standard MGarde, except for SpA and SpD. Now you can make things drop with STAB Pixilate Hyper Voice, but thanks to the best typing in the game, a decent HP stat and lovely defensive stats, you can also tank ! 130 Spe is decently fast for FE, but you also have Rock Polish just in case. Not enough power ? Use Calm Mind, which is easier to setup thanks to the added bulk. Mega Garlion also has the whole support arsenal inherited from its fairy parent, including Taunt, Destiny Bond, WoW, Thunder Wave or even Healing Wish.



If Empoleon had Rapid Spin
Parents: Tentacruel and Magnezone
Shared egg group: DNA
Offspring name: Magnacruel
New type: Water/Steel
New base stats: 95/70/105/105/110/80 (+20 HP, +15 Def, +5 SpD) (BST 565)
New ability and desc: Ascetism (Clear Body + Sturdy) : Cannot be inflicted stat drops nor status ailments. Will survive a fatal blow with 1 HP from full
Notable moves: Toxic Spikes, Acid Spray, Hydro Pump, Volt Switch, Thunderbolt, Scald, Knock Off, Mirror Coat, Icy Wind, Giga Drain, Flash Cannon, Thunder Wave, Magnet Rise, Explosion, Charge Beam, Rapid Spin
Role identification: A spinner whose bulk is further improved by its Ability and typing. It can also lay hazards (in the form of TSpikes) and can pivot in and out (while not being affected by Sticky Web either). Good coverage options as well as interesting moves such as Magnet Rise which lets it take on Pokémon who rely on EdgeQuake.



Clearly a better sea dragon than Gyarados
Parents: Tyrantrum and Milotic
Shared egg group: Dragon
Offspring name: Tyranic
New type: Water/Dragon
New base stats: 98/100/109/94/102/86 (BST 589)
New ability and desc: Fierce Jaw (Competitve + Strong Jaw) : Doubles the power of jaw-based moves whenever this Pokémon has a stat lowered (max 4 times). Does not apply to self-inflcted stat drops.
Notable moves: Dragon Tail, Aqua Tail, Hydro Pump, Coil, Iron Tail, Recover, Crunch, Dragon Claw, Outrage, Earthquake, Rock Polish, Dragon Dance, Fire Fang, Ice Fang, Thunder Fang, Draco Meteor, Iron Head
Role identification: Another bulky set-up sweeper that can make good use of its type and defenses to setup with Coil, or go the offensive route and use Dragon Dance. Its movepool is kinda lackluster when you’re looking for a Water STAB (Aqua Tail exists but eh), but it carries the elemental fangs, which can be used as a pseudo-BoltBeam and can turn deadly if the opponent tries to Intimidate you, for it will activate Fierce Jaw. It also has Recover for longevity, some Steel moves for those pesky Fairies and even some useful special moves to lure something with that usable 94 SpA stat.
 
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Alright, since it's been a while since I played the Fusion Evolution game, I'll come back at full force.


Marine life truly is amazing
Parents: Lanturn and Octillery
Shared egg group: Water 2
Offspring name: Lantillery
New type: Water
New base stats: 110/91/76/100/85/66 (BST 528)
New ability and desc: Electrotroph (Volt Absorb + Suction Cups) : Restores ¼ of max HP when hit by an Electric-type attack. Grants Electric immunity. This Ability can’t be blocked or suppressed
Notable moves: Hydro Pump, Discharge, Volt Switch, Fire Blast, Flamethrower, Charge Beam, Energy Ball, Sludge Bomb, Haze, Icy Wind, Signal Beam, Stockpile, Heal Bell, Thunderbolt and a bunch of physical moves
Role identification: A tanky Pokémon with respectable bulk thanks to its high HP and decent defenses, and usable attacking stats with a super large movepool courtesy of Octillery. While it does not have reliable recovery outside of RestTalk, its Ability means that it only has 1 weakness. Also has some utility in Heal Bell.



"Make Landorus broken again" - Donald Trump 2016
DNA Donors: Landorus-I and Whimsicott
Shared egg group: DNA
Offspring name: Ruscott-I
New type: Fairy/Ground
New base stats: 84/110/87/110/77/110 (+10 HP, +14 Atk, +14 SpA, +2 Spe) (BST 578)
New ability and desc: Eager Villain (Sheer Force + Prankster) : All moves with secondary effects gain +1 priority and 30% extra power. Negates all secondary effects
Notable moves: Moonblast, Earth Power, Hurricane, Taunt, Substitute, Psychic, Shadow Ball, Energy Ball, U-Turn, Memento, Giga Drain, Knock Off, Cotton Guard, Rock Slide, Calm Mind, Sludge Wave/Bomb, Focus Blast, Rock Polish, Stone Edge, Iron Tail, Superpower, Outrage
Role identification: Remember when Lando-I was in OU ? How about you trade a bit of power for more speed, a superb typing and +1 priority for everything ? Fairy/Ground is a good STAB combination, and aside of dual STAB (which are both boosted by Eager Villain) you can pick whatever you want : Hurricane to hit hard, Psychic/Shadow Ball/Sludge Wave/Sludge Bomb/Focus Blast for coverage, Giga Drain for recovery (although unboosted), Calm Mind or Rock Polish for an extra boost, Knock Off to annoy, physical moves to lure something, U-Turn to pivot. It’s as unpredictable as Lando was, really.



It's like a goat... but on fire !
Parents: Gogoat and Simisear
Shared egg group: Field
Offspring name: Simigoat
New type: Fire/Grass
New base stats: 109/109/72/107/82/94 (BST 573)
New ability and desc: Vegetarian (Sap Sipper + Gluttony) : Grants Grass immunity. When hit by a Grass-type attack, activates a random Berry effect (except “super effective” Berries), even if this effect should not activate in the present conditions
Notable moves: Leech Seed, Synthesis, Worry Seed, Bulk Up, Horn Leech, Leaf Blade, Earthquake, Energy Ball, Rock Slide, Low Kick, Giga Drain, Iron Tail, Seed Bomb, Fire Blast, Flame Charge, Overheat, Will-O-Wisp, Fire Punch, Nasty Plot, Gunk Shot, Knock Off
Role identification: Bulky set-up sweeper with nice mixed offensive stats and two different boosting moves in Bulk Up and Nasty Plot to make use of them. It gets plenty of recovery options, between Milk Drink/Synthesis, Leech Seed, and Horn Leech or Giga Drain, and some nice coverage options in Rock Slide, Gunk Shot, Iron Tail, Earthquake and Knock Off. Worry Seed could be used on a defensive set to remove the usually broken Abilities of FE Pokémon. Its own Ability is rather situational but can grab a stat boost or even recovery.



Here comes the kinght of justice !
DNA Donors: Gardevoir and Cobalion
Shared egg group: DNA
Offspring name: Garlion
New type: Steel/Fairy
New base stats: 99/77/97/110/96/110 (+20 HP, +1 SDef, +3 SpA, +16 Spe) (BST 589)
New ability and desc: Brutal Justice (Synchronize + Justified) : When hit by a Dark-type attack, immediately uses the same attack against its opponent, whether or not this attack is in Garlion’s moveset
Notable moves: Moonblast, Healing Wish, Wish, Calm Mind, Future Sight, Psyshock, Taunt, Thunderbolt, Focus Blast, Charge Beam, Will-o-Wisp, Thunder Wave, Destiny Bond, Memento, Work Up, Metal Burst, Rock Polish, Volt Switch, Psych Up, Flash Cannon
Role identification: A fast special attacker which can take some hits. Brutal Justice is nice for coming on a Dark-type attack, especially Knock Off, and immediately bring Payback (ha !) to the opponent. Can pivot, setup or simply attack with dual STABs + coverage. Then comes the Mega…


DNA donors: Gardevoir and Cobalion
Shared egg group: DNA
Offspring name: Mega Garlion
New type: Steel/Fairy
New base stats: 99/77/117/150/116/130 (BST 689)
New ability and desc: Pixilate
Notable moves: All of the above + Hyper Voice
Role identification: A straight upgrade from standard MGarde, except for SpA and SpD. Now you can make things drop with STAB Pixilate Hyper Voice, but thanks to the best typing in the game, a decent HP stat and lovely defensive stats, you can also tank ! 130 Spe is decently fast for FE, but you also have Rock Polish just in case. Not enough power ? Use Calm Mind, which is easier to setup thanks to the added bulk. Mega Garlion also has the whole support arsenal inherited from its fairy parent, including Taunt, Destiny Bond, WoW, Thunder Wave or even Healing Wish.



If Empoleon had Rapid Spin
Parents: Tentacruel and Magnezone
Shared egg group: DNA
Offspring name: Magnacruel
New type: Water/Steel
New base stats: 95/70/105/105/110/80 (+20 HP, +15 Def, +5 SpD) (BST 565)
New ability and desc: Ascetism (Clear Body + Sturdy) : Cannot be inflicted stat drops nor status ailments. Will survive a fatal blow with 1 HP from full
Notable moves: Toxic Spikes, Acid Spray, Hydro Pump, Volt Switch, Thunderbolt, Scald, Knock Off, Mirror Coat, Icy Wind, Giga Drain, Flash Cannon, Thunder Wave, Magnet Rise, Explosion, Charge Beam, Rapid Spin
Role identification: A spinner whose bulk is further improved by its Ability and typing. It can also lay hazards (in the form of TSpikes) and can pivot in and out (while not being affected by Sticky Web either). Good coverage options as well as interesting moves such as Magnet Rise which lets it take on Pokémon who rely on EdgeQuake.



Clearly a better sea dragon than Gyarados
Parents: Tyrantrum and Milotic
Shared egg group: Dragon
Offspring name: Tyranic
New type: Water/Dragon
New base stats: 98/100/109/94/102/86 (BST 589)
New ability and desc: Fierce Jaw (Competitve + Strong Jaw) : Doubles the power of jaw-based moves whenever this Pokémon has a stat lowered (max 4 times). Does not apply to self-inflcted stat drops.
Notable moves: Dragon Tail, Aqua Tail, Hydro Pump, Coil, Iron Tail, Recover, Crunch, Dragon Claw, Outrage, Earthquake, Rock Polish, Dragon Dance, Fire Fang, Ice Fang, Thunder Fang, Draco Meteor, Iron Head
Role identification: Another bulky set-up sweeper that can make good use of its type and defenses to setup with Coil, or go the offensive route and use Dragon Dance. Its movepool is kinda lackluster when you’re looking for a Water STAB (Aqua Tail exists but eh), but it carries the elemental fangs, which can be used as a pseudo-BoltBeam and can turn deadly if the opponent tries to Intimidate you, for it will activate Fierce Jaw. It also has Recover for longevity, some Steel moves for those pesky Fairies and even some useful special moves to lure something with that usable 94 SpA stat.
Cool fusions, but Sheer Force is Landorus' Hidden Ability, and therefore, not usable.
 
DNA Donors: Togekiss + Entei
Offspring name: Token
New type: Fire/Fairy
New base stats: 110/88/90/110/95/110 (+10 HP & Speed +15 SpAtk, +5 Atk)
New ability and desc: Pressure + Serene Grace = Question Faith: On top of the doubled chance for secondary effects, this Pokemon takes 1PP from all enemy moves. If this pokemon does cause a PP drain (which is always), a move with power less than 65 will always have its secondary effect but only on the next turn. (not even the turn they hit you if they go first)
Moves: Fire Blast, Sacred Fire, Silver/Ominous Wind/Ancient Power, Dazzling Gleam, Iron Head, Stone Edge, Drain Punch, Heal Bell, Nasty Plot, Thunderwave, Psychic, Shadow Ball, Aura Sphere, Extreme Speed, Water Pulse, Rock Smash,
Role identification: There's a magic place for Sacred Fire, but ensured burns can be a blessing if you avoid the gutsy. The added chance to confuse and Flinch are nice, but you could do a burning defensive set. The typing isn't terrible and Roost will keep you alive longer than Entei otherwise would be able to last.
Also... you should ALWAYS carry Ancient Power or a clone. Just trust me. Enemies will do all they can to fake you into wasting your 8 PP meaninglessly without an assured boost.

DNA Donors: Magnezone + Flygon
Offspring name: Fagot
New type: Dragon/Steel
New base stats: 80/85/98/110/85/95 (+20 HP, +5 SpAtk, +15 Spd)
New ability and desc: Levitate + Magnet Pull = Land Lock: Magnetizes the ground. Enemies heavy enough to be hit by at least 80 power from Low Kick/Grass Knot (220 lbs or more,) Airborne enemies, steel types and ground types are all unable to escape. User can float as per levitate.
Moves: Earth Power, Fire Blast, Flash Cannon, Dragon Pulse, Thunderwave, Toxic, Thunderbolt, Lock On/Fissure (don't actually do this!), Draco Meteor, Boomburst, Giga Drain, Tailwind, Metal Sound, U-Turn/Volt Switch, Bug Buzz
Role identification: Trapper of sorts. Yes, there are a lot of mons to trap, but keep in mind, it's slow, lacks a bit of Magnezone's punch and has terrible STAB coverage, hitting a glorious 3 types super effectively! Granted, Magnezone hits 4 types, but one of those types is water. Still, I doubt you'll call it weak. You might even call it broken. Its role is fairly obvious and its trapping potentials are many. Still, you guys wanted over the top abilities! Be careful what you wish for!

Parents: Tentacruel + Barbaracle
Shared egg group: Water 3
Offspring name: Cruel Barber
New type: Water/Poison
New base stats: 81/93/95/72/108/89
New Ability and Desc: Tough Claws + Clear Body = Cleansing Strike: Hitting with contact moves does 33% more damage. In addition, striking an enemy clears you of all stat drops and the enemy of all stat boosts.
Moves: Waterfall, Shell Smash, Poison Jab, Stone Edge, Cross Chop, Stealth Rocks, Sword Dance, Toxic Spikes, Reflect Type, Knock Off, Aerial Ace, Switcheroo, Earthquake, Grass Knot (it is boosted)
Role Identification: Pretty much a mon that wants to do Shell Smash without consequences. Sadly, doing a swift removal of enemy stat boosts isn't easy. Namely, the problem is, you have no priority moves. If you want Ground or Rock Coverage, you'll get no boost from Cleansing Strike. Other than that, this thing will bane setup sweepers. Anyone who ever thought of boosting for 1 more turn will regret it.
 
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Venogon

Parents:
Venomoth + Flygon
Shared egg group: Bug
Offspring name: Venogon
New type: Bug/Dragon
New base stats: 87/92/80/95/87/105
New Ability and Desc: Tactical Lens (Tinted Lens + Levitate) - User deals double damage on resisted hits, and takes half damage from them.
Notable Moves: Quiver Dance, Sleep Powder, Stun Spore, Toxic, Bug Buzz, Dragon Pulse, Sludge Bomb, Fire Blast, Earth Power, Roost, U-Turn, Defog, Dragon Tail.
Role Identification: Fast status-spreader and Quiver Dance abuser. It supports well with its high speed, sleep powder, and defog, plus it can retain momentum with a decently strong STAB U-Turn. It also has the ability to sweep teams that lack a special wall quite easily after a Quiver Dance boost, thanks to Tactical Lens providing it with a virtually unresisted Bug/Dragon/Poison attack spread (only Klefki, Mawile and Shedinja resist the combination). Finally, it has some decent coverage if you need to hit specific things supereffectively, but that's a waste of Venogon's talent.



Vidachi
Parents:
Nidoqueen + Jirachi
Shared egg group: DNA
Offspring name: Vidachi
New type: Poison/Steel
New base stats: 100/100/99/100/92/100 (BST: 591; +5 HP, +4 Att, +6 Def, +13 SpA, +12 Spe)
New Ability and Desc: Toxic Strike (Serene Grace + Poison Point) - Provides +20% power and +30% chance to toxic poison to all contact moves.
Notable Moves: Wish, Protect, Stealth Rock, Toxic Spikes, Roar, Dragon Tail, Poison Jab, Iron Head, Earthquake, Ice Punch, Fire Punch, Superpower, Drain Punch, Grass Knot, Ice Beam, Focus Blast.
Role Identification: A bulky offensive entry hazard setter, phazer and status spreader. Poison/Steel typing gives it 9 resistances including three 4x resistances to bug, grass fairy, an immunity to poison, and only two weaknesses; coupled with 100/99/92 defensive stats, base 100 speed and access to Wish/Protect, and it can survive for quite a while. In addition, its 100/100/100 offensive stats and wide movepool allow it to be quite effective in a purely offensive manner, particularly physical and mixed sets thanks to Vidachi's powerful ability which boosts contact damage and allows it to spread the Toxic status, potentially crippling otherwise solid physical walls who might try to switch into your attacks.

One cool thing of note is that Grass Knot is a special contact move, and therefore gains the Toxic Strike boosts. Good for crippling stuff like Hippowdon ;)



Cokillion
Parents:
Nidoking + Cobalion
Shared egg group: DNA
Offspring name: Cokillion
New type: Ground/Fighting
New base stats: 91/110/103/87/80/110 (BST: 581; +5 HP, +14 Att, +7 SpD, +14 Speed)
New Ability and Desc: Crippling Scales (Poison Point + Justified) - When struck by a resisted contact move, lowers the attacker's highest stat by two stages. Does not affect HP, Evasion or Accuracy.
Notable Moves: Earthquake, Close Combat, Stone Edge, Ice Punch, Thunderpunch, Stealth Rock, Toxic Spikes, Dragon Tail, Roar, Volt Switch, Taunt, Thunder Wave, Toxic.
Role Identification: Momentum grabber and Offensive stealth rocker that can easily capitalise on weakened threats thanks to its ability to cripple both offensive and defensive threats. Its good offensive typing means it hits eight different types supereffectively with STAB moves alone, and only the Flying type resists both. Its ability Crippling Scales greatly diminishes the viability of any Pokemon that utilises contact moves to harm it, notably priority users such as Scizor and defensive Pokemon such as Chansey (Seismic Toss), thereby forcing switches easily. Combined with Volt Switch, Taunt and potentially phazing moves, Cokillion is incredible at grabbing and maintaining momentum. Finally, 110/110 base stats for Attack/Speed allow it to clean weakened teams nicely with its powerful Dual STAB moves.


Moltriol
Parents:
Golduck + Moltres
Shared egg group: DNA
Offspring name: Moltriol
New type: Water/Fire
New base stats: 85/91/84/110/102/107 (BST: 579; +20 SpD, +20 Speed)
New Ability and Desc: Suppression (Damp + Pressure) - Moves with 100+ Base Power fail when used against this Pokemon.
Notable Moves: Fire Blast, Scald, Hydro Pump, Ice Beam, Hurricane, Focus Blast, Calm Mind, Will-O-Wisp, Roost, Clear Smog, Yawn, Light Screen, Protect, Rain Dance.
Role Identification: An adaptable role player with multiple options to support and attack. Moltriol has a rare and desirable typing offensively, and plenty of resistances that tie well with its powerful ability defensively. Offensively, its Base 110 Special Attack and 107 Speed allow it to hit fairly hard and fast with complementary STAB moves, Ice Beam for Dragons, and strong coverage moves such as Focus Blast and Hurricane; it can even go with a Rain Dance set and forgo Fire STAB for a perfectly accurate Hurricane and to support the team.
Defensively, its 4x resistances to Fire, Ice and Steel, 2x resistances to Fairy and Bug, and immunity to most high-powered moves used on strong offensive teams - including powerhouse attacks it would normally be weak to such as Earthquake, Stone Edge and Thunder - mean it can completely counter a lot of powerful threats on offensive teams and force opponents on the defensive, giving it time to support itself and its teammates.
 
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I wasn't able to vote during the last voting phase. You know why? Because I've been brainstorming the most amazing abilities and fusions you've ever seen! I actually just forgot to vote but no-one needs to know right now.


The ultimate power of the Snorunt line - this is an Ice type at its best!


Parents: Glalie + Froslass
Shared egg group: Mineral
Offspring name: Glalias
New type: Ice/Ghost
New base stats: 85/90/85/90/85/105
New ability: Spontaneous (Cursed Body + Moody): This Pokemon raises its lowest stat by one stage every time it gets hit. Does not work on HP.
Notable moves: Protect, Thunder Wave, Endure, Block, Disable, Destiny Bond, Avalanche
Role identification: "What were you thinking when you made this? It has bad stats, a stupid ability and its notable moves are a total mess." Well, let me tell you. Glalias is the kind of Pokemon you switch into the opponent's attack. Then you get a boost. Capische? You take an attack, boost one of your defences, use annoying moves to make your opponent hit you again, boost your other defence, boost one of your attacks, and just keep eating those hits up until you've got a load of boosts. What if they switch out? Use Block as soon as you come in. If they don't switch, you just trapped in your source of free boosts. If they switch to something else, you just trapped in something for your teammate to kill. Although, Glalias is mainly just utility as it doesn't have the stats to take hits well while dealing damage.


Parents: Mega Glalie + Froslass
Shared egg group: Mega
Offspring name: Mega Glalias
New type: Ice/Ghost
New base stats: 85/130/85/130/85/115
New ability and desc: Refrigerate
Notable moves: Return, Explosion, Earthquake, Frustration, Ice Beam, Freeze-Dry, Thunderbolt, Weather Ball, Avalanche, Signal Beam, Iron Head, Hex, Crunch, Dark Pulse, Shadow Ball, Wake-Up Slap, Sucker Punch, Ice Shard
Role identification: WIP
Moody is Glalie's hidden ability and Cursed Body is Frosslass's hidden ability, your fusion is illegal
 
Hey, guys! Remember me?

+

Parents: Garbodor + Klefki
Shared Egg Group: Mineral
Offspring Name: Garfki
New Type: Poison/Steel
New Base Stats: 78/97/96/80/94/85 [BST: 530]
New Ability and Desc: Stench + Prankster = Stink Bomber: Status moves have increased priority and an added 10% chance of causing a flinch, if they directly target another Pokemon.
Notable Moves: Acid Spray, Gunk Shot, Sludge Bomb, Sludge Wave, Toxic, Toxic Spikes, Flash Cannon, Iron Defense, Magnet Rise, Thunder Wave, Spikes, Haze, Explosion, Pain Split, Safeguard, Light Screen, Magic Coat, Reflect
Role Identification: Basically reprises Klefki's role as the most annoying supporter you'll ever meet. It has a plethora of options in that regard, including dual screens, Thunder Wave, Haze, and both Spikes and Toxic Spikes (no Stealth Rock, though). It can also mitigate its crippling weakness to Ground with priority Magnet Rise, and it has semi-reliable recovery in the form of priority Pain Split.


+

Parents: Scrafty + Arcanine
Shared Egg Group: Field
Offspring Name: Arcrafty
New Type: Fighting/Fire
New Base Stats: 87/110/107/82/107/86 [BST: 579]
New Ability and Desc: Moxie + Intimidate = Notorious: If it scores a KO, the next Pokemon sent in will have its Attack lowered one stage.
Notable Moves: Bulk Up, Close Combat, Drain Punch, High Jump Kick, Low Kick, Power-Up Punch, Fire Punch, Flame Charge, Flare Blitz, Will-O-Wisp, Crunch, Knock Off, Sucker Punch, Taunt, Dragon Dance, Thunder Punch, Wild Charge, Ice Punch, Extreme Speed, Morning Sun, Stone Edge, Iron Head, Iron Tail
Role Identification: Bulky setup sweeper. Despite its not-so-great defensive typing, its impressive bulk, combined with its ability, will make it considerably difficult to take down once it "gets the ball rolling," so to speak. Furthermore, it has reliable recovery in the form of Morning Sun, which can be supplemented by Drain Punch. If you want to go all-out offensive, though, Arcrafty's still got you covered. It has access to several powerful STABs, strong priority moves like Sucker Punch and Extreme Speed, and more than a few coverage options.


+

Parents: Ledian + Scizor
Shared Egg Group: Bug
Offspring Name: Ledizor
New Type: Bug/Steel
New Base Stats: 77/97/90/70/110/90 [BST: 534]
New Ability: Swarm
Notable Moves: Bug Bite, U-Turn, Bullet Punch, Iron Head, Knock Off, Thunder Punch, Drain Punch, Mach Punch, Power-Up Punch, Superpower, Aerial Ace, Roost, Ice Punch, Encore, Swords Dance, Agility, Light Screen, Reflect
Role Identification: I... um... look, just mega evolve it.

+

Parents:
Ledian + Scizor
Shared Egg Group: [MEGA]
Offspring Name: Mega Ledizor
New Type: Bug/Steel
New Base Stats: 77/117/130/80/130/100 [BST: 634]
New Ability: Swarm --> Technician
Notable Moves: Bug Bite, U-Turn, Bullet Punch, Iron Head, Knock Off, Thunder Punch, Drain Punch, Mach Punch, Power-Up Punch, Superpower, Aerial Ace, Defog, Roost, Ice Punch, Encore, Swords Dance, Agility, Light Screen, Reflect
Role Identification: Now we're talking! What we have here is a Mega Scizor that trades a little bit of power (okay, more than a little bit) for some added Special bulk, Speed, and overall versatility. Its movepool allows it to function as a supporter, since it now has dual screens and Encore in addition to Defog (and, of course, roost). But you'll probably be using it as either a sweeper or an offensive pivot, and if you do, you'll be happy to know that Ledian provided it with an expanded pool of coverage options, particularly Ice Punch, Thunder Punch and Mach Punch (the last of which is boosted by Technician).


+

DNA Donors: Mew + Whimsicott
Shared Egg Group: DNA
Offspring Name: Mewsic
New Type: Psychic/Fairy
New Base Stats: 100/83/102/88/97/108 (+20 HP, +10 Def, +10 SpD) [BST: 578]
New Ability: Synchronize + Prankster = Harmony: If it is targeted by any status-changing move, it passes the effect onto its opponent.
Notable Moves: Agility, Calm Mind, Light Screen, Psychic, Psyshock, Reflect, Trick, Moonblast, U-Turn, Knock Off, Nasty Plot, Taunt, Thunder Wave, Volt Switch, Seismic Toss, Will-o-Wisp, Defog, Roost, Leech Seed, Baton Pass, Encore, Endeavor, Explosion, Heal Bell, Safeguard, Soft-Boiled, Toxic, Stealth Rock
Role Identification: A jack-of-all-stats who's well-suited for a number of different roles. In general, I'd advise using it as either a stallbreaker or a bulky supporter. By now, you're probably well aware of Mew's insanely diverse support movepool, but Mewsic also gets a few neat support options from Whimsicott, particularly Encore and Leech Seed. Alternately, you could take advantage of its admirable speed and use it as a suicide lead, since Taunt lets it shut down other hazard setting leads.


+

DNA Donors: Landorus + Slurpuff
Shared Egg Group: DNA
Offspring Name: Landopuff
New Type: Ground/Fairy
New Base Stats: 85 / 110 / 88 / 110 / 83 / 102 (+10 Atk, +8 SpA, +6 SpD, +16 Spe) [BST: 578]
New Ability and Desc: Sand Force + Sweet Veil = Desert Veil: Immune to major status conditions in the sand.
Notable Moves: Earth Power, Earthquake, Dazzling Gleam, Draining Kiss, Play Rough, Knock Off, Bulk Up, Drain Punch, Cotton Guard, Grass Knot, Belly Drum, Heal Bell, Swords Dance, Sludge Wave, Calm Mind, Psychic, Rock Polish, Stone Edge
Role Identification: Meet the ultimate setup sweeper. With access to Swords Dance, Bulk Up, Calm Mind, Belly Drum, Rock Polish and Cotton Guard, there'll be no way to predict how, exactly, it's going to begin its sweep. Add in a powerful STAB combination with very few resistors, plenty of coverage potions whether you plan to go Physical or Special, and supplemental recovery in the form of either Drain Punch or Draining Kiss, and you've got a pretty terrifying thing to see late in the game. On another note, its ability makes it a pretty nice teammate for sand setters.


+

DNA Donors: Camerupt + Jirachi
Shared Egg Group: DNA
Offspring Name: Camerachi
New Type: Fire/Steel
New Base Stats: 93/108/93/110/95/70 (+8 HP, +10 Atk, +8 Def, +8 SpA, +8 SpD) [BST: 569]
New Ability and Desc: Magma Armor + Serene Grace = Serene Armor: Negates the secondary effects of all attacks that target this user.
Notable Moves: Fire Punch, Fire Blast, Flamethrower, Will-o-Wisp, Flash Cannon, Iron Head, Thunder Wave, Wish, Yawn, Healing Wish, Magic Coat, Trick, Stealth Rock
Role Identification: If you're going to keep it in its neutral form, its best role would probably be support. It has decent bulk, good defensive typing, and an expansive support movepool that includes options like Stealth Rock, Wish, Thunder Wave, Will-o-Wisp, dual screens, Magic Coat, Trick and Yawn. It also has an ability that helps its survivability, somewhat.

Overall, it's pretty boring, but practical. Its Mega Evolution, on the other hand...

+

DNA Donors:
Camerupt + Jirachi
Shared Egg Group: [MEGA]
Offspring Name: Mega Camerachi
New Type: Fire/Steel
New Base Stats: 93/128/123/150/125/50 [BST: 669]
New Ability: Serene Armor --> Sheer Force
Notable Moves: Fire Punch, Fire Blast, Flamethrower, Will-o-Wisp, Flash Cannon, Iron Head, Signal Beam, Drain Punch, Shadow Ball, Energy Ball, Earth Power, Earthquake, Thunderbolt, Thunder Punch, Ice Punch, Calm Mind, Psychic, Trick Room, Zen Headbutt, Rock Slide, Stone Edge
Role Identificaton: NUKE EVERYTHING IN SIGHT.
Mega Camerachi is a beastly Sheer Force user, with both Physical and Special STAB moves that benefit from its ability. Granted, Fire/Steel isn't a great STAB combination offensively, but that's okay, because Camerachi can compensate with one of its many Sheer Force-boosted coverage moves, including Energy Ball, Shadow Ball, Earth Power, Thunderbolt, Psychic, Rock Slide, and the other elemental punches.
 
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Parents: Altaria+Genesect
Shared egg group: DNA
Offspring name: Genesia
New type: Steel/Dragon
New base stats: 73/110/93/110/100/100 [+15 Atk,+15 SpA,+10 Spe]
New ability and desc: Natural Download [When this pokemon is status'd [Burn/Paralysis/Sleep/Poisoned somehow], gains an attack raise depending on the weaker defense of the opponent]
Notable moves: Cotton Guard, Moonblast, Draco Meteor, Dragon Claw, Dragon Pulse, Earthquake, Fire Blast, Flamethrower, Haze, Heal Bell, Ice Beam, Outrage, Pursuit, Roost, Substitute, Tailwind, Toxic, Blaze kick, Bug buzz, Dark Pulse, Energy Ball, Explosion, Extreme Speed, Flash Cannon, Giga Drain, Gunk Shot, Iron Head, Light Screen, Magic Coat, Psychic, Reflect, Shift Gear, Techno Blast, Thunderbolt, Thunder Wave, Toxic, U-Turn, Zen Headbutt,Rest, Sleep talk
Role identification: Genesia's typing gives it great defenses combined with its nice moveset which includes boosting, Recovery, Coverage either physically or specially and also status, It's ability discourages opponent from statusing it because of it's ability which can cause trouble to the opponent if Genesia gets a special raise, Also this pokemon can use Resttalk sets pretty nicely because it raises its [Sp]Atk each time it gets status which IS going to cause problems pretty easily unless you stop it before the "Monster" grows

Parents: Altaria-Mega+Genesect
Shared egg group: MEGA
Offspring name: Mega Genesia
New type: Steel/Fairy
New base stats: 73/145/113/145/100/110
New ability and desc: Pixilate
Notable moves: Same as above + Return/Frustration, Hyper Voice, Techno Blast, Tri-Attack and emphasis on E-Speed and Explosion
Role identification: Wait.. You just switched to an unaware wall with so-so stats expecting the resttalk set and get faced by this, Well RIP you, 145 on both attacks with respectable bulk is nothing to make fun of, Especially when you can have Techno Blast, Explosion AND E-Speed on your hands, or possibly Shift Gear with Frustration is a good way to smash your way through the opponent's team, A mixed set also goes well with coverage of most types, Momentum is offered through U-Turn, Recovery is offered by Roost/Giga Drain, Support is offered by multiple status moves like Haze and both screens and also Heal Bell, That is all not even talking about the defensive typing which klefki taught us all about, All in all, I can see this in many teams offering different roles.

Also I made 2 "Fusions" using paint, So do not judge my "Artistic skills" because I do not know how to draw so I just had to Re-Color, Re-Shape and Cut parts from here and there.. which was not hard to be honest

In case you did not know because of their new shape, One is Victini (Which is mine) and other is Sablemimez, And they probably got dumped into toxic waste on the way -Whistles innocently-
 

Attachments

Parents: Altaria+Genesect
Shared egg group: DNA
Offspring name: Genesia
New type: Steel/Dragon
New base stats: 73/110/93/110/100/100 [+15 Atk,+15 SpA,+10 Spe]
New ability and desc: Natural Download [When this pokemon is status'd [Burn/Paralysis/Sleep/Poisoned somehow], gains an attack raise depending on the weaker defense of the opponent]
Notable moves: Cotton Guard, Moonblast, Draco Meteor, Dragon Claw, Dragon Pulse, Earthquake, Fire Blast, Flamethrower, Haze, Heal Bell, Ice Beam, Outrage, Pursuit, Roost, Substitute, Tailwind, Toxic, Blaze kick, Bug buzz, Dark Pulse, Energy Ball, Explosion, Extreme Speed, Flash Cannon, Giga Drain, Gunk Shot, Iron Head, Light Screen, Magic Coat, Psychic, Reflect, Shift Gear, Techno Blast, Thunderbolt, Thunder Wave, Toxic, U-Turn, Zen Headbutt,Rest, Sleep talk
Role identification: Genesia's typing gives it great defenses combined with its nice moveset which includes boosting, Recovery, Coverage either physically or specially and also status, It's ability discourages opponent from statusing it because of it's ability which can cause trouble to the opponent if Genesia gets a special raise, Also this pokemon can use Resttalk sets pretty nicely because it raises its [Sp]Atk each time it gets status which IS going to cause problems pretty easily unless you stop it before the "Monster" grows

Parents: Altaria-Mega+Genesect
Shared egg group: MEGA
Offspring name: Mega Genesia
New type: Steel/Fairy
New base stats: 73/145/113/145/100/110
New ability and desc: Pixilate
Notable moves: Same as above + Return/Frustration, Hyper Voice, Techno Blast, Tri-Attack and emphasis on E-Speed and Explosion
Role identification: Wait.. You just switched to an unaware wall with so-so stats expecting the resttalk set and get faced by this, Well RIP you, 145 on both attacks with respectable bulk is nothing to make fun of, Especially when you can have Techno Blast, Explosion AND E-Speed on your hands, or possibly Shift Gear with Frustration is a good way to smash your way through the opponent's team, A mixed set also goes well with coverage of most types, Momentum is offered through U-Turn, Recovery is offered by Roost/Giga Drain, Support is offered by multiple status moves like Haze and both screens and also Heal Bell, That is all not even talking about the defensive typing which klefki taught us all about, All in all, I can see this in many teams offering different roles.

Also I made 2 "Fusions" using paint, So do not judge my "Artistic skills" because I do not know how to draw so I just had to Re-Color, Re-Shape and Cut parts from here and there.. which was not hard to be honest

In case you did not know because of their new shape, One is Victini (Which is mine) and other is Sablemimez, And they probably got dumped into toxic waste on the way -Whistles innocently-
Altaria+Genesect has already been posted in this slate
 
Oh sorry for that, I did not realize, I actually had it for a while but I just made the Role description and posted it..
Anyway, I think there was something like this where 2 people posted the same fusion but with different stats and ability and both got accepted, so was that an exception/before a rule was added, or something like that?
 
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