G-Luke
Sugar, Spice and One For All
We already have fusions that invalidate items and abilities, fusions that put foes to sleep via Resting, fusions that spam 210 base power stabs with no drawbacks, fusions that turn Technician boosted moves into U-Turn and Fusions that can paralyze foes by simply switching. (all thanks to abilities).Also important to note: Rapid Spin is lower than base 60 power. That will suck. Maybe just have it auto-disable moves of low BP instead of remove them for the rest of the game?
I honestly kinda don't like the ability fusion aspect; I think this would be much better if you just picked one of the abilities of the parents. But, this metagame is way too advanced at this stage for that to change. Seriously though, everyone needs to tone down the abilities a bit. Bael's "Instantly and permanently removes item forever on switch in and there's nothing you can do about it" is a bit broken, I think. As is "Raises attack after each water move you use" from Krookurott. Game balance is a thing.
... I say despite submitting a thing with a ton of SpA and perfect accuracy with some of the strongest yet least accurate moves in the game as well as the ability to inflict three statuses at its leisurebut my point is that there's quite a few seemingly OP things floating about that will very quickly carve out an Ubers tier for this metagame.
That aside, I think it would be alot easier for coders and players alike if it was simply immune to moves 60 base power and below.