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Parents: Gothitelle + Beheeyem Shared egg group: Human-Like Offspring name: Behemoth New type: Psychic New base stats: 82/75/95/120/112/62 (BST: 546) New ability and desc:Scoop Slam (Competitive + Analytic): This Pokémon boosts its Special Attack by 2 stages if one of its other stats is lowered or if it moves last. Notable moves: Psychic, Psyshock, Shadow Ball, Thunderbolt, Dark Pulse, Signal Beam, Energy Ball, Recover, Psychic Terrain, Cosmic Power, Substitute, Trick Room, Heal Bell, Magic Coat Role Identification: Highly effective boosting sweeper with a good amount of staying power, despite a fairly lacklustre typing. Though it isn't exactly overburdened with coverage options, its ability combined with good defensive stats allows it to blitz through walls and deal serious damage if given the opportunity to set up. Psychic and Psyshock are good moves, Psyshock in particular giving it a way around special walls, while Dark-types can be slapped with Signal Beam. What's also worth remembering is that switching counts as a Priority +7 move, which means that switching out to a check or counter allows Omelette to boost via its ability (assuming the switchin isn't the ever-fun-ruining Harem). Finally, it has quite a wide array of cleric options - Heal Bell is always nice, Cosmic Power can be useful from behind a sub or on the switch, and Recover is just a flat-out brilliant move to have in your arsenal. All in all, there's a lot you can do, though it's countered pretty hard by Dark-types whose ability makes them immune to Bug. Let the wars begin!
Star of the show
Parents: Shaymin-Sky + Kyurem Shared Egg Group: DNA Offspring Name: Shuriken New Type: Grass/Dragon New Base Stats: 112/116/82/145 (+20)/82/131 (+20) New Ability and Description: Matsuba-Gata (Serene Grace + Pressure): Moves with a secondary effect have the chance of that effect occuring doubled. They also reduce the PP of the last move the target used by between 1 and 5 points if they hit. Notable Moves: Seed Flare, Dragon Breath, Air Slash, Rock Slide, Iron Head, Ice Beam, Earth Power, Dazzling Gleam, Focus Blast, Flash Cannon, Substitute, Leech Seed, Roost, Toxic Role Identification: This was me trying my hand at a 'mon that made PP Stall offensively oriented; the ability is also easy to code, since all it does is tack Spite onto moves with a secondary effect. It's also a pretty scary special attacker in its own right; STAB Seed Flare is not to be sneezed at, especially coming off a base 145 Special Attack. Of similar note is the fact that Shaymin-S finally has a way of spreading paralysis itself via Dragon Breath, and it can also run things like Iron Head and Flash Cannon to deal with Fairies. Earth Power and Focus Blast come in handy for dealing with the ever-ghastly Steel-types that litter the tier - looking at you, Cazantor - and there's always the possibility of a good ol' SubSeed set complete with Roost and flinchax.
Spore and V-Create are both amazing moves, so here's something that can effectively use them together!
Parents: Breloom + Victini Shared egg group: DNA Offspring name: Brelini New type: Grass/Fire New base stats: 80/135/90/80/80/105 (570) (+20 Atk, +20 Speed) New ability and desc: Star Power (Technician + Victory Star): Moves at or under 60 BP power 1.5x. Moves at or under 90 accuracy power 1.1x. These boosts stack. All moves accuracy 1.5x. Notable moves: Bullet Seed, Flare Blitz, V-Create, Spore, (Z-)Celebrate, Swords Dance, Stone Edge, Bolt Strike, Iron Tail Role identification: Able to both put enemies to sleep with Spore and rip them apart with its powerful attacks, Brelini is a force to be reckoned with. Stone Edge is it best coverage move so it can hit opposing Fire-types.
Sample Sets:
Brelini @ Focus Sash
Ability: Star Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spore
- V-Create
- Bullet Seed
- Stone Edge
Spore + V-Create attacker. Spore and Focus Sash can buy Brelini turns to use V-Create, oh and it also has other moves.
Brelini @ Normalium Z
Ability: Star Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Celebrate
- Bullet Seed
- Flare Blitz
- Stone Edge / Spore
Z-Celebrate. Given that it's a setup set, V-Create would be counterproductive.
Brelini @ Choice Band
Ability: Star Power
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- V-Create
- Bullet Seed
- Stone Edge
- Bolt Strike
banded v-create
It may seem like a wall at first, but don't be fooled...
Parents: Aegislash + Meloetta Shared egg group: DNA Offspring name: Aetta(-Aria) New type: Ghost/Normal New base stats: 80/63/133/89/159/75 (599) (+20 Defense, +20 Special Defense) New ability and desc: Serene Stance (Stance Change + Serene Grace): As Aetta-Aria: Changes to Aetta-Blade before attacking. Enemies cannot land secondary effects. Notable moves: Heal Bell? Calm Mind? also see Aetta-Blade Role identification: For switching in.
Parents: Aegislash-Blade + Meloetta-Pirouette Offspring name: Aetta-Blade New type: Ghost/Fighting New base stats: 80/75/89/133/63/159 (applies Pirouette then Blade in case you're wondering) New ability and desc: Serene Stance: As Aetta-Blade: Changes to Aetta-Aria when using King's Shield or after using Relic Song. User's moves have their secondary effect chances doubled. Notable moves: Shadow Ball, Focus Blast, King's Shield, Flash Cannon, Relic Song, Psychic, Psyshock, Thunderbolt, Thunder, Dazzling Gleam, Energy Ball Role identification: Dangerous sweeper with great speed and an excellent offensive typing, as well as a more defensive form just in case. Sadly, Focus Blast is its best Fighting STAB, but it's still more than worth it.
[21:00:31] @ Pika Xreme: i was struggling to think of a role desc for absoko and I just wrote [21:00:33] @ Pika Xreme: "here he is! WRYYYYYYYYY" [21:00:40] @ Pika Xreme: I don't know why
Parents: Absol + Tapu Koko Shared egg group: DNA Offspring name: Absoko New type: Dark/Fairy New base stats: 67/142/72/85/67/122 (555) (+20 Atk, +20 Spe) New ability and desc: Dark Surge (Justified + Electric Surge): Summons Dark Terrain - basically Electric Terrain, but it boosts Dark-type moves instead. Notable moves: Knock Off, Play Rough, Sucker Punch, U-turn, Brave Bird, Stone Edge, Rock Slide, Megahorn, X-Scissor, Zen Headbutt Role identification: Powerful sweeper that summons a unique terrain. Thanks to Dark Terrain it has some of the most powerful Dark moves in the game! Definitely worth using on your team.
Parents: Absol-Mega + Tapu Koko Offspring name: Absoko-Mega New type: Dark/Fairy New base stats: 67/162/72/125/67/162 (655) New ability and desc: Magic Bounce Notable moves: see base Role identification: i can't even think of a reason to use this over base
new:
A tanky behemoth that exploits its poor type with an incredible ability.
Parents: Avalugg + Rhyperior Shared egg group: DNA Offspring name: Avaperior New type: Ice/Rock New base stats: 115/138/167/59/60/44 (583) New ability and desc: Solid Ice (Sturdy + Solid Rock): This Pokemon cannot be KO'd in one hit, and takes 1/4 (25%) damage from super-effective moves. Notable moves: Recover, Stone Edge, Rock Slide, Avalanche, Ice Punch, Earthquake, Rapid Spin, Stealth Rock, Curse, Roar / Dragon Tail, Mirror Coat, assorted pointless coverage Role identification: With incredible physical bulk and good Attack, it's clear that Avaperior is a tank through and through. Its ability will, in most situations, protect it from super-effective moves. It's also a dual hazard setter and remover. However, it's special bulk isn't too hot...
Sample Set:
Avaperior @ Leftovers
Ability: Solid Ice
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Recover
- Rapid Spin
- Stealth Rock
- Stone Edge
offense set???? Solid Ice lets it safely switch in to super-effective moves which is cool.
270 BP Volt Tackle.
Parents: Raichu + Mienshao Shared egg group: Field Offspring name: Raishao New type: Electric/Fighting New base stats: 72/117/67/102/80/117 (555) New ability and desc: Overdrive (Static + Reckless): Any moves with recoil/crash damage or a paralysis chance do 1.5x (1.2 + 30%) damage. These boosts stack. Takes 30% of the normal recoil/crash damage when it uses a recoil/crash move. Notable moves: Volt Tackle, High Jump Kick, Double-Edge, Extreme Speed, Knock Off, (Z-)Celebrate/Happy Hour/Hold Hands Role identification: 270 BP Volt Tackle should speak for itself.
Sample Set:
Raishao @ Choice Scarf
Ability: Overdrive
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Volt Tackle
- High Jump Kick
- filler
- filler
Fun.
Parents: Mimikyu + Zygarde Shared egg group: DNA Offspring name: Zyzikyu New type: Fairy/Ground New base stats: 81/115/100/65/100/115 (576) (+20 Attack, +20 Speed) New base stats (Complete): 189/115/100/75/100/105 (684) New ability and desc: Construct Cloak (Disguise + Power Construct): Disguise effects + upon disguise being busted, turns into Complete Form. Notable moves: Thousand Arrows, Play Rough, Swords Dance, Coil, Dragon Dance, Extreme Speed, Glare, Will-o-Wisp Role identification: Setup sweeper with basically perfect neutral STAB coverage (unless someone makes a Fairy-immune that resists Arrows).
Parents: Klefki + Ferrothorn Shared egg group: Mineral Offspring name: Ferroki New type: Steel/Fairy New base stats: 75/97/121/77/111/57 (538) New ability and desc: Tricky Barbs (Prankster + Iron Barbs): Status moves have +1 priority. If an opponent makes contact with a Pokemon with Tricky Barbs, they take 1/8th of their max HP in damage. If an opponent is hit by a status move from a Pokemon with Tricky Barbs*, they take 1/16th of their max HP in damage. Notable moves: Leech Seed, Spikes, Stealth Rock, Thunder Wave, Toxic, Reflect, Light Screen, Magnet Rise, Play Rough, Knock Off, Foul Play, Nature Power Role identification: Same old Ferrothorn shenanigans with priority, or maybe same old Klefki shenanigans with more bulk? Smack silly any Dark-types trying to block you using your Fairy STAB!
*Even if they are immune, even if the immunity is to Prankster derivatives a whole. Does not work with field-targeting moves such as weather and hazards.
Ferroki @ Leftovers
Ability: Tricky Barbs
EVs: 252 HP / 4 Def / 252 SpD
Careful nature
- Leech Seed
- Spikes / Stealth Rock
- Thunder Wave
- Play Rough
280 BP Boomburst
Parents: Noivern + Noctowl Shared egg group: Flying Offspring name: Noctvern New type: Flying/Normal New base stats: 102/70/75/101/98/106 (552) New ability and desc: Infiltrator's Lens (Infiltrator + Tinted Lens): Ignores substitutes, screens and Mist. If a move would already do one of those, it does double damage. Notable moves: Boomburst, brick break i guess????? Role identification: 280 BP Boomburst, or in other words the special counterpart to Raishao.
This is going to become as much as a meme as Shewt at this point considering how long it's been alive for
DNA Donors: Mightyena / Yveltal Offspring Name: Mighty Yvel New Type: Dark Base Stats: 101/110/90/95/90/102 (+18 Spe, +11 SpD, +3 HP, +8 Def) New Ability: Plan In Action (Moxie + Dark Aura) - When this Pokemon enters the field, it's Attack goes up by 1 stage and all Dark-type moves (including the opponent's) have 1.33x power. Notable Moves: Knock Off, Sucker Punch, Play Rough, U-Turn, Iron Tail, Zen Headbutt, Rock Slide, Fire Fang, Ice Fang, Super Fang, Taunt, Tailwind, (Z-)Howl, Heat Wave, Super Fang, Roar, Heal Bell, Roost, (Z-)Me First Role Identification: Watch in fear as the combination of the underrated but still pretty bad dog from the Hoenn region merges with the being of destruction to unleash the evilest evil the world has EVER known. It's so evil, in fact, that's pure Dark-type, which makes it a unique being of PURE EVIL. When it switches in, it's plan begins with a boost to Attack, improving it's offensive presence IMMEDIATELY. Then, with evil moves like STAB Knock Off to remove items, STAB Sucker Punch to take down faster targets, and good coverage like Play Rough for noble Fighting-type heroes and Iron Tail for their pesky magic companions, Mighty Yvel will surely have the upper hand. Not to mention, it's dastardly STAB moves get boosted by 1.33x on the top, making sure that the plots will work. So, residents of the Earth, tremble in fear as the Mightiest Evil awakens! MUAAHAHAHAHAHAHAHAHAH, MUAHAHAHHA, MUAHAHAHHA.... HA... HA.... ha....
"...you have 2 options. Do you look out for yourself, or your friends?" ~ Me regarding the ability
Parents: Gumshoos / Dugtrio Shared Egg Group: Field Offspring Name: Dugshoos New Type: Normal/Ground Base Stats: 71/115/65/62/75/92 New Ability: Coward's Punishment (Stakeout + Arena Trap) - If the opponent switches out, the Pokemon switched in is trapped and this Pokemon's moves do double damage to that Pokemon. Ghost and Flying-types and Pokemon with the ability Levitate won't be trapped if switched in, but will still take double damage. Notable Moves: Return, Body Slam, Double-Edge, Earthquake, U-Turn, Stone Edge, (Z-)Memento, Crunch, Sucker Punch, Reversal, Pursuit, Super Fang, Facade, Hone Claws, Aerial Ace, Stealth Rock, Thrash Role Identification: Against this thing, you have 2 options. Do you look out for yourself, or your friends? What I mean by that is, thanks to Dugshoos' ability, Coward's Punishment, if you switch out, whatever gets switched in is trapped and Dugshoos gets a nice temporary power boost. So, now you have a dilemma. Do you stay in on a bad matchup to protect Pokemon you have in the back? Or, do you switch to a more favorable matchup, knowing that whatever comes in will have to deal with essentially something with 115 Attack, 92 Speed, Huge Power while they also have STAB Double-Edge, EdgeQuake (STAB on the latter) and U-Turn? In a way, you're trapped either way, just only literally in the second scenario. So, what will it be? Will you take the coward's way out and endanger your friends? Or will you stand tall in the face of adversity? The choice is yours.
Don't let this defensive behemoth THROH you off!
Parents: Throh / Sableye Shared Egg Group: Human-Like Offspring Name: Theye New Type: Fighting/Ghost Base Stats: 95/97/90/57/85/57 New Ability: Panic Mode (Guts + Prankster) - This Pokemon's moves have +1 priority when this Pokemon is burned, paralyzed, or poisoned. Ignores the burn Attack drop. Notable Moves: Bulk Up, Recover, Circle Throw, Shadow Claw, Shadow Sneak, Seismic Toss, Night Shade, Taunt, Will-O-Wisp, Fire Punch, Thunder Punch, Ice Punch, Knock Off, Stone Edge, Earthquake, Poison Jab, Pain Split, Sucker Punch, Zen Headbutt, Trick, Metal Burst, Counter, (Z-)Hone Claws, Dynamic Punch Role Identification: The normal form of Theye isn't the greatest as it's stats aren't that much to write home about, but it is a decently bulky revenge killer with (near) prefect neutral coverage for what it's worth. Z-Hone Claws, Dynamic Punch, Shadow Claw, Recover/a coverage move sounds fun to me, doesn't it?
Now that I think about, this thing is kinda similar to CAP's Revenankh.
Parents: Throh / Mega Sableye Shared Egg Group: Human-Like Offspring Name: Mega Theye New Type: Fighting/Ghost Base Stats: 95/107/140/77/135/27 New Ability: Magic Bounce Notable Moves: Above list + Foul Play Role Identification: 95/140/135 bulk, 3 resistances, 2 immunities, reliable recovery, and so much more makes Mega Theye a great wall or setup sweeper. First, you can go the Bulk Up route, abusing how good Ghost/Fighting coverage is while phazing everything with Circe Throw, hitting Ghosts with Shadow Claw, and staying healthy with Recover. It's bulk makes it easy to setup and it's useful Rock resistance lets it switch-in to Rocks if they got past it's ability. There's also the defensive route, burning things with Will-O, poisoning things with Toxic, crippling things with Taunt, and even still using you great coverage with near perfect coverage in Seismic Toss + Night Shade, so nobody escapes the 100 damage. Also, Counter is fun.
Newbies:
I heard that people liked Groups crossed with other groups
That's
DNA Donors: Elekid / Kyogre Offspring Name: Kyokid New Type: Water/Electric Base Stats: 72/81/70/120/97/112 (+13 SpA, +7 Def, +20 Spe) New Ability: Electrotorrent (Static + Drizzle) - When this Pokemon enters the field, the opposing Pokemon is paralyzed and rain is set up for 5 turns. Notable Moves: Thunder, Origin Pulse, Ice Beam, Volt Switch, Psychic, Water Spout, Signal Beam, Thunder Wave, Calm Mind, Light Screen, Scald, Roar, Quick Attack, Cross Chop, Earthquake, Ancient Power, Whirlpool Role Identification: Kyokid is a fast and strong Special Attacker, with a nice speed tier of 112 and good 120 Special Attack, especially when spamming STAB Thunder, Origin Pulse, and Hydro Pump in the rain. This allows for strong revenge killing Scarf sets, wallbreaking Specs and Life Orb sets, and maybe a Calm Mind set or something, idk. So, here's looking at you, Kyokid, you can be a threat.
DNA Donors: Elekid / Primal Kyogre Offspring Name: Primal Kyokid New Type: Water/Electric Base Stats: 72/131/70/150/117/112 New Ability: Primordial Sea Notable Moves: See above list, + Waterfall, Wild Charge, Thunder Punch, Power-Up Punch, Double-Edge Role Identification: It's Kyokid, but trades it's insta-para for better physical attack and perma-rain, which means perma-perfect accuracy STAB Thunders. Not a bad trade, all things considered. Thunder/Origin Pulse/Earthquake/Ice Beam has amazing coverage.
true,
DNA Donors: Smoochum / Groudon Offspring Name: Groudam New Type: Ground/Psychic Base Stats: 92/92/77/110/77/77 (+20 HP, +18 SpA, +2 Atk) New Ability: First Strike (Forewarn + Drought) - When this Pokemon enters the field, it uses it's highest base power move and harsh sunlight is set up for 5 turns. Notable Moves: Precipice Blades, Psychic, Earth Power, Psyshock, Nasty Plot, Stealth Rock, Stone Edge, Solar Beam, Thunderbolt, Thunder Punch, Overheat, Flamethrower, Fire Blast, Ice Beam, Blizzard, Grass Knot, Perish Song, Shadow Ball, Signal Beam, Calm Mind, Wish, Zen Headbutt, Focus Blast, Roar, Magic Coat, Eruption, Swords Dance, Rock Polish, Bulk Up, Lava Plume Role Identification: This is probably the worst of the trio because of it's stats, but it's still no joke. It comes in hot by using it's highest BP move right away, which could be STAB Precipice Blades, Solar Beam, Fire Blast, Stone Edge, or Focus Blast for coverage, or even Hyper Beam just cuz (probably still makes you recharge, rip). Either way, it's doing some damage. From there, it has a variety of cool sets, from two forms of Dual Dance, Defensive with Wish, Lava Plume, and Stealth Rock, Bulk Up/Calm Mind, and more, I'm sure.
DNA Donors: Smoochum / Primal Groudon Offspring Name: Primal Groudam New Type: Ground/Fire Base Stats: 92/122/97/160/77/77 New Ability: Desolate Land Notable Moves: See above list with emphasis on Fire moves Role Identification: It's Groudum if it had an amazing typing + ability combination, was stronger, and had better physical bulk to make Wish sets slightly better. If you want to use Groudum, this is probably the way to go. I mean, Primal Groudon is annoying enough WITHOUT Ice Beam and recovery, thank you very much.
right?
DNA Donors: Magby / Rayquaza Offspring Name: Quagby New Type: Dragon/Fire Base Stats: 75/126/72/111/72/105 (+16 Spe, +9 Def, +14 Atk, +1 SpA) New Ability: Hot Air (Flame Body + Air Lock) - When this Pokemon enters the field, the opposing Pokemon is burned and the current weather effects are deactivated. Notable Moves: V-Create, Extreme Speed, Dragon Claw, Earthquake, Dragon Ascent, Swords Dance, Dragon Dance, (Z-)Belly Drum, Thunder Punch, Mach Punch, Waterfall, Fire Blast, Draco Meteor, Surf, Ice Beam, Thunderbolt, Earth Power, Energy Ball, Psychic, Air Slash, Focus Blast, Dragon Tail, Roar, Iron Head, Stone Edge, Tailwind, Counter Role Identification: This Pokemon is just setup central. You come in, burn something so they can barely touch you, then either (Z-)Belly Drum, SD, or DD up to sweep with your good Attack stat and STAB V-CREATE, JEEZ. Oh, what's that? V-Create lowers your speed, making it hard to effectively use to sweep. Well, lucky for us (or maybe unluckily), we have two easy fixes. 1. Use Flare Blitz/Fire Punch or the better solution 2. EXTREME SPEED (especially if it's Belly Drum). Not to mention, with great offenses and pretty good speed, Quagby can easily send you to the moon in all sorts of ways. Stay on your toes, or the king of the sky will send you right back down to earth.
DNA Donors: Magby / Mega Rayquaza Offspring Name: Mega Quagby New Type: Dragon/Fire Base Stats: 75/156/82/141/82/125 New Ability: Delta Stream Notable Moves: See above list Role Identification: It's Quagby on steroids. Can FE AG please be a thing?
Yes, I know I could've done Jynx + Groudon, but that ruins the theme, so shush.
Parents: Blastoise & Tyranitar Shared egg group: Monster Offspring name: Gamera
New type: Water/Dark
New base stats: 100 Hp (+11)/120 Atk (+12)/110 Def (+5)/110 SpA (+20)/110 SpD (+8)/73 Spe (+4)=623 BST (+60)
New ability and desc: Sandy Skin (Hydration + Sand Stream)-> Sets sandstorm on switch in. The user is inmune to sandstorm's chip damage and heal Hp instead. Notable moves:
-Physical: Waterfall, Crunch, Pursuit, Rapid Spin, Acua Jet & Tail, Earthquake, Stone Edge, Elemental Punches, Superpower, Rock Slide, Iron Head, Dragon Tail & Claw, Outrage, Zen Headbutt, Fake Out -Special (Oh god why): Hydro Pump, Scald, Dark Pulse, Surf, Water Spout, Ice Beam, Fire Blast, Flamethrower, Thunderbolt, Focus Miss Blast, Earth Power, Aura Sphere, Dragon Pulse, Flash Cannon. -Status: Dragon Dance, Stealth Rock, Thunder Wave, Haze, Refresh, Roar. Role identification: Ok, here we have a really cool mixed bulky sweeper, that may work. It can be also a hazard lead with both stealth rocks and rapid spin with access to reliable recovery on sand eater, nice. Oh, another set, a CB pursuit trapper, may work too. It also gets DDance, yay. What can we see here? A REALLY versatile mon. But... LOOK, IT HAS A MEGA (only blastoisonite, with tyranitarite is a bit trash):
Parents: Blastoise (Mega) & Tyranitar Shared egg group: Monster Offspring name: Gamera-Mega
New type: Water/Dark
New base stats: 100 Hp (+11)/140 Atk (+20)/130 Def (+20)/160 SpA (+50)/120 SpD (+10)/73 Spe=723 BST (+100)
New ability and desc: Mega Launcher
Notable moves: The same as above + Water Pulse Role identification: A really strong Wallbreaker with access to STAB + Mega Launcher Boosted Water and Dark Pulses, all supported by a sky-high 160 SpA. It also has access to better coverage options than normal Blastoise-Mega.
I don't think Gamera's stats are right, either; you don't get to pick and choose when making a conventional fusion, you just average the stats and add 10 to everything.
I don't think Gamera's stats are right, either; you don't get to pick and choose when making a conventional fusion, you just average the stats and add 10 to everything.
This is going to become as much as a meme as Shewt at this point considering how long it's been alive for
DNA Donors: Mightyena / Yveltal Offspring Name: Mighty Yvel New Type: Dark Base Stats: 101/110/90/95/90/102 (+18 Spe, +11 SpD, +3 HP, +8 Def) New Ability: Plan In Action (Moxie + Dark Aura) - When this Pokemon enters the field, it's Attack goes up by 1 stage and all Dark-type moves (including the opponent's) have 1.33x power. Notable Moves: Knock Off, Sucker Punch, Play Rough, U-Turn, Iron Tail, Zen Headbutt, Rock Slide, Fire Fang, Ice Fang, Super Fang, Taunt, Tailwind, (Z-)Howl, Heat Wave, Super Fang, Roar, Heal Bell, Roost, (Z-)Me First Role Identification: Watch in fear as the combination of the underrated but still pretty bad dog from the Hoenn region merges with the being of destruction to unleash the evilest evil the world has EVER known. When it switches in, it's plan begins with a boost to Attack, improving it's offensive presence IMMEDIATELY. Then, with evil moves like STAB Knock Off to remove items, STAB Sucker Punch to take down faster targets, and good coverage like Play Rough for noble Fighting-type heroes and Iron Tail for their pesky magic companions, Mighty Yvel will surely have the upper hand. Not to mention, it's dastardly STAB moves get boosted by 1.33x on the top, making sure that the plots will work. So, residents of the Earth, tremble in fear as the Mightiest Evil awakens! MUAAHAHAHAHAHAHAHAHAH, MUAHAHAHHA, MUAHAHAHHA.... HA... HA.... ha....
"...you have 2 options. Do you look out for yourself, or your friends?" ~ Me regarding the ability
Parents: Gumshoos / Dugtrio Shared Egg Group: Field Offspring Name: Dugshoos New Type: Normal/Ground Base Stats: 71/115/65/62/75/92 New Ability: Coward's Punishment (Stakeout + Arena Trap) - If the opponent switches out, the Pokemon switched in is trapped and this Pokemon's moves do double damage to that Pokemon. Ghost and Flying-types and Pokemon with the ability Levitate won't be trapped if switched in, but will still take double damage. Notable Moves: Return, Body Slam, Double-Edge, Earthquake, U-Turn, Stone Edge, (Z-)Memento, Crunch, Sucker Punch, Reversal, Pursuit, Super Fang, Facade, Hone Claws, Aerial Ace, Stealth Rock, Thrash Role Identification: Against this thing, you have 2 options. Do you look out for yourself, or your friends? What I mean by that is, thanks to Dugshoos' ability, Coward's Punishment, if you switch out, whatever gets switched in is trapped and Dugshoos gets a nice temporary power boost. So, now you have a dilemma. Do you stay in on a bad matchup to protect Pokemon you have in the back? Or, do you switch to a more favorable matchup, knowing that whatever comes in will have to deal with essentially something with 115 Attack, 92 Speed, Huge Power while they also have STAB Double-Edge, EdgeQuake (STAB on the latter) and U-Turn? In a way, you're trapped either way, just only literally in the second scenario. So, what will it be? Will you take the coward's way out and endanger your friends? Or will you stand tall in the face of adversity? The choice is yours.
Don't let this defensive behemoth THROH you off!
Parents: Throh / Sableye Shared Egg Group: Human-Like Offspring Name: Theye New Type: Fighting/Ghost Base Stats: 95/97/90/57/85/57 New Ability: Panic Mode (Guts + Prankster) - This Pokemon's moves have +1 priority when this Pokemon is burned, paralyzed, or poisoned. Ignores the burn Attack drop. Notable Moves: Bulk Up, Recover, Circle Throw, Shadow Claw, Shadow Sneak, Seismic Toss, Night Shade, Taunt, Will-O-Wisp, Fire Punch, Thunder Punch, Ice Punch, Knock Off, Stone Edge, Earthquake, Poison Jab, Pain Split, Sucker Punch, Zen Headbutt, Trick, Metal Burst, Counter, (Z-)Hone Claws, Dynamic Punch Role Identification: The normal form of Theye isn't the greatest as it's stats aren't that much to write home about, but it is a decently bulky revenge killer with (near) prefect neutral coverage for what it's worth. Z-Hone Claws, Dynamic Punch, Shadow Claw, Recover/a coverage move sounds fun to me, doesn't it?
Now that I think about, this thing is kinda similar to CAP's Revenankh.
Parents: Throh / Mega Sableye Shared Egg Group: Human-Like Offspring Name: Mega Theye New Type: Fighting/Ghost Base Stats: 95/107/140/77/135/27 New Ability: Magic Bounce Notable Moves: Above list + Foul Play Role Identification: 95/140/135 bulk, 3 resistances, 2 immunities, reliable recovery, and so much more makes Mega Theye a great wall or setup sweeper. First, you can go the Bulk Up route, abusing how good Ghost/Fighting coverage is while phazing everything with Circe Throw, hitting Ghosts with Shadow Claw, and staying healthy with Recover. It's bulk makes it easy to setup and it's useful Rock resistance lets it switch-in to Rocks if they got past it's ability. There's also the defensive route, burning things with Will-O, poisoning things with Toxic, crippling things with Taunt, and even still using you great coverage with near perfect coverage in Seismic Toss + Night Shade, so nobody escapes the 100 damage. Also, Counter is fun.
Newbies:
I heard that people liked Groups crossed with other groups
That's
DNA Donors: Elekid / Kyogre Offspring Name: Kyokid New Type: Water/Electric Base Stats: 72/81/70/120/97/112 (+13 SpA, +7 Def, +20 Spe) New Ability: Electrotorrent (Static + Drizzle) - When this Pokemon enters the field, the opposing Pokemon is paralyzed and rain is set up for 5 turns. Notable Moves: Thunder, Origin Pulse, Ice Beam, Volt Switch, Psychic, Water Spout, Signal Beam, Thunder Wave, Calm Mind, Light Screen, Scald, Roar, Quick Attack, Cross Chop, Earthquake, Ancient Power, Whirlpool Role Identification: Kyokid is a fast and strong Special Attacker, with a nice speed tier of 112 and good 120 Special Attack, especially when spamming STAB Thunder, Origin Pulse, and Hydro Pump in the rain. This allows for strong revenge killing Scarf sets, wallbreaking Specs and Life Orb sets, and maybe a Calm Mind set or something, idk. So, here's looking at you, Kyokid, you can be a threat.
DNA Donors: Elekid / Primal Kyogre Offspring Name: Primal Kyokid New Type: Water/Electric Base Stats: 72/131/70/150/117/112 New Ability: Primordial Sea Notable Moves: See above list, + Waterfall, Wild Charge, Thunder Punch, Power-Up Punch, Double-Edge Role Identification: It's Kyokid, but trades it's insta-para for better physical attack and perma-rain, which means perma-perfect accuracy STAB Thunders. Not a bad trade, all things considered. Thunder/Origin Pulse/Earthquake/Ice Beam has amazing coverage.
true,
DNA Donors: Smoochum / Groudon Offspring Name: Groudam New Type: Ground/Psychic Base Stats: 92/92/77/110/77/77 (+20 HP, +18 SpA, +2 Atk) New Ability: First Strike (Forewarn + Drought) - When this Pokemon enters the field, it uses it's highest base power move and harsh sunlight is set up for 5 turns. Notable Moves: Precipice Blades, Psychic, Earth Power, Psyshock, Nasty Plot, Stealth Rock, Stone Edge, Solar Beam, Thunderbolt, Thunder Punch, Overheat, Flamethrower, Fire Blast, Ice Beam, Blizzard, Grass Knot, Perish Song, Shadow Ball, Signal Beam, Calm Mind, Wish, Zen Headbutt, Focus Blast, Roar, Magic Coat, Eruption, Swords Dance, Rock Polish, Bulk Up, Lava Plume Role Identification: This is probably the worst of the trio because of it's stats, but it's still no joke. It comes in hot by using it's highest BP move right away, which could be STAB Precipice Blades, Solar Beam, Fire Blast, Stone Edge, or Focus Blast for coverage, or even Hyper Beam just cuz (probably still makes you recharge, rip). Either way, it's doing some damage. From there, it has a variety of cool sets, from two forms of Dual Dance, Defensive with Wish, Lava Plume, and Stealth Rock, Bulk Up/Calm Mind, and more, I'm sure.
DNA Donors: Smoochum / Primal Groudon Offspring Name: Primal Groudam New Type: Ground/Fire Base Stats: 92/122/97/160/77/77 New Ability: Desolate Land Notable Moves: See above list with emphasis on Fire moves Role Identification: It's Groudum if it had an amazing typing + ability combination, was stronger, and had better physical bulk to make Wish sets slightly better. If you want to use Groudum, this is probably the way to go. I mean, Primal Groudon is annoying enough WITHOUT Ice Beam and recovery, thank you very much.
right?
DNA Donors: Magby / Rayquaza Offspring Name: Quagby New Type: Dragon/Fire Base Stats: 75/126/72/111/72/105 (+16 Spe, +9 Def, +14 Atk, +1 SpA) New Ability: Hot Air (Flame Body + Air Lock) - When this Pokemon enters the field, the opposing Pokemon is burned and the current weather effects are deactivated. Notable Moves: V-Create, Extreme Speed, Dragon Claw, Earthquake, Dragon Ascent, Swords Dance, Dragon Dance, (Z-)Belly Drum, Thunder Punch, Mach Punch, Waterfall, Fire Blast, Draco Meteor, Surf, Ice Beam, Thunderbolt, Earth Power, Energy Ball, Psychic, Air Slash, Focus Blast, Dragon Tail, Roar, Iron Head, Stone Edge, Tailwind, Counter Role Identification: This Pokemon is just setup central. You come in, burn something so they can barely touch you, then either (Z-)Belly Drum, SD, or DD up to sweep with your good Attack stat and STAB V-CREATE, JEEZ. Oh, what's that? V-Create lowers your speed, making it hard to effectively use to sweep. Well, lucky for us (or maybe unluckily), we have two easy fixes. 1. Use Flare Blitz/Fire Punch or the better solution 2. EXTREME SPEED (especially if it's Belly Drum). Not to mention, with great offenses and pretty good speed, Quagby can easily send you to the moon in all sorts of ways. Stay on your toes, or the king of the sky will send you right back down to earth.
DNA Donors: Magby / Mega Rayquaza Offspring Name: Mega Quagby New Type: Dragon/Fire Base Stats: 75/156/82/141/82/125 New Ability: Delta Stream Notable Moves: See above list Role Identification: It's Quagby on steroids. Can FE AG please be a thing?
Yes, I know I could've done Jynx + Groudon, but that ruins the theme, so shush.
It was originally submitted in the monotype slate since monotype fusions are super rare, so that makes sense and is something I didn't realize. Now you gave me the idea for another pun.
Parents: Thundurus-Therian / Regirock Shared egg group: DNA Offspring name: Thunderock New type: View attachment 90329View attachment 90323 New base stats: 80 / 115 / 135 / 115 / 100 / 75 (+13 Atk | +16 Sp. Atk | +1 HP | +10 Sp. Def) New ability and desc: Volt Absorb + Clear Body = Impurity Draining: Absorbs Electric-Type moves and any kind of external way of lowering this mon's stats to heal 25% HP (Absorbs Sticky Web upon entry. Absorbs any move that may lower this mon's stats) Notable moves: Thunderbolt, Ancient Power, Wild Charge, Stone Edge, Flash Cannon, Psychic, Sludge Bomb, Earthquake, Hammer Arm, Ice Punch Role identification: Decently good mixed tank. It's big advantage is being able to absorb a lot of moves like Earth Power, Focus Blast, Energy Ball, Trop Kick and more. It makes up for it's average Sp. Def by absorbing a lot of Special moves (Some of which it would be weak to). You get to pick which offensive side you want to play as, which is always nice. Also, IT REMOVES STICKY WEB. That is gorgeous!
Parents: Landorus-Therian / Regice Shared egg group: DNA Offspring name: Landice New type: View attachment 90328View attachment 90326 New base stats: 104 / 97 / 95 / 122 / 140 / 70 (+20 HP | +20 Sp. Atk) New ability and desc: Intimidate + Clear Body = Impurity Punishment: Upon switch-in, lowers foe's Attack stat by one stage. Cannot have it's stat lowered by external means. Any attempt at lowering this pokémon's stats will make the foes' attack stat go down by one stage Notable moves: Ice Beam, Earth Power, Sludge Bomb, Flash Cannon, Thunderbolt Role identification: Somewhat bulky special attacker. Actually, really bulky. 104/140 special with Intimidate to boot, and it can then gain another intimidate if the foe tries to lower your stats. Offensive wise, it has a pretty ok type. Ice Beam and Earth Power can get you covered easly.
Parents: Tornadus-Therian / Registeel Shared egg group: DNA Offspring name: Tornasteel New type: View attachment 90327View attachment 90324 New base stats: 93 / 90 / 120 / 110 / 120 / 85 (+5 Def | +18 Sp Atk | +3 Atk | +14 HP) New ability and desc: Regenerator + Clear Body = Impurity Regain: Regens 33% HP when switching out. Any attempt at lowering this mon's status will fail and instead heal it by 33% (Regens HP after taking the move) Notable moves: Roost, Flash Cannon, Hurricane, Focus Blast, Thunderbolt Role identification: Really good tank. This reminds me of M.A.G. in some ways - Same typing and simillar stats across the board. Tornasteel's biggest advantage is that it can regain a lot of HP pretty easly, all it needs to do is switch out, or be hit by something like Psychic, and it will have 1/3 of it's max HP back. It can use Assault Vest offensive sets as well.
Parents: Deoxys-Speed / Regirock Shared egg group: DNA Offspring name: Derockys-Speed New type: View attachment 90323View attachment 90325 New base stats: 65 / 117 / 145 / 72 / 105 / 125 (+20 Atk | +10 Sp. Def | +10 Speed) New ability and desc: Pressure + Clear Body = Smooth Pressure: Opponent's stat drops are doubled. This mon cannot have it's stats lowered by external means. Notable moves: Stealth Rock, Spikes, Zen Headbutt, Stone Edge Role identification: Fast lead. That's kind of it. It's Deoxys-S but with good defenses.
Parents: Deoxys-Attack / Regice Shared egg group: DNA Offspring name: Deiceys-Attack New type: View attachment 90326View attachment 90325 New base stats: 65 / 115 / 80 / 140 / 110 / 120 (+20 Def | +20 Speed) New ability and desc: Pressure + Clear Body = Smooth Pressure: Opponent's stat drops are doubled. This mon cannot have it's stats lowered by external means. Notable moves: Ice Beam, Psyshock, Psychic, Elemental Punches, Superpower, Earthquake, Flash Cannon, Explosion Role identification: Somewhat fast mixed attacker. And look, it even has good Special Defense! This thing has a pretty fine coverage. Actually, it has very random moves like Flash Cannon and the Elemental Punches. When using this thing, you can be pretty unpredictable
Parents: Deoxys-Defense / Registeel Shared egg group: DNA Offspring name: Desteelys-Defense New type: View attachment 90324View attachment 90325 New base stats: 85 / 80 / 155 / 84 / 155 / 70 (+8 Atk | +12 Sp. Atk | +20 HP) New ability and desc: Pressure + Clear Body = Smooth Pressure: Opponent's stat drops are doubled. This mon cannot have it's stats lowered by external means. Notable moves: Cosmic Power, Recover, Stealth Rocks, Thunder Wave, Seismic Toss Role identification: Wall, I guess. Steel/Psychic isn't the worst thing ever afterall. It has recover and can further boost defenses with Cosmic Power.
Re-Subs:
Parents: Regigigas | Inkay Shared egg group: DNA Offspring name: Regink New type: View attachment 90320View attachment 90321
New base stats: 91 | 107 | 86 | 58 | 86 | 82 (+10 HP| +15 Sp. Def | +5 Def | +10 Speed) New ability and desc: Slow Start + Contrary = Quick Start: On switch-in, this Pokemon's Attack and Speed are 1.5x for 5 turns. Notable moves: Return, Earthquake, Knock Off Role identification: Strong as hell physical attacker. It's stats are meh at first but it then activates the ability and gains basically scarf AND Band. At the least it finds a hard time when it comes to opportunities to switch in, and has no priority, but it is still a hella strong monster.
Parents: Regirock|Shiinotic Shared egg group: DNA Offspring name: Reshiirotick New type: View attachment 90322View attachment 90323 New base stats: 90 | 72 | 140 | 70 | 120 | 60 (+20 HP | +20 Sp. Def) New ability and desc: Rain Dish + Clear Body = Weak Dish: Regens HP every turn depending on which stage it's most lowered stat is at.
Note that it doesn't matter which stat, or how many are lowered, just at which stage the lowest one is. So having -1 Attack -3 Speed or just -3 Sp Atk doesn't matter, it'll regen 15% since the lowest is on the third stage
Notable moves: Spore, Strength Sap, Leech Seed, Giga Drain, Stealth Rock, Stone Edge, Thunder Wave, Seismic Toss, Curse Role identification: Wall that can abuse curse a lot. Grass/Rock, oddly enough, isn't a bad defensive typing, even tho pure Rock and pure Grass are horrid ones. It's sets may be very predictable and it is very passive, but Strength Sap can prevent at the least some setting-up, Spore can put foes to sleep easly, Leech Seed is Leech Seed (Even tho with so many recovery options you might not need it). There isn't that much to say about it, just run a Curse set and watch foes struggle to take you down as you recover a lot of HP per turn and boost your defense, and attack so you can get free from being a sitting duck.