Introduction | The Beginning
As much as I enjoyed playing this team on the ladder (my most powerful team yet but not really as fun as Chrono Berserker) I feel I have hit a dead end. What I made here is a team containing offensive threats that keep the pressure on, what my goal here is to hit has fast and as hard as possible when trying to deviate away from the norm on Lucario (Bullet Punch). This team is inspired by offensive teams pre-platinum, running sweeper Pokemon that can overwhelm my opponent as well as stall. So now, the point of this team is like all offensive teams, to overwhelm my opponent with offensive raw power, with two set up sweepers and the rest straight up attackers I can accomplish this goal 80% if I play smart.
With Stealth Rock out on my side, my Gyarados and Salamence can have trouble switching around, Gyarados can somewhat recover a bit of his health with Leftovers but Sandstorm ruins that and especially ruins Salamence, however Mamoswine's ability to force switches somewhat makes it easier for Gyarados and Salamence to come in, as sash will be ruined the minute they switch in again (by then SR is out) so I can use Gyarados to take out the lead, this doesn't work all the time though. Apart from that the team is pretty solid as far as entry hazards are concerned. Of course this team is successful, despite what people say I have an easier time beating stuff like Jolteon (who can really only come in after one Pokemon is dead) and Starmie (same deal but fairs better against this team) I am going to retire this team after some more games as I have honestly gotten bored with it, but I am still open to suggestions, if you have suggestions be sure to post them.
Ability: Snow Cloak
EVs: 252 Atk | 6 Def | 252 Spe
Nature: Adamant (+Atk, -SpAtk)
- Ice Shard
- Endeavor
- Earthquake
- Stealth Rock
Set Analysis
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Gyarados @ Leftovers***Leviathan
Ability: Intimidate
EVs: 6 HP | 252 Atk | 252 Spe
Nature: Jolly (+Spe, -SpAtk)
- Dragon Dance
- Waterfall
- Bounce
- Stone Edge
Set Analysis
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Heatran @ Expert Belt***BlastBurn
Ability: Flash Fire
EVs: 6 HP | 252 SpA | 252 Spe
Nature: Naive (+Spe, -SpDef)
- Fire Blast
- Taunt
- Earth Power
- Hidden Power [Grass]
Set Analysis
Heatran with Life Orb and Taunt has bar far been the best option I have at beating stall (or weakening it), I had Azelf here for late game clean ups but it lacked the necessary power to do that much at any point in the game. LOTran hits harder and has more bulk to survive hits coming from Jolteon (who can screw this team up). Because of the increase of Choice Scarf being used on Heatran I am able to bluff choice scarf (only once but still worth it) and hit the team harder, The fire immunity is also nice (can at times boost the power of Fire Blast which is ridiculously good here so long I don't miss =/). What makes this set so great is that not a lot cannot set up on me at all, the previous set I was running lacked Taunt meaning anything that resisted Fire+Ground could come in and set up on me (Gyarados for instance) and can also deal with the odd Heatran set that runs sub or any other move not commonly seen on Heatran. I have never gone wrong with this set at dishing out damage and the resistances to common types and great synergy with the dragons makes him a nice addition to the team.
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Salamence @ Life Orb***joshe was here =O!
Ability: Intimidate
EVs: 16 Atk | 240 SpAtk | 252 Spe
Nature: Naive (+Spe, -SpDef)
- Draco Meteor
- Fire Blast
- Brick Break
- Roost
Set Analysis
Another top contender when it comes to raping everything that move after set up, not much can really deal with Salamence after Dragon Dance and the lack of Outrage means not much is setting up on me. Salamence is the type of Pokemon who makes an effective late game or early game Pokemon, he keeps the pressure going, cannot be set up on after a boost and can cripple offensive powerhouses with Intimidate. I have never been too keen on using Salamence on the team because of the Stealth Rock weakness, but him being a semi good wall breaker and having nice offensive stats is what lead me to choose him over the other dragons.
I was using MixMence over this set in the testing phase but I scrapped it for this particular Salamence.The reason for me scrapping MixMence was because of Draco Meteor and outrage being major set up bait for the opposing team, don't get the wrong idea I do love MixMence and love spamming him on my other teams but he doesn't seem to "fit" here, DD Mence has performed a lot better at screwing shit up after DD and Dragon Claw. I normally find Salamence coming in straight after Gyarados has laid waste everything in his wake, with Dragon Claw not much steel types have an easier time setting up on Salamence, Dragon Claw is only more powerful than an un-boosted Outrage so I prefer the power loss if it means I am dealing enough damage for something like Lucario can pick up from where he left off and finish the opposing team. Intimidate is very good on this Pokemon and is great for the team, having two Intimidate users never hurts plus it gives me some more insurance against physical attackers.
With Stealth Rock out on my side, my Gyarados and Salamence can have trouble switching around, Gyarados can somewhat recover a bit of his health with Leftovers but Sandstorm ruins that and especially ruins Salamence, however Mamoswine's ability to force switches somewhat makes it easier for Gyarados and Salamence to come in, as sash will be ruined the minute they switch in again (by then SR is out) so I can use Gyarados to take out the lead, this doesn't work all the time though. Apart from that the team is pretty solid as far as entry hazards are concerned. Of course this team is successful, despite what people say I have an easier time beating stuff like Jolteon (who can really only come in after one Pokemon is dead) and Starmie (same deal but fairs better against this team) I am going to retire this team after some more games as I have honestly gotten bored with it, but I am still open to suggestions, if you have suggestions be sure to post them.
In-Depth Analysis | The Team
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Mamoswine @ Focus Sash***SwineKing------------
Ability: Snow Cloak
EVs: 252 Atk | 6 Def | 252 Spe
Nature: Adamant (+Atk, -SpAtk)
- Ice Shard
- Endeavor
- Earthquake
- Stealth Rock
Set Analysis
Lead Mamoswine (slightly modified) was first seen on Stellar's Storming The Castle team which was used during the Latios test, wanting to try something new with team building I decided to try him out and though he is not the best lead out there that I have used, he comes pretty damn close. This lead Mamoswine is mainly here for me to score some kills against dragon types but he does more than that for the team. I Stealth Rock as quickly as possible because of Mamoswine's ability to force switches, should I get lucky enough for my opponent to switch out I switch Mamoswine out and save him for later.
The EVs and nature is pretty self explanatory, I opted for Jolly nature over Adamant as Mamoswine being a force to be reckoned with died too quickly for my liking, Jolly gave me enough speed to out speed certain Pokemon later on in the match. For the EVs max attack and speed was the most logical choice here as Mamoswine is really a defensive Pokemon, plus I would want as much speed as possible to hit key Pokemon. Ice Shard + Endeavour is the key of this set, this combo at times has allowed me to take out threats like Scizor and friends providing Sash has not already been broken, Endeavour used in conjunction Ice Shard ensures I gain a free kill which can be game breaking. This offensive team relies sorely on Stealth Rock for some key KOs as well as check Salamence and Gyarados, though this cannot stop other teams from setting up rocks, Mamoswine's overall high attack and ability to set up Stealth Rock 99% of the time made him a worthy addition to the team.
The EVs and nature is pretty self explanatory, I opted for Jolly nature over Adamant as Mamoswine being a force to be reckoned with died too quickly for my liking, Jolly gave me enough speed to out speed certain Pokemon later on in the match. For the EVs max attack and speed was the most logical choice here as Mamoswine is really a defensive Pokemon, plus I would want as much speed as possible to hit key Pokemon. Ice Shard + Endeavour is the key of this set, this combo at times has allowed me to take out threats like Scizor and friends providing Sash has not already been broken, Endeavour used in conjunction Ice Shard ensures I gain a free kill which can be game breaking. This offensive team relies sorely on Stealth Rock for some key KOs as well as check Salamence and Gyarados, though this cannot stop other teams from setting up rocks, Mamoswine's overall high attack and ability to set up Stealth Rock 99% of the time made him a worthy addition to the team.
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Ability: Intimidate
EVs: 6 HP | 252 Atk | 252 Spe
Nature: Jolly (+Spe, -SpAtk)
- Dragon Dance
- Waterfall
- Bounce
- Stone Edge
Set Analysis
Gyarados imo is a great asset to offensive team, bar the SR weakness he is the perfect member to keep the pressure on when I need to kick ass quickly can is normally taking down at least one Pokemon per game. When in the testing phase of this team Gyarados was one of the original members on this team and was running a slightly bulkier spread with Ice Fang, my decision to go fast was mainly because of of my issues with fast attackers plus I loved the speed he gained after a boost, many people seem to run bulky spreads but my goal is to hist fast and hard. The most favoured member on this team imo, he is a top contender when it comes to omitting fast and strong attacks one right after another. Not much can be said when it comes to Gyarados, he comes in after Mamoswine has had his run to do major damage after SR damage. What I love about this set is Bounce + Leftovers, I found Gyarados dying to quickly with Life Orb and little HP EV investment, with Bounce + Leftovers I am still hitting hard but now I am able to recover off damage caused from a Stealth Rock switch or anything else.
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Ability: Flash Fire
EVs: 6 HP | 252 SpA | 252 Spe
Nature: Naive (+Spe, -SpDef)
- Fire Blast
- Taunt
- Earth Power
- Hidden Power [Grass]
Set Analysis
Heatran with Life Orb and Taunt has bar far been the best option I have at beating stall (or weakening it), I had Azelf here for late game clean ups but it lacked the necessary power to do that much at any point in the game. LOTran hits harder and has more bulk to survive hits coming from Jolteon (who can screw this team up). Because of the increase of Choice Scarf being used on Heatran I am able to bluff choice scarf (only once but still worth it) and hit the team harder, The fire immunity is also nice (can at times boost the power of Fire Blast which is ridiculously good here so long I don't miss =/). What makes this set so great is that not a lot cannot set up on me at all, the previous set I was running lacked Taunt meaning anything that resisted Fire+Ground could come in and set up on me (Gyarados for instance) and can also deal with the odd Heatran set that runs sub or any other move not commonly seen on Heatran. I have never gone wrong with this set at dishing out damage and the resistances to common types and great synergy with the dragons makes him a nice addition to the team.
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Ability: Intimidate
EVs: 16 Atk | 240 SpAtk | 252 Spe
Nature: Naive (+Spe, -SpDef)
- Draco Meteor
- Fire Blast
- Brick Break
- Roost
Set Analysis
Another top contender when it comes to raping everything that move after set up, not much can really deal with Salamence after Dragon Dance and the lack of Outrage means not much is setting up on me. Salamence is the type of Pokemon who makes an effective late game or early game Pokemon, he keeps the pressure going, cannot be set up on after a boost and can cripple offensive powerhouses with Intimidate. I have never been too keen on using Salamence on the team because of the Stealth Rock weakness, but him being a semi good wall breaker and having nice offensive stats is what lead me to choose him over the other dragons.
I was using MixMence over this set in the testing phase but I scrapped it for this particular Salamence.The reason for me scrapping MixMence was because of Draco Meteor and outrage being major set up bait for the opposing team, don't get the wrong idea I do love MixMence and love spamming him on my other teams but he doesn't seem to "fit" here, DD Mence has performed a lot better at screwing shit up after DD and Dragon Claw. I normally find Salamence coming in straight after Gyarados has laid waste everything in his wake, with Dragon Claw not much steel types have an easier time setting up on Salamence, Dragon Claw is only more powerful than an un-boosted Outrage so I prefer the power loss if it means I am dealing enough damage for something like Lucario can pick up from where he left off and finish the opposing team. Intimidate is very good on this Pokemon and is great for the team, having two Intimidate users never hurts plus it gives me some more insurance against physical attackers.
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Gengar @ Life Orb***Sparkle
Ability: Levitate
EVs: 6 HP | 252 SpA | 252 Spe
Nature: Timid (+Spe, -Atk)
- Hidden Power [Fire]
- Focus Blast
- Protect
- Shadow Ball
Set Analysis
Gengar acts as the second partner to accompany Gyarados in taking out the opposing team. I tried out different sets then foud this set to be most effective at taking down the likes of Scizor (CB set will never be able to beat this one unless it has expert belt). The only issue I have with using this set is that it will always lose the speed tie with other Gengars due to the imperfect speed caused by HP Fire. Shadow Ball + Focus Blast allows me to beat Salamence and Lucario (risky cause of the 70% accuracy). Not really much to say about this set other than its fast and does its job at being a great offensive Pokemon.
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Lucario @ Life Orb***Galactic Crush
Ability: Inner Focus
EVs: 252 Atk | 6 Def | 252 Spe
Nature: Adamant (+Atk, -SpAtk)
- Close Combat
- Extremespeed
- Bullet Punch
- Swords Dance
Set Analysis
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I feel this kind of team is a breath of fresh air from all the other teams I have constructed, being an offensive player this team fits my style perfectly, at first I though this team would fail horribly due to my reckless play style but I was surprised when it won against teams that would otherwise beat my other teams without effort, the team like Chrono Berserker (the template for this team) has a have a great run but yeah I have hit a dead end, I am open to suggestions but will probably drop this team in the mere future.
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Ability: Levitate
EVs: 6 HP | 252 SpA | 252 Spe
Nature: Timid (+Spe, -Atk)
- Hidden Power [Fire]
- Focus Blast
- Protect
- Shadow Ball
Set Analysis
Gengar acts as the second partner to accompany Gyarados in taking out the opposing team. I tried out different sets then foud this set to be most effective at taking down the likes of Scizor (CB set will never be able to beat this one unless it has expert belt). The only issue I have with using this set is that it will always lose the speed tie with other Gengars due to the imperfect speed caused by HP Fire. Shadow Ball + Focus Blast allows me to beat Salamence and Lucario (risky cause of the 70% accuracy). Not really much to say about this set other than its fast and does its job at being a great offensive Pokemon.
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Ability: Inner Focus
EVs: 252 Atk | 6 Def | 252 Spe
Nature: Adamant (+Atk, -SpAtk)
- Close Combat
- Extremespeed
- Bullet Punch
- Swords Dance
Set Analysis
Once Lucario is revealed it is generally means I am either in a shitty spot and need to bring him out early or I have raped enough of the opposing team with Gyarados/Salamence/Latias for Lucario to further fuck up whatever is left. Once Stealth Rock is down then its beginning of the end for A boosted Close Combat + Extremespeed coming from Lucario makes cleaning up the trash all the more easier, because of my Pokemon and their ability to force switches Stealth Rock should have taken its toll on the opposing team. Lucario finds an opportunity to set up easily after Latias has been baited into Pursuit by CB Scizor or when Choice Scarf Flygon has revenge killed Salamence with Stone Edge.
Lucario works well Latias and Salamence. Both can take ground, fighting & fire attacks attacks aimed at Steel Jackal & Lucario can take ice & rock. Latias is generally what takes Fire attacks from because of Salamence's SR weakness plus Latias has great SpDef. PFighting attacks can go to either one but Salamence has Intimidate for soaking up those blows. This this like the perfect team to abuse Lucario, with so many hard hitters Lucario has an easier time setting up or ripping shit up without the need to set up. Scizor in my opinion can work here over Lucario because he can pretty much run the same set at the cost of lower speed and a slightly weaker normal priority move (Quick Attack). Before I was running Bullet Punch as it gave me the option on shitting all over Gengar (who is another potential threat) but after the slight revamp I have found Crunch to fair better against the rotom formes, I still like Bullet Punch and use it occasionally but sadly Crunch/Stone Edge offer more power and Extremespeed does neat damage to everything not steel/ghost.
Lucario works well Latias and Salamence. Both can take ground, fighting & fire attacks attacks aimed at Steel Jackal & Lucario can take ice & rock. Latias is generally what takes Fire attacks from because of Salamence's SR weakness plus Latias has great SpDef. PFighting attacks can go to either one but Salamence has Intimidate for soaking up those blows. This this like the perfect team to abuse Lucario, with so many hard hitters Lucario has an easier time setting up or ripping shit up without the need to set up. Scizor in my opinion can work here over Lucario because he can pretty much run the same set at the cost of lower speed and a slightly weaker normal priority move (Quick Attack). Before I was running Bullet Punch as it gave me the option on shitting all over Gengar (who is another potential threat) but after the slight revamp I have found Crunch to fair better against the rotom formes, I still like Bullet Punch and use it occasionally but sadly Crunch/Stone Edge offer more power and Extremespeed does neat damage to everything not steel/ghost.
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The Conclusion | Final Comments & Credits
I feel this kind of team is a breath of fresh air from all the other teams I have constructed, being an offensive player this team fits my style perfectly, at first I though this team would fail horribly due to my reckless play style but I was surprised when it won against teams that would otherwise beat my other teams without effort, the team like Chrono Berserker (the template for this team) has a have a great run but yeah I have hit a dead end, I am open to suggestions but will probably drop this team in the mere future.