Gallade
Psychic / Fighting
68 / 125 / 65 / 65 / 115 / 80
Steadfast:
Whenever Gallade Flinches, Gallade's Speed is raised by one stage.
Whenever Gallade Flinches, Gallade's Speed is raised by one stage.
(Dream World) Righteous Heart:
Raises Gallade's Attack by one stage after it is damaged by a Dark-type attack.
Raises Gallade's Attack by one stage after it is damaged by a Dark-type attack.
Although Gallade faces very tough competition with Lucario and to a lesser extent, Heracross, Gallade has a few nice qualities which seperate it from the rest. For one, it has powerful Psychic type attacks which gains respectable coverage along with Close Combat. Also, Gallade is able to learn Trick, which lets it cripple walls it wouldn't normally be able to pass. Strictly speaking, Gallade has no absolute counter as Gallade is able to 2HKO most Pokemon.
Level Up Moves: Lv1: Leaf Blade, Lv1: Night Slash, Lv1: Leer, Lv1: Confusion, Lv1: Double Team, Lv1: Teleport, Lv6: Confusion, Lv10: Double Team, Lv12: Teleport, Lv17: Fury Cutter, Lv22: Slash, Lv25: Healing Wave, Lv31: Swords Dance, Lv36: Psycho Cut, Lv39: Helping Hand, Lv45: Feint, Lv50: False Swipe, Lv53: Protect, Lv59: Close Combat, Lv64: Assist Power.
Egg Moves: Disable, Mean Look, Memento, Destiny Bond, Grudge, Shadow Sneak, Confuse Ray, Encore, Synchro Noise, Skill Swap.
TMs / HMs: TM03 - Psycho Shock, TM04 - Calm Mind, TM06 - Toxic,TM08 - Bulk Up, TM10 - Hidden Power, TM11 - Sunny Day, TM12 - Taunt, TM15 - Hyper Beam, TM16 - Light Screen, TM17 - Protect, TM18 - Rain Dance, TM19 - Telekinesis, TM20 - Safeguard, TM21 - Frustration, TM24 - Thunderbolt, TM26 - Earthquake, TM27 - Return, TM29 - Psychic, TM30 - Shadow Ball, TM31 - Brick Break, TM32 - Double Team, TM33 - Reflect, TM39 - Rock Tomb, TM40 - Aerial Ace, TM41 - Torment, TM42 - Facade, TM44 - Rest, TM45 - Attract, TM46 - Thief, TM47 - Ankle Sweep, TM48 - Troll, TM49 - Echo Voice, TM51 - Side Change, TM52 - Focus Blast, TM54 - False Swipe, TM56 - Fling, TM57 - Charge Beam, TM61 - Will-O-Wisp, TM67 - Get Even, TM68 - Giga Impact, TM70 - Flash, TM71 - Stone Edge, TM73 - Thunder Wave, TM75 - Swords Dance, TM77 - Psych Up, TM78 - Smooth Over, TM80 - Rock Slide, TM81 - X-Scissor, TM83 - Cheer Up, TM84 - Poison Jab, TM85 - Dream Eater, TM86 - Grass Knot, TM87 - Swagger, TM90 - Substitute, TM92 - Trick Room, TM94 - Rock Smash, HM01 - Cut, HM04 - Strength
Potential Sets:
Lead @ Focus Sash
Adamant
252 Atk / 4 Def / 252 Spe
or
252 HP / 252 Atk / 4 Spe
or
252 HP / 252 Atk / 4 Spe
~Close Combat
~Night Slash
~Stone Edge / Ice Punch
~Shadow Sneak
~Night Slash
~Stone Edge / Ice Punch
~Shadow Sneak
Gallade is able to function well as a lead thanks to Shadow Sneak. Basically hit the opponent with the appropriate move, and if the foe is faster, finish it off with Shadow Sneak.
Swords Dance @ Life Orb / Leftovers / Lum Berry
Jolly / Adamant
4 HP / 252 Atk / 252 Spe
~Swords Dance
~Close Combat
~Psycho Cut
~Stone Edge / Ice Punch
~Close Combat
~Psycho Cut
~Stone Edge / Ice Punch
This set hasn't changed from last gen, but is still capable of wreaking havoc. After a single Swords Dance (assuming Adamant nature), Gallade reaches an astounding attack of 766. Meanwhile, if it runs Jolly, it attains an attack of 698. These moves attain good coverage in order to sweep. Gallade is unfortunately beaten by faster foes so it is recommended to run paralysis support when having Gallade on your team.
Substitute + 3 Attacks @ Leftovers
Adamant
252 Atk / 4 Def / 252 Spe
~Substitute
~Close Combat
~Night Slash
~Psycho Cut / Thunder Wave
~Close Combat
~Night Slash
~Psycho Cut / Thunder Wave
Though similar to the Swords Dance set, this set uses Substitute to scout switch-ins and hit them with the appropriate move, easing prediction. Basically, bring Gallade on something you can threaten, Substitute as they switch out, and cripple them with Thunder Wave or hit them with the appropriate attack. Thunder Wave allows it to outspeed that Pokemon later in the game to allow for an easier sweep.
Choice @ Choice Scarf / Choice Band
Adamant / Jolly
4 HP / 252 Atk / 252 Spe
~Trick
~Close Combat
~Ice Punch / Stone Edge / Night Slash
~Psycho Cut
~Close Combat
~Ice Punch / Stone Edge / Night Slash
~Psycho Cut
Gallade seperates it from the other Fighting types by it's secondary Psychic typing and access to Trick, which cripple walls. Choice Band gets more power, likewise Scarf gets the speed to revenge threats.
Liechi Swords Dance @ Liechi Berry [Suggested by SlimMan]
Adamant
4 HP / 252 Atk / 252 Spe
~Swords Dance
~Endure
~Shadow Sneak
~Close Combat
~Endure
~Shadow Sneak
~Close Combat
SD once or twice, and Endure when you predict a KO. Liechi will activate, giving you at least +3 Atk almost every time. Then you spam Shadow Sneak. On things like Swampert or and Empoleon, which you out-speed, you can CC for huge damage. As it turns out, the Steel and Normal types which resist/immune to Shadow Sneak are weak to CC, giving the famous Ghost-Fighting neutral coverage. Anyway, spamming priority off of base 125 Atk with +3 or more will decimate unprepared teams. I don't know about its viability in GenV, but it sure worked in GenIV.
Bulk Up @ Leftovers [Suggested by Breludicolo and Frost Nocturne]
Adamant
252 HP / 252 Def / 4 Sp Def
~Bulk Up
~Drain Punch
~Rest
~Sleep Talk / Night Slash
~Drain Punch
~Rest
~Sleep Talk / Night Slash
Bulk Up boosts Gallade's attack and defense, making it a fearsome threat after a few Bulk Ups. Drain Punch recovers HP while hits with STAB, and Rest can be more reliable for healing. Night Slash over Sleep Talk if you want better coverage (if you don't use Night Slash, make sure to eliminate ghosts before sweeping).
Special Defensive Bulk Up @ Leftovers [Suggested by Galblade]
Adamant
252 HP / 252 SDef / 4 Spe
~Drain Punch
~Shadow Sneak
~Bulk Up
~Thunder Wave
~Shadow Sneak
~Bulk Up
~Thunder Wave
Fighting / Ghost is unresisted. While Drain punch heals, Shadow Sneak is for hitting those pesky ghosts into oblivion. Thunder Wave helps the team and itself by crippling faster Pokemon.
Triple Battles @ Leftovers [Suggested by PlatinumDude]
Careful
252 HP/64 Atk or Def/192 SpD
~Healing Wave
~Brick Break / Drain Punch
-Night Slash/Ice Punch/Stone Edge
-Night Slash/Ice Punch/Stone Edge
~Brick Break / Drain Punch
-Night Slash/Ice Punch/Stone Edge
-Night Slash/Ice Punch/Stone Edge
This Gallade is able to function in triple battles by healing team mates by 50% and itself with Drain Punch. Night Slash / Ice Punch / Stone Edge provide good coverage alongside with Drain Punch / Brick Break.
Gallade hasn't changed much since Gen IV, and in this case, is not a good thing. With the new monstrous threats introduced in Gen V, Gallade can no longer match up with them. Gallade, however, should by no means be underestimated.
Any opinions or suggestions?