Completed Galladiator vs. Rediamond, reffed by a noob

#1
Putting up my own:
4 vs 4 LC doubles
2 Day DQ
2 Recovers/5 Chills
Arena=Giant Chasm
All moves legal
Hail is default weather (Can be altered, but "No weather" state will be hail)
Sheer Cold has 50% accuracy
Kyurem is watching and will attack the Pokemon with the highest health with the strognest possible attack it can launch at them at the end of ever round. At the end of the first and second actions of a round, it will do ten damage flat to the Pokemon with the highest health. In case of a tie in a fixed damage attack, niether Pokemon will take damage, but will be frozen for 1a instead. In case of a end of round tie, all Pokemon who tie will not be attacked, but will suffer a 2a freeze instead.
Guess who's back, baby.

No Items
All Abilities
Switch = KO



Rediamond said:
What did you expect from the bug leader?


Karrablast [Titania] (F)
Nature: Brave (+Att, -Spe, -10% evasion)
Type: Bug
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
No Gaurd (LockedThis Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Stats:
HP: 90
Atk+: 4
Def: 2
SpA: 2
SpD: 2
Spe-: 52
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/6
MC: 2
DC: 2/5

Attacks: 26
Peck
Leer
Endure
Fury Cutter
Fury Attack
Headbutt
False Swipe
Slash
Swords Dance
Double Edge

Megahorn
Pursuit
Counter

Knock Off
Sleep Talk

Facade
X-Scissor
Double Team
Rain Dance
Toxic
Protect
Frustration
Aerial Ace
Rest
Swagger
Substitute


Joltik [Arachna] (F)
Nature: Modest (+SpA, -Att)
Type: Bug/Electric
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Compoundeyes: (Innate) (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm (Locked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:
HP: 90
Atk-: 1
Def: 2
SpA+: 3
SpD: 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Electroweb
Bug Bite
Gastro Acid

Disable
Pursuit
Pin Missile

Light Screen
Volt Switch
Thunderbolt


Burmy [Rhea] (F)
Nature: Quiet (+SpA, -Spe, -10% evasion)
Type: Bug
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Overcoat: [Dream World] (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).


Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA+: Rank 3
SpD: Rank 2
Spe-: 31
Size Class: 1
Weight Class: 1
Base Rank Total: 12


EC: 0/6
MC: 0
DC: 0/5

Attacks: 7
Protect
Tackle
Bug Bite
Hidden Power Water (7)

Snore
Electroweb
String Shot


Nincada [Gaia] (F)
Nature: Adamant (+Atk; -SpA)
Type: Bug/Ground
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:
HP: 90
Atk: 3 (+)
Def: 3
SpA: 1 (-)
SpD: 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 3/6
MC: 0
DC: 3/5

Attacks: 18
Scratch
Harden
Leech Life
Sand Attack
Fury Swipes
Mind Reader
False Swipe
Mud Slap
Metal Claw

Endure
Final Gambit
Bug Bite

Dig
X-Scissor
Double Team
Hone Claws
Toxic
Protect

Galladiator said:
Thanks for reffing this!


Petilil [Lily] (F)
Nature: Modest (+ Sp. Atk, - Attack)

Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Leaf Guard (DW) (Locked): (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/6
MC: 2
DC: 2/5

Moves:
Absorb
Growth
Leech Seed
Sleep Powder
Mega Drain
Synthesis
Magical Leaf
Stun Spore
Helping Hand
Sunny Day
Entrainment
Giga Drain
Energy Ball
Leaf Storm

Bide
Charm
Ingrain
Endure

Protect
Grass Knot
Substitute

Heal Bell

Total Moves: 19




Necturine [Haley] (F)
Nature: Quiet (+SpA, -Spe, -10% evasion)

Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 44 (51/1.15) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/6
MC: 0
DC: 1/5

Moves:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Pain Split
Power Whip

Leaf Blade
Leaf Storm
Faint Attack (†)

Calm Mind
Shadow Ball
Grass Knot

Total Moves: 15




Eevee [Silvia] (F)
Nature: Adamant (+1 Atk, -1 SpA)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 55

Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/6
MC: 0
DC: 1/5

Moves:
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Detect
Flail
Yawn

Return
Dig
Facade

Heal Bell

Total Moves: 13




Shroomish [Bret] (M)

Nature: Adamant (+1 Atk, -1 SpA)

Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.
Quick Feet (DW): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/6
MC: 2
DC: 2/5

Moves:
Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
PoisonPowder

Bullet Seed
Drain Punch
Worry Seed

Venoshock
Return
Facade

Total Moves: 13
Hello there ASB Arena fans! I'm Yoshinite and i'll be your..
[pimg]92[/pimg]
Umm..
Yeah?
There's no one here...
Oh... It appears we are in the Giant Chasm

ROAR
Well, at least Kyurem is watching.
Anyway! Lets introduce our battlers, Rediamond and Galladiator. Now lets hope Kyurem is a polite audience member...

Rediamond, Send out your mons
Galladiator, Send out your mons and order
Rediamond, Order

Then I will ref
 
#2
Joltik and Karrablast

EDIT: Kyurem can not be attacked, has a neutral nature, and access to its full move pool. Assume it has all abilities active, and 100% HP. It also cannot use combinations.
 
#3


"Ahh...it's been too long since I stepped onto an ASB field. Time to reassert my claim to the position of Grass Gym Leader!

"Lily! Silvia! Show these puny insects how a REAL battle should be conducted!"

Lily: Sunny Day, Sleep Powder Joltik, Sleep Powder Karrablast
IF Sleep Powder is disabled A3 THEN change to Stun Spore
IF evasive/protective move THEN Helping Hand Silvia and push once

Silvia: Quick Attack Joltik, Dig Joltik, Blitz (Quick Attack + Tackle combo) Joltik
IF Joltik is affected by an evasive/protective move A2 or A3 THEN change to Return Karrablast if A2, Blitz (Quick Attack + Tackle combo) Karrablast if A3
IF targeted by a status-inflicting move THEN Replace remaining actions in this order: Facade Joltik, Facade Karrablast, Heal Bell
 
#4
Don't count your chickens before they hatch.

Joltik: Disable Quick Attack Silvia~Thunderbolt Slivia~Thunder Wave Lily
Karrablast: Megahorn Lily~Rain Dance~Megahorn Lily
 
#5
ROUND ONE: Galladiator forgets that spiders can disable...

ALL

HP: 90
EN: 100
Other Effects: N/A

Brrrrr. Gasty went inside so I brought a Pokemon more Resistant to Ice

Noh! Translation: I'm still cold you know
Well anyway it's time for Round One! Oh and by the way, I can't remember Nicknames so I'll just call them by their species Eevee starts off the round by Quickly Attacking Joltik! That must of hurt, given that Eevee has adapted to using normal type moves. Next, not wanting to get hurt again Joltik Disables Eevee's Quick attack. Karrablast charges at Petilil with is Mega Horn and she retaliates by making the Day Sunny? Oh well if that's how she wants to play... What! Kyurem seems to be charging up a Double Freeze! He shoots it at Eevee and Karrablast who both seem to have the highest HP.

Noh Noh Face! Tranlation: I always knew he was your favorite:(
Now now don't be a Chikorita.
Round Two starts off with Joltik shooting a Thunderbolt at Eevee! Boosted by the Sun's powers Petilil attemps to Sleep Powder Joltik, but sadly for her trainer, she misses. Eevee Digs underground and Karrablast begins to Dance. It's starting to Rain! Eevee springs back up, hurting Joltik!
Noh... Translation:I didn't even exist in Gen 3
Time for Round 3!
Joltik starts it out by shooting a Wave of Thunder at Petilil! Karrablast then joins him by again ramming his Mega Horn into Petilil's mouth. Petilil then Sleep Powder'd Karrablast and he fell into a deep sleep. Last AND least, Eevee attemps a Blitz but Fails to do so and ends up hurting himself in the process
Thank you for your ROAR! Kyurem Focuses
all of his Legendary Powers and Blasts them at Eevee severely hurting it. That's all for now folks!

Speed Order: Joltik, Eevee ,Karrablast, Petilil

Eevee used Quick Attack on Joltik!
Hit:Irrelevant
Crit: 6778 [No]
-3 EN
11 Damage

Joltik used Disable (Quick Attack) on Eevee!
Hit: Irrelevant
-7 EN
Quick attack was Disabled for (6) actions


Karrablast used Megahorn on Petilil!
Hit: Irrelevant
Crit: 4092 [No]
-7 EN
27 Damage

Petilil used Sunny Day!
- 10 EN
"]The sunlight turned harsh! (4 rounds)
[/COLOR]Petilil's Chlorophyll Activated!

New Speed Order: Joltik, Petilil, Eevee, Karrablast

Kyurem used Double Freeze!
It didn't affect Karrablast
It didnt affect Eevee


Joltik used Thunderbolt on Eevee!
Hit: Irrelevant
Crit: 8090 [No]
Secondary Effect: 6582 [No]
-6 EN
15 Damage

Petilil used Sleep Powder!
Hit: 8866 [No]
-6 EN

Eevee used Dig!

It dug under ground!
- 10 EN

Karrablast used Rain Dance!
-10 EN
It started to rain!

Kyurem used Balancing Freeze on Karrablast!
10 Damage

Eevee came up!
Hit: Irrelevant
Crit: 6757 [No]
10 Damage

Joltik used Thunder Wave on Petilil!
Hit: Irrelevant
Petilil was Affected by Paralysis (25%)

New Speed Order: Joltik, Eevee, Karrablast, Petilil


Karrablast used Megahorn on Petilil!
Hit: Irrelevant
Crit: 7843 [No]
-7 EN
27 Damage

Roll for Full Paralysis 5684 [No]
Petilil used Sleep Powder on Karrablast!
Hit: Irrelevant
Karrablast fell into a Deep Sleep! (1)
-6 EN

Eevee used Blitz Fail on Joltik! (Struggle + Tackle)
Hit: Irrelevant
Crit: 6437
-12 EN
14 Damage
3 Damage

Kyurem used Focus Blact on Eevee!
Hit: 4302 [Yes]
Crit: 7812 [No]
Secondary Effect: 8863 [No]
25 Damage



76 HP
86 EN
Deep Sleep (One Round)


55 HP
81 EN
Other Effects: N/A


36 HP
78 EN
Other Effects: Paralysis (20%)


57 HP
85 EN
Other Effects: Quick Attack is Disabled for (3) actions


Field Effects: Sunny Day (3)
 
#7
Karrablast: X-Scissor Lily~Megahorn Silvia~X-Scissor Lily
IF Lily uses Endure, use Swagger that action
IF Lily uses Protect action one or three, redirct to Silvia that action
IF your target has been KO'd, attack the other target.

Joltik: Thunderbolt Sivlia~Volt Switch Silvia~Thunderbolt Silvia
IF Silvia uses Dig, uses Detect, use Screech Lily that action
IF Silvia has been KO'd, replace all remaining actions with Screech Lily
 
#8


"Ah, yes...that feeling of futility's setting in again. The one part of battling I didn't miss.

Also, shouldn't Karrablast be asleep?"

Silvia: Heal Bell, Helping Hand Lily, Flail

Lily: Synthesis, Energy Ball Joltik, Chill
 
#12
Karrablast: Sleep Talk (Megahorn Lily, X-Scissor Lily, Aerial Ace Lily, Facade Lily)~Sleep Talk (Prior set)~X-Scissor Lily
IF Lily uses Endure, use Swagger action three
IF Lily uses Protect action three, redirct to Silvia that action
IF your target has been KO'd, attack the other target.

Joltik: Thunderbolt Sivlia~Volt Switch Silvia~Thunderbolt Silvia
IF Silvia uses Dig, uses Detect, use Screech Lily that action
IF Silvia has been KO'd, replace all remaining actions with Screech Lily
 
#13
Actually, I think my actions stay the same. Reposting for reference:

Silvia: Heal Bell, Helping Hand Lily, Flail Joltik

Lily: Synthesis, Energy Ball Joltik, Chill
 
#15
No flavor sorry


76 HP
86 EN
Deep Sleep (One Round)


55 HP
81 EN
Other Effects: N/A


36 HP
78 EN
Other Effects: Paralysis (20%)


57 HP
85 EN
Other Effects: Quick Attack is Disabled for (3) actions


Field Effects: Sunny Day (3)


Joltik used Thunderbolt on Eevee!
Hit: Irrelevant
Crit: 3459 [No]
-6 EN
15 Damage

Eevee used Heal Bell!
-8 EN
Petilil was cured of it's Paralysis!
New Speed order: Joltik, Petilil, Eevee, Karrablast

Petilil used Synthesis!
-13 EN
It Restored 30 Health

Karrablast used Sleep Talk!
Roll for Selection: 8471 [Facade Petilil]
Hit: Irrelevant
Crit: 1270 [No]
-11 EN
20 Damage

Kyurem used Balancing Freeze on Karrablast!
10 Damage

Eevee used Helping Hand on Petilil!
-15 EN
Petilil was Helped!

Joltik used Volt Switch on Eevee!
Hit: Irrelevant
Crit: 9833 [No]
-4 EN
10 Damage

Petilil used Energy Ball on Joltik!
Hit: Irrelevant
Crit: 3421 [No]
- 5 EN
15 Damage
Secondary Effect: 588 [Yes]
Joltik's Special Defense Fell! (1)


Karrablast woke up!
Karrablast used Sleep Talk!
But it Failed!
-3 EN
17 Damage

Kyurem used Balancing Freeze on Karrablast!
10 Damage

Joltik used Thunderbolt!
Hit: Irrelevant
Crit: 7642 [No]
-6 EN
15 Damage
Secondary Effect: 5149 [No]

Petilil Chilled Out!
It Restored 12 Energy!

Eevee used Flail on Joltik!
Hit: Irrelevant
Crit: 1504 [No]
-9 EN
20 Damage

Karrablast used X-Scissor on Petilil!
Hit: Irrelevant
Crit: 8353 [No]
-5 EN
21 Damage

Kyurem used Stone Edge on Karrablast!
Hit: 6623 [Yes]
Crit: 8205 [No]
24 Damage
Karrablast's Swarm was Activated!



32 HP
67 EN
Other Effects: N/A


20 HP
65 EN
Other Effects: Special Defense (-1)


25 HP
72 EN
Other Effects: N/A


17 HP
53 EN
Other Effects: N/A
 
#16


"I have to admit that a lot of my success is coming from this arena. Thanks, Red!

And now that Quick Attack's not disabled anymore, it's time to make one last desperation rush!"

Silvia: Flip The F**k Out (Quick Attack + Flail combo) Karrablast, cool down, Quick Attack Joltik
IF Karrablast Protect THEN switch to Joltik
If target is KOed by your next action THEN Chill

Lily: Forest Storm (Magical Leaf + Leaf Storm combo), cool down, Giga Drain Karrablast
IF target is KOed by your next action THEN Chill
 
#18
Yes, Sun is up for (2). Also, I checked the DAT, and I don't see anywhere that Leaf Storm or Magical Leaf affect all mons, so I will RNG it. (She could hit her teammate). Also, Karrablast will probably die because it rested...


32 HP
67 EN
Other Effects: N/A


20 HP
65 EN
Other Effects: Special Defense (-1)


25 HP
72 EN
Other Effects: N/A


17 HP
53 EN
Other Effects: N/A

Flavor will go here after I flavor my other ones
Silvia used Flip the F**k out on Karrablast!
Hit: Irrelevant
Crit: 9359 [No]
-12 EN
18 Damage

Joltik used Volt Switch on Petilil!
Hit: Irrelevant
Crit: 1732 [No]
- 4 EN
7 Damage

Petilil used Forest Storm!
Hit: Irrelevant
Crit: 9706 [No]
Target: 2319 [Karrablast]
-17! EN
17! Damage
Silvia's Special Attack Fell! (-2)

Karrablast used X-Scissor on Petilil!
Hit: Irrelevant
Crit: 2658 [No]
-5 EN
Petilil was KO'ed

Kyurem used Balancing Freeze on Karrablast!
10 Damage
Joltik used Light Screen!
-8 EN
Light Screen went up for (6a)

Eevee Cooled Down!

Karrablast used Rest!
-15 EN
Karrablast fell asleep (3a)
Karrablast Restored 12 Health!

Kyurem used Balancing Freeze on Karrablast

Eevee used Quick Attack on Joltik!
Hit: Irrelevant
Crit: 4910 [No]
-2 EN
Joltik was KO'ed!

Karrablast is Asleep!
Karrablast Restored 12 Health!

Guys, Kyurem destroyed Eevee

Joltik, Petilil, and Eevee are DED.


1!!!!!!!! HP
47 EN
Other Effects: Restful Sleep (1a)
 
#20


"...
...
...
...
...
...
...
...
...are you F**KING KIDDING ME.

...Go, Bret and Haley. I honestly don't care what you do at this point."

Haley: Shadow Sneak Karrablast, Shadow Ball Nincada, Leaf Blade Nincada
IF Protect THEN Calm Mind and push

Bret: PoisonPowder Nincada, Venoshock Nincada x2
IF Protect THEN Absorb and push
 
#22

1!!!!!!!! HP
47 EN
Other Effects: Restful Sleep (1a)

Everyone else at full health and EN

Speed Order: Karrablast, Necturine, Nincada, Shroomish
Necturine used Shadow Sneak on Karrablast!
-3 EN
KILL CONFIRMED

Nincada used Dig on Shroomish!
-9 EN
It dug underground!

Shroomish used PoisonPowder on Nincada!
Hit: No
-6 EN

Nincada rose up!
Crit: 2027 [No]
-9 EN
13 Damage
Effect Spore: 9996 [No]

Necturine used Shadow Ball on Nincada!
Crit: 7461 [No]
-5 EN
13 Damage

Nincada used X-Scissor on Shroomish!
Crit: 809 [No]
-5 EN
13 Damage
Effect Spore: 7954 [No]

Shroomish used Venoshock on Nincada!
Crit: 5457 [No]
-7 EN
4 Damage

Necturine used Leaf Blade on Nincada!
Crit: 7437 [No]
-6 EN
11 Damage

Nincada used Bug Bite on Shroomish!
Crit: 3708 [No]
-3 EN
11 Damage
Effect Spore: 6681 [No]

Shroomish used Venoshock on Nincada!
Crit: 4438 [No]
-7 EN
4 Damage

Kyurem used Ice Burn on Necturine!
Hit: 8998 [Barely!]
34 Damage
Secondary Effect: 4704 [No]

58 HP
77 EN
Other Effects: N/A


36 HP
86 EN
Other Effects: N/A


53 HP
80 EN
Other Effects: N/A

EDIT: Added Kyurem
EDIT2: Both of the Balancing freezes go to Necturine, so I have subtracted 20 fro her hp, I'll try not to forget next time..
 
#24
(I completely forgot about this, had a ton of IRL crap to deal with...)



"Whatever."

Haley: Pain Split Burmy, Will-o-Wisp Nincada, Shadow Ball Burmy

Bret: PoisonPowder self (activates Poison Heal), Facade Burmy, Facade Nincada
IF you are suddenly brain-damaged PoisonPowder (somehow) misses THEN cry change remaining actions to PoisonPowder self, Stun Spore Nincada