1. Welcome to Smogon Forums! Please take a minute to read the rules.
  2. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!

Completed Galladiator Vs. XVICaliber, 3v3 Doubles

Discussion in 'ASB' started by rickheg, Oct 4, 2011.

Thread Status:
Not open for further replies.
  1. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,485
    Here's XVICalibur's team;
    Écrevisse the Corphish (open)

    [​IMG]
    Écrevisse - Corphish (F)
    Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 30 (35/1.15)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Hyper Cutter (Innate): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Shell Armor (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Adaptability (DW) (Innate): The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

    Moves:
    Bubble
    Harden
    Vicegrip
    Leer
    Bubblebeam
    Protect
    ------------
    Superpower
    Ancientpower
    Endeavor
    ------------
    Waterfall
    Payback
    Brick Break
    ------------
    Total: 12

    Don the Murkrow (open)

    [​IMG]
    Don - Murkrow (M)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Type: Dark/Flying
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 79 (91/1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Insomnia (Innate): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently
    Super Luck (Innate): This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
    Prankster (DW) (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Moves:
    Peck
    Astonish
    Pursuit
    Haze
    Wing Attack
    Night Shade
    Assurance
    -------------
    Brave Bird
    Roost
    Mirror Move
    ------------
    Thunder Wave
    Psychic
    Payback
    ------------
    Total: 13

    Rex the Larvitar (open)

    [​IMG]
    Rex - Larvitar (M)
    Nature: Impish (+1 Def, -1 SpA)

    Type: Rock/Ground
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 3 (+)
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 41
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:
    Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sand Veil (DW) (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Moves:
    Bite
    Leer
    Sandstorm
    Screech
    Chip Away
    Rock Slide
    Scary Face
    --------------
    Outrage
    Assurance
    Curse
    --------------
    Bulldoze
    Brick Break
    Torment
    --------------
    Total: 13


    And Galladiator's team;
    Show Hide
    [​IMG]

    Charmeleon [Jack] (M)
    Nature: Rash (+ Sp. Atk, - Sp. Def)
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Solar Power (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2 (-)
    Spe: 80
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    EC: 4/9
    MC: 2
    DC: 3/5

    Moves:
    Scratch
    Growl
    Ember
    Leer
    Metal Claw
    Smoke Screen
    Rage
    Dragon Rage
    Scary Face
    Fire Fang
    Slash
    Fire Spin

    Dragon Pulse
    Flare Blitz
    Crunch

    Dig
    Fire Blast
    Overheat


    Show Hide
    [​IMG]

    Lampent [Jean] (F)
    Nature: Modest (+ Sp. Atk, - Atk)
    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 55
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 4/9
    MC: 2
    DC: 4/5

    Moves:
    Ember
    Astonish
    Minimize
    Smog
    Fire Spin
    Confuse Ray
    Night Shade
    Will-o-Wisp
    Flame Burst
    Imprison
    Hex
    Overheat

    Acid Armor
    Clear Smog
    Heat Wave

    Shadow Ball
    Fire Blast
    Energy Ball
    Calm Mind

    Show Hide

    [​IMG]

    Darumaka [Charles] (M)
    Nature: Adamant (+ Atk, -Sp. Atk)
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Inner Focus (DW): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Stats:
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC: 4/6
    MC: 0
    DC: 4/5

    Moves:
    Tackle
    Rollout
    Incinerate
    Rage
    Fire Fang
    Headbutt
    Uproar
    Facade
    Fire Punch
    Work Up
    Thrash
    Flare Blitz
    Taunt
    Superpower

    Flame Wheel
    Hammer Arm
    Take Down

    Dig
    Brick Break
    Flame Charge
    Rock Slide


    Since items are on, XVICaliber will declare items (if any), then Galladiator will choose items (if any), then actions. Also, no positioning. GOGOGO!!
  2. XVIcaliber

    XVIcaliber

    Joined:
    Oct 9, 2010
    Messages:
    305
    They're all Fire-types. All of them. And mine are/will be Dark-types. Let's do this. I have no items, baw me.

    Go, Don and Rex!
    [​IMG][​IMG]
  3. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,874
    Ill send out Chuck and Jean. Let's get this going. Jean holding Lucky Egg, Chuck with a Charcoal.

    Chuck: Dig + Brick Break combo Larvitar (should dig underground, then follow up with a Brick Break uppercut), cool down, Fire Punch Murkrow.

    Jean: Energy Ball Larvitar, Fire Blast Murkrow, Shadow Ball Larvitar.
  4. XVIcaliber

    XVIcaliber

    Joined:
    Oct 9, 2010
    Messages:
    305
    lolmidstages.

    Don: Thunder Wave (Chuck) - Payback (Jean) - Brave Bird (Jean)

    Rex: Bulldoze - Rock Slide - Assurance (Jean)
  5. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,485
    [​IMG][​IMG]
    90|90
    100|100

    Vs.

    [​IMG][​IMG]
    90|100
    100|100

    Hope you guys don't mind a lack of flavor.
    Data (open)
    Murkrow
    Thunder Wave Darumaka
    7 Energy

    Payback Lampent
    no crit; [5 + 3 + (3 - 2)*1.5]*1.5 = 14.25 ~ 14 Damage, 6 Energy

    Brave Bird Lampent
    no crit; [11 + 3 + (3 - 2)*1.5] = 15.5 ~ 16 Damage, 5.33 ~ 5 recoil, 7.33 ~ 7 Energy

    Larvitar
    Bulldoze
    (Lampent) no crit; [4 + 3 + (3 - 2)*1.5]*1.5 = 12.75 ~ 13 Damage, 4 Energy
    (Darumaka) no crit; [4 + 3 + (3 - 2)*1.5]*1.5 = 12.75 ~ 13 Damage

    Rock Slide
    (Lampent) hit, no crit, no flinch; [6 + 3 + (3 - 2)*1.5]*1.5 = 15.75 ~ 16 Damage, 5 Energy
    (Darumaka) hit, crit, flinch; [6 + 3 + 3 + (3 - 2)*1.5]*1.5 = 20.25 ~ 21 Damage

    Assurance Lampent
    no crit; [10 + (3 - 2)*1.5]*1.5 = 17.25 ~ 17 Damage, 4 Energy

    Lampent
    Energy Ball Larvitar
    no crit, no SpD drop; [8 + (4 - 2)*1.5]*2.25 = 24.75 ~ 25 Damage, 6 Energy

    Fire Blast Murkrow
    hit, no crit, no burn; [12 + 3 + (4 - 2)*1.5] = 18 Damage, 7 Energy

    Shadow Ball Larvitar
    no crit, no SpD drop; [8 + 3 + (4 - 2)*1.5] = 14 Damage, 5 Energy

    Darumaka
    Dig+Brick Break Combo Larvitar
    no paralysis, no crit; [16 + (4 - 3)*1.5]*1.5 = 26.25 ~ 27 Damage, 24 Energy

    Cooldown

    Fire Punch Murkrow
    no paralysis, no crit, no burn; [8 + 3 + (4 - 2)*1.5] + 4 = 18 Damage, 5 Energy


    [​IMG][​IMG]
    49|34
    80|87

    Vs.

    [​IMG][​IMG]
    14|67
    82|71
    -1 Spe|-1 Spe
    --|Paralyzed (25%)

    That's a lot of damage, everywhere. XVI, you're up!
  6. XVIcaliber

    XVIcaliber

    Joined:
    Oct 9, 2010
    Messages:
    305
    Don: Astonish (Jean) - Roost - Brave Bird (Chuck)

    Rex: Assurance (Jean) - Bulldoze - Rock Slide
  7. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,874
    Jean: Energy Ball Larvitar, chill, faint

    Charles: Superpower Larvitar, Work Up, Hammer Arm Larvitar
  8. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,485
    [​IMG][​IMG]
    49|34
    80|87

    Vs.

    [​IMG][​IMG]
    14|67
    82|71
    -1 Spe|-1 Spe
    --|Paralyzed (25%)

    Even more crazy damage everywhere!
    Data (open)
    Murkrow
    Astonish Lampent
    no crit, no flinch; [4 + (3 - 2)*1.5]*1.5 = 8.25 ~ 8 Damage, 3 Energy

    Roost
    20 HP, 11 Energy

    Brave Bird
    no crit; [11 + 3 + (3 - 3)*1.5]*2/3 + (1)*1.75 = 11.08 ~ 11 Damage, 3.67 ~ 4 recoil, 6.5 ~ 7 Energy

    Larvitar
    Assurance Lampent
    no crit; [10 + (3 - 2)*1.5]*1.5 = 17.25 ~ 17 Damage, 8 Energy

    Bulldoze
    (Murkrow) no crit; [4 + 3 + (3 - 2)*1.5] = 8.5 ~ 9 Damage, 4 Energy
    (Darumaka) no crit; [4 + 3 + (3 - 2)*1.5]*1.5 + (1)*1.75 = 14.5 ~ 15 Damage

    Rock Slide
    miss, 5 Energy

    Darumaka
    Superpower Larvitar
    no paralysis, no crit; [12 + (4 - 3)*1.5]*1.5 = 20.25 ~ 20 Damage, 8 Energy

    Work Up
    no paralysis, 7 Energy

    Hammer Arm Larvitar
    no paralysis, hit, no crit; [10 + (4 - 3)*1.5]*1.5 = 17.25 ~ 17 Damage, 7 Energy


    [​IMG][​IMG]
    56|0
    59|0
    --|KO'ed

    Vs.

    [​IMG][​IMG]
    0|41
    0|49
    --|-2 Spe, +1 SpA
    KO'ed|Paralyzed (20%)

    I'll send in Jack the Charmander for Galladiator, and Écrevisse the Corphish for XVI. Galladiator, you're up next.
  9. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,874
    Jack: Fire Blast Murkrow, Dragon Pulse Corphish, Fire Blast Murkrow.

    IF Murkrow is fainted by A3 then Crunch Corphish for A3.

    Charles: Flare Blitz Murkrow, Rock Slide, Flare Blitz Murkrow.

    IF Murkrow if fainted by A3 then Superpower Corphish for A3.
  10. XVIcaliber

    XVIcaliber

    Joined:
    Oct 9, 2010
    Messages:
    305
    Don: Thunder Wave (Jack) - Psychic (Chuck) - Mirror Move (Rock Slide)

    Écrevisse: Waterfall (Chuck) - Brick Break (Chuck) - Waterfall (Chuck)
  11. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,485
    [​IMG][​IMG]
    56|90
    59|100

    Vs.

    [​IMG][​IMG]
    90|41
    100|49
    --|-2 Spe, +1 SpA
    --|Paralyzed (20%)

    I don't know how to pronounce that Corphish's name. I had to copy and paste the name just to post it last round. I don't think my laptop can do accents on capitalized letters. But enough rambling.
    Data (open)
    Murkrow
    Thunder Wave Charmeleon
    7 Energy

    Psychic Darumaka
    no crit, no SpD drop; [9 + (4 - 2)*1.5] = 12 Damage, 5.5 ~ 6 Energy

    Mirror Move Rock Slide
    failed, 2 Energy

    -2 HP, burn

    Corphish
    Waterfall Darumaka
    no crit, no flinch; [8 + 3 + (3 - 2)*1.5]*1.5 = 18.75 ~ 19 Damage, 5 Energy

    Brick Break Darumaka
    no crit; [8 + (3 - 2)*1.5] = 9.5 ~ 10 Damage, 6 Energy

    Waterfall Darumaka
    failed, 5 Energy

    Charmeleon
    Fire Blast Murkrow
    hit, no crit, no burn; [12 + 3 + (4 - 2)*1.5] = 18 Damage, 7 Energy

    Dragon Pulse Corphish
    no paralysis, no crit; [9 + (4 - 2)*1.5] = 12 Damage, 7 Energy

    Fire Blast Murkrow
    no paralysis, hit, no crit, burn; [12 + 3 + (4 - 2)*1.5] = 18 Damage, 7 Energy

    Darumaka
    Flare Blitz Murkrow
    no paralysis, no crit, no burn; [13 + 3 + (4 - 2)*1.5] = 19 Damage, 6.33 ~ 6 recoil, 7.5 ~ 8 Energy


    [​IMG][​IMG]
    0|90
    0|84
    KO'ed|--

    Vs.

    [​IMG][​IMG]
    90|0
    79|0
    --|-1 Spe
    Paralyzed (25%)|KO'ed

    Well, that was unexpected, wasn't it. We're down to a 1v1, and both mons have taken no damage! XVI, you're up!
  12. XVIcaliber

    XVIcaliber

    Joined:
    Oct 9, 2010
    Messages:
    305
    Waterfall - Ancientpower - Waterfall

    Funny, her name is literally the French word for "crawfish". I thought it looked awesome. Anyway, seal the deal, Écrevisse.
  13. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,874
    Fire Blast, Flare Blitz, Dragon Pulse
  14. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,485
    [​IMG]
    90 HP
    84 Energy

    Vs.

    [​IMG]
    90 HP
    79 Energy
    Paralyzed (25%)

    Alright, this match is almost over, guys.
    Data (open)
    Corphish
    Waterfall
    no crit, no flinch; [8 + 3 + (3 - 2)*1.5]*1.5 = 18.75 ~ 19 Damage, 9 Energy

    Ancientpower
    no crit, no stat raise; [6 + (2 - 2)*1.5]*1.5 = 9 Damage, 4 Energy

    Waterfall
    no crit, no flinch; [8 + 3 + (3 - 2)*1.5]*1.5 = 18.75 ~ 19 Damage, 5 Energy

    Charmeleon
    Fire Blast
    no paralysis, hit, no crit, no burn; [12 + 3 + (4 - 2)*1.5]*2/3 = 12 Damage, 11 Energy

    Flare Blitz
    no paralysis, no crit, no burn; [12 + 3 + (3 - 4)*1.5]*2/3 = 9 Damage, 3 recoil, 7 Energy

    Dragon Pulse
    no paralysis, no crit; [9 + (4 - 2)*1.5] = 12 Damage, 7 Energy


    [​IMG]
    57 HP
    66 Energy

    Vs.

    [​IMG]
    40 HP
    54 Energy
    Paralyzed (20%)

    Galladiator, you're up.
  15. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,874
    Fire Blast, Dragon Pulse, Fire Blast
  16. XVIcaliber

    XVIcaliber

    Joined:
    Oct 9, 2010
    Messages:
    305
    Waterfall x3

    I think this is GG.
  17. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,485
    [​IMG]
    57 HP
    66 Energy

    Vs.

    [​IMG]
    40 HP
    54 Energy
    Paralyzed (20%)

    I imagine this is pretty much the end of the line, boys. Let's find out, since I haven't reffed yet. Okay, now I'm gonna go ref.
    Data (open)
    Corphish
    Waterfall
    no crit, no flinch; [8 + 3 + (3 - 2)*1.5]*1.5 = 18.75 ~ 19 Damage, 9 Energy

    Waterfall
    no crit, no flinch; [8 + 3 + (3 - 2)*1.5]*1.5 = 18.75 ~ 19 Damage, 13 Energy

    Waterfall
    no crit, no flinch; [8 + 3 + (3 - 2)*1.5]*1.5 = 18.75 ~ 19 Damage, 17 Energy

    Charmeleon
    Fire Blast
    paralyzed; 7 Energy

    Dragon Pulse
    no paralysis, no crit; [9 + (4 - 2)*1.5] = 12 Damage, 7 Energy


    [​IMG]
    45 HP
    27 Energy

    Vs.

    [​IMG]
    0 HP
    0 Energy
    Paralyzed (10%)

    XVICaliber wins!

    Prizes
    XVICaliber; 2 TC
    Corphish; 1 EC, 2 MC, 1 DC, 2 KOC
    Murkrow; 1 EC, 2 MC, 1 DC
    Larvitar; 1 EC, 2 MC, 1 DC, 1 KOC

    Galladiator; 2 TC
    Darumaka; 1 EC, 2 MC, 1 DC, 1 KOC
    Charmeleon; 1 EC, 2 MC, 1 DC, 1 KOC
    Lampent; 1 EC, 2 MC, 1 DC, +1 EC/DC, your pick

    rickheg; 6 RC

    GG both, and thanks for playing!
  18. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,874
    Jean also gets an additional EC/DC, as she was holding a Lucky Egg. Thanks to both of you!
  19. XVIcaliber

    XVIcaliber

    Joined:
    Oct 9, 2010
    Messages:
    305
    GG Galladiator. Sorry for the hax. Thanks to rickheg for reffing, as well.
Thread Status:
Not open for further replies.

Users Viewing Thread (Users: 0, Guests: 0)