With Garchomp's unban in DW OU, the ragequit machine of lore from the early BW days is back on the prowl, and performs just as well. Sand Veil in combination with some of the most excellently distributed stats in Pokemon history make Garchomp a force to be feared. Each of it's viable sets has the potential to smash the other's counters, which may not even matter anyway if Sand Veil activates. The Choice Scarf set returns to wreak havoc and troll base 101 Speed Pokemon and below, hitting them with a powerful STAB or coverage move. The SDYache set can set up a Swords Dance on the switch and OHKO any Ice-type attack-wielding Pokemon coming in to force it out, with Starmie, Weavile, and Mamoswine coming to mind. As well as being an excellent setup sweeper, it makes for an excellent Shell Smash receiver, as its competent Special Attack stat allows it to use Fire Blast in conjunction with its STAB moves and another coverage move to sweep at +2/+2/+2. Garchomp is going to be a huge threat if it stays in the tier, so any half-competitive team should prepare for it. Garchomp (M) @ Choice Scarf / Choice Band Trait: Sand Veil EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Dragon Claw - Earthquake - Stone Edge / Outrage - Fire Fang / Outrage Garchomp's Choice Scarf set was highly feared in early BW, as it could outspeed pretty much every common scarfer in the tier outside of Latios, Terrakion, and Gengar. As only Latios could OHKO it, ScarfChomp could take its pick of targets almost without fear. In today's metagame, his fearsome reputation still holds up. Dragon Claw and Earthquake are his two high-powered and reliable STAB moves with which to hit everything in the metagame for neutral damage except for Skarmory and Bronzong. Stone Edge puts the hurt on +1 Gyarados and Volcarona better than his other moves, but its accuracy can be a letdown. Fire Fang makes Garchomp's coverage perfect by hitting Bronzong and Skarmory for super effective damage, but not much. On the other hand, though, it is amazingly useful for getting past the likes of Scizor, Ferrothorn, and Forretress, who are all at least 2HKOed outside of rain. If you feel the extra coverage is unnecessary, Outrage can go over either of those two moves. It provides a meaty 60 BP of extra power to smash everything that is not a Steel-type with, at the cost of being locked in and confused at the end of his rampage. Exchanging the scarf for a Choice Band can also work, since its Speed stat of 102 already beats a huge chunk of the metagame, and instead opting to beef up its massive base 130 Attack stat. With a Band boost, it hits harder in 2 turns than an SD Garchomp set could, making it a wonderous wallbreaker. Garchomp (M) @ Leftovers Trait: Sand Veil EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Swords Dance - Substitute - Earthquake - Dragon Claw This was, without a doubt, the most annoying set in OU before Garchomp's ban. While the first set focused on Garchomp's excellent revenge killing abilities, this one focuses on Sand Veil, which boosts its Evasion by 20% in the sand. When paired with Tyranitar, this set can become nigh-unstoppable, and with the super-speedy Excadrill to clean up the mess that Garchomp leaves behind, it's no wonder action was taken to prevent this trio from breaking the metagame. Substitute allows Garchomp to scout switch-ins and movesets, while trying for a Sand Veil miss. Once Garchomp ends a turn with a Substitute up, Swords Dance will double its Attack for a sweep with its two amazing STAB moves. Skarmory is a huge issue for this set since it resists or is immune to every attack move on this set and can Whirlwind Garchomp away. Magnezone and chandelure can trap and destroy Skarmory, but due to Chandelure's massive influence on the tier, Shed Shell is a common sight on it. If you think this set could use more bulk, then exchanging the Attack EVs for HP EVs works as well, as the Swords dance boosts help patch up its lowered Attack stat while the extra HP allows it to create 101 HP Subs, meaning it can set up on the pink blobs easily. Garchomp (M) @ Yache Berry Trait: Sand Veil EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Swords Dance - Outrage - Earthquake - Fire Fang This DPP relic still performs wonderfully in Gen 5, with no notable new Ice-types being introduced. By catching a Swords Dance on the switch or by setting up on an Ice-type move wielding wall such as Gliscor, Garchomp can double, triple, or even quadruple its Attack stat with ease. Then, once enough boosts have been acquired, Garchomp can tear through the opposing team. Outrage is a very powerful STAB move, and gets the nod over Dragon Claw since Garchomp has Fire Fang and earthquake to remove Steel-types with. If you really hate Outrage, Dragon Claw is still a reliable, if not somewhat weak, option over it. Earthquake knocks Heatran, Infernape, Terrakion, and Excadrill out of the ballpark, while being able to survive a hit from each of them thanks to its amazing bulk, the Yache berry, and a possible Sand Veil miss. Fire Fang OHKOes Ferrothorn and Scizor 100% of the time at +2 in the sand, while Forretress can only be OHKOed if Sturdy is broken. Even the bulkiest of Bronzong are also 2HKOed, while Skarmory avoids a 2HKO at +2. Even if Garchomp gets 3 Swords dances, Skarmory can still phaze away Garchomp, so getting rid of it makes sweeping a ton easier. Garchomp (M) @ Life Orb Trait: Sand Veil EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Outrage / Dragon Claw - Earthquake - Stone Edge / Swords Dance - Fire Blast This set is meant to be used with a Shell Smash under its belt. With a +2 in both attacking stats and Speed, Garchomp becomes demi-godly and ridiculously hard to stop. Outrage hits like a truck with a Life Orb and a doubled Attack stat, OHKOing anything that doesn't resist it. Earthquake complements it by removing most Steel-types from play. Fire Blast melts the others that it hits harder, such as Forretress, Scizor, Ferrothorn, Bronzong, and especially Skarmory, who can no longer phaze this set if Sturdy is broken. Stone Edge is a coverage move that hits Gyarados for an OHKO if it tries to Intimidate Garchomp, but Swords Dance can go in its place if you think you need the extra power, while still helping to destroy Gyarados. Ice Shard users are the main threat, since without its precious Yache Berry, the vast majority of them can OHKO Garchomp or force it to lose all its boosts. Choice Scarf Ditto is the only thing that can outspeed this Garchomp, who can steal all of your boosts and turn the game right back around.