GEM CAVES
overview:
The gist of the entire RP is that the enemies will come at you as you try and mine down the wall to get to the rewards. However, certain events and pokemon will prove to be difficult to deal with over time.
Links:
Shop
Mt. Coronet
Reversal Mountain
overview:
The gist of the entire RP is that the enemies will come at you as you try and mine down the wall to get to the rewards. However, certain events and pokemon will prove to be difficult to deal with over time.
Links:
Shop
Mt. Coronet
Reversal Mountain
MATCH FLOW:
The match format will be a 2 v X format. The challenger begins by sending in their two pokemon, and the ref will RNG some pokemon from a list, at the end of each round. Each Round has two actions in which pokemon will move.
example: If i'm traveling in the Mt. Coronet dungeon, there may be pokemon such as clefairy, zubat, and geodude. At the start of the battle, the ref will RNG in a weaker mon (these are mostly LC). Then, at the end of the round, there will be another RNG'd mon that enters. There will always be at least 2 weakmons in play at the end of the round.
The weaker mons mentioned earlier are /much/ weaker than normal. This is to ensure that the ref does not have too too many pokemon to deal with, and also to give the battler a chance at victory. In general, these pokemon will have about 25-40 HP, and they will also have an extremely limited moveset. For example, a Machop normally have TMs and tutor moves, but in this dungeon, it may only know low sweep, thunderpunch, and dynamicpunch.
The stronger mons will appear every 5 rounds or so, depending on the dungeon. These mons will be some NFEs, and some FE's. They will have approxamately 75% of their normal HP, and a more expanded movepool. In addition, on the turn of their spawn, the pokemon will use two moves at increased priority that action.
example: when a lotad spawns in a dungeon, it will use two moves at +1 priority that action
The final boss pokemon is spawned after the wall is defeated. Usually, the final boss will be a combination of pokemon at full stregnth, that you have to defeat (it will 99% of the time be just them, and no other pokemon) in order to access the rewards.
This isn't the end of it, however. In some dungeons, the difficulty will scale with how much health the wall has at that specific time. So if (this is a terrible example, bear with me) the wall starts at 300 hp, it may spawn a graveler as a boss mon, but maybe later at 100 HP it will spawn a golem. Traps and other random (or move triggered) events will occur, like using earthquake will cause a pile of rock to block the wall, effectively "healing" it for 50 HP.
Dungeons:
The dungeons are based off of landmarks in the Pokemon world, and also different enviornments that one could see in the world of pokemon. The list of dungeons is as follows:
Mt. Coronet
Reversal Mountain
...More TBA
Challenge format:
The challenge format template is as follows:
Only 1 mega allowed, however.Name:
THREAD
Dungeon to be challenged
Pokemon 1, item
Pokemon 2, item
Pokemon profile.
When claiming rewards, you are to post your rewards in this thread, linking the thread where the rewards come from. However, the shop is in progress at the moment, so rewards cannot be processed at this time.
REWARDS:
the tentative reward formula for refs will be 2 + rounds reffed / 3 = UC
The reward for players will be Gems. They will obtain one gem for every weak pokemon they defeat, and three gems for every stronger mon that they defeat. The final rewards room also has many gems for completing the dungeon, and also some other items such as elemental gems, fossils (can be redeemed at Gem shop for fresh pokemon with a little MC), and items like evolution stones, nuggets (worth various amounts of CC), and in some instances berries.
There will also be a gem -> KOC exchange rate, which is tentatively set at 5 gems -> 1 KOC
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