At about 23:40, the player gets into a battle with a lass. The lass is presented first in 3D before shifting to the 2D style used in Gen VI, before going into the full trainer model for the remainder of the battle.
On this note, something that would be nice to see eventually, following this step back into full scale battling, would be the application of clothing variations on the npcs as well. Not the important characters, no, but I think something that's been an issue from the very beginning of the franchise has been generic trainer classes. It may have been unavoidable in earlier generations, but I would like to see them start to randomly generating models with varying clothes and skin tones, at least. They could use some common themes among the trainer classes themselves, like the age and lack of clothing variety for preschoolers or nets and more camo related gear for bug catchers, but it would be nice to eventually feel like the game worlds are actually populated by
people, and not clones. It may not be something that will happen for another few generations, if ever, but the repetitive standards for the trainers are something that's become tiresome over the years. Names and genders just aren't enough of a variance anymore.