Generation V LC Threatlist, GP (2/2) (done?)

Nexus

Forever the Recusant
is a Site Content Manager Alumnusis a Senior Staff Member Alumnusis a Contributor Alumnus
Please remove Carvanha, Meditite, Gligar, and Misdreavus as they are no longer LC legal.
 
Alright, I think the metagame has sufficiently developed and settled so that we can start working on this again, so I'm going to give it another bump.

Based on our current list I think we should remove the following:
Mantyke (not a particularly effective sweeper, not a particularly effective tank)
Porygon (sorry vader but nobody uses this, and not just because nobody is creative)
Cranidos
Dratini
Wooper
Zorua

(just added the last 4)

We should also add the following Pokemon:
Abra (got Magic Guard so it's good now!)
Doduo (strongbird)
Drifloon (AcroFloon! also cm I guess is pretty good)
Exeggcute (nobody should deny that Harvest Exeggcute is good)
Larvesta (Eviolite Larvesta is the best Mienfoo check, scarf Larvesta hits sooo hard, and both are actually relevant now)
Shelmet (duh)
Stunky (great Gastly counter, very common)
Taillow (not-as-strongbird, but more common!)

This is just my opinion of the metagame though, so perhaps some Pokemon I mentioned shouldn't be removed/included, and perhaps I forgot about a few Pokemon to remove/mention!

(Also, I'm not sure whether or not to keep Cranidos, Dratini, Shellder, Wooper, or Zorua. I can see arguments to keep each of them though, so thoughts??? dropping everything but shellder)

Also, this means our current list of Pokemon that still need to get done is:
Abra
Doduo
Drifloon
Exeggcute
Larvesta
Pawniard
Stunky
Shelmet
Taillow
Zorua (see below)

EDIT: also also, some entries have mentions of the more recent bans still, and so they will eventually need to be edited. I'd prefer to wait until after all the submissions have been collected to do this though!
EDIT2: Taking out all the pokemon I was unsure about except Shellder because other than that they're all mediocre. Prove me wrong if you really want them to be included (hint, not by posting in this thread but by using them sucessfully etc).
 

prem

failed abortion
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnusis a Battle Simulator Moderator Alumnus
reserving larvesta cause its my fucking pokemon lol.


Larvesta
Type: Bug / Fire
Base Stats: 55 / 85 / 55 / 50 / 55 / 60
Ability: Flame Body / Swarm (unreleased)

Larvesta is a great pokemon to use with its high attack, good speed, and unique typing. Great offensive typing that hits most of the tier for neutral coverage, along with great bulk with an Eviolite sets Larvesta apart allowing it to be a great bulky check to many of the tiers threats while also having a massive offensive presence. Flame Body is a great ability for a bulky attacker such as Larvesta, allowing it to tank and burn physical attackers it switches in on. Larvesta isnt just a one-trick pony however, it can even run a destructive Choice Scarf or Band set, allowing Larvesta to revenge kill most of the tier or absolutely murder whatever is sad enough to switch in. Stealth Rock can be quite a pain for Larvesta, as it loses half of its health per switch in, but that is not enough to keep Larvesta from destroying much of the LC metagame.
 
adorable prem, thank you. ^d8ed


now other people, finish this........

EDIT: Removed reservations of Pokemon that weren't completed. Check the list to see what's now up for grabs (hint: some good mons)
EDIT 2: Gave the threatlist a minor update, removing all mentions of banned pokemon I could find and updated the dream world abilities that are now available.
 
going to reserve Hondour


Houndour
Type: Fire / Dark
Base Stats: 45 HP / 60 Atk / 30 Def / 80 SpA / 50 SpD / 65 Spe
Ability: Early Bird / Flash Fire / Unnerve

Houndour is one of the premier mixed sweepers in Little Cup, and probably for good reason. High Attack and Special Attack stats combined with decent Speed are absolutely fantastic, as it can Speed tie Mienfoo and KO with Fire Blast, after Spikes damage. A Life Orb will make Houndour incredibly powerful, though Choice items are also good as well. Houndour's STABs are also wonderful, since it can hit every Pokemon in Little Cup for at least neutral damage, bar other Houndour. It also gets a priority attack in Sucker Punch, which allows it to pick off faster threats such as Taillow that are low on health. It can also boost its Speed with Flame Charge, something very important if tying with Mienfoo and losing to Gastly in terms of Speed are turn-offs. Though Stealth Rock rips off one quarter of Houndour's HP every time it switches in, it can still cause a lot of havoc on the battlefield.
 

Furai

we will become who we are meant to be
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Past SPL Champion
DIBS ON STUNKY DRIFLOON AND ABRA


Stunky
Type: Poison / Dark
Base Stats: 63 HP / 63 Atk / 47 Def / 41 SpA / 41 SpD / 74 Spe
Ability: Stench / Aftermath / Keen Eye

Stunky is definetly a notable force in Little Cup, and for a good reason. It's one of the fastest Pokemon in the tier, peaking at 18 Speed. Stunky also gets access to the strongest priority attack out there which is Sucker Punch. Moreover, Stunky is probably the biggest counter to one of the most familiar threats in the metagame, which is Gastly. Stunky can take everything Gastly can throw at it while trapping it with Pursuit or killing it right away with Crunch or Sucker Punch. Stunky also has a respectible 63 base Attack and a decent Special Attack, which makes it a very good sweeper. Although Stunky's overall movepool is rather shallow, it is definetly something you want to take into account when building a team.

----------


Abra
Type: Psychic
Base Stats: 25 HP / 20 Atk / 15 Def / 105 SpA / 55 SpD / 90 Spe
Ability: Synchronize / Inner Focus / Magic Guard

With 25 base HP and 15 Defense, Abra wasn't used much past generation. But Abra has seen an increase in usage since Dream World granted Abra a new ability: Magic Guard. This means Abra will not take hazards damage, Life Orb recoil or weather damage, making it a very good sweeper or revenge killer. It can opt to use Focus Sash, and with the newly released ability it can make a very sturdy revenge killer because Abra will not take weather damage or hazards as mentioned, thus its Sash will not break. Putting Life Orb on Abra however, makes it a very strong sweeper with its base 105 SpA and 90 Speed and pretty wide movepool. It may not take damage from hazards or weather, but Abra will pretty much lose to any Physical attack, especially super effective ones because of its low physical bulk. Do not let that drawback fool you though, as Abra is a huge threat to the metagame.

----------


Drifloon
Type: Ghost / Flying
Base Stats: 90 HP / 50 Atk / 34 Def / 60 SpA / 44 SpD / 70 Spe
Ability: Aftermath / Unburden / Flare Boost

Drifloon is a premier sweeper in Little Cup because it can utilize its Unburden ability with the new Flying- attack Acrobatics. Combined with Flight Gem, the first time Drifloon uses Acrobatics it reaches a frightening Base Power of 247.5, factoring STAB boost, Acrobatics's effect boost and Flight Gem boost. But not only that, after Drifloon has used the Gem its Speed is doubled thanks to Unburden, reaching a Speed stat of 32. Drifloon can also opt to use a Calm Mind set, combined with Oran Berry. Because many of Drifloon's weaknesses are mostly special attacks, it can use Calm Mind to boost its Special Defense to tank those attacks, and once Oran Berry activates, it can smack the opponent with a boosted Special Attack and high speed. However Drifloon is weak to a very common priority attack named Sucker Punch. It cannot attack the opponent because Sucker Punch will hit first and will KO. But Sucker Punch will not always succeed; it only works when you use an attacking move, so it becomes a mindgame. Drifloon can use Destiny Bond to get out of this sticky situation and if it loses to Sucker Punch it will take the opponent down with it, but that's most of the time situational. Despite its very common weaknesses, Drifloon is without a doubt a Pokemon that can tear off teams with an ease.
 

Furai

we will become who we are meant to be
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Past SPL Champion

Omanyte
Base Stats: 35 HP / 40 Atk / 100 Def / 90 SpA / 55 SpD / 35 Spe
Ability: Swift Swim / Shell Armor / Weak Armor

Omanyte has become a forgotten wonder with time. The brand new games brought a new move for Omanyte to use: Shell Smash. Omanyte really appreciates that move as it makes it a very strong Sweeper, which most teams are not prepared to. His very respectable 90 SpA is what makes it so threatening, and very large movepool it gets access to. Its base 100 Defense also lets it take physical moves better, which gives it another chance to set up a Shell Smash and tear teams apart. Omanyte is also capable of being a very solid Spiker; with base 100 Defense and 55 SpD, combined with Eviolite it creates a very sturdy wall. Omanyte gets access to all three types of hazards: Stealth Rock, Spikes or Toxic Spikes. Omanyte is definetly a Pokemon you can spare a team-slot for, because it can serve you both offensively or defensively.

---------


Pawniard
Base Stats: 45 HP / 85 Atk / 70 Def / 40 SpA / 40 SpD / 60 Spe
Ability: Defiant / Inner Focus / Pressure

Pawniard is not seen much because of its typing, which create a huge amount of weaknesses. But, that doesn't neccesarily means that he's not good. Pawniard reaches a respectible maximum Speed of 16 and sky-high 19 Attack. It also gets access to Swords Dance, and has two very useful STAB moves: Sucker Punch and Iron Head. Sucker Punch is a very threatening priority move, especially coming from Pawniard, and Iron Head has a chance of flinching the opponent to death, assuming slower. Pawniard also has a good movepool of Support moves like Stealth Rock, Taunt, Thunder Wave, and Toxic. A defensive set with Taunt and Iron Head can annoy slower walls such as Lileep, and opt to kill them with Iron Head continuously. Despite its big amount of weaknesses, Pawniard can come into the battlefield and wreck havoc.

---------


Ponyta
Base Stats: 50 HP / 85 Atk / 55 Def / 65 SpA / 65 SpD / 90 Spe
Ability: Run Away / Flash Fire / Flame Body

Ponyta's high base 90 Speed, 85 Attack, and very good movepool is what makes it so scary - and for a good reason. Ponyta is one of the fastest Pokemon in the metagame, peaking at 19 Speed which lets it outspeed Pokemon like Gastly and Mienfoo. Put Life Orb on it, and you got yourself a very good sweeper. Ponyta's main attack is Flare Blitz, which can be boosted by Flash Fire to make it even more stronger. Ponyta can also defeat the Water-types that switch into it with Wild Charge. Return is used to round-off the set, giving it a very good neutral coverage. Ponyta also gets access to Morning Sun, which could let it regain some health back from Life Orb, Flare Blitz or Wild Charge recoil. But Ponyta is weak to Stealth Rock which would take 25% from its HP each time it switches in, so Rapid Spin support is recommended. Ponyta is indeed a fearsome Pokemon in the metagame, so be prepared for it.
 
not done: doduo, gastly, taillow
(drifloon is out of order in the OP - it comes before drilbur)

Abra
Type: Psychic
Base Stats: 25 HP / 20 Atk / 15 Def / 105 SpA / 55 SpD / 90 Spe
Ability: Synchronize / Inner Focus / Magic Guard

With base 25 HP and base 15 Defense, Abra wasn't exactly a staple in past generations. In BW, however, Abra has risen in usage since the release of its Dream World ability: Magic Guard. Immunity to all forms of passive damage, such as entry hazard damage, Life Orb recoil, and weather damage, makes Abra a very reliable revenge killer when equipped with Focus Sash. It can also utilize Life Orb, with its fantastic Special Attack and Speed, as well as extensive movepool making it a very strong sweeper. It may not take damage from hazards or weather, but due to its low physical bulk, Abra will pretty much lose to any physical attack, especially super effective ones.

Axew
Type: Dragon
Base Stats: 46 HP / 87 Atk / 60 Def / 30 SpA / 40 SpD / 57 Spe
Ability: Rivalry / Mold Breaker / Unnerve (Unreleased)

Axew has the highest base Attack out of all the Dragon-type Pokemon in LC. Even though it has a shallow movepool, it does receive two exceptional moves: Dragon Dance and Outrage. Due to its high Attack, Axew can also utilize a Choice Scarf set to eliminate any threats quickly. Rivalry increases Axew's Attack when it encounters foes of the opposite gender while Mold Breaker renders many abilities, such as Sturdy, useless before Axew's power. However, even such strengths come with their drawbacks. Axew's flimsy defenses aren't the best; therefore, it can be easily taken down. Still, when faced with an Axew, be sure not to take it lightly.

Bronzor
Type: Steel / Psychic
Base Stats: 57 HP / 24 Atk / 86 Def / 24 SpA / 86 SpD / 23 Spe
Ability: Levitate / Heatproof / Heavy Metal

Bronzor is one of the most capable defensive Pokemon in Little Cup. Its excellent defensive stats combine perfectly with a support movepool including moves such as Stealth Rock, Light Screen, and Reflect, enabling Bronzor to fill many roles on a team. Two excellent abilities in Levitate and Heatproof let it mitigate one of its weaknesses, giving it an immunity or a neutrality to one of two common attacking types. While its Attack stat may not be all that impressive, beware of attempting to set up on Bronzor, as it can easily Gyro Ball boosting sweepers.

Chinchou
Type: Water / Electric
Base Stats: 75 HP / 38 Atk / 38 Def / 56 SpA / 56 SpD / 67 Spe
Ability: Illuminate / Volt Absorb / Water Absorb

The generation shift didn't bring Chinchou many changes; as in DPP, Chinchou still makes a great Choice Scarf user, with access to moves such as Hydro Pump, Surf, Thunderbolt, and Ice Beam. A new addition that works greatly with Choice Scarf is the move Volt Switch, which bestows upon Chinchou fantastic scouting capabilities. It can also run a Life Orb sweeping set with three of the aforementioned moves, using Agility to hit 32 Speed. With access to moves such as Thunder Wave, Confuse Ray and Scald, and Heal Bell, Chinchou can also play a supportive role in teams. Thunder Wave is exceptionally useful as it cripples opponents, especially the faster sweepers in today's metagame. Those Pokemon that are immune to Thunder Wave, may instead be hit by a super effective Scald, which too crippling sweepers by burning them and halving their Attack.

Clamperl
Type: Water
Base Stats: 35 HP / 64 Atk / 85 Def / 74 SpA / 55 SpD / 32 Spe
Ability: Shell Armor / Rattled

Clamperl received a major boost this generation in the form of Shell Smash. Shell Smash and DeepSeaTooth together can skyrocket Clamperl's Special Attack to a massive 68, and also allow it to outspeed the vast majority of the tier. Surf and Ice Beam are staples on Clamperl, while the last slot is usually reserved for its choice of Hidden Power; Hidden Power Electric hits Water-types such as Slowpoke, Mantyke, and Tentacool super effectively, while Hidden Power Fire easily KOes Ferroseed, who shrugs off any of Clamperl's other attacks.

Cottonee
Type: Grass
Base Stats: 40 HP / 27 Atk / 60 Def / 37 SpA / 50 SpD / 66 Spe
Ability: Prankster / Infiltrator / Chlorophyll (Unreleased)

Cottonee is predictable, yet incredibly hard to stop. Due to its Prankster ability, it gains priority on Substitute, Encore, and Leech Seed, which allows it to Leech Seed stall almost any Pokemon with a higher HP stat than it. It also doubles as a great stop to set up Pokemon with its priority Encore. Cottonee is generally seen with Leftovers for more recovery, or Eviolite to buff its defenses. With entry hazard support, Cottonee can pick apart unprepared teams.

Croagunk
Typing: Poison / Fighting
Base Stats: 48 HP / 61 Atk / 40 Def / 61 SpA / 40 SpD / 50 Spe
Ability: Anticipation / Dry Skin / Poison Touch

While this poison frog may appear to be no more than yet another Fighting-type in a tier packed full of Fighting-types, it possesses some key characteristics that separate it from the pack, most importantly, its access to an abundance of priority. With triple priority in Sucker Punch, Fake Out, and Vacuum Wave coming off of perfectly usable base 61 attacking stats, it has the ability to come in on many threats and stop their sweep. Croagunk's unique typing also allows it to make a good check to most other Fighting-types, being able to Bulk Up against them and hit them with a powerful Drain Punch. It also has Payback or Dark Pulse for Gastly and Wynaut that think they can switch in and have their way with Croagunk.

Diglett
Type: Ground
Base Stats: 10 HP / 55 Atk / 25 Def / 35 SpA / 45 SpD / 95 Spe
Ability: Arena Trap / Sand Veil / Sand Force (Unreleased)

Diglett is used in Little Cup for one reason only: Arena Trap. This unique ability allows Diglett to switch in after a KO or on one of the many Electric-type attacks thrown around to trap a helpless opponent, outspeed, and KO it. In addition, if it switches in on a foe Choice-locked into an Electric-type attack, Diglett can set up with Substitute and Hone Claws to raise its Attack to massive levels before sweeping. Its poor defensive stats mean that Diglett is worn down easily, especially by repeated Fake Outs or Mach Punches, but a careful Diglett user can cause serious damage to a team.

Drifloon
Type: Ghost / Flying
Base Stats: 90 HP / 50 Atk / 34 Def / 60 SpA / 44 SpD / 70 Spe
Ability: Aftermath / Unburden / Flare Boost

The ability to utilize Unburden along with Acrobatics makes Drifloon an interesting sweeper in Little Cup. Boosted by Flying Gem and the effect of Acrobatics, Drifloon's initial Acrobatics reaches a frighteningly high Base Power. Moreover, Unburden doubles its Speed after Drifloon has consumed the Flying Gem, allowing it to reach a Speed of 32. Drifloon can also opt to use a Calm Mind and Oran Berry set. As many of Drifloon's weaknesses are mostly special attacks, it can boost its Special Defense with Calm Mind to tank those attacks, and once Oran Berry activates, Drifloon can smack the opponent with a boosted Special Attack and high Speed. Drifloon can also use Substitute or Destiny Bond to get out of sticky situations against Sucker Punch users, its biggest weakness. Despite its very common weaknesses, Drifloon is a Pokemon that can tear up under-prepared teams with ease.


Drilbur
Type: Ground
Base Stats: 60 HP / 85 Atk / 40 Def / 30 SpA / 45 SpD / 68 Spe
Ability: Sand Rush / Sand Force / Mold Breaker (Unreleased)

Drilbur pretty much fills the same role as its evolution, Excadrill, did in OU. It needs Hippopotas to be effective, but when in sandstorm, it is an absolute monster. Base 85 Attack possibly further boosted by Swords Dance makes it amazingly powerful, and when coupled with essentially a 32 Speed stat in sand, Drilbur is one of the most potent sweepers in LC. Sand Rush allows Drilbur to outspeed every single LC Pokemon, even should they be holding a Choice Scarf, making priority moves the only reliable way to revenge kill Drilbur. After a Swords Dance boost, Drilbur has an equally impressive Attack stat of 32, allowing it to make mincemeat out of most switch-ins, especially with entry hazards support. The only thing actually holding Drilbur back is its weak movepool, which comprises only Earthquake, Rock Slide, and Frustration / Return.

Dwebble
Type: Bug / Rock
Base Stats: 50 HP / 65 Atk / 85 Def / 35 SpA / 35 SpD / 55 Spe
Ability: Sturdy / Shell Armor / Weak Armor (Unreleased)

Dwebble, unlike many Pokemon in LC, is a one-trick pony. With Sturdy and 16 Speed, Dwebble can almost guarantee Stealth Rock and at least one layer of Spikes. Additional moves usually include Rock Blast, Earthquake, Bug Bite, and Toxic; Rock Blast and Toxic are especially dangerous for Pokemon who try to take the opportunity to set up Substitute, such as Gastly, or Swords Dance, such as Drilbur.

Exeggcute
Type: Grass / Psychic
Base Stats: 60 HP / 40 Atk / 80 Def / 60 SpA / 45 SpD / 40 Spe
Ability: Chlorophyll / Harvest

Exeggcute is known for being able to tear apart whole teams in Little Cup using the combination of Substitute, Oran Berry, and Harvest. Its ability to comfortably switch into Staryu's and Chinchou's attacks is an immense advantage it boasts, and its excellent overall stats help it play any role well. Moves such as Sleep Powder, Leaf Storm, Leech Seed, and Psychic enable Exeggcute to be a sweeper, team supporter, and staller all at the same time. In addition to this powerful set, Exeggcute has access to Chlorophyll to make it a massive threat in sun.

Ferroseed
Type: Grass / Steel
Base Stats: 44 HP / 50 Atk / 91 Def / 24 SpA / 86 SpD / 10 Spe
Ability: Iron Barbs

This is everything Pineco wishes it could be. Ferroseed's unique typing and good bulk allows it to switch into many threatening Pokemon and set up Stealth Rock or Spikes, as well as spam annoying status moves such as Leech Seed and Thunder Wave. Ferroseed usually runs Protect to help scout Choice Pokemon, and to gain another turn of Leech Seed damage. In addition, Ferroseed can rack up damage with its ability Iron Barbs, further wearing down Pokemon that utilize contact moves against it. It also has enough attack to threaten opposing Pokemon with STAB Bullet Seed, Seed Bomb, or Iron Head.

Frillish
Type: Water / Ghost
Base Stats: 55 HP / 40 Atk / 50 Def / 65 SpA / 85 SpD / 40 Spe
Ability: Water Absorb / Cursed Body / Damp (Unreleased)

Much like Jellicent in OU, Frillish makes a fantastic bulky Water-type. Frillish is very capable of walling some of the metagame's more powerful offensive threats, thanks to its great defensive typing and access to helpful support and defensive moves in Will-O-Wisp, Recover, Scald, Toxic, and Taunt. Eviolite lets it boost its already excellent Special Defense while also helping to bring its mediocre Defense to a respectable level. This, combined with Frillish's ability to spread burns, allows it to take on many of the physically oriented Fighting-types in the metagame. Furthermore, it has STAB Surf and Shadow Ball, as well as coverage moves such as Energy Ball and Ice Beam to hit a variety of common Pokemon hard.

Hippopotas
Type: Ground
Base Stats: 68 HP / 72 Atk / 78 Def / 38 SpA / 42 SpD / 32 Spe
Ability: Sand Stream / Sand Force

Hippopotas is unique among LC Pokemon, as it summons permanent sand upon switching in. While it can be useful for many kinds of teams, its great bulk and support movepool serve to make it an especially good fit for stall teams. Hippopotas has access to Stealth Rock, vital to any stall team, and is able to Roar enemies away, racking up hazard damage. It also has the all-important Slack Off to grant it instant and reliable recovery, which makes it difficult for any physical attacker to break through. Last but not least, the sand also boosts Pokemon such as Drilbur and Nosepass, opening the door for sand sweepers to wreak havoc. Hippopotas's greatest strength isn't its own power, but the support it provides for its team.

Houndour
Type: Dark / Fire
Base Stats: 45 HP / 60 Atk / 30 Def / 80 SpA / 50 SpD / 65 Spe
Ability: Early Bird / Flash Fire / Unnerve

Houndour is one of the premier mixed sweepers in Little Cup, and for good reason. Its mixed attacking and Speed stats are absolutely fantastic; for instance, it can Speed tie Mienfoo and KO with Fire Blast after Spikes damage. A Life Orb will make Houndour incredibly powerful, but Choice items are excellent as well. Houndour also enjoys superb dual STAB, which let it hit every Pokemon in Little Cup for at least neutral damage, bar other Houndour. It also gets a priority attack in Sucker Punch, which allows it to pick off weakened faster threats such as Taillow. Additionally, it can boost its Speed with Flame Charge, if Speed tying with Mienfoo and being outpaced by Gastly are turn-offs. Though Stealth Rock rips off a quarter of Houndour's HP every time it switches in, it can still cause a lot of havoc on the battlefield.

Larvesta
Type: Bug / Fire
Base Stats: 55 HP / 85 Atk / 55 Def / 50 SpA / 55 SpD / 60 Spe
Ability: Flame Body / Swarm (Unreleased)

With its high Attack, good Speed, and unique typing, Larvesta is one for every team to consider. Great offensive typing that hits most of the tier for neutral coverage, as well as great bulk with Eviolite, sets Larvesta apart from the pack, allowing it to function as a bulky check to many of the tier's threats while also posing a massive offensive threat. Flame Body is a fantastic ability for a bulky attacker such as Larvesta, allowing it to tank and burn physical attackers it switches in on. Larvesta isn't just a one-trick pony too; it can even run a destructive Choice Scarf or Choice Band set to revenge kill most of the tier, or absolutely murder whatever is sad enough to switch in with its powerful STAB Flare Blitz and U-turn. Stealth Rock can be quite a pain for Larvesta, as it loses half of its health per switch in, but that is rarely enough to keep Larvesta from destroying much of the LC metagame.

Lileep
Type: Rock / Grass
Base Stats: 66 HP / 41 Atk / 77 Def / 61 SpA / 87 SpD / 23 Spe
Ability: Suction Cups / Storm Drain

Lileep is a stalling machine. Its defensive stats are phenomenal, and they are only further buffed by Eviolite and sandstorm. Access to great boosting moves in Curse and Stockpile also increase its ability to wall your team if left unchecked. Its Suction Cups ability prevents it from being phazed, and it has the all-important Recover to regain health. Lileep usually runs either a Curse set, allowing it to stat up and potentially sweep a team with its STAB attacks Rock Slide and Seed Bomb, or a Stockpile set, with which it can tank hits and spread Toxic damage. Lileep may also be seen using Substitute to block status, and generally works best on a sandstorm team.

Magnemite
Type: Electric / Steel
Base Stats: 25 HP / 35 Atk / 70 Def / 95 SpA / 55 SpD / 45 Spe
Ability: Magnet Pull / Sturdy / Analytic

Magnemite's niche in LC is its ability to trap and remove Steel-types from the match with Magnet Pull and its powerful special attacks. While Magnemite's movepool is fairly limited, it is just diverse enough to grant it the utility it needs. It can run a Substitute attacking set, Magnet Rise, Light Screen and Reflect, Volt Switch, and many other useful moves. Magnemite commonly runs either Choice Scarf or Life Orb to boost its Speed or Special Attack. It is a threat to watch out for if you run Steel-types, as Magnemite has little problem dealing with most of them.

Mienfoo
Type: Fighting
Base Stats: 45 HP / 85 Atk / 50 Def / 55 SpA / 50 SpD / 65 Spe
Ability: Inner Focus / Regeneration / Reckless (Unreleased)

Mienfoo is a unique Pokemon in LC as it has great offensive capabilities along with access to the ability Regenerator. Regenerator allows Mienfoo to recover 1/3 of its total HP upon switching out, and with access to U-turn and Fake Out, this can be used effectively not only for scouting, but for self-healing, and racking up tons of residual damage. Although it is frail, Mienfoo's impressive base 85 Attack and average 17 Speed enable it to run a potent Choice Scarf set as well. Mienfoo is also one of two Fighting-type Pokemon in LC that has access to Swords Dance, allowing it to function as an excellent Life Orb sweeper, with moves such as Hi Jump Kick, Stone Edge, U-turn, and Payback.

Munchlax
Type: Normal
Base Stats: 135 HP / 85 Atk / 40 Def / 40 SpA / 85 SpD / 5 Spe
Ability: Thick Fat / Immunity / Gluttony (Unreleased)

Munchlax is the premier special wall in LC, and for good reason; its amazing bulk allows it to sponge hits from almost any special attacker and respond with a powerful attack of its own. Eviolite only increased its potential, patching up its inferior Defense and boosting its great Special Defense. Munchlax has access to a variety of useful moves that complement its stats almost perfectly: Curse, boosts its average Defense and turns it into a massive threat, Stockpile makes it near-impossible to take down, while Whirlwind allows it to act as a phazer. Also outstanding is Munchlax's offensive movepool, which includes moves such as Return, Earthquake, Crunch, Ice Punch, Fire Punch, and Pursuit.

Natu
Type: Psychic / Flying
Base Stats: 40 HP / 50 Atk / 45 Def / 70 SpA / 45 SpD / 70 Spe
Ability: Synchronize / Early Bird / Magic Bounce

Natu's greatest draw is its ability, Magic Bounce, with which it can bounce back most non-attacking moves, such as Stealth Rock, Spikes, Taunt, phazing moves, and status-inflicting moves; this enables it to effectively break apart stall. Natu also has an incredibly varied supporting movepool, which can benefit just about every team. Its moves include Thunder Wave, Reflect, Light Screen, Wish, FeatherDance and Trick, though the last is illegal with Magic Bounce. Despite its mediocre defenses, Natu can contribute some valuable resistances. It has a 4x resistance to Fighting-type moves and immunities to both Ground-type and status moves, which means that, given the right prediction, Natu has ample opportunities to switch in and provide support for the team. Natu also boosts an impressive base 70 Special Attack, and coupled with its average 17 Speed, Natu can also be a potent Choice user.

Omanyte
Base Stats: 35 HP / 40 Atk / 100 Def / 90 SpA / 55 SpD / 35 Spe
Ability: Swift Swim / Shell Armor / Weak Armor

Omanyte has become a forgotten wonder with time. BW, however, introduced the move Shell Smash and with it gave Omanyte a new lease on life. With a well above average base 90 Special Attack and large movepool, Omanyte becomes a very threatening sweeper few teams are prepared for. Its base 100 Defense also lets it take physical moves excellently, which gives it many opportunities to set up Shell Smash and tear teams apart. Withkey resistances, such as to Fire-type attacks, as well as Eviolite boosting its already respectable defenses, it makes a solid wall. Additionally, Omanyte has access to all three types of hazards: Stealth Rock, Spikes, and Toxic Spikes. Omanyte is definitely a Pokemon you ought to fit into a team, because it can serve you both offensively and defensively.

Pawniard
Base Stats: 45 HP / 85 Atk / 70 Def / 40 SpA / 40 SpD / 60 Spe
Ability: Defiant / Inner Focus / Pressure (Unreleased)

Pawniard reaches a respectable maximum Speed of 16 and sky-high Attack of 19. It receives access to Swords Dance, and has two very useful STAB moves: Sucker Punch and Iron Head. The former is a very threatening priority move, especially after STAB and a Swords Dance boost, and Iron Head has a chance of flinching slower opponents to death. Pawniard also has Brick Break to hit opposing Steel-types, and Night Slash and Pursuit as other Dark-type STAB choices. Pawniard also has a good range of support moves such as Stealth Rock, Taunt, Thunder Wave, and Toxic. Lastly, its typing may give it numerous weaknesses, but it also has many handy resistances it can take advantage of to set up on.

Ponyta
Base Stats: 50 HP / 85 Atk / 55 Def / 65 SpA / 65 SpD / 90 Spe
Ability: Run Away / Flash Fire / Flame Body

Ponyta's high base 90 Speed, base 85 Attack, as well as superb movepool speaks for itself: peaking at 19 Speed, Ponyta is one of the fastest Pokemon in the LC metagame, outspeeding threatening Pokemon such as Gastly and Mienfoo. Equipped with a Life Orb, it becomes a hard-hitting sweeper. Ponyta's main attack is Flare Blitz, which can be boosted by Flash Fire to make it even more stronger. Wild Charge lets Ponyta defeat the Water-types that switch into it, while Return rounds off the set, giving it excellent neutral coverage. Ponyta also receives recovery in Morning Sun, which lets it regain health lost to Life Orb, Flare Blitz, or Wild Charge recoil. However, as Ponyta is weak to Stealth Rock and loses a significant portion of its HP each time it switches in, Rapid Spin support is recommended.

Scraggy
Type: Dark / Fighting
Base Stats: 50 HP / 75 Atk / 70 Def / 35 SpA / 70 SpD / 48 Spe
Ability: Shed Skin / Moxie / Intimidate (Unreleased)

With great typing, bulk, and access to Dragon Dance to boost its already great Attack, Scraggy is one of the scariest Pokemon in Little Cup. Equipped with Eviolite, Scraggy can nab multiple Dragon Dances and easily sweep an under-prepared team. STAB Drain Punch provides Scraggy with a method of keeping its HP high enough to avoid being revenge killed, while Crunch offers great coverage and also enjoys a STAB boost. Furthermore, Scraggy has access to Zen Headbutt to KO Pokemon such as Croagunk, Timburr, and Koffing. Shed Skin allows Scraggy to safely set up against Pokemon such as Ferroseed and Slowpoke, who would otherwise cripple it with status attacks. More offensive versions of Dragon Dance Scraggy are also effective. Scraggy can use Life Orb and Hi Jump Kick for insane amounts of power after a single Dragon Dance, and Moxie to increase its Attack further after every KO. In addition to Dragon Dance, Scraggy gets access to other stat boosting moves in Bulk Up and Amnesia as well, which in tandem with Shed Skin make RestTalk sets very threatening when used correctly.

Shellder
Type: Water
Base Stats: 30 HP / 65 Atk / 100 Def / 45 SpA / 25 SpD / 40 Spe
Ability: Shell Armor / Skill Link / Overcoat

With Skill Link and Shell Smash, Shellder can become a very powerful offensive threat in just one turn by boosting its already impressive base 65 Attack, as well as its usable base 40 Speed. Both Rock Blast and Icicle Spear got buffed in the generation shift, and together, they give Shellder essentially two 125 Base Power attacks to abuse. Shellder also has a new toy in Shell Blade, which rounds out its coverage fairly nicely, and lastly, it receivesIce Shard letting it beat frail priority users and Choice Scarf revenge killers.

Shelmet
Type: Bug
Base Stats: 50 HP / 40 Atk / 85 Def / 40 SpA / 65 SpD / 25 Spe
Ability: Hydration / Shell Armor / Overcoat (Unreleased)

Although its typing and stat spread may let Shelmet down in some instances, they also let it capitalize on its strengths, making it a very capable support Pokemon in LC. Its support movepool is nothing to scoff at either; in fact, it's actually fantastic for what Shelmet wants to do. These factors make Shelmet a rather one-dimensional Pokemon, but it's still very good at what it does. 50 / 85 / 65 defenses make it a great defensive Pokemon overall, and even enable it to check powerful Pokemon such as Timburr without Stone Edge, as well as Mienfoo. Shelmet's movepool, which includes options such as Recover, Spikes, Encore, Acid Armor, and Yawn, further supplements it in its role as a defensive supporter. Although rare, a fairly unique form of support it can provide is Baton Passing either Curse or Acid Armor to a teammate able to make good use of the boosts.

Slowpoke
Type: Water / Psychic
Base Stats: 90 HP / 65 Atk / 65 Def / 40 SpA / 40 SpD / 15 Spe
Ability: Oblivious / Own Tempo / Regenerator

Slowpoke received many boosts this generation, making it a top Pokemon in Little Cup. The introduction of Eviolite gave Slowpoke a further boost to its already impressive defenses, allowing it to deal with many of Little Cup's top offensive threats, such as Mienfoo and Drilbur. Slowpoke also received the ability Regenerator from the Dream World, allowing it to shrug off damage from entry hazards and weather. While Slowpoke cannot use Aqua Tail with Regenerator, it still has a fairly deep support movepool with Slack Off, Thunder Wave, Toxic, Yawn, Scald, and Trick Room. In addition to its STAB attacks in Surf, Psychic, and Zen Headbutt, Slowpoke has access to great coverage moves in Earthquake, Fire Blast, and Ice Beam to hit many of its common switch-ins for super effective damage. Finally, Slowpoke can run a Calm Mind set to make itself a powerful and bulky threat.

Snover
Typing: Grass / Ice
Base Stats: 60 HP / 62 Atk / 50 Def / 62 SpA / 60 SpD / 40 Spe
Ability: Snow Warning / Soundproof (Unreleased)

Behold the ice tree of Little Cup. Much like its big brother Abomasnow, Snover is most notable for its ability, Snow Warning; this fantastic ability allows Snover to switch in and instantly activate a hailstorm. Snover can take on many roles, such as a stall-oriented lead, an all-out attacking one, a Swords Dance sweeper, a lure set, and even a Choice Scarf user, taking advantage of hail removing the Speed boosts of Sand Rush, Swift Swim, and Chlorophyll Pokemon. Combined with its access to STAB Ice Shard, it should come as no surprise that Snover its a highly viable threat that can find a place on any team that fears weather, or just wants a powerful stalling force.

Staryu
Type: Water
Stats: 30 HP / 45 Atk / 55 Def / 70 SpA / 55 SpD / 85 Spe
Abilities: Natural Cure / Illuminate / Analytic

Similar to fellow echinoderm Starmie in OU, Staryu tends to work best a blazing fast sweeper thanks to its nice Special Attack and amazing coverage. Most Staryu are Life Orb sweepers, which possess the power to single-handedly 2HKO most of the metagame. Access to Rapid Spin lets Staryu play a different role, enabling it to support its teammates in a way that doesn't involve directly ripping the opponent to shreds. Eviolite sets are not quite as immediately threatening due to their lack of power, but they are still threats to watch out for. Choice sets can also be terrifying to face due to either incredible Special Attack with Choice Specs, or blazing Speed with Choice Scarf.

Stunky
Type: Poison / Dark
Base Stats: 63 HP / 63 Atk / 47 Def / 41 SpA / 41 SpD / 74 Spe
Ability: Stench / Aftermath / Keen Eye

Stunky is definitely a notable force in Little Cup, and for good reason. Peaking at 18 Speed, it's one of the fastest Pokemon in the tier. Furthermore, not only does Stunky receive access to the strongest priority attack out there, Sucker Punch, it gets STAB on it too. Stunky is also one of the best counters to a significant and familiar threat in the metagame: Gastly; Stunky can take everything Gastly can throw at it while trapping it with Pursuit, or killing it right away with Crunch or Sucker Punch. A respectable base 63 Attack, as well as a decent Special Attack, further makes Stunky an excellent sweeper. Although its movepool is rather shallow, Stunky is definitely something you want to take into account when building a team.

Tentacool
Type: Water / Poison
Base Stats: 40 HP / 40 Atk / 35 Def / 50 SpA / 100 SpD / 70 Spe
Ability: Clear Body / Liquid Ooze / Rain Dish

Tentacool is prominent in LC as the premier Toxic Spiker in the tier. Its great special bulk allows it to function as a wall as well, and Eviolite can patch up its low Defense. Additionally, Tentacool has access to a variety of useful support options that let it function fantastically on balanced and defensive teams. For starters, it has a Poison typing and access to Rapid Spin, which allow it to reliably clear the field of hazards. It also receives Knock Off, which can cripple many Pokemon switching in. Haze too can be useful in stopping setup sweepers. Lastly, Tentacool is often seen using Protect and Scald, so be wary of blindly switching in physical attackers.

Timburr
Type: Fighting
Base Stats: 75 HP / 80 Atk / 55 Def / 25 SpA / 35 SpD / 35 Spe
Ability: Guts / Sheer Force / Iron Fist (Unreleased)

Timburr brings excellent bulk and Attack to any team, and while it isn't especially versatile, it's great at what it does. Bulk Up and Eviolite grant Timburr humungous physical bulk, allowing it to set up on many threats and plow through the opponent's team. Faster Pokemon do not cause much trouble for Timburr, due to its access to STAB Mach Punch, which becomes quite powerful after a Bulk Up or two. While setting up, Timburr can easily keep itself alive with its powerful STAB Drain Punch; status also doesn't bother Timburr because of Guts and its ability to heal itself with every attack. Rounding off the set with excellent coverage alongside Timburr's Fighting-type STAB moves, Payback gives Timburr the ability to dent Ghost- and bulky Psychic-types.

Vullaby
Type: Dark / Flying
Base Stats: 70 HP / 55 Atk / 75 Def / 45 SpA / 65 SpD / 60 Spe
Ability: Big Pecks / Overcoat / Weak Armor (Unreleased)

One glance at its stat spread should leave you in no doubt that a defensive set is exactly what Vullaby excels at. Those great defensive stats coupled with a perfectly suited movepool makes Vullaby an incredibly effective mixed wall; moves such as Toxic, Taunt, Roost, and Knock Off make it a great annoyance at best, and downright impossible to kill at worst. A defensive behemoth isn't all Vullaby can be, though. It can also run a fairly effective Choice Scarf set, with moves such as Brave Bird, U-turn, Punishment, and Pluck, which allow it to revenge kill offensive threats such as Scraggy and Gastly, and give it the ability to scout for and rack up damage on potential counters with U-turn. Finally, while rarely used, Vullaby even has access to other cool moves such as Mean Look and Nasty Plot.

Wynaut
Type: Psychic
Base Stats: 95 HP / 23 Atk / 48 Def / 23 SpA / 48 SpD / 23 Spe
Ability: Shadow Tag / Telepathy (Unreleased)

Wynaut, like its older sibling Wobbufett, is used solely to abuse Shadow Tag. Encore allows Wynaut to provide its teammates with setup opportunities, while the combination of Mirror Coat and Counter enables it to remove Choice Scarf Pokemon and most other sweepers from the match with ease. Wynaut can also use Tickle to lower a foe's Defense, enabling a strong STAB Pursuit user such as Stunky or Pawniard to trap and kill it, or use Destiny Bond to eliminate an extra Pokemon before it faints. Safeguard can be used to ensure safe set-up for its teammates when it has used Encore on a status move.
 

Exeggcute
Type: Grass / Psychic
Base Stats: 60 HP / 40 Atk / 80 Def / 60 SpA / 45 SpD / 40 Spe
Ability: Chlorophyll / Harvest

Exeggcute is know for being able to tear apart whole teams in Little Cup with the gimmick of Substitute, Oran Berry, and Harvest. Having great grass typing to switch into Staryu and Chinchou's attacks barely harmed is an immense pull factor, and its very good stats help it play its role well. Using moves such as Sleep Powder, Exeggcute can be a sweeper, team supporter, and staller all at the same time. In addition to this powerful set, The Egg Pokemon has access to Chlorophyll to make it a massive threat under sunlight.
 
Thanks for doing these comatt 9.9

Also a giant thanks sindrpt, apparently idk my alphabet lol. If you could also check the below 3 that'd be fantastic. All the entries are DONE after this though, unless people want to go through and edit for content ;)

Gastly
Type: Ghost / Poison
Base Stats: 30 HP / 35 Atk / 30 Def / 100 SpA / 35 SpD / 80 Spe
Ability: Levitate

Gastly is much like Gengar in OU. It boasts one of the highest Special Attacks in the tier, is one of the fastest Pokemon in the tier at 18 Speed, all of which make it very threatening. Gastly commonly runs both Shadow Ball and Sludge Bomb in LC, as Steel-types aren't very prevalent, and also runs Hidden Power Fighting for Munchlax, Dark-types, and the few Steel-types that show up such as Pawniard and Ferroseed. It also common runs a set with Substitute and Hypnosis to shut down the opponent's counter, with either Eviolite, Life Orb, or Oran Berry as its hold item. In addition, it can run a good TrickScarf set, capable of both revenge killing most of the metagame and also providing setup opportunities to its teammates via Trick.

Doduo
Type: Normal / Flying
Base Stats: 35 HP / 85 Atk / 45 Def / 35 SpA / 35 SpD / 75 Spe
Ability: Run Away / Early Bird / Tangled Feet

Doduo is often compared to the more common Normal/Flying-type Taillow, and for good reason. The two are almost completely identical in set and playstyle. The notable differences between the two is that Doduo has a higher Attack stat, giving it 3 extra Attack points, at the cost of 1 Speed point. It also lacks U-turn, a huge plus for Taillow. Doduo (and Taillow) most commonly runs a Choice Scarf set, allowing it to revenge kill boosting sweepers such as Scraggy and Clamperl, as well as threaten all of the Fighting-types in the tier with its powerful Brave Bird. Doduo has a fairly shallow movepool, so it usually rounds out the set with Return, as well as some combination of Double Hit, Quick Attack, Pursuit, and Drill Peck.

Taillow
Type: Normal / Flying
Base Stats: 40 HP / 55 Atk / 30 Def / 30 SpA / 30 SpD / 85 Spe
Ability: Guts / Scrappy

Taillow, like Doduo, most commonly runs a Choice Scarf set abusing its powerful Brave Bird in order to check boosting sweepers such as Scraggy and Clamperl. It also has access to U-turn, allowing it to gain momentum early game while wearing down its Steel-type checks, as well as Return, Quick Attack, and Pursuit. Taillow can also run a Toxic Orb instead of Choice Scarf, making it a powerful attack instead of a revenge killer. It can then use Guts and Facade in combination with its 19 Speed to wreck almost everything that lacks Ghost-, Rock-, or Steel-typing.
 

Lemonade

WOOPAGGING
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Social Media Contributor Alumnusis an Artist Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
2/2--nicely done

ps I'll leave you to add Furai's suggestions ^_^

add remove

<p><img src="/download/sprites/bw/92.png" alt="Gastly" /><br />
<a href="/bw/pokemon/gastly"><strong>Gastly</strong></a><br />
Type: Ghost / Poison<br />
Base Stats: 30 HP / 35 Atk / 30 Def / 100 SpA / 35 SpD / 80 Spe<br />
Ability: Levitate</p>

<p>Gastly is much like Gengar in OU. It The pre-evolution boasts one of the highest Special Attacks in the tier,[remove comma] and is one of the fastest Pokemon in the tier at 18 Speed, all both of which make it very threatening. Gastly commonly runs both Shadow Ball and Sludge Bomb in LC, as Steel-types aren't very prevalent, and also runs Hidden Power Fighting for Munchlax, Dark-types, and the few Steel-types that do show up such as Pawniard and Ferroseed. It also common runs a set with Substitute and Hypnosis to shut down the opponent's counter, with either Eviolite, Life Orb, or Oran Berry as its hold item. In addition, it can run a good TrickScarf set, capable of both revenge killing most of the metagame and also providing setup opportunities to its teammates via Trick.</p>

<p><img src="/download/sprites/bw/84.png" alt="Doduo" /><br />
<a href="/bw/pokemon/doduo"><strong>Doduo</strong></a><br />
Type: Normal / Flying<br />
Base Stats: 35 HP / 85 Atk / 45 Def / 35 SpA / 35 SpD / 75 Spe<br />
Ability: Run Away / Early Bird / Tangled Feet</p>

<p>Doduo is often compared to the more common Normal space / space Flying-type Taillow, and for good reason. The two are almost completely identical in set and playstyle. The notable differences between the two is that Doduo has a higher Attack stat, giving it 3 extra Attack points, at the cost of 1 Speed point. It also lacks U-turn, a huge plus for Taillow. Doduo (and Taillow) most commonly runs a Choice Scarf set, allowing it to revenge kill boosting sweepers such as Scraggy and Clamperl, as well as threaten all of the Fighting-types in the tier with its powerful Brave Bird. Doduo has a fairly shallow movepool, so it usually rounds out the set with Return, as well as some combination of Double Hit, Quick Attack, Pursuit, and Drill Peck.</p>

<p><img src="/download/sprites/bw/276.png" alt="Taillow" /><br />
<a href="/bw/pokemon/taillow"><strong>Taillow</strong></a><br />
Type: Normal / Flying<br />
Base Stats: 40 HP / 55 Atk / 30 Def / 30 SpA / 30 SpD / 85 Spe<br />
Ability: Guts / Scrappy</p>

<p>Taillow, like Doduo, most commonly runs a Choice Scarf set abusing its powerful Brave Bird in order to check boosting sweepers such as Scraggy and Clamperl. It also has access to U-turn, allowing it to gain momentum early game while wearing down its Steel-type checks, as well as Return, Quick Attack, and Pursuit. Taillow can also run a Toxic Orb instead of Choice Scarf, making it a powerful attack instead of a revenge killer. It can then use Guts and Facade in combination with its 19 Speed to wreck almost everything that lacks Ghost, Rock or Steel typing. Ghost-, Rock-, or Steel-typing.</p>


second check
[title]
BW LC Threatlist
[head]
<meta name="description" content="A list of top threats in the BW LC metagame, courtesy of Elevator Music." />
[page]
<div class="author">By <a href="/forums/member.php?u=17197">Elevator Music</a> and various contributors.</div>

<p><img src="/download/sprites/bw/63.png" alt="Abra" /><br />
<a href="/bw/pokemon/abra"><strong>Abra</strong></a><br />
Type: Psychic<br />
Base Stats: 25 HP / 20 Atk / 15 Def / 105 SpA / 55 SpD / 90 Spe<br />
Ability: Synchronize / Inner Focus / Magic Guard</p>

<p>With base 25 HP and base 15 Defense, Abra wasn't exactly a staple in past generations. In BW, however, Abra has risen in usage since the release of its Dream World ability: Magic Guard. Immunity to all forms of passive damage, such as entry hazard damage, Life Orb recoil, and weather damage, makes Abra a very reliable revenge killer when equipped with Focus Sash. It can also utilize Life Orb, with its fantastic Special Attack and Speed, as well as extensive movepool making it a very strong sweeper. It may not take damage from hazards or weather, but due to its low physical bulk, Abra will pretty much lose to any physical attack, especially super effective ones.</p>

<p><img src="/download/sprites/bw/640.png" alt="Axew" /><br />
<a href="/bw/pokemon/axew"><strong>Axew</strong></a><br />
Type: Dragon<br />
Base Stats: 46 HP / 87 Atk / 60 Def / 30 SpA / 40 SpD / 57 Spe<br />
Ability: Rivalry / Mold Breaker / Unnerve (Unreleased)</p>

<p>Axew has the highest base Attack out of all the Dragon-type Pokemon in LC. Even though it has a shallow movepool, it does receive two exceptional moves: Dragon Dance and Outrage. Due to its high Attack, Axew can also utilize a Choice Scarf set to eliminate any threats quickly. Rivalry increases Axew's Attack when it encounters foes of the opposite gender,[comma] while Mold Breaker renders many abilities, such as Sturdy and Levitate, useless before Axew's power. However, even such strengths come with their drawbacks. Axew's flimsy defenses aren't the best; therefore, it can be easily taken down.</p>

<p><img src="/download/sprites/bw/441.png" alt="Bronzor" /><br />
<a href="/bw/pokemon/bronzor"><strong>Bronzor</strong></a><br />
Type: Steel / Psychic<br />
Base Stats: 57 HP / 24 Atk / 86 Def / 24 SpA / 86 SpD / 23 Spe<br />
Ability: Levitate / Heatproof / Heavy Metal</p>

<p>Bronzor is one of the most capable defensive Pokemon in Little Cup. Its excellent defensive stats combine perfectly with a support movepool,[comma] including moves such as Stealth Rock, Light Screen, and Reflect, enabling Bronzor to fill many roles on a team. Two excellent abilities in Levitate and Heatproof let it mitigate one of its weaknesses, giving it an immunity or a neutrality to one of two common attacking types. While its Attack stat may not be all that impressive, beware of attempting to set up on Bronzor, as it can easily Gyro Ball boosting sweepers.</p>

<p><img src="/download/sprites/bw/170.png" alt="Chinchou" /><br />
<a href="/bw/pokemon/chinchou"><strong>Chinchou</strong></a><br />
Type: Water / Electric<br />
Base Stats: 75 HP / 38 Atk / 38 Def / 56 SpA / 56 SpD / 67 Spe<br />
Ability: Illuminate / Volt Absorb / Water Absorb</p>

<p>The generation shift didn't bring Chinchou many changes; as in DPP, Chinchou still makes a great Choice Scarf user, with access to moves such as Hydro Pump, Surf, Thunderbolt, and Ice Beam. A new addition that works greatly with Choice Scarf is the move Volt Switch, which bestows upon Chinchou fantastic scouting capabilities. It can also run a Life Orb sweeping set with three of the aforementioned moves, using Agility to hit 32 Speed. With access to moves such as Thunder Wave, Confuse Ray, Scald, and Heal Bell, Chinchou can also play a supportive role in teams. Thunder Wave is exceptionally useful,[comma] as it cripples opponents, especially the faster sweepers in today's metagame. Those Pokemon that are immune to Thunder Wave may instead be hit by a super effective Scald, which too can cripple sweepers by burning them and halving their Attack.</p>

<p><img src="/download/sprites/bw/366.png" alt="Clamperl" /><br />
<a href="/bw/pokemon/clamperl"><strong>Clamperl</strong></a><br />
Type: Water<br />
Base Stats: 35 HP / 64 Atk / 85 Def / 74 SpA / 55 SpD / 32 Spe<br />
Ability: Shell Armor / Rattled</p>

<p>Clamperl received a major boost this generation in the form of Shell Smash. Shell Smash and DeepSeaTooth together can skyrocket Clamperl's Special Attack to a massive 68, and also allow it to outspeed the vast majority of the tier. Surf and Ice Beam are staples on Clamperl, while and the last slot is usually reserved for its choice of Hidden Power; Hidden Power Electric hits Water-types such as Slowpoke, Mantyke, and Tentacool super effectively, while Hidden Power Fire easily KOes Ferroseed, who which shrugs off any of Clamperl's other attacks. Clamperl can also run Hidden Power Grass to hit bulkier variants of Eviolite Chinchou,[comma] while still hitting most other Water-types for super effective damage.</p>

<p><img src="/download/sprites/bw/574.png" alt="Cottonee" /><br />
<a href="/bw/pokemon/cottonee"><strong>Cottonee</strong></a><br />
Type: Grass<br />
Base Stats: 40 HP / 27 Atk / 60 Def / 37 SpA / 50 SpD / 66 Spe<br />
Ability: Prankster / Infiltrator / Chlorophyll (Unreleased)</p>

<p>Cottonee is predictable, yet incredibly hard to stop. Due to its Prankster ability, it gains priority on Substitute, Encore, and Leech Seed, which allows it to Leech Seed stall almost any Pokemon with a higher HP stat than it. It also doubles as a great stop to set up Pokemon with its priority Encore. It Cottonee can also run a variety of other moves such as Cotton Guard, Stun Spore, or Taunt to increase its defensive capabilties or support its team. Cottonee It is generally seen with Leftovers for more recovery, or Eviolite to buff its defenses. With entry hazard support, Cottonee can pick apart unprepared teams.</p>

<p><img src="/download/sprites/bw/458.png" alt="Croagunk" /><br />
<a href="/bw/pokemon/croagunk"><strong>Croagunk</strong></a><br />
Typing: Poison / Fighting<br />
Base Stats: 48 HP / 61 Atk / 40 Def / 61 SpA / 40 SpD / 50 Spe<br />
Ability: Anticipation / Dry Skin / Poison Touch</p>

<p>While this poison frog may appear to be no more than yet another Fighting-type in a tier packed full of Fighting-types, it possesses some key characteristics that separate it from the pack, most importantly, its access to an abundance of priority. With triple a trio of priority in Sucker Punch, Fake Out, and Vacuum Wave coming off of perfectly usable base 61 attacking stats, it Croagunk has the ability to come in on many threats and stop their sweep. Croagunk's unique typing also allows it to make a good check to most other Fighting-types, being able to Bulk Up against them and hit them with a powerful Drain Punch. It also has Payback or Dark Pulse for Gastly and Wynaut that think they can switch in and have their way with Croagunk.</p>

<p><img src="/download/sprites/bw/50.png" alt="Diglett" /><br />
<a href="/bw/pokemon/diglett"><strong>Diglett</strong></a><br />
Type: Ground<br />
Base Stats: 10 HP / 55 Atk / 25 Def / 35 SpA / 45 SpD / 95 Spe<br />
Ability: Arena Trap / Sand Veil / Sand Force (Unreleased)</p>

<p>Diglett is used in Little Cup for one reason only: Arena Trap. This unique ability allows Diglett to switch in after a KO or on one of the many Electric-type attacks thrown around,[comma] trapping to trap a helpless opponent, outspeeding it, and KOing it. outspeed, and KO it. In addition, if it Diglett switches in on a foe Choice-locked into an Electric-type attack, Diglett can set up with Substitute and Hone Claws to raise its Attack to massive levels before sweeping. However, its Its poor defensive stats mean that Diglett is worn down easily, especially by repeated Fake Outs or Mach Punches, but a careful Diglett user can cause serious damage to a team.</p>

<p><img src="/download/sprites/bw/84.png" alt="Doduo" /><br />
<a href="/bw/pokemon/doduo"><strong>Doduo</strong></a><br />
Type: Normal / Flying<br />
Base Stats: 35 HP / 85 Atk / 45 Def / 35 SpA / 35 SpD / 75 Spe<br />
Ability: Run Away / Early Bird / Tangled Feet</p>

<p>Doduo is often compared to the more common Normal space / space Flying-type Taillow, and for good reason. The two are almost completely identical in set and playstyle. The notable differences between the two is that Doduo has a higher Attack stat, giving it 3 extra Attack points, at the cost of 1 Speed point. It also lacks U-turn, a huge plus for Taillow. Doduo (and Taillow) most commonly runs a Choice Scarf set, allowing it to revenge kill boosting sweepers such as Scraggy and Clamperl, as well as threaten all of the Fighting-types in the tier with its powerful Brave Bird. Doduo has a fairly shallow movepool, so it usually rounds out the set with Return, as well as some combination of Double Hit, Quick Attack, Pursuit, and Drill Peck.</p>

<p><img src="/download/sprites/bw/430.png" alt="Drifloon" /><br />
<a href="/bw/pokemon/drifloon"><strong>Drifloon</strong></a><br />
Type: Ghost / Flying<br />
Base Stats: 90 HP / 50 Atk / 34 Def / 60 SpA / 44 SpD / 70 Spe<br />
Ability: Aftermath / Unburden / Flare Boost</p>

<p>The ability to utilize Unburden along with Acrobatics makes Drifloon an interesting sweeper in Little Cup. Boosted by Flying Gem and the effect of Acrobatics, Drifloon's initial Acrobatics reaches a frighteningly high Base Power. Moreover, Unburden doubles its Speed after Drifloon has consumed the Flying Gem, allowing it to reach a Speed of 32. That is not all, however. Drifloon can also opt to use a Calm Mind and Oran Berry set. As many of Drifloon's weaknesses are mostly special attacks, it can boost its Special Defense with Calm Mind to tank those attacks, and,[comma] once Oran Berry activates, Drifloon can smack the opponent with a boosted Special Attack and high Speed. Drifloon can also use Substitute or Destiny Bond to get out of sticky situations against Sucker Punch users, its biggest weakness.</p>

<p><img src="/download/sprites/bw/557.png" alt="Drilbur" /><br />
<a href="/bw/pokemon/drilbur"><strong>Drilbur</strong></a><br />
Type: Ground<br />
Base Stats: 60 HP / 85 Atk / 40 Def / 30 SpA / 45 SpD / 68 Spe<br />
Ability: Sand Rush / Sand Force / Mold Breaker (Unreleased)</p>

<p>Drilbur pretty much fills the same role as its evolution, Excadrill, did in OU. It needs Hippopotas to be effective, but when in sandstorm, it Drilbur is an absolute monster. Base 85 Attack possibly further boosted by Swords Dance makes it amazingly powerful, and when coupled with essentially a 32 Speed stat in sand, Drilbur is one of the most potent sweepers in LC. Sand Rush allows Drilbur to outspeed every single LC Pokemon, even should they be holding a Choice Scarf, making priority moves the only reliable way to revenge kill Drilbur. After a Swords Dance boost, Drilbur has an equally impressive Attack stat of 32, allowing it to make mincemeat out of most switch-ins, especially with entry hazards support. The only thing actually holding Drilbur back is its weak movepool, which comprises of only Earthquake, Rock Slide, and Frustration / Return.</p>

<p><img src="/download/sprites/bw/557.png" alt="Dwebble" /><br />
<a href="/bw/pokemon/dwebble"><strong>Dwebble</strong></a><br />
Type: Bug / Rock<br />
Base Stats: 50 HP / 65 Atk / 85 Def / 35 SpA / 35 SpD / 55 Spe<br />
Ability: Sturdy / Shell Armor / Weak Armor (Unreleased)</p>

<p>Dwebble, unlike many Pokemon in LC, is a one-trick pony. With Sturdy and 16 Speed, Dwebble can almost guarantee Stealth Rock and at least one layer of Spikes. Additional moves usually include Rock Blast, Earthquake, X-Scissor, and Toxic; Rock Blast and Toxic are especially dangerous for Pokemon who that try to take the opportunity to set up Substitute, such as Gastly,[remove];[add] or Swords Dance, such as Drilbur,[comma] respectively.</p>

<p><img src="/download/sprites/bw/102.png" alt="Exeggcute" /><br />
<a href="/bw/pokemon/exeggcute"><strong>Exeggcute</strong></a><br />
Type: Grass / Psychic<br />
Base Stats: 60 HP / 40 Atk / 80 Def / 60 SpA / 45 SpD / 40 Spe<br />
Ability: Chlorophyll / Harvest</p>

<p>Exeggcute is known for being able to tear apart whole teams in Little Cup using the combination of Substitute, Oran Berry, and Harvest. Its ability to comfortably switch into Staryu's and Chinchou's attacks is an immense advantage it boasts, and its excellent overall stats help it play any role well. Moves such as Sleep Powder, Leaf Storm, Leech Seed, and Psychic enable Exeggcute to be a sweeper, team supporter, and staller all at the same time. In addition to this powerful set, Exeggcute has access to Chlorophyll to make it a massive threat in sun.</p>

<p><img src="/download/sprites/bw/627.png" alt="Ferroseed" /><br />
<a href="/bw/pokemon/ferroseed"><strong>Ferroseed</strong></a><br />
Type: Grass / Steel<br />
Base Stats: 44 HP / 50 Atk / 91 Def / 24 SpA / 86 SpD / 10 Spe<br />
Ability: Iron Barbs</p>

This is everything Pineco wishes it could be. Ferroseed's unique typing and good bulk allows it to switch into many threatening Pokemon and set up Stealth Rock or Spikes, as well as spam annoying status moves such as Leech Seed and Thunder Wave. Ferroseed usually runs Protect to help scout Choice Pokemon, and to gain another turn of Leech Seed damage. In addition, Ferroseed can rack up damage with its ability Iron Barbs, further wearing down Pokemon that utilize contact moves against it. It also has enough attack to threaten opposing Pokemon with STAB Bullet Seed, Seed Bomb, or Gyro Ball.

<p><img src="/download/sprites/bw/622.png" alt="Frillish" /><br />
<a href="/bw/pokemon/frillish"><strong>Frillish</strong></a><br />
Type: Water / Ghost<br />
Base Stats: 55 HP / 40 Atk / 50 Def / 65 SpA / 85 SpD / 40 Spe<br />
Ability: Water Absorb / Cursed Body / Damp (Unreleased)</p>

<p>Much like Jellicent in OU, Frillish makes a fantastic bulky Water-type. Frillish is very capable of walling some of the metagame's more most powerful offensive threats, thanks to its great defensive typing and access to helpful support and defensive moves in Will-O-Wisp, Recover, Scald, Toxic, and Taunt. Eviolite lets it boost boosts its already excellent Special Defense, and also helps while also helping to bring its mediocre Defense to a respectable level. This, combined with Frillish's ability to spread burns, allows it to take on many of the physically oriented Fighting-types in the metagame. Furthermore, it has STAB Surf and Shadow Ball, as well as coverage moves such as Energy Ball and Ice Beam to hit a variety of common Pokemon hard.</p>

<p><img src="/download/sprites/bw/92.png" alt="Gastly" /><br />
<a href="/bw/pokemon/gastly"><strong>Gastly</strong></a><br />
Type: Ghost / Poison<br />
Base Stats: 30 HP / 35 Atk / 30 Def / 100 SpA / 35 SpD / 80 Spe<br />
Ability: Levitate</p>

<p>Gastly is much like Gengar in OU. It The pre-evolution boasts one of the highest Special Attacks in the tier,[remove comma] and is one of the fastest Pokemon in the tier at 18 Speed, all both of which make it very threatening. Gastly commonly runs both Shadow Ball and Sludge Bomb in LC, as Steel-types aren't very prevalent, and also runs Hidden Power Fighting for Munchlax, Dark-types, and the few Steel-types that do show up such as Pawniard and Ferroseed. It also common runs a set with Substitute and Hypnosis to shut down the opponent's counter, with either Eviolite, Life Orb, or Oran Berry as its hold item. In addition, it can run a good TrickScarf set, capable of both revenge killing most of the metagame and also providing setup opportunities to its teammates via Trick.</p>

<p><img src="/download/sprites/bw/454.png" alt="Hippopotas" /><br />
<a href="/bw/pokemon/hippopotas"><strong>Hippopotas</strong></a><br />
Type: Ground<br />
Base Stats: 68 HP / 72 Atk / 78 Def / 38 SpA / 42 SpD / 32 Spe<br />
Ability: Sand Stream / Sand Force</p>

<p>Hippopotas is unique among LC Pokemon, as it summons permanent sand upon switching in. While it can be useful for many kinds of teams, its great bulk and support movepool serve to make it an especially good fit for stall teams. Hippopotas has access to Stealth Rock, vital to any stall team, and is able to Roar enemies away, racking up hazard damage. It also has the all-important Slack Off that grants to grant it instant and reliable recovery, which makes it difficult for any physical attacker to break through. Last but not least, the sand also boosts Pokemon, most notably Drilbur, opening the door for sand sweepers to wreak havoc. Hippopotas's greatest strength isn't its own power, but the support it provides for its team.</p>

<p><img src="/download/sprites/bw/228.png" alt="Houndour" /><br />
<a href="/bw/pokemon/houndour"><strong>Houndour</strong></a><br />
Type: Dark / Fire<br />
Base Stats: 45 HP / 60 Atk / 30 Def / 80 SpA / 50 SpD / 65 Spe<br />
Ability: Early Bird / Flash Fire / Unnerve</p>

<p>Houndour is one of the premier mixed sweepers in Little Cup, and for good reason. Its mixed attacking and Speed stats are absolutely fantastic; for instance, it can Speed tie Mienfoo and KO with Fire Blast after Spikes damage. A Life Orb will make Houndour incredibly powerful, but Choice items are excellent as well. Houndour also enjoys superb dual STAB, which let it hit every Pokemon in Little Cup for at least neutral damage, bar other Houndour. It also gets a priority attack in Sucker Punch, which allows it to pick off weakened faster threats such as Taillow. Additionally, it Houndour can boost its Speed with Flame Charge, if Speed tying with Mienfoo and being outpaced by Gastly are turn-offs. Though Stealth Rock rips off a quarter of Houndour's its HP every time it switches in, it Houndour can still cause a lot of havoc on the battlefield.</p>

<p><img src="/download/sprites/bw/666.png" alt="Larvesta" /><br />
<a href="/bw/pokemon/larvesta"><strong>Larvesta</strong></a><br />
Type: Bug / Fire<br />
Base Stats: 55 HP / 85 Atk / 55 Def / 50 SpA / 55 SpD / 60 Spe<br />
Ability: Flame Body / Swarm (Unreleased)</p>

<p>With its high Attack, good Speed, and unique typing, Larvesta is one for every team to consider. Great offensive typing that hits most of the tier for neutral coverage, as well as great bulk with Eviolite, sets Larvesta apart from the pack, allowing it to function as a bulky check to many of the tier's threats while also posing and also pose a massive offensive threat. Flame Body is a fantastic ability for a bulky attacker such as Larvesta, allowing it to tank and burn physical attackers such as Mienfoo that it switches in on. Larvesta isn't just a one-trick pony too either; it can even run a destructive Choice Scarf or Choice Band set to revenge kill most of the tier, or absolutely murder whatever is sad enough to switch in with its powerful STAB Flare Blitz and U-turn. Stealth Rock can be quite a pain for Larvesta, as it loses half of its health per switch in, but that is rarely enough to keep Larvesta from destroying much of the LC metagame.</p>

<p><img src="/download/sprites/bw/345.png" alt="Lileep" /><br />
<a href="/bw/pokemon/lileep"><strong>Lileep</strong></a><br />
Type: Rock / Grass<br />
Base Stats: 66 HP / 41 Atk / 77 Def / 61 SpA / 87 SpD / 23 Spe<br />
Ability: Suction Cups / Storm Drain</p>

<p>Lileep is a stalling machine. Its defensive stats are phenomenal, and they are only further buffed by Eviolite and sandstorm. Access to great boosting moves in Curse and Stockpile also increase its ability to wall your team if left unchecked. Its Suction Cups ability prevents it from being phazed, and it has the all-important Recover to regain health. Lileep usually runs either a boosting set with Curse or Stockpile, allowing it to stat up and potentially sweep or stall out a team with its STAB attacks Rock Slide and Seed Bomb, or a more general defensive set, with which it can tank hits and spread Toxic damage. Lileep may also be seen using Substitute to block status, and generally works best on a sandstorm team.</p>

<p><img src="/download/sprites/bw/81.png" alt="Magnemite" /><br />
<a href="/bw/pokemon/magnemite"><strong>Magnemite</strong></a><br />
Type: Electric / Steel<br />
Base Stats: 25 HP / 35 Atk / 70 Def / 95 SpA / 55 SpD / 45 Spe<br />
Ability: Magnet Pull / Sturdy / Analytic</p>

<p>Magnemite's niche in LC is its ability to trap and remove Steel-types from the match with Magnet Pull and its powerful special attacks. While Magnemite's movepool is fairly limited, it is just diverse enough to grant it the utility it needs. It can run a Substitute attacking set, Magnet Rise, Light Screen and Reflect, Volt Switch, and many other useful moves. Magnemite commonly runs either Choice Scarf or Life Orb to boost its Speed or Special Attack. It is a threat to watch out for if you run Steel-types, as Magnemite has little problem dealing with most of them.</p>

<p><img src="/download/sprites/bw/649.png" alt="Mienfoo" /><br />
<a href="/bw/pokemon/mienfoo"><strong>Mienfoo</strong></a><br />
Type: Fighting<br />
Base Stats: 45 HP / 85 Atk / 50 Def / 55 SpA / 50 SpD / 65 Spe<br />
Ability: Inner Focus / Regeneration / Reckless (Unreleased)</p>

<p>Mienfoo is a unique Pokemon in LC,[comma] as it has great offensive capabilities along with access to the ability Regenerator. Regenerator allows Mienfoo to recover 1/3 of its total HP upon switching out, and with access to U-turn and Fake Out, this can be used effectively not only for scouting, but for self-healing, and racking up tons of residual damage. Although it is frail, Mienfoo's impressive base 85 Attack and average 17 Speed enable it to run a potent Choice Scarf set as well. Mienfoo is also one of two Fighting-type Pokemon in LC that has access to Swords Dance, allowing it to function as an excellent Life Orb sweeper, with moves such as Hi Jump Kick, Stone Edge, U-turn, and Payback.</p>

<p><img src="/download/sprites/bw/451.png" alt="Munchlax" /><br />
<a href="/bw/pokemon/munchlax"><strong>Munchlax</strong></a><br />
Type: Normal<br />
Base Stats: 135 HP / 85 Atk / 40 Def / 40 SpA / 85 SpD / 5 Spe<br />
Ability: Thick Fat / Immunity / Gluttony (Unreleased)</p>

<p>Munchlax is the premier special wall in LC, and for good reason; its amazing bulk allows it to sponge hits from almost any special attacker and respond with a powerful attack of its own. Eviolite only increased increases its potential, patching up its inferior Defense and boosting its great Special Defense. Munchlax has access to a variety of useful moves that complement its stats almost perfectly: Curse,[remove] boosts its average Defense and turns it into a massive threat, Stockpile makes it near-impossible to take down, while and Whirlwind allows it to act as a phazer. Also outstanding is Munchlax's offensive movepool, which includes moves such as Return, Earthquake, Crunch, Ice Punch, Fire Punch, and Pursuit.</p>

<p><img src="/download/sprites/bw/177.png" alt="Natu" /><br />
<a href="/bw/pokemon/natu"><strong>Natu</strong></a><br />
Type: Psychic / Flying<br />
Base Stats: 40 HP / 50 Atk / 45 Def / 70 SpA / 45 SpD / 70 Spe<br />
Ability: Synchronize / Early Bird / Magic Bounce</p>

<p>Natu's greatest draw is its ability, Magic Bounce, with which it can bounce back most non-attacking moves, such as Stealth Rock, Spikes, Taunt, phazing moves, and status-inflicting moves; this enables it to effectively break apart most stall. Natu also has an incredibly varied supporting movepool, which can benefit just about every team. Its moves include Thunder Wave, Reflect, Light Screen, Wish, FeatherDance, and Trick, although the last is illegal with Magic Bounce. Despite its mediocre defenses, Natu can contribute some valuable resistances. It has a 4x resistance to Fighting-type moves and immunities to both Ground-type and status moves, which means that, given the right prediction, Natu has ample opportunities to switch in and provide support for the team. Natu also boosts an impressive base 70 Special Attack, and coupled with its decent 17 maximum Speed stat, Natu can also be a potent Choice user.</p>

<p><img src="/download/sprites/bw/138.png" alt="Omanyte" /><br />
<a href="/bw/pokemon/omanyte"><strong>Omanyte</strong></a><br />
Type: Water / Rock<br />
Base Stats: 35 HP / 40 Atk / 100 Def / 90 SpA / 55 SpD / 35 Spe<br />
Ability: Swift Swim / Shell Armor / Weak Armor<br />

<p>Omanyte has become a forgotten wonder with time. BW, however, introduced the move Shell Smash and with it gave Omanyte a new lease on life. With a well above average base 90 Special Attack and large movepool, Omanyte becomes a very threatening sweeper few teams are prepared for. Its base 100 Defense also lets it take physical moves excellently, which gives it many opportunities to set up Shell Smash and tear teams apart. With key resistances, such as to Fire-type attacks, as well as Eviolite boosting its already respectable defenses, it makes a solid wall. Additionally, Omanyte has access to all three types of hazards: Stealth Rock, Spikes, and Toxic Spikes.</p>

<p><img src="/download/sprites/bw/654.png" alt="Pawniard" /><br />
<a href="/bw/pokemon/pawniard"><strong>Pawniard</strong></a><br />
Type: Dark / Steel<br />
Base Stats: 45 HP / 85 Atk / 70 Def / 40 SpA / 40 SpD / 60 Spe<br />
Ability: Defiant / Inner Focus / Pressure (Unreleased)</p>

<p>Pawniard reaches a respectable maximum Speed of 16 and sky-high Attack of 19. It receives access to Swords Dance, and has two very useful STAB moves: Sucker Punch and Iron Head. The former is a very threatening priority move, especially after STAB and a Swords Dance boost, and Iron Head has a chance of flinching slower opponents to death. Pawniard also has Brick Break to hit opposing Steel-types, and Night Slash and Pursuit as other Dark-type STAB choices. Pawniard also has a good range of support moves such as Stealth Rock, Taunt, Thunder Wave, and Toxic. Lastly, while its typing may give it numerous weaknesses, but it also has many handy resistances it can take advantage of to set up on.</p>

<p><img src="/download/sprites/bw/77.png" alt="Ponyta" /><br />
<a href="/bw/pokemon/ponyta"><strong>Ponyta</strong></a><br />
Type: Fire<br />
Base Stats: 50 HP / 85 Atk / 55 Def / 65 SpA / 65 SpD / 90 Spe<br />
Ability: Run Away / Flash Fire / Flame Body</p>

<p>Ponyta's high base 90 Speed, base 85 Attack, as well as superb movepool speaks for itself: peaking at 19 Speed, Ponyta is one of the fastest Pokemon in the LC metagame, outspeeding threatening Pokemon such as Gastly and Mienfoo. Equipped with a Life Orb, it becomes a hard-hitting sweeper. Ponyta's main attack is Flare Blitz, which can be boosted by Flash Fire to make it even more stronger. Wild Charge lets Ponyta defeat the Water-types that switch into it, while and Return rounds off the set, giving it excellent neutral coverage. Ponyta also receives recovery in Morning Sun, which lets it regain health lost to Life Orb, Flare Blitz, or Wild Charge recoil. However, as Ponyta is weak to Stealth Rock and loses a significant portion of its HP each time it switches in, Rapid Spin support is recommended.</p>

<p><img src="/download/sprites/bw/589.png" alt="Scraggy" /><br />
<a href="/bw/pokemon/scraggy"><strong>Scraggy</strong></a><br />
Type: Dark / Fighting<br />
Base Stats: 50 HP / 75 Atk / 70 Def / 35 SpA / 70 SpD / 48 Spe<br />
Ability: Shed Skin / Moxie / Intimidate (Unreleased)</p>

<p>With great typing, bulk, and access to Dragon Dance to boost its already big Attack, Scraggy is one of the scariest Pokemon in Little Cup. Equipped with Eviolite, Scraggy can nab multiple Dragon Dances and easily sweep an under-prepared team. STAB Drain Punch provides Scraggy with a method of keeping its HP high enough to avoid being revenge killed, while Crunch offers great coverage and also enjoys a STAB boost. Furthermore, Scraggy has access to Zen Headbutt to KO Pokemon such as Croagunk, Timburr, and Koffing. Shed Skin allows Scraggy to safely set up against Pokemon such as Ferroseed and Slowpoke, who which would otherwise cripple it Scraggy with status attacks. More offensive versions of Dragon Dance Scraggy are also effective. Scraggy can use Life Orb and Hi Jump Kick for insane amounts of power after a single Dragon Dance, and Moxie to increase its Attack further after every KO. In addition to Dragon Dance, Scraggy gets access to other stat boosting moves in Bulk Up and Amnesia as well, which in tandem with Shed Skin make RestTalk sets very threatening when used correctly.</p>

<p><img src="/download/sprites/bw/90.png" alt="Shellder" /><br />
<a href="/bw/pokemon/shellder"><strong>Shellder</strong></a><br />
Type: Water<br />
Base Stats: 30 HP / 65 Atk / 100 Def / 45 SpA / 25 SpD / 40 Spe<br />
Ability: Shell Armor / Skill Link / Overcoat</p>

<p>With Skill Link and Shell Smash, Shellder can become a very powerful offensive threat in just one turn by boosting its already impressive base 65 Attack, as well as its usable base 40 Speed. Both Rock Blast and Icicle Spear got buffed in the generation shift, and together, they give Shellder essentially two 125 Base Power attacks to abuse. Shellder also has a new toy in Shell Blade, which rounds out its coverage fairly nicely, and lastly, it receives Ice Shard letting it beat to beat frail priority users and Choice Scarf revenge killers.</p>

<p><img src="/download/sprites/bw/646.png" alt="Shelmet" /><br />
<a href="/bw/pokemon/shelmet"><strong>Shelmet</strong></a><br />
Type: Bug<br />
Base Stats: 50 HP / 40 Atk / 85 Def / 40 SpA / 65 SpD / 25 Spe<br />
Ability: Hydration / Shell Armor / Overcoat (Unreleased)</p>

<p>Although its typing and stat spread may let Shelmet down in some instances, they also let it capitalize on its strengths, making it a very capable support Pokemon in LC. Its support movepool is nothing to scoff at either; in fact, it's actually fantastic for what Shelmet wants to do. These factors make Shelmet a rather one-dimensional Pokemon, but it's still very effective. good at what it does. 50 / 85 / 65 defenses make it a great defensive Pokemon overall, and even enable it to check powerful Pokemon such as Timburr without Stone Edge, as well as and Mienfoo. Shelmet's movepool, which includes options such as Recover, Spikes, Encore, Acid Armor, and Yawn, further supplements it in its role as a defensive supporter. Although rare, a fairly unique form of support it can provide is Baton Passing either Curse or Acid Armor to a teammate able to make good use of the boosts.</p>

<p><img src="/download/sprites/bw/79.png" alt="Slowpoke" /><br />
<a href="/bw/pokemon/slowpoke"><strong>Slowpoke</strong></a><br />
Type: Water / Psychic<br />
Base Stats: 90 HP / 65 Atk / 65 Def / 40 SpA / 40 SpD / 15 Spe<br />
Ability: Oblivious / Own Tempo / Regenerator</p>

<p>Slowpoke received many boosts this generation, making it a top Pokemon in Little Cup. The introduction of Eviolite gave Slowpoke a further boost to its already impressive defenses, allowing it to deal with many of Little Cup's top offensive threats, such as Mienfoo and Drilbur. Slowpoke also received the ability Regenerator from the Dream World, allowing it to shrug off damage from entry hazards and weather. While Slowpoke cannot use Aqua Tail with Regenerator, it still has a fairly deep support movepool with Slack Off, Thunder Wave, Toxic, Yawn, Scald, and Trick Room. In addition to its STAB attacks in Surf, Psychic, and Zen Headbutt, Slowpoke has access to great coverage moves in Earthquake, Fire Blast, and Ice Beam to hit many of its common switch-ins for super effective damage. Finally, Slowpoke can run a Calm Mind set to make itself a powerful and bulky threat.</p>

<p><img src="/download/sprites/bw/464.png" alt="Snover" /><br />
<a href="/bw/pokemon/snover"><strong>Snover</strong></a><br />
Typing: Grass / Ice<br />
Base Stats: 60 HP / 62 Atk / 50 Def / 62 SpA / 60 SpD / 40 Spe<br />
Ability: Snow Warning / Soundproof (Unreleased)</p>

<p>Behold the ice tree of Little Cup. Much like its big brother Abomasnow, Snover is most notable for its ability, Snow Warning; this fantastic ability allows Snover to switch in and instantly activate a hailstorm. Snover can take on many roles, such as a stall-oriented lead, an all-out attacking one, a Swords Dance sweeper, a lure set, and even a Choice Scarf user, taking advantage of hail removing the Speed boosts of Sand Rush, Swift Swim, and Chlorophyll Pokemon. Combined with its Snover's access to STAB Ice Shard, it should come as no surprise that Snover its a highly viable threat that can find a place on any team that fears weather, or just wants a powerful stalling force.</p>

<p><img src="/download/sprites/bw/120.png" alt="Staryu" /><br />
<a href="/bw/pokemon/staryu"><strong>Staryu</strong></a><br />
Type: Water<br />
Stats: 30 HP / 45 Atk / 55 Def / 70 SpA / 55 SpD / 85 Spe<br />
Abilities: Natural Cure / Illuminate / Analytic</p>

<p>Similar to fellow echinoderm Starmie in OU, Staryu tends to work best a blazing fast sweeper thanks to its nice Special Attack and amazing coverage. Most Staryu are Life Orb sweepers, which possess the power to single-handedly 2HKO most of the metagame. Access to Rapid Spin lets Staryu play a different role, enabling it to support its teammates in a way that doesn't involve directly ripping the opponent to shreds. Eviolite sets are not quite as immediately threatening due to their lack of power, but they are still threats to watch out for. Choice sets can also be terrifying to face due to either incredible Special Attack with Choice Specs, or blazing Speed with Choice Scarf.</p>

<p><img src="/download/sprites/bw/469.png" alt="Stunky" /><br />
<a href="/bw/pokemon/stunky"><strong>Stunky</strong></a><br />
Type: Poison / Dark<br />
Base Stats: 63 HP / 63 Atk / 47 Def / 41 SpA / 41 SpD / 74 Spe<br />
Ability: Stench / Aftermath / Keen Eye</p>

<p>Stunky is definitely a notable force in Little Cup, and for good reason. Peaking at 18 Speed, it's one of the fastest Pokemon in the tier. Furthermore, not only does Stunky receive access to the strongest priority attack out there, Sucker Punch, it gets STAB on it too. Stunky is also one of the best counters to a significant and familiar threat in the metagame: Gastly; Stunky can take everything Gastly can throw at it while trapping it and trap the ghost with Pursuit, or killing kill it right away with Crunch or Sucker Punch. A respectable base 63 Attack, as well as a decent Special Attack, further makes Stunky an excellent sweeper.</p>

<p><img src="/download/sprites/bw/276.png" alt="Taillow" /><br />
<a href="/bw/pokemon/taillow"><strong>Taillow</strong></a><br />
Type: Normal / Flying<br />
Base Stats: 40 HP / 55 Atk / 30 Def / 30 SpA / 30 SpD / 85 Spe<br />
Ability: Guts / Scrappy</p>

<p>Taillow, like Doduo, most commonly runs a Choice Scarf set abusing its powerful Brave Bird in order to check boosting sweepers such as Scraggy and Clamperl. It also has access to U-turn, allowing it to gain momentum early game while wearing down its Steel-type checks, as well as Return, Quick Attack, and Pursuit. Taillow can also run a Toxic Orb instead of Choice Scarf, making it a powerful attack instead of a revenge killer. It can then use Guts and Facade in combination with its 19 Speed to wreck almost everything that lacks Ghost, Rock or Steel typing. Ghost-, Rock-, or Steel-typing.</p>

<p><img src="/download/sprites/bw/72.png" alt="Tentacool" /><br />
<a href="/bw/pokemon/tentacool"><strong>Tentacool</strong></a><br />
Type: Water / Poison<br />
Base Stats: 40 HP / 40 Atk / 35 Def / 50 SpA / 100 SpD / 70 Spe<br />
Ability: Clear Body / Liquid Ooze / Rain Dish</p>

<p>Tentacool is prominent in LC as the premier Toxic Spiker in the tier. Its great special bulk allows it to function as a wall as well, and Eviolite can patch up its low Defense. Additionally, Tentacool has access to a variety of useful support options that let it function fantastically on balanced and defensive teams. For starters, it has a Poison typing and access to Rapid Spin, which allow it to reliably clear the field of hazards. It also receives Knock Off, which can cripple many Pokemon switching in. Haze too can be useful in stopping setup sweepers. Lastly, Tentacool is often seen using Protect and Scald, so be wary of blindly switching in physical attackers.</p>

<p><img src="/download/sprites/bw/560.png" alt="Timburr" /><br />
<a href="/bw/pokemon/timbur"><strong>Timburr</strong></a><br />
Type: Fighting<br />
Base Stats: 75 HP / 80 Atk / 55 Def / 25 SpA / 35 SpD / 35 Spe<br />
Ability: Guts / Sheer Force / Iron Fist (Unreleased)</p>

<p>Timburr brings excellent bulk and Attack to any team, and while it isn't especially versatile, it's great at what it does. Bulk Up and Eviolite grant Timburr humungous physical bulk, allowing it to set up on many threats and plow through the opponent's team. Faster Pokemon do not cause much trouble for Timburr, for it has access due to its access to STAB Mach Punch, which becomes quite powerful after a Bulk Up or two. While setting up, Timburr can easily keep itself alive with its powerful STAB Drain Punch; status also doesn't bother Timburr because of Guts and its ability to heal itself with every attack. Rounding off the set with excellent coverage alongside Timburr's Fighting-type STAB moves,;[punctuation] Payback gives Timburr the ability to dent Ghost- and bulky Psychic-types.</p>

<p><img src="/download/sprites/bw/659.png" alt="Vullaby" /><br />
<a href="/bw/pokemon/vullaby"><strong>Vullaby</strong></a><br />
Type: Dark / Flying<br />
Base Stats: 70 HP / 55 Atk / 75 Def / 45 SpA / 65 SpD / 60 Spe<br />
Ability: Big Pecks / Overcoat / Weak Armor (Unreleased)</p>

<p>One glance at its stat spread should leave you in no doubt that a defensive set is exactly what Vullaby excels at. Those great defensive stats coupled with a perfectly suited movepool makes Vullaby an incredibly effective mixed wall; moves such as Toxic, Taunt, Roost, and Knock Off make it a great annoyance at best, and downright impossible to kill at worst. A defensive behemoth isn't all Vullaby can be, though. It can also run a fairly effective Choice Scarf set, with moves such as Brave Bird, U-turn, Punishment, and Pluck, which allow it to revenge kill offensive threats such as Scraggy and Gastly, and give it the ability to scout for and rack up damage on potential counters with U-turn. Finally, while rarely used, Vullaby even has access to other cool moves such as Mean Look and Nasty Plot.</p>

<p><img src="/download/sprites/bw/360.png" alt="Wynaut" /><br />
<a href="/bw/pokemon/wynaut"><strong>Wynaut</strong></a><br />
Type: Psychic<br />
Base Stats: 95 HP / 23 Atk / 48 Def / 23 SpA / 48 SpD / 23 Spe<br />
Ability: Shadow Tag / Telepathy</p>

<p>Wynaut, like its older sibling Wobbufett, is used solely to abuse Shadow Tag. Encore allows Wynaut to provide its teammates with setup opportunities, while the combination of Mirror Coat and Counter enables it to remove Choice Scarf Pokemon and most other sweepers from the match with ease. Wynaut can also use Tickle to lower a foe's Defense, enabling a strong STAB Pursuit user such as Stunky or Pawniard to trap and kill it, or use Destiny Bond to eliminate an extra Pokemon before it faints. Safeguard can be used is an option to ensure safe set-up for its teammates when it has used Encore on a status move.</p>
 

Furai

we will become who we are meant to be
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Past SPL Champion
I read the threatlist guys, and good job everyone. We covered pretty much everything!
I do have a few suggestions though;


Drilbur - mention X-Scissor
Dwebble - mention Shell Smash
Larvesta - mention Morning Sun
Lileep - mention Storm Drain
Shelmet - no mention of checking Scraggy
Snover - maybe mention more attacks such as Blizzard, Leech Seed, Seed Bomb etc.?
Vullaby - maybe mention the Bulky Attacker, but I don't know if it's that important

And Scraggy isn't bolded js
 
Implemented V0x, you are 100x more adorable than any of the cutemons in this thread JS

anyways I guess I should get gastly/taillow/doduo checked again, other than that this is 100% complete!? Here they are for anyone who wants to:
<p><img src="/download/sprites/bw/84.png" alt="Doduo" /><br />
<a href="/bw/pokemon/doduo"><strong>Doduo</strong></a><br />
Type: Normal / Flying<br />
Base Stats: 35 HP / 85 Atk / 45 Def / 35 SpA / 35 SpD / 75 Spe<br />
Ability: Run Away / Early Bird / Tangled Feet</p>

<p>Doduo is often compared to the more common Normal / Flying-type Taillow, and for good reason. The two are almost completely identical in set and playstyle. The notable differences between the two is that Doduo has a higher Attack stat, giving it 3 extra Attack points, at the cost of 1 Speed point. It also lacks U-turn, a huge plus for Taillow. Doduo (and Taillow) most commonly runs a Choice Scarf set, allowing it to revenge kill boosting sweepers such as Scraggy and Clamperl, as well as threaten all of the Fighting-types in the tier with its powerful Brave Bird. Doduo has a fairly shallow movepool, so it usually rounds out the set with Return, as well as some combination of Double Hit, Quick Attack, Pursuit, and Drill Peck.</p>

<p><img src="/download/sprites/bw/92.png" alt="Gastly" /><br />
<a href="/bw/pokemon/gastly"><strong>Gastly</strong></a><br />
Type: Ghost / Poison<br />
Base Stats: 30 HP / 35 Atk / 30 Def / 100 SpA / 35 SpD / 80 Spe<br />
Ability: Levitate</p>

<p>Gastly is much like Gengar in OU. The pre-evolution boasts one of the highest Special Attacks in the tier and is one of the fastest Pokemon in the tier at 18 Speed, both of which make it very threatening. Gastly commonly runs both Shadow Ball and Sludge Bomb in LC, as Steel-types aren't very prevalent, and also runs Hidden Power Fighting for Munchlax, Dark-types, and the few Steel-types that do show up such as Pawniard and Ferroseed. It also common runs a set with Substitute and Hypnosis to shut down the opponent's counter, with either Eviolite, Life Orb, or Oran Berry as its hold item. In addition, it can run a good TrickScarf set, capable of both revenge killing most of the metagame and also providing setup opportunities to its teammates via Trick.</p>

<p><img src="/download/sprites/bw/276.png" alt="Taillow" /><br />
<a href="/bw/pokemon/taillow"><strong>Taillow</strong></a><br />
Type: Normal / Flying<br />
Base Stats: 40 HP / 55 Atk / 30 Def / 30 SpA / 30 SpD / 85 Spe<br />
Ability: Guts / Scrappy</p>

<p>Taillow, like Doduo, most commonly runs a Choice Scarf set abusing its powerful Brave Bird in order to check boosting sweepers such as Scraggy and Clamperl. It also has access to U-turn, allowing it to gain momentum early game while wearing down its Steel-type checks, as well as Return, Quick Attack, and Pursuit. Taillow can also run a Toxic Orb instead of Choice Scarf, making it a powerful attack instead of a revenge killer. It can then use Guts and Facade in combination with its 19 Speed to wreck almost everything that lacks Ghost, Rock or Steel typing.</p>
 

Eraddd

One Pixel
is a Community Leader Alumnusis a Smogon Media Contributor Alumnus
Implemented V0x, you are 100x more adorable than any of the cutemons in this thread JS

anyways I guess I should get gastly/taillow/doduo checked again, other than that this is 100% complete!? Here they are for anyone who wants to:
<p><img src="/download/sprites/bw/84.png" alt="Doduo" /><br />
<a href="/bw/pokemon/doduo"><strong>Doduo</strong></a><br />
Type: Normal / Flying<br />
Base Stats: 35 HP / 85 Atk / 45 Def / 35 SpA / 35 SpD / 75 Spe<br />
Ability: Run Away / Early Bird / Tangled Feet</p>

<p>Doduo is often compared to the more common Normal / Flying-type Taillow, and for good reason. The two are almost completely identical in set and playstyle. The notable differences between the two is that Doduo has a higher Attack stat, giving it 3 extra Attack points, at the cost of 1 Speed point. It also lacks U-turn, a huge plus for Taillow. Doduo (and Taillow) most commonly runs a Choice Scarf set, allowing it to revenge kill boosting sweepers such as Scraggy and Clamperl, as well as threaten all of the Fighting-types in the tier with its powerful Brave Bird. Doduo has a fairly shallow movepool, so it usually rounds out the set with Return, as well as some combination of Double Hit, Quick Attack, Pursuit, and Drill Peck.</p>

<p><img src="/download/sprites/bw/92.png" alt="Gastly" /><br />
<a href="/bw/pokemon/gastly"><strong>Gastly</strong></a><br />
Type: Ghost / Poison<br />
Base Stats: 30 HP / 35 Atk / 30 Def / 100 SpA / 35 SpD / 80 Spe<br />
Ability: Levitate</p>

<p>Gastly is much like Gengar in OU. The pre-evolution boasts one of the highest Special Attacks in the tier and is one of the fastest Pokemon in the tier at 18 Speed, both of which make it very threatening. Gastly commonly runs both Shadow Ball and Sludge Bomb in LC, as Steel-types aren't very prevalent, and also runs Hidden Power Fighting for Munchlax, Dark-types, and the few Steel-types that do show up such as Pawniard and Ferroseed. It also commonly runs a set with Substitute and Hypnosis to shut down the opponent's counter, with either Eviolite, Life Orb, or Oran Berry as its hold item. In addition, it can run a good TrickScarf set, capable of both revenge killing most of the metagame and also providing setup opportunities to its teammates via Trick.</p>

<p><img src="/download/sprites/bw/276.png" alt="Taillow" /><br />
<a href="/bw/pokemon/taillow"><strong>Taillow</strong></a><br />
Type: Normal / Flying<br />
Base Stats: 40 HP / 55 Atk / 30 Def / 30 SpA / 30 SpD / 85 Spe<br />
Ability: Guts / Scrappy</p>

<p>Taillow, like Doduo, most commonly runs a Choice Scarf set abusing its powerful Brave Bird in order to check boosting sweepers such as Scraggy and Clamperl. It also has access to U-turn, allowing it to gain momentum early in the game, while wearing down its Steel-type checks, as well as Return, Quick Attack, and Pursuit. Taillow can also run a Toxic Orb instead of Choice Scarf, making it a powerful attacker instead of a revenge killer. It can then use Guts and Facade in combination with its 19 Speed to wreck almost everything that lacks Ghost, Rock or Steel typing.</p>

GP 2 / 2
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top