Gengar (Icy Wind Lead)

uragg

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removals in red
additions in blue

[SET]
Name: Icy Wind
Move 1: Icy Wind
Move 2: Shadow Ball
Move 3: Counter
Move 4: Focus Blast / Taunt
Item: Focus Sash
Nature: Mild / Hasty
EVs: 4 HP / 252 SpA / 252 Spe
IVs: 0 Def

[SET COMMENTS]
<p>Gengar is a great unexpected lead who can stop a great large portion of the common leads in the metagame. For instance, Azelf and Aerodactyl, who would be able to beat this set, cannot consider the possibility of must choose between setting up Stealth Rock and attacking Gengar due to since Icy Wind + Shadow Ball being is a certain 2HKO on both. Additionally, Gengar can take out the opponent's lead almost all the time, and sometimes even preserve keeping its Focus Sash intact.</p>

<p>Icy Wind and Shadow Ball are the bread and butter of this set. Icy Wind breaks the opponent opposing lead's Focus Sash and lowers its speed, meaning allowing Gengar will be able to outspeed it the next turn and take it out with Shadow Ball. Common suicide leads, such as Azelf, Aerodactyl, and Infernape, either get up their Stealth Rock, or bring Gengar down to its Focus Sash. If they set up Stealth Rock, Gengar remains at full health with its Focus Sash still unactivated. If they attack, then there is no Stealth Rock on your field, and you have take out the opposing lead while keeping Stealth Rock off the field.</p>

<p>The rest of the moves listed in the set enable Gengar to eliminate physical threats and leads that resist both Icy Wind and Shadow Ball. Counter is a great move for taking out common physical threats like Machamp and Metagross, reflecting their attacks for double the damage. The last move should probably be Focus Blast, in order which allows Gengar to deal with Heatran and Tyranitar, two Pokemon which who cannot be taken out otherwise. With a Mild nature, Gengar will 2HKO max HP Heatran with will fall to a Focus Blast followed by and aShadow Ball, while Gengar always lives surviving with its Focus Sash. Focus Blast Gengar also has a high chance of OHKOing max HP Tyranitar with Focus Blast if a Mild nature is used.</p>


[ADDITIONAL COMMENTS]

<p>The choice between the natures is difficult to choose from. A Mild nature allows Gengar to take out Heatran and Tyranitar most of the time (bar Focus Blast misses and low damage roolls), which is the main reason to run Focus Blast. A Hasty nature may be used to outspeed Infernape and 2HKO it with Shadow Ball, while ensuring that it can only either set up Stealth Rock or bring Gengar down to its Focus Sash. Taunt also helps against slower Stealth Rock leads who set up Stealth Rock. Generally, a Mild nature should be used if you opt for Focus Blast, while a Hasty nature is the preferred option if you choose Taunt.</p>

<p>Gengar does not need much team support, as it can deal with most leads that it comes across. The biggest lead that gives Gengar trouble is Scarf Jirachi. Iron Head's high flinch rate means Gengar can only Counter 40% of the time, rendering it useless the remaining 60% of the time. Therefore, a good teammate to for Gengar is Magnezone. Magnezone traps Jirachi with Magnet Pull, and can set up a Substitute before taking Jirachi it out. Magnezone can also trap Skarmory and Forretress, two leads who set up in Gengar's face Gengar cannot stop if it does not run Taunt, while setting up in front of Gengar’s face. Other than that, Gengar fairs fares well on its own, often preventing Stealth Rock through Taunt or sheer force.</p>


great writeup!

GP CHECK 1/2
 

Flora

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I got your PM about doing a GP check.

Before I do anything, I see that you didn't edit some of the changes uragg made. The format needs to be exactly as seen (you can check other analyses for the idea). There's no slash during the first <p> parts as shown in uragg's proofread. There also should be spacings within the set.
 

Flora

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GP Check 2/2:
additions/changes/comments in blue
removals in red

I'm taking uragg's GP check and doing the changes from there since I think you kept the "reds" (deletions that should have been made) by accident or something.

[SET]
name: Icy Wind
move 1: Icy Wind
move 2: Shadow Ball
move 3: Counter
move 4: Focus Blast / Taunt
item: Focus Sash
nature: Mild / Hasty
evs: 4 HP / 252 SpA / 252 Spe
ivs: 0 Def

(i lowercased them just in case something weird happens when the set becomes uploaded. the standard layout has these lowercased.)

[SET COMMENTS]

<p>Gengar is a great unexpected lead who can stop a large portion of the common leads in the metagame. For instance, Azelf and Aerodactyl must choose between setting up Stealth Rock and or attacking Gengar since Icy Wind + Shadow Ball is a certain 2HKO on both. Additionally, Gengar can take out the opponent's lead almost all the time, sometimes even keeping its Focus Sash intact.</p>

<p>Icy Wind and Shadow Ball are the bread and butter of this set. Icy Wind breaks the opposing lead's Focus Sash and lowers its Speed, allowing Gengar to outspeed and take it out with Shadow Ball it the next turn and take it out with Shadow Ball. Common suicide leads, such as Azelf, Aerodactyl, and Infernape, either get up their Stealth Rock (removed comma) or bring Gengar down to its Focus Sash. If they set up Stealth Rock, Gengar remains at full health with its Focus Sash still unactivated. However, if they attack, then you Gengar can take out the opposing lead while keeping Stealth Rock off the field.</p>

<p>The rest of the moves enable allow Gengar to eliminate physical threats and leads that who resist both Icy Wind and Shadow Ball. Counter is a great move for taking out common physical threats like such as Machamp and Metagross, reflecting their attacks for double the damage. The last move should probably be Focus Blast, which allows Gengar to deal with Heatran and Tyranitar, two Pokemon who cannot be taken out otherwise. With a Mild nature, Gengar will 2HKO max HP Heatran with a Focus Blast followed by a Shadow Ball, while surviving with its Focus Sash. Gengar also has a high chance of OHKOing max HP Tyranitar with Focus Blast if a Mild nature is used.</p>

[ADDITIONAL COMMENTS]

<p>The choice between the natures is difficult. A Mild nature allows Gengar to take out Heatran and Tyranitar most of the time (bar Focus Blast misses and low damage rolls), which is the main reason to run Focus Blast. A Hasty nature may can be used to outspeed Infernape and 2HKO it with Shadow Ball, ensuring that it can only either set up Stealth Rock or bring Gengar down to its Focus Sash. Alternatively, Taunt also helps against slower Stealth Rock leads. Generally, a Mild nature should be used if you opt for Focus Blast, while a Hasty nature is the preferred option if you choose Taunt.</p>

<p>Gengar does not need much team support, as it can deal with most leads that who it comes across with. The biggest lead that who gives Gengar trouble is Scarf Jirachi. Iron Head's high flinch rate means that Gengar can only Counter 40% of the time, rendering it useless for the remaining 60% of the time. Therefore, a good teammate for Gengar is Magnezone. Magnezone traps Jirachi with Magnet Pull, and can set up a Substitute before taking it out. Magnezone It can also trap Skarmory and Forretress, two leads who set up in on Gengar's face if it does not run Taunt. Other than that, Gengar fares well on its own, often preventing Stealth Rock through Taunt or sheer force.</p>


I did some spacing on my own just for aesthetics. Otherwise, looks like English to me. Nice job!

Since this seems to be a little hard for you, I have a copy/paste version that you can use:

[SET]
name: Icy Wind
move 1: Icy Wind
move 2: Shadow Ball
move 3: Counter
move 4: Focus Blast / Taunt
item: Focus Sash
nature: Mild / Hasty
evs: 4 HP / 252 SpA / 252 Spe
ivs: 0 Def

[SET COMMENTS]

<p>Gengar is a great unexpected lead who can stop a large portion of the common leads in the metagame. For instance, Azelf and Aerodactyl must choose between setting up Stealth Rock or attacking Gengar since Icy Wind + Shadow Ball is a certain 2HKO on both. Additionally, Gengar can take out the opponent's lead almost all the time, sometimes even keeping its Focus Sash intact.</p>

<p>Icy Wind and Shadow Ball are the bread and butter of this set. Icy Wind breaks the opposing lead's Focus Sash and lowers its Speed, allowing Gengar to outspeed and take it out with Shadow Ball the next turn. Common suicide leads, such as Azelf, Aerodactyl, and Infernape, either get up their Stealth Rock or bring Gengar down to its Focus Sash. If they set up Stealth Rock, Gengar remains at full health with its Focus Sash still unactivated. However, if they attack, then Gengar can take out the opposing lead while keeping Stealth Rock off the field.</p>

<p>The rest of the moves allow Gengar to eliminate physical threats and leads who resist both Icy Wind and Shadow Ball. Counter is a great move for taking out common physical threats such as Machamp and Metagross, reflecting their attacks for double the damage. Focus Blast allows Gengar to deal with Heatran and Tyranitar, two Pokemon who cannot be taken out otherwise. With a Mild nature, Gengar will 2HKO max HP Heatran with a Focus Blast followed by a Shadow Ball, while surviving with its Focus Sash. Gengar also has a high chance of OHKOing max HP Tyranitar with Focus Blast if a Mild nature is used.</p>

[ADDITIONAL COMMENTS]

<p>The choice between the natures is difficult. A Mild nature allows Gengar to take out Heatran and Tyranitar most of the time (bar Focus Blast misses and low damage rolls), which is the main reason to run Focus Blast. A Hasty nature can be used to outspeed Infernape and 2HKO it with Shadow Ball, ensuring that it can only set up Stealth Rock or bring Gengar down to its Focus Sash. Alternatively, Taunt helps against slower Stealth Rock leads. Generally, a Mild nature should be used if you opt for Focus Blast, while a Hasty nature is the preferred option if you choose Taunt.</p>

<p>Gengar does not need much team support, as it can deal with most leads who it comes across with. The biggest lead who gives Gengar trouble is Scarf Jirachi. Iron Head's high flinch rate means that Gengar can only Counter 40% of the time, rendering it useless for the remaining 60%. Therefore, a good teammate for Gengar is Magnezone. Magnezone traps Jirachi with Magnet Pull, and can set up a Substitute before taking it out. It can also trap Skarmory and Forretress, two leads who set up on Gengar's face if it does not run Taunt. Other than that, Gengar fares well on its own, often preventing Stealth Rock through Taunt or sheer force.</p>


 

Flora

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<p>Icy Wind and Shadow Ball are the bread and butter of this set. Icy Wind breaks the opposing lead's Focus Sash and lowers its Speed, allowing Gengar to outspeed and take it out with Shadow Ball it the next turn and take it out with Shadow Ball. Common suicide leads, such as Azelf, Aerodactyl, and Infernape, either get up their Stealth Rock (removed comma) or bring Gengar down to its Focus Sash. If they set up Stealth Rock, Gengar remains at full health with its Focus Sash still unactivated. However, if they attack, then you Gengar can take out the opposing lead while keeping Stealth Rock off the field.</p>


You forgot to remove one thing at the second paragraph.
 

Aerrow

hunter
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Hi, ShinyAzelf. I think you should change the prefix of the title to "(Done)" so the mods can instantly recognize that this analysis is ready to be uploaded.
 

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