Geodude vs Arcanite (sorry guys here it is)

1v1 FE singles
1 day DQ
Training items
Arena: Tokyo
Everything else standard.

Assault on Tokyo
Field Type
: Neutral
Complexity: Moderate
Format: Any
Restrictions: All Pokemon have a size class of 7 and a weight class of 12, all attacks ignore weight restrictions, random pokemon gets attacked by the SDF at the end of every round
Description: The battlefield is Japan's capital in all of its entirety, from the heart of Shinjuku all the way out to the city limits. How could both trainers' pokemon possibly find each other in such a crowded metropolis?
When the pokemon are 500 feet tall, that's how.
In short, we're playing Godzilla here. All pokemon are treated as if their size class was 7 and their weight class 12. Furthermore, any weight restrictions on attacks (such as psychic) can be ignored for this battle. There's enough seawater to use water attacks, enough vegetation (natural or otherwise) to use Grass Knot, and enough buildings/tanks/laser cannons to serve for certain rock moves.
Lastly, At the end of each round, RNG one of the pokemon currently in play. The Japanese self-defense force will attack that pokemon for a fixed 10 damage.


Arcanite mons. Your pictures didn't copy too well, so I had to write the names myself. (Lol)

Final Fantasy IV - Battle Theme

Nature:
Rash:
+1 SpA, -1 SpD

Type:
  • Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
  • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
  • Poison Point: (Toggle) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
  • Rivalry: (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
  • Sheer Force (DW): (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Stats:
Nidoking
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks: (25)
Chip Away
Dig
Disable
Double Kick
Drill Run
Earth Power
Earthquake
Endure
Focus Energy
Flamethrower
Fury Attack
Head Smash
Helping Hand
Horn Attack
Ice Beam
Leer
Megahorn
Natural Gift
Peck
Poison Jab
Poison Sting
Protect
Tackle
Thrash
Thunderbolt
Toxic Spikes
Venoshock

Final Fantasy 3 - Boss Theme

Nature:
Brave:
(+1 Atk, -15% Speed, -10% Evasion)

Type:
  • Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
  • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
  • Overgrow: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
  • Shell Armour (DW): (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 48 (-) (56/1.15, Truncated)
-10% Evasion
Size Class: 5
Weight Class: 7
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks: (23)
Absorb
Bite
Crunch
Curse
Earth Power
Earthquake
Energy Ball
Frenzy Plant
Giga Drain
Growth
Leaf Storm
Mega Drain
Natural Gift
Protect
Razor Leaf
Reflect
Rock Slide
Stone Edge
Superpower
Swords Dance
Tackle
Withdraw
Wood Hammer

Battle Scene II

Nature:
Serious:
No effect on stats

Type:
  • Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
  • Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
  • Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
  • Justified (DW): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 95
Size Class: 4
Weight Class: 5
Original Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks: (55)
Aerial Ace (*)
Agility
Attract
Bide
Bite (*)
Body Slam
Bulldoze
Close Combat (*)
Crunch
Dig
Double Kick
Double Team
Ember (*)
Endure
Extremespeed
Facade
Fire Fang
Fire Spin
Flame Burst
Flame Charge (*)
Flame Wheel (*)
Flamethrower
Flare Blitz
Giga Impact
Heat Wave
Helping Hand (*)
Howl (*)
Leer (*)
Mimic
Morning Sun (*)
Mud Slap
Odour Sleuth (*)
Outrage
Overheat
Protect
Reflect
Rest
Retaliate
Return
Reversal (*)
Roar (*)
Safeguard
Sleep Talk
Snarl
Solarbeam
Substitute
Sunny Day
Swagger
Take Down (*)
Teleport
Thief
Thunder Fang
Toxic
Wild Charge (*)
Will-O-Wisp


Geodude mons.

Angel of Death [Charizard] (F)
Nature: Naughty
Type: Fire/Flying
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

<Pwnemon> can i claim .2 uc for geodude's prize claim for "emotional trauma"

Abilities:
Blaze: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW): (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 100
Atk: Rank 4+
Def: Rank 3
SpA: Rank 4
SpD: Rank 2-
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Air Slash
Heat Wave
Dragon Claw
Scratch
Growl
Ember
Smokescreen
Metal Claw
Dragon Rage
Rage
Scary Face
Fire Fang
Flame Burst
Flamethrower
Slash
Flare Blitz

Ancientpower
Counter
Crunch
Dragon Dance
Focus Punch

Sunny Day
Solarbeam
Dig
Double Team
Fire Blast
Rest
Attract
Overheat
Sky Drop
Shadow Claw

Body Slam
Outrage
Sleep Talk
Thunderpunch


You guys should know what to do, so go nucking futs.

IAR EDIT: Please use Hide Tags. Also please, post the rules & regulations as well as the arena for the onlookers... -.-'
 
Last edited by a moderator:
Land Turtle (Torterra), You're up! Take an EXP Share too!
Let's get straight to it, with a Stone Edge, a Rock Slide and another Stone Edge. If a damaging evasive move not in a combo is used, use Rock Slide+Rock Slide combo on that action. If counter is ordered, use Swords dance, and push actions down.
 

Stats:
5/4/3/3/48

Hp: 100
En: 100
Size: 5
Weight: 7
Stone Edge - Rock Slide - Stone Edge



Stats:
4/3/4/2/100
Hp: 100
En: 100
Size: 3
Weight: 4​
Flare Blitz - Flare Blitz + Flare Blitz - Cooldown (Flare Blitz + Flare Blitz)

Flare Blitz: The Pokémon becomes engulfed in flames, and charges at the opponent with great force, taking recoil equal to 1/3 of the damage from the attack. It will thaw a frozen opponent, and has a chance to burn the opponent.

Attack Power: 10 + User Weight Class | Accuracy: 100% | Energy Cost: 7 + Weight Class/2 | Attack Type: Physical | Effect Chance: 10% | Contact: Yes | Typing: Fire | Priority: 0 | CT: Elemental


Rock Slide: The Pokemon summons a wide swath of boulders from the ground to fall on the foe. The suddenness of the impact can cause the opponent to flinch. This move targets up to three (3) adjacent opponents in a multi-battle. This attack requires an external source of rocks to use.

Attack Power: 8 | Accuracy: 90% | Energy Cost: 6 | Attack Type: Physical | Effect Chance: 30% | Contact: No | Typing: Rock | Priority: 0 | CT: Passive


Stone Edge: The Pokemon thrusts the pointed edge of a stone or stony appendage at their opponent. The rigid edges provide a good possibility of inflicting a critical hit.

Attack Power: 10 | Accuracy: 80% | Energy Cost: 7 | Attack Type: Physical | Effect Chance: -- | Contact: No | Typing: Rock | Priority: 0 | CT: Elemental


Charizard used Flare Blitz. (-13 en)
Crit: 1143 no
Effect: 380 yes
Damage: (22 + 3 + 6 - 6) x 1.5 = - 37.5 Hp
- 12.5Hp (recoil)

Torterra used Stone Edge. (-7 en)
Hit: 9130 no
- 3 Hp (burn)

Charizard used Flare Blitz + Flare Blitz. (-34 en)
Crit: 6065 no
Effect: N/A
Damage: (14 x 2.25 + 3 + 6 - 6) x 1.5 = - 52.5 Hp
- 17.5 Hp (recoil)

Torterra used Rock Slide. (-6 en)
Hit: 1634 yes
Crit: 2309 no
Effect: N/A
Damage: (8 + 7.5 - 4.5 - 3) x 2.25 = - 18 hp
-3 Hp (burn)

Charizard Cooled Down. (en)

Torterra used Stone Edge. (-7 en)
Hit: 2392 yes
Crit: 7201 no
Effect: was applied
Damage: (10 + 7.5 - 4.5 - 3) x 2.25 = - 22.5 Hp
- 3 Hp (burn)

THE MOTHER-FLIPPIN' SDF ATTACKED!
Target: 4130 torterra
Damage: 10



Stats:
5/4/3/3/48

Hp: -9
En: 80
Size: 7
Weight:12
Status: Burned
Stone Edge - Rock Slide - Stone Edge



Stats:
4/3/4/2/100
Hp: 29
En: 53
Size: 7
Weight: 12
Flare Blitz - Flare Blitz + Flare Blitz - Cooldown (Flare Blitz + Flare Blitz)

THE WINNAH!

Prizes:
Me: 2 UC

Geodude:
1 cc
4 mc
1 koc

Arcanite:

1 cc 4 mc
 
Last edited:

Geodude6

Look at my shiny CT!
Also, Pokemon with full EC and DC get 3 MC. The Exp. Share also grants an additional MC. In addition, a 1v1 singles only awards 1 CC.
 

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