1. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Completed Geodude6 vs SimonSays

Discussion in 'ASB' started by S0L1D G0LD, Oct 23, 2013.

  1. S0L1D G0LD

    S0L1D G0LD

    Joined:
    Nov 27, 2012
    Messages:
    2,709
    Geo mons:

    Angel of Death the Charizard (open)

    [​IMG]
    Angel of Death [Charizard] (F)
    Nature: Naughty
    Type: Fire/Flying
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    <Pwnemon> can i claim .2 uc for geodude's prize claim for "emotional trauma"

    Abilities:
    Blaze: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Solar Power (DW): (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Stats:
    HP: 100
    Atk: Rank 4+
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2-
    Spe: 100
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (38/108):
    Air Slash
    Heat Wave
    Dragon Claw
    Scratch
    Leer
    Growl
    Ember
    Smokescreen
    Metal Claw
    Dragon Rage
    Rage
    Scary Face
    Fire Fang
    Flame Burst
    Flamethrower
    Slash
    Wing Attack
    Fire Spin
    Inferno

    Flare Blitz

    Ancientpower
    Beat Up
    Belly Drum
    Bite

    Counter
    Crunch
    Dragon Dance
    Dragon Rush
    Focus Punch

    Hone Claws
    DynamicPunch
    Headbutt
    Curse
    Roar
    Toxic
    Hidden Power

    Sunny Day
    Take Down
    Hyper Beam
    Protect
    Frustration

    Solarbeam
    Submission
    Dragonbreath

    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Sandstorm
    Reflect

    Bide
    Fire Blast
    Rock Tomb
    Aerial Ace
    Facade
    Flame Charge
    Secret Power
    Skull Bash

    Rest
    Attract
    Round
    Echoed Voice

    Overheat
    Focus Blast
    Fling

    Sky Drop
    Incinerate
    Will-O-Wisp

    Shadow Claw
    Swords Dance
    Bulldoze
    Captivate
    Rock Slide
    Dragon Tail
    Natural Gift
    Swagger
    Substitute
    Cut
    Fly
    Strength
    Defog
    Rock Smash


    Air Cutter
    Blast Burn

    Body Slam
    Defense Curl
    Double-Edge
    Dragon Pulse
    Fire Pledge
    Fire Punch
    Fury Cutter
    Headbutt
    Iron Tail
    Mega Kick
    Mega Punch
    Mimic
    Mud-Slap
    Ominous Wind

    Outrage
    Roost
    Seismic Toss

    Sleep Talk
    Snore
    Swift
    Tailwind

    Thunderpunch
    Twister
    Ace the Darmanitan (open)
    [​IMG] [​IMG]
    Ace [Darmanitan] (M)
    Nature: Docile
    Type: Fire, Fire/Psychic
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Sheer Force: (Toggle)
    No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
    Zen Mode (DW): (Toggle) No default effect. When toggled, once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

    Stats: (Normal Form)
    HP: 110
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 95
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    (Zen Mode)
    HP: 110
    Atk: Rank 2
    Def: Rank 4
    SpA: Rank 5
    SpD: Rank 4
    Spe: 55
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Tackle
    Rollout
    Incinerate
    Rage
    Swagger
    Fire Fang
    Headbutt
    Uproar
    Facade
    Fire Punch
    Taunt
    Thrash
    Belly Drum
    Work Up
    Superpower
    Hammer Arm
    Flare Blitz
    Overheat

    Protect
    Earthquake
    Psychic
    Brick Break
    Double Team
    Flame Charge
    Will-O-Wisp
    Rock Slide
    U-turn

    Encore
    Endure
    Flame Wheel
    Focus Energy
    Take Down

    Endeavor
    Birchman the Pyroak (open)

    [​IMG]
    Birchman [Pyroak] (F)
    Nature: Brave
    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Passive) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 120
    Atk: Rank 4+
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 51-
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (35/84):
    Flare Blitz
    Wood Hammer
    Bullet Seed
    Sweet Scent
    Absorb
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin
    Flame Burst
    Leaf Tornado
    Synthesis
    Iron Defense
    Double-Edge
    Petal Dance
    Lava Plume
    Zap Cannon
    Heat Crash

    Aromatherapy
    Blaze Kick
    Counter
    Dragonbreath
    GrassWhistle
    Inferno
    Natural Gift

    Psybeam
    Sand Tomb
    Seed Bomb
    Water Sport

    Roar
    Toxic
    Hidden Power

    Sunny Day
    Hyper Beam
    Light Screen
    Safeguard

    Protect
    Frustration
    Solarbeam
    Earthquake
    Return
    Double Team

    Flamethrower
    Fire Blast
    Rock Tomb
    Facade
    Flame Charge
    Secret Power
    Rest
    Attract
    Low Sweep
    Round

    Overheat
    Energy Ball
    Endure
    Incinerate
    Will-O-Wisp
    Giga Impact
    Flash
    Swords Dance
    Bulldoze

    Rock Slide
    Dragon Tail
    Grass Knot
    Natural Gift
    Swagger
    Substitute
    Flash Cannon
    Rock Smash
    Strength
    Rock Climb


    Ancientpower
    Block
    Earth Power
    Headbutt

    Heat Wave
    Iron Tail
    Low Kick
    Sleep Talk
    Snore

    Stealth Rock
    Worry Seed


    Si mons: (see what I did there?)

    Ace the DRAGONITE (open)

    [​IMG]
    Dragonite (*) Ace [F]
    Nature: Lonely [+Atk, -Def]
    Type: Dragon / Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    (Dragonite line capable of breathing underwater)

    Abilities:
    Inner Focus:
    (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale (DW): (Passive) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.


    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 80
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22


    EC: 9/9
    MC: 3
    DC: 5/5


    Attacks:
    ThunderPunch
    Fire Punch
    Roost
    Wrap(*)
    Leer(*)
    Thunder Wave(*)
    Twister(*)
    Dragon Rage(*)
    Slam(*)
    Agility(*)
    Safeguard
    Outrage
    Dragon Tail
    Hurricane
    Aqua Tail

    Dragon Dance(*)
    ExtremeSpeed(*)
    Dragon Rush(*)
    Dragon Pulse
    Aqua Jet
    Mist

    Rest(*)
    Waterfall(*)
    Fire Blast(*)
    Thunder
    Blizzard
    Stone Edge
    Earthquake
    Fly
    Surf
    Protect
    Substitute
    Dive
    Sky Drop
    Hone Claws

    Superpower
    Hydro Pump
    Bide
    Water Gun

    Moves: 39


    Creon the SLAKING (open)

    [​IMG]
    Slaking (Creon) [M]
    Nature: Lonely [+Atk, -Def]
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


    Abilities:
    Truant:
    (Trait) This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.


    Stats:
    HP: 125
    Atk: Rank 7 (+)
    Def: Rank 3 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 100
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 25


    EC: 9/9
    MC: 0
    DC: N/A


    Attacks:
    Uproar
    Focus Energy
    Fury Swipes
    Scratch
    Yawn
    Encore
    Slack Off
    Faint Attack
    Amnesia
    Endure
    Flail
    Focus Punch
    Reversal
    Counter
    Covet
    Chip Away
    Punishment
    Swagger

    Crush Claw
    Night Slash
    Hammer Arm
    Body Slam
    Pursuit

    Return
    Double Team
    Rock Slide
    Earthquake
    Facade
    Toxic
    Giga Impact
    Protect
    Taunt
    Shadow Claw
    Substitute
    Brick Break
    Aerial Ace
    Bulldoze
    Flamethrower
    SolarBeam
    Blizzard
    Ice Beam
    Thunderbolt
    Focus Blast
    Roar
    Work Up
    Hone Claws
    Strength
    Retaliate
    Attract
    Rest
    Fire Blast
    Low Sweep

    Fire Punch
    Ice Punch
    ThunderPunch
    Sucker Punch
    Shock Wave
    Low Kick
    After You
    Icy Wind
    Block
    Gunk Shot
    Sleep Talk
    Double-Edge
    DynamicPunch

    Moves: 66


    Pharaoh the REVENANKH (open)

    [​IMG]
    Revenankh (Pharaoh) [M]
    Nature: Adamant; [+Atk, -SpAtk]
    Type: Ghost / Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.


    Abilities:
    Shed Skin:
    (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Passive) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Mummy (DW): (Passive) This Pokemon's skin has a lasting curse on it. When struck by an opponent's contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.


    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20


    EC: N/A
    MC: 0
    DC: 5/5


    Attacks:
    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch
    Revenge
    Power Whip
    Hammer Arm
    Moonlight
    Superpower
    Vital Throw

    Counter
    Force Palm
    Destiny Bond
    Wide Guard
    Mach Punch

    Smack Down
    Taunt
    Torment
    Drain Punch
    Earthquake
    Brick Break
    Protect
    Double Team
    Substitute
    Low Sweep
    Poison Jab

    Helping Hand

    Moves: 32


    Geodude6 sends out and equips
    SimonSays sends out, equips, and orders
    Geodude6 orders
    I ref
  2. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    266
    Charizard and Pyroak will take Exp Shares. Darmanitan gets an Amulet Coin. Also, toggling Darm's Sheer Force ON.
  3. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    266
    Paging user SimonSays, your lights are on! (read: it is your move)
  4. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    My bad, friend I am here.

    [​IMG]
    "Today, at the edge of our hope, at the end of our time, we have chosen not only to believe in ourselves, but in each other. Today we face the monsters that are at our door. Today, we take the fight to them. Today we are canceling the apocalypse!

    "Also it seems we are also the monsters. So be careful guys."


    Ace: Thunder Wave (Darm.) ~ Stone Edge (Char.)
    - IF you are under the effects of Taunt A1, use Hurricane (Pyr.) instead
    - IF Charizard under the effects of Evasive Damaging move A2, use Hurricane (Pyr.) instead

    Creon: Earthquake ~ Slash (Darm.)
    - IF Darm. is under the effects of Protective/Evasive move OR Damaging Evasive move when you would use Slash, redirect to (Pyr.) instead.

    Pharaoh: Earthquake ~ Glare (Char.)
    - IF you are under the effects of Taunt A2, use Smack Down (Char.) instead.
  5. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    266
    Charizard: Sky Drop Rev~Sky Drop+Sky Drop Rev

    Darmanitan: Protect (self)~Flare Blitz Slaking

    Pyroak: Leech Seed Dragonite~Flare Blitz Slaking

    Note to ref: Due to the arena, all the Pokemon are fat. (read: WC of 12) Also, Revenankh should have Infiltrator, not Mummy.

    <Onion_Bubs> I give the approver that missed that a 0 out of 10.
    Last edited: Oct 24, 2013
  6. S0L1D G0LD

    S0L1D G0LD

    Joined:
    Nov 27, 2012
    Messages:
    2,709
    [​IMG]
    Stats:
    4/3/4/2/100
    Hp: 100
    En: 100
    Size: 7
    Weight: 12
    Sky Drop (Revenankh) - Sky Drop + Sky Drop (Revenankh)

    [​IMG]
    Stats:
    5/2/2/2/95
    Hp: 110
    En: 100
    Size: 7
    Weight: 12
    Protect - Flare Blitz (Slaking)


    [​IMG]
    Stats:
    4/4/3/3/51
    Hp: 120
    En: 100
    Size: 7
    Weight: 12
    Leech Seed (Dragonite) - Flare Blitz (Slaking)


    [​IMG]
    Stats:
    6/2/4/4/80
    Hp: 100
    En: 100
    Size: 7
    Weight: 12
    Thunder Wave - (Darmanitan) - Stone Edge (Charizard)


    [​IMG]
    Stats:
    7/3/3/3/100
    Hp: 125
    En: 100
    Size: 7
    Weight: 12
    Earthquake - Slash (Darmanitan)



    [​IMG]
    Stats:
    5/3/2/4/65
    Hp: 100
    En: 100
    Size: 7
    Weight: 12
    Earthquake - Glare (Charizard)

    Moves Used (open)


    Earthquake: The Pokemon uses it mighty heft or inherent knowledge of tectonic manipulation to trigger an earthquake. The splitting earth and sudden impact causes major internal and external damage to the target. Trainers are encouraged to exercise caution and common sense when using this attack in certain structures. When Earthquake strikes a Pokemon in the middle of Dig, its Base Attack Power is doubled. This attack hits all adjacent Pokemon. If allied Pokemon can attack in sequence uninterrupted by an enemy attack, they can synchronize their Earthquake and avoid damaging each other in a multi-battle.

    Attack Power: 10 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Physical | Effect Chance: -- | Contact: No | Typing: Ground | Priority: 0 | CT: Set

    Flare Blitz:
    The Pokémon becomes engulfed in flames, and charges at the opponent with great force, taking recoil equal to 1/3 of the damage from the attack. It will thaw a frozen opponent, and has a chance to burn the opponent.

    Attack Power: 10 + User Weight Class | Accuracy: 100% | Energy Cost: 7 + Weight Class/2 | Attack Type: Physical | Effect Chance: 10% | Contact: Yes | Typing: Fire | Priority: 0 | CT: Elemental

    Glare: The Pokemon locks eyes with its opponent with a look that paralyzes with an intense fear. The victim will retain this fear for a limited amount of time (or until healed of paralysis), causing them to move with extreme hesitation, occasionally locking up again. The effects of this move can be avoided if the victim makes a deliberate attempt to look away or close their eyes.

    Attack Power: -- | Accuracy: 90% | Energy Cost: 6 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Normal | Priority: 0 | CT: Passive

    Leech Seed: The Pokemon shoots out several seeds that, upon contact, sprouts into vines and wraps around the foe. The vines turn red and saps 3 HP per action and lasts for six (6) actions. Leech Seed still heals if the original attacker is switched out or faints, provided there is a Pokemon to replace it in the same slot. Leech Seed stops healing when the foe either faints or switches out, or if there is no Pokemon to replace the original user's slot.

    Attack Power: -- | Accuracy: 90% | Energy Cost: 10 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Grass | Priority: 0 | CT: Passive


    Sky Drop: The Pokémon grabs the opponent in its talons, and drops them from a great height. While in midair, the opponent can only use moves that either target itself, the user of Sky Drop, or the field. This move can hit any single Pokemon on the field, regardless of position. Gust, Hurricane, Sky Uppercut, Smack Down, Thunder, Twister, and Whirlwind cannot miss against either Pokemon in the evasive stage of Sky Drop. If the user of Sky Drop is hit by Smack down while in the evasive stage, it crashes to the ground and takes (2 * Weight Class + 4) damage while the target lands unharmed. If Gravity is used, both Pokemon take this crash damage. Sky Drop fails when used on a Substitute and can be used on targets with a Weight Class up to two (2) higher than the user's.

    Attack Power: 6 + Target Weight Class | Accuracy: 100% | Energy Cost: 4 + Target Weight Class/2 | Attack Type: Physical | Effect Chance: -- | Typing: Flying | Priority: Lifting Opponent: 0, Dropping Opponent: -1 | CT: Force

    Slash: The Pokemon slashes at its opponent with sharp claws. Because of the sharpness of the claws, this attack is likely to result in a critical hit.

    Attack Power: 7 | Accuracy: 100% | Energy Cost: 5 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Normal | Priority: 0 | CT: Deferring

    Stone Edge: The Pokemon thrusts the pointed edge of a stone or stony appendage at their opponent. The rigid edges provide a good possibility of inflicting a critical hit.

    Attack Power: 10 | Accuracy: 80% | Energy Cost: 7 | Attack Type: Physical | Effect Chance: -- | Contact: No | Typing: Rock | Priority: 0 | CT: Elemental

    Protect: The Pokemon erects a barrier that protects them from the damage and effects of attacks that would otherwise strike it. Attacks do not fail when used on the Pokemon, and attacks targeting the arena will succeed as normal. This move fails if used on successive actions, or after Detect, Wide Guard, Quick Guard, Agility (Evasive), Teleport (Evasive), or the Dodge Command. In a multi-battle, Protect may be shifted to an ally, but it then has zero (0) priority and uses the target's typing, defenses, and stage boosts for purposes of calculating extra energy cost.

    Attack Power: -- | Accuracy: -- | Energy Cost: 7 + (Damage Blocked / 2.5) | Attack Type: Other | Effect Chance: -- | Contact: N/A | Typing: Normal | Priority: 4 | CT: Passive

    Thunder Wave: The Pokemon releases blue sparks that target the opponent’s muscle nerves, making them have a chance not to respond to any commands, effectively paralyzing them. Pokemon with a Ground typing or the abilities Lightningrod, Limber, Motor Drive, or Volt Absorb are immune to Thunder Wave.

    Attack Power: -- | Accuracy: 100% | Energy Cost: 7 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Electric | Priority: 0 | CT: Elemental


    Calculations (open)


    A1

    Darmanitan used Protect. (- tbd en)

    Speed tie: 326 zard first.

    Charizard used Sky Drop. (-9 en)
    Revenankh was lifted into the sky.

    Slaking used Earthquake. (-7 en)
    Crit: 3025/4441 no/no
    Damage:
    Pyroak: (10 + 9.5 - 6) = - 13.5 Hp
    Derpity derp no other targets.

    Dragonite used Thunder Wave. (- 7 en)
    Darm protected itself.

    Pyroak used Leech Seed. (-9 en)
    Drag was seeded.

    - 3 Hp drag

    Charizard used Sky Drop.
    Crit: 863 no
    Damage: (18 + 3 + 6 - 3) x 1.5 = - 36 Hp

    A2

    Slaking used Slash. (-4 en)
    Crit: 133 yes
    Damage: (7 + 3 + 3 + 9.5 - 3) = - 19.5 Hp

    Darmanitan used Flare Blitz. (-12 en)
    Crit: 5688 no
    Effect: 5613 no
    Damage: (22 + 3 + 7.5 - 4.5) = - 28 Hp
    -14 Hp darm

    Dragonite used Stone Edge. (-7 en)
    Hit: 7568 yes
    Crit: 5931 no
    Damage: (10 + 8.5 - 3) x 2.25 = - 34.875 Hp

    Revenankh used Glare. (-6 en)
    Hit: 3678 yes
    Zard para

    Pyroak used Flare Bitz. (-12 en)
    Crit: 3096 no
    Effect: 4418 no
    Damage: (22 + 3 + 6 - 4.5) = - 26. 5 Hp

    Charizard used omg this is so cheap. (Sky drop + sky drop) (-45.5 en)
    6753 not para
    Crit: 2243 no
    Damage: (18 x 2.25 + 3 + 6 - 3) x 1.5 = - 69.75 Hp



    [​IMG]
    Stats:
    4/3/4/2/100
    Hp: 65
    En: 55
    Size: 7
    Weight: 12
    Status: para lyzed
    Sky Drop (Revenankh) - Sky Drop + Sky Drop (Revenankh)

    [​IMG]
    Stats:
    5/2/2/2/95
    Hp: 76
    En: 81
    Size: 7
    Weight: 12
    Protect - Flare Blitz (Slaking)


    [​IMG]
    Stats:
    4/4/3/3/51
    Hp: 106
    En: 79
    Size: 7
    Weight: 12
    Leech Seed (Dragonite) - Flare Blitz (Slaking)


    [​IMG]
    Stats:
    6/2/4/4/80
    Hp: 94
    En: 86
    Size: 7
    Weight: 12
    Thunder Wave - (Darmanitan) - Stone Edge (Charizard)


    [​IMG]
    Stats:
    7/3/3/3/100
    Hp: 70
    En: 89
    Size: 7
    Weight: 12
    Earthquake - Slash (Darmanitan)



    [​IMG]
    Stats:
    5/3/2/4/65
    Hp: -6
    En: 94
    Size: 7
    Weight: 12
    Earthquake - Glare (Charizard)
  7. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    266
    Charizard: Cooldown~Flare Blitz Dragonite
    IF Dragonite is under the effects of a p/e action when you would move A2 THEN use Double Team (3).
    IF Dragonite is in the semi-invulnerable stage of a damaging evasive action when you would move A2 THEN use Double Team (3).

    Darmanitan: Will-O-Wisp Dragonite~Flare Blitz Dragonite
    IF Dragonite is under the effects of a p/e action when you would act THEN use Flare Blitz on Slaking and push actions back.
    IF Dragonite is in the semi-invulnerable stage of a damaging evasive action when you would move THEN use Flare Blitz on Slaking and push actions back.

    Pyroak: Sunny Day~Flare Blitz Dragonite
    IF Dragonite is in the semi-invulnerable stage of a damaging evasive action when you would move A2 THEN redirect to Slaking.
    IF Dragonite is under the effects of a p/e action when you would move A2 THEN redirect to Slaking.
    Last edited: Oct 29, 2013
  8. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    [​IMG]
    "We've already lost, then. May as well bring the city down with us."

    Ace: Sky Drop (Darm.) ~ Surf

    Creon: After You (Ace) ~ Bulldoze
  9. S0L1D G0LD

    S0L1D G0LD

    Joined:
    Nov 27, 2012
    Messages:
    2,709
    [​IMG]
    Stats:
    4/3/4/2/100
    Hp: 65
    En: 55
    Size: 7
    Weight: 12
    Status: para lyzed
    Cooldown - Flare Blitz (Dragonite)

    [​IMG]
    Stats:
    5/2/2/2/95
    Hp: 76
    En: 81
    Size: 7
    Weight: 12
    Will-o-Wisp (Dragonite) - Flare Blitz (Dragonite)


    [​IMG]
    Stats:
    4/4/3/3/51
    Hp: 106
    En: 79
    Size: 7
    Weight: 12
    Sunny Day - Flare Blitz (Dragonite)


    [​IMG]
    Stats:
    6/2/4/4/80
    Hp: 94
    En: 86
    Size: 7
    Weight: 12
    Sky Drop - (Darmanitan) - Surf


    [​IMG]
    Stats:
    7/3/3/3/100
    Hp: 70
    En: 89
    Size: 7
    Weight: 12
    After You (Dragonite) - Bulldoze
    Moves Used (open)


    After You: The Pokemon sends an invitation to the target and a quick flash of light. The light energizes the opponent and makes them begin the next phase of their attack immediately (e.x. if Focus Punch was charged, the target uses Focus Punch immediately. If the target has not begun the evasive action of Dig, they begin the evasive action. If they have already taken evasive action, then Dig's damaging stage occurs and it loses the evasive action immunity). A Pokemon under the effect of After You cannot synchronize attacks with an ally in a doubles or higher battle.

    Attack Power: -- | Accuracy: -- | Energy Cost: 6 | Attack Type: Other | Effect Chance: -- | Contact: N/A | Typing: Normal | Priority: 0, Makes next phase of target's attack happen immediately. | CT: Passive

    Bulldoze: The Pokemon jumps and stomps on the ground several times, creating shock waves. The shock waves stun the foe and lower their speed by one stage. Base Attack Power doubles if the foe is using Dig. This move hits all Pokemon except the user. If allied Pokemon can attack in sequence uninterrupted by an enemy attack, they can synchronize their Bulldoze and avoid damaging each other in a multi-battle.

    Attack Power: 6 | Accuracy: 100% | Energy Cost: 5 | Attack Type: Physical | Effect Chance: 100% | Contact: No | Typing: Ground | Priority: 0 | CT: Elemental

    Flare Blitz: The Pokémon becomes engulfed in flames, and charges at the opponent with great force, taking recoil equal to 1/3 of the damage from the attack. It will thaw a frozen opponent, and has a chance to burn the opponent.

    Attack Power: 10 + User Weight Class | Accuracy: 100% | Energy Cost: 7 + Weight Class/2 | Attack Type: Physical | Effect Chance: 10% | Contact: Yes | Typing: Fire | Priority: 0 | CT: Elemental

    Sky Drop: The Pokémon grabs the opponent in its talons, and drops them from a great height. While in midair, the opponent can only use moves that either target itself, the user of Sky Drop, or the field. This move can hit any single Pokemon on the field, regardless of position. Gust, Hurricane, Sky Uppercut, Smack Down, Thunder, Twister, and Whirlwind cannot miss against either Pokemon in the evasive stage of Sky Drop. If the user of Sky Drop is hit by Smack down while in the evasive stage, it crashes to the ground and takes (2 * Weight Class + 4) damage while the target lands unharmed. If Gravity is used, both Pokemon take this crash damage. Sky Drop fails when used on a Substitute and can be used on targets with a Weight Class up to two (2) higher than the user's.

    Attack Power: 6 + Target Weight Class | Accuracy: 100% | Energy Cost: 4 + Target Weight Class/2 | Attack Type: Physical | Effect Chance: -- | Typing: Flying | Priority: Lifting Opponent: 0, Dropping Opponent: -1 | CT: Force

    Sunny Day: The Pokemon calls upon the sun to shine very brightly by sending a red beam into the sky that clears the sky of clouds and intensifies the sunlight. For four (4) rounds, bright sunlight is in effect. In Moonlight the red beam greatly amplifies the moonlight's intensity, creating the same effect. If a Pokemon uses a Fire-type attack in the sun it will pick up additional heat, increasing its Base Attack Power by three (3) Pokemon cannot be frozen during Sunny Day. If a Pokemon uses a Water-type attack in the sun much of it will evaporate, reducing its Base Attack Power by three (3). Sunny Day lasts for four (4) rounds and activates Solar Power, Chlorophyll, and Leaf Guard. This move will fail if the arena is indoors.

    Attack Power: -- | Accuracy: -- | Energy Cost: 10 | Attack Type: Other | Effect Chance: -- | Contact: N/A | Typing: Fire | Priority: 0 | CT: Set

    Surf: The Pokemon summons a huge wave and rides it, crashing it down on the opponent. When Surf strikes a Pokemon in the middle of a Dive, it's Base Attack Power is 15 instead of 10. A water source such as a lake or ocean is necessary. This attack hits all adjacent Pokemon.

    Attack Power: 10 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Special | Effect Chance: -- | Contact: No | Typing: Water | Priority: 0 | CT: Set

    Will-O-Wisp: The Pokemon creates a blue-white ghostly flame that floats into the opponent, searing them with internal burns. Although it does no damage, it always burns the foe.

    Attack Power: -- | Accuracy: 75% | Energy Cost: 7 | Attack Type: Other | Effect Chance: -- | Typing: Fire | Priority: 0 | CT: Force


    Calculations (open)


    A1

    Slaking used After You. (-5 en)

    Dragonite used Sky Drop. (-9 en)
    Crit: 2579 no


    Darmanitan used Will-o-Wisp. (-6 en)
    Faiiiil

    Pyroak used Sunny Day. (-9 en)
    The weather turned sunny-er.

    Charizard Cooled Down.
    4883 not paralyzed

    Dragonite used Sky Drop. ()
    Damage: (18 + 3 + 8.5- 3) = - 26.5 Hp.


    A2

    Slaking used Bulldoze. (-5 en)
    Crit: 9011/3814/ no/no/
    Damage:
    Darmanitan: (6 + 9.5 - 3) x 1.5 = - 18.75 Hp
    Darm's speed fell
    Pyroak: (6 + 9.5 - 6) = - 9.5 Hp
    Pyroak's speed fell

    Darmanitan used Flare Blitz. (-12 en)
    Crit: 1556 no
    Effect: N/A
    Damage: (25 + 3 + 7.5 - 3) x 0.67 = - 21.775 Hp
    - 10.8875 Hp darm.

    Pyroak used Flare Blitz. (-12 en)
    Crit: 2018 no
    Effect: N/A
    Damage: (25 + 3 + 6 - 3) x 0.67 = - 20.77 Hp

    Charizard used Flare Blitz. (-12 en)
    Crit: 7133 no
    Effect: N/A
    Damage: (25 + 3 + 6 - 3) x 0.67 = - 20.77 Hp
    - 10.385 Hp zard

    Dragonite used Surf. (-7 en)
    4848 not paralyzed
    Crit: 600/8069/3835/3723 yes/no/no/no
    Damage:
    Slaking: (7 + 3 + 6 - 4.5) = - 11.5 Hp
    Darmanitan: (7 + 6 - 3) x 1.5 = - 15 Hp
    Pyroak: (7 + 6 - 4.5) = - 8.5 Hp
    Charizard: (7 + 6 - 3) x 1.5 = - 15 Hp



    [​IMG]
    Stats:
    4/3/4/2/100
    Hp: 39
    En: 43
    Size: 7
    Weight: 12
    Status: para lyzed
    Cooldown - Flare Blitz (Dragonite)

    [​IMG]
    Stats:
    5/2/2/2/95
    Hp: 23.1125 (50?)
    En: 63
    Size: 7
    Weight: 12
    Will-o-Wisp (Dragonite) - Flare Blitz (Dragonite)


    [​IMG]
    Stats:
    4/4/3/3/51
    Hp: 97
    En: 58
    Size: 7
    Weight: 12
    Sunny Day - Flare Blitz (Dragonite)


    [​IMG]
    Stats:
    6/2/4/4/80
    Hp: 30
    En: 70
    Size: 7
    Weight: 12
    Sky Drop - (Darmanitan) - Surf


    [​IMG]
    Stats:
    7/3/3/3/100
    Hp: 58
    En: 79
    Size: 7
    Weight: 12
    After You (Dragonite) - Bulldoze
    Last edited: Oct 30, 2013
  10. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Okay, what? Where is Dragonite paralyzed from..?

    Also, forme change for Darmanitan.

    EDIT; Oh heh heh. I thought it was like Defeatist, automatic and shiz.
    Last edited: Oct 29, 2013
  11. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    266
    Darmanitan should not change forme because Zen Mode only makes Darm change forme when it is activated. It is disabled right now.

    As to the paralysis, you're right, Dragonite is not paralyzed.
  12. S0L1D G0LD

    S0L1D G0LD

    Joined:
    Nov 27, 2012
    Messages:
    2,709
    Fixed now, should be, at least.
  13. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    [​IMG]
    "... Perhaps there's hope for us yet."

    Ace: Surf ~ Hurricane (Pyr.)
    - IF Charizard AND Darmanitan both use Protective/Evasive Action successfully, use Hurricane (Pyr.) and push actions back

    Creon: Rock Slide ~ Aerial Ace (Pyr.)
    - IF Charizard AND Darmanitan both use Protective/Evasive Action successfully when you would use Rock Slide, use Gunk Shot (Pyr.) that action
  14. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    266
    Charizard: Ember Slaking x2

    Darmanitan: Flare Blitz^2 Slaking~Cooldown (Earthquake)

    Pyroak: Protect (Darmanitan)~Flare Blitz^2 Dragonite
  15. S0L1D G0LD

    S0L1D G0LD

    Joined:
    Nov 27, 2012
    Messages:
    2,709
    Sorry guys, I just lost the whole fucking reffing, I have to redo it.
  16. S0L1D G0LD

    S0L1D G0LD

    Joined:
    Nov 27, 2012
    Messages:
    2,709
    [​IMG]Stats:
    4/3/4/2/100
    Hp: 39
    En: 43
    Size: 7
    Weight: 12
    Status: para lyzed
    Ember (Slaking) - Ember (Slaking)

    [​IMG]Stats:
    5/2/2/2/95
    Hp: 23.1125 (50?)
    En: 63
    Size: 7
    Weight: 12
    Flare Blitz squared (Slaking) - Cooldown (Earthquake)


    [​IMG]Stats:
    4/4/3/3/51
    Hp: 97
    En: 58
    Size: 7
    Weight: 12
    Protect (Darmanitan) - Flare Blitz squared (Dragonite)


    [​IMG]Stats:
    6/2/4/4/80
    Hp: 30
    En: 70
    Size: 7
    Weight: 12
    Surf - Hurricane (Pyroak)


    [​IMG]Stats:
    7/3/3/3/100
    Hp: 58
    En: 79
    Size: 7
    Weight: 12
    Rock Slide - Aerial Ace (Pyroak)
    Moves Used (open)

    Aerial Ace: The Pokemon senses its target and strikes with impressive speed, negating all attempts to evade. This move can hit any single Pokemon on the field, regardless of position.

    Attack Power: 6 | Accuracy: -- | Energy Cost: 4 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Flying | Priority: 0 | CT: Elemental

    Ember: The Pokemon throws small flames that have a chance of burning the foe. When combined with another Special Fire Attack, the Base Attack Power of that attack is increased by one and a half (1.5x) [e.g Ember + Flamethrower is 4 + 10 * 1.5 = 19 BAP].

    Attack Power: 4 | Accuracy: 100% | Energy Cost: 3 | Attack Type: Special | Effect Chance: 10% | Contact: No | Typing: Fire | Priority: 0 | CT: Elemental

    Flare Blitz: The Pokémon becomes engulfed in flames, and charges at the opponent with great force, taking recoil equal to 1/3 of the damage from the attack. It will thaw a frozen opponent, and has a chance to burn the opponent.

    Attack Power: 10 + User Weight Class | Accuracy: 100% | Energy Cost: 7 + Weight Class/2 | Attack Type: Physical | Effect Chance: 10% | Contact: Yes | Typing: Fire | Priority: 0 | CT: Elemental

    Hurricane: The Pokemon generates a violent, withering hurricane with a wind so fierce it jams out sound. The lost of hearing and intense physical pressure have a chance to confuse the opponent. The attack has perfect accuracy during rain and a 30% chance to break through Protect and Detect. This move can hit any single Pokemon on the field, regardless of position.

    Attack Power: 12 | Accuracy: 70% | Energy Cost: 8 | Attack Type: Special | Effect Chance: 30% | Contact: No | Typing: Flying | Priority: 0 | CT: Force

    Protect: The Pokemon erects a barrier that protects them from the damage and effects of attacks that would otherwise strike it. Attacks do not fail when used on the Pokemon, and attacks targeting the arena will succeed as normal. This move fails if used on successive actions, or after Detect, Wide Guard, Quick Guard, Agility (Evasive), Teleport (Evasive), or the Dodge Command. In a multi-battle, Protect may be shifted to an ally, but it then has zero (0) priority and uses the target's typing, defenses, and stage boosts for purposes of calculating extra energy cost.

    Attack Power: -- | Accuracy: -- | Energy Cost: 7 + (Damage Blocked / 2.5) | Attack Type: Other | Effect Chance: -- | Contact: N/A | Typing: Normal | Priority: 4 | CT: Passive

    Rock Slide: The Pokemon summons a wide swath of boulders from the ground to fall on the foe. The suddenness of the impact can cause the opponent to flinch. This move targets up to three (3) adjacent opponents in a multi-battle. This attack requires an external source of rocks to use.

    Attack Power: 8 | Accuracy: 90% | Energy Cost: 6 | Attack Type: Physical | Effect Chance: 30% | Contact: No | Typing: Rock | Priority: 0 | CT: Passive

    Surf: The Pokemon summons a huge wave and rides it, crashing it down on the opponent. When Surf strikes a Pokemon in the middle of a Dive, it's Base Attack Power is 15 instead of 10. A water source such as a lake or ocean is necessary. This attack hits all adjacent Pokemon.

    Attack Power: 10 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Special | Effect Chance: -- | Contact: No | Typing: Water | Priority: 0 | CT: Set


    Calculations (open)

    A1

    Slaking used Rock Slide. (-6 en)
    Hit: 3218/9707/419 yes/no/yes
    Crit: 9794/4987 no/no
    Effect: 2191/1144 yes/yes
    Damage:
    Charizard: (8 + 9.5 - 4.5) x 2.25 = - 29.25 Hp
    Pyroak: (8 + 9.5 - 6) x 1.5 = - 17.25 Hp

    Charizard flinched.

    Dragonite used Surf. (-7 en)
    Crit: 5040/1748/9699/3403 no/no/no/no
    Damage:
    Slaking: (7 + 6 - 4.5) = - 8.5 Hp
    Charizard: (7 + 6 - 3) x 1.5 = - 15 Hp
    Darmanitan: (7 + 6 - 3) x 1.5 = - 15 Hp
    Pyroak: (7 + 6 - 4.5) = - 8.5 Hp

    Pyroak flinched.

    Darmanitan used Flare Blitz + Flare Blitz. (-56 en)
    Crit: 3374 no
    Effect: 9375 no
    Damage: (25 x 2.25 + 7.5 - 4.5) = - 59.25 Hp
    -29.625 Hp darm.

    Slaking fainted.
    Darmanitan fainted.

    A2

    Charizard used Ember. (- 2 en)

    Dragonite used Hurricane. (-7 en)
    Hit: 8122 no

    Pyroak used Flare Blitz + Flare Blitz. (- 49 en)
    Crit: 3903 no
    Effect: 7920 no
    Damage: (25 x 2.25 + 6 - 3) x 0.67 = - 39.6975 Hp
    - 19.84875 Hp Pyroak

    Dragonite fainted.


    [​IMG]Stats:
    4/3/4/2/100
    Hp: 1 (oh you lucky such and such lol)
    En: 41
    Size: 7
    Weight: 12
    Status: para lyzed
    Ember (Slaking) - Ember (Slaking)

    [​IMG]Stats:
    5/2/2/2/95
    Hp: fainted
    En: fainted
    Size: 7
    Weight: 12
    Flare Blitz squared (Slaking) - Cooldown (Earthquake)


    [​IMG]Stats:
    4/4/3/3/51
    Hp: doesn't matter
    En: doesn't matter
    Size: 7
    Weight: 12
    Protect (Darmanitan) - Flare Blitz squared (Dragonite)


    [​IMG]Stats:
    6/2/4/4/80
    Hp: fainted
    En: fainted
    Size: 7
    Weight: 12
    Surf - Hurricane (Pyroak)



    [​IMG]Stats:
    7/3/3/3/100
    Hp: fainted
    En: fainted
    Size: 7
    Weight: 12
    Rock Slide - Aerial Ace (Pyroak)

    Prizes to come, bear with me please.

    Me:

    7 uc

    Geodude6:

    Fuck can't find cc numbers anywhere.

    All mons:

    4 MC 1 KOC whatever item related goodies that might exist.

    SimonSays:

    All mons:

    4 mc
    Last edited: Nov 2, 2013
  17. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Umm, alright buddy, let's go through some things.

    - Rock Slide needs the *.75 BAP reduction. On that note, Surf's BAP is off (should be 10*.75= 7.5)
    - The STAB bonus comes after the *2.25 of Combinations. Slaking survives on 1 HP, to get killed by Charizard next action. Important for KOCs.
    - Also, for your own sake, I suggest keeping track of Paralysis.

    So, the standing on prizes are:

    Geodude6: 3 CC (+Amulet Coin)
    Charizard: 4 MC (+EXP Share), 2 KOC
    Darmanitan: 3 MC
    Pyroak: 4 MC (+EXP Share), 1 KOC

    SimonSays: 2 CC, smack from himself for not equipping bloody training items
    Dragonite: 3 MC, 1 KOC
    Slaking: 3 MC
    Revenankh: 3 MC

    S0L1D G0LD: 7 UC
  18. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    266
    Actually, I only get 2 CC and you only get 1.
  19. S0L1D G0LD

    S0L1D G0LD

    Joined:
    Nov 27, 2012
    Messages:
    2,709
    Updated prizes according to whatever the hell has been posted already..

    Geodude6: 2 CC (+Amulet Coin)
    Charizard: 4 MC (+EXP Share), 2 KOC
    Darmanitan: 3 MC
    Pyroak: 4 MC (+EXP Share), 1 KOC

    SimonSays: 1 CC
    Dragonite: 3 MC, 1 KOC
    Slaking: 3 MC
    Revenankh: 3 MC

    S0L1D G0LD: 7 UC

Users Viewing Thread (Users: 0, Guests: 0)