Gerard vs Gold

Birkal

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Omen (Medicham) {♂}
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Nature: Jolly (+15% Spe, +10%/15% (M) Accuracy, -1 SpD)

Type: Fighting / Psychic
  • Fighting STAB; Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Pure Power / Telepathy (H) / Pure Power (M)
  • Pure Power: (Passive) This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
  • Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
HP: 90
Atk: 2 [5]
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 92 (+)
SC: 3
WC: 3
BRT: 15 [19]

(Mega Stats)

HP: 90
Atk: 4 [8]
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 115 (+)
SC: 3
WC: 3
BRT: 19 [23]

EC: 6/6
MC: 0
AC: 5/5

Attacks (38/---)

Bide
Meditate
Confusion
Detect
Hidden Power Rock
Swagger
Mind Reader
Feint
Calm Mind
Recover
Hi Jump Kick
Reversal
Fire Punch
ThunderPunch
Ice Punch
Force Palm
Power Trick
Acupressure
Psych Up
Zen Headbutt

Fake Out
Psycho Cut
Bullet Punch
Foresight
Baton Pass
Drain Punch
Helping Hand
Low Kick
Magic Coat
Pain Split
Gravity
Sleep Talk
Trick
Quick Guard

Reflect
Brick Break
Light Screen
Poison Jab
Facade
Rock Slide
Protect

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Kryllowatt (Krilowatt) (M)
Nature: Naive
Type: Water/Electric

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Electric: Electric STAB; immune to paralysis status.

Abilities:

Trace

Magic Guard

Shell Armor (HA UNLOCKED)

Stats:

HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (+15% speed, +17% accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

Moves (54/85):

Ice Shard
Bubble (*)
Charge (*)
Tackle (*)
Thunder Shock (*)
Confuse Ray
Fairy Wind (*)
Aqua Jet
Detect (*)
Imprison
Copycat
Heart Swap
Zap Cannon
Discharge
Hydro Pump
Thunder

Counter (*)
Follow Me
Me First (*)
Mirror Coat (*)
Muddy Water (*)
Shock Wave
Signal Beam (*)

Toxic
Hail
Ice Beam (*)
Blizzard
Hyper Beam
Protect
Rain Dance
Thunderbolt (*)
Earthquake
Double Team
Torment
Rest
Low Sweep
Scald
Payback
Thunder Wave (*)
Giga Impact
Volt Switch
Bulldoze
Substitute (*)
Wild Charge
Dazzling Gleam (*)
Surf

Aqua Tail
Dive
Earth Power
Endure
Fury Cutter
Helping Hand
Low Kick
Sleep Talk

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Boat Puller (Lapras) (M)
Nature: Quiet
Type: Water/Ice

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.

Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Water Absorb

Shell Armor

Hydration (HA UNLOCKED)

Stats:

Hp: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-15% speed, -10% evasion)
Size Class: 5
Weight Class: 6
Base Rank Total: 19

EC: N/A
MC: 1
AC: 5/5
KOC: 0

Moves (43/???):

Sing (*)
Water Gun (*)
Growl (*)
Mist (*)
Confuse Ray (*)
Ice Shard (*)
Water Pulse (*)
Body Slam (*)
Rain Dance (*)
Perish Song (*)
Brine
Hydro Pump
Safeguard
Sheer Cold

Avalanche (*)
Freeze-Dry (*)
Future Sight (*)
Refresh (*)
Sleep Talk (*)

Roar
Toxic
Ice Beam (*)
Blizzard
Protect (*)
Thunderbolt (*)
Thunder
Double Team
Rest (*)
Bulldoze (*)
Substitute
Surf

Drill Run
Iron Head

Bide
Dive
Endure
Heal Bell
Hyper Voice
Nightmare
Reflect
Skull Bash
Solar Beam
Zap Cannon

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Prescott (Slowking) (M)
Nature: Relaxed
Type: Water/Psychic

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Oblivious

Own Tempo

Regenerator (HA UNLOCKED)

Stats:

Hp: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-15% speed, -10% evasion)
Size Class: 3
Weight: Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5
KOC: 0

Moves (52/???):

Power Gem
Hidden Power [Fairy]
Curse (*)
Yawn (*)
Tackle (*)
Growl (*)
Water Gun (*)
Confusion (*)
Disable (*)
Headbutt (*)
Nasty Plot
Slack Off
Psychic
Psych Up
Heal Pulse

Belch
Block (*)
Future Sight (*)
Me First (*)
Mud Sport
Sleep Talk (*)
Zen Headbutt (*)

Psyshock (*)
Ice Beam (*)
Light Screen
Protect
Earthquake (*)
Dig
Shadow Ball
Double Team
Flamethrower (*)
Fire Blast
Rest
Focus Blast
Scald
Bulldoze
Dragon Tail
Grass Knot (*)
Substitute
Trick Room
Surf

Bide
Counter
Drain Punch
Endure
Magic Coat
Recycle
Signal Beam
Skill Swap
Teleport
Telekinesis
Zap Cannon

gold sends out
Gerard orders
sold orders
I ref
 

Omen @ Exp. Share: Light Screen ~ Thunder Punch ~ Thunder Punch

* If Prescott uses Counter when you target him then use Meditate & push actions
* If You're burned when you act then use Facade
 
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90
100

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100
100

9541 6809 4612 2530 4151 307

a1
light screen
-9 energy
water gun
(2+3+(6-4.5)) = 6.5 damage
-2 energy
drenched

a2
tp
(8+(7.5-6)) x 1.5 = 14.25 damage
-6 energy
telekinesis
-6 energy

a3
(8+(7.5-6)) x 1.5 = 14.25 damage
-10 energy
zap cannon
crit!
(12+3+(6-4.5)) x 1.5 = 25.75 damage
paralysis (25%)
-9 energy
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59
75
drenched (1a)
light screen (3a)
paralyzed (20%)

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71
83
telekinesis (5a)
 
Last edited:
Zap Cannon - Shadow Ball - Zap Cannon
If Bide, start action chain Nasty Plot - Water Gun - Zap Cannon.
If Pain Split, use Protect and push back, but not if your previous action was Protect.
 
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59
75
drenched (1a)
light screen (3a)
paralyzed (20%)

NKaGEIe.png

71
83
telekinesis (5a)

7511 5098 4047 9948 5297 3939 7113 3344 1478 7366

a1
fake out
(4+1.5) = 5.5 damage
-4
flinch

a2
shadow ball
(4+(6-4.5)) x 1.5 = 8.25 damage
-6 energy
facade
(14+(7.5-6)) = 15.5 damage
-8 energy

a3
zap cannon
(6+(6-4.5)) = 7.5 damage
paralysis (25%)
-9 energy
tp
(8+(7.5-6)) x 1.5 = 14.25 damage
-6 energy
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43
57
paralyzed (20%)

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37
68
telekinesis (2a)
 
Omen @ Exp. Share: Facade ~ Thunder Punch ~ Facade
* If Prescott uses Counter when you target him then use Meditate & push actions
* If Facade is Disabled then use Light Screen the first time and Thunder Punch the second
 
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43
57
paralyzed (20%)

NKaGEIe.png

37
68
telekinesis (2a)

1591 3479 6698 3114 3948 8432 2900

a1
water gun
(4+3+(6-4.5)) = 8.5 damage
-2 energy
drenched
facade
(14+(7.5-6)) = 15.5 damage
-8 energy

a2
tp
(8+(7.5-6)) x 1.5 = 14.25 damage
-6 energy
zap cannon x zap cannon
(12 x 2.25+(6-4.5)) x 1.5 = 42.75 damage
paralysis (25%)
-38.5 energy
KO
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KO
KO

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7
27


gold | +1 CC
slowking | +4 MC | +1 KOC

gerard | +1 CC
medicham | +4 MC

Birkal | +3 UC
 
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