Gold and Gerard are flashing

Thanks Man.


Bažina Bestie (Swampert) (M)
Nature: Brave
Type: Water/Ground

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Torrent

Damp (HA UNLOCKED)

Stats:

Hp: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-15% speed, -10% evasion)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5
KOC: 0

Moves (39/???):

Hammer Arm
Tackle (*)
Growl (*)
Mud Slap (*)
Water Gun (*)
Bide (*)
Mud Shot
Foresight (*)
Mud Sport (*)
Mud Bomb
Whirlpool
Hydro Pump
Earthquake
Endeavor

Avalanche (*)
Barrier (*)
Counter (*)
Mirror Coat (*)
Refresh
Wide Guard
Yawn (*)

Protect (*)
Dig (*)
Rest (*)
Double Team
Sludge Wave (*)
Scald (*)
Bulldoze
Rock Slide
Sleep Talk
Substitute
Waterfall
Surf

Dive
Endure
Focus Punch
Ice Punch
Iron Tail
Superpower

Gabite (SKORGE) (Male)
Nature: Hasty
Type: Dragon/Ground

Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Ability:

Sand Veil:
Type: Passive
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Rough Skin (DW locked):
Type: Passive
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 95 (+15%spe +16%acc)
Size Class: 3
Weight Class: 4
Base Rank Total: 16

EC: 4/9
MC: 1
DC: 4/5
KOC: 0


Attacks:
Tackle (*)
Sand Attack (*)
Dragon Rage (*)
Sandstorm (*)
Take Down (*)
Sand Tomb (*)
Slash (*)
Dual Chop
Dragon Rush

Body Slam (*)
Dragonbreath (*)
Outrage (*)
Thrash (*)
Rock Climb (*)

Dragon Claw (*)
Dig (*)
Earthquake (*)
Double Team (*)
Stone Edge (*)
Fire Blast
Substitute

Charmeleon (Gorynych) (M)
Nature: Lonely
Type: Fire

Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Blaze

Solar Power (DW UNLOCKED)

Stats:

Hp: 90
Atk: Rank 4 (+)
Def: Rank 1(-)
SpA: Rank 3
SpD: Rank 2
Spe: 80
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 5/9
MC: 0
DC: 5/5


Moves (28/???):

Scratch (*)
Growl (*)
Ember (*)
Leer (*)
Metal Claw (*)
Smokescreen (*)
Rage (*)
Dragon Rage (*)
Scary Face (*)
Fire Fang (*)
Flamethrower
Fire Spin

AncientPower (*)
Counter (*)
Crunch (*)
Dragon Rush (*)
Focus Punch (*)

Protect
Dig (*)
Brick Break (*)
Double Team
Will-o-Wisp (*)
Substitute (*)
Sleep Talk (*)

Bide
Endure
Skull Bash
ThunderPunch
Elphaba (Misdreavus) {♀}
Nature: Timid (+15% Speed, +17% Accuracy, -1 Atk)
Type: Ghost

  • Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost Types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities: Levitate
  • Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-Type. Otherwise Dig and Dive will miss. Ground moves can still hit.
HP: 90
Atk: 1 (-)
Def: 2
SpA: 4
SpD: 4
Spe: 121 (+)
SC: 2
WC: 1
BRT: 18

EC: 6/6
MC: 0
AC: NA

Attacks (34/---)

Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam
Shadow Ball
Pain Split
Perish Song
Magical Leaf
Lucky Chant
Power Gem

Skill Swap
Destiny Bond
Shadow Sneak
Hyper Voice
Dark Pulse
Inferno
Heal Bell
Sucker Punch
Imprison
Endure

Torment
Thunder Wave
Will-O-Wisp
Taunt
Psychic
Hidden Power Fighting
Icy Wind
Thunderbolt
Energy Ball
Incinerate

Belladonna (Venusaur) {♀}
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Grass / Poison

  • Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
  • Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-Typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Abilities: Natural Cure / Poison Point / Technician (H)
  • Overgrown: (Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)
  • Chlorophyll: (Passive) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
HP: 90
Atk: 2
Def: 2
SpA: 4 (+)
SpD: 4
Spe: 39 (-)
SC: 2
WC: 2
BRT: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks (20/---)

Tackle
Growl
Leech Seed
Vine Whip
Poison Powder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth

Endure
Power Whip
Petal Dance
Grassy Terrain
Ingrain

Venoshock
Light Screen
Sludge Bomb
Sunny Day
Hidden Power Ice





This text is super awesome and lets you read profiles.
Gold send out first.
 
Elphaba: Energy Ball (Bažina Bestie) - Energy Ball (Bažina Bestie) - Energy Ball (Bažina Bestie)
* If Bažina Bestie uses a Protective or Evasive move then use Shadow Ball (Gorynych) & push actions
* If Bažina Bestie uses Mirror Coat then use Shadow Ball (Gorynych) & push actions


Belladona: Power Whip (Bažina Bestie) - Power Whip (Bažina Bestie) - Power Whip (Bažina Bestie)
* If Bažina Bestie uses a Damaging Evasive move then use Grassy Terrain, the first time Light Screen, the second, & Sludge Bomb (Gorynych) the third
* If Bažina Bestie uses Counter then use then use Grassy Terrain, the first time Light Screen, the second, & Sludge Bomb (Gorynych) the third
* If Bažina Bestie is Koed then replace all your remaining attacks with Sludge Bomb (Gorynych)
 
Swampert:

Bide - Hold - Release

Charmeleon:

Crunch (Mismagius) - Crunch (Mismagius) - Crunch (Mismagius)

Edit: I unfortunately have to go please no dq.
 
Last edited:
Pre-round 1
Speed order: Mismagius>Charmeleon>Swampert>Bulbasaur
Team Gold!

110|90
100|100
Fine|Fine

Team Gerard!

90|90
100|100
Fine|Fine

Swampert used Bide! -7 en
Mismagius used Energy Ball! (712, 1008) -7 en, -(9+1.5)*2.25=23.625 hp Swampert
Charmeleon used Crunch! (498, 171) -6 en, -(8+3)*1.5=16.5 hp Mismagius
Bulbasaur used Power Whip! (627, 449) -7 en, -(12+3-1.5)*2.25=30.375 hp Swampert

Swampert is storing energy...
Mismagius used Energy Ball! (477, 789) -11 en, -(9+1.5)*2.25=23.625 hp Swampert
Charmeleon used Crunch! (1080, 671) -10 en, -(8+3)*1.5=16.5 hp Mismagius
Bulbasaur used Power Whip! (617, 328) -11 en, -(12+3-1.5)*2.25=30.375 hp Swampert

Swampert released energy! -(108)/2=54 en, -(108)*1.75=more hp than bulbasaur's max, RIP Bulbasaur
Mismagius used Energy Ball! -15 en, RIP Swampert
Charmeleon used Crunch! (247, 1107) -14 en, -(8+3)*1.5=16.5 hp Mismagius


Post-round 1
Speed order: Mismagius>Charmeleon
Team Gold!

RIP|90
RIP|70
RIP|Fine

Team Gerard!

41|RIP
67|RIP
Fine|RIP​
 
Charmeleon:

Dragon Rage - Crunch - Crunch
If you are tormented when you would act, use Flamethrower the first and third times, and Fire Fang the second.
If endure and you are not taunted, use Will-O-Wisp and push back.
 
Pre-round 2
Speed order: Mismagius>Charmeleon
Team Gold!

90
70
Fine

Team Gerard!

41
67
Fine

Mismagius used Pain Split! -(6+(90-41)/3)=22.333 en, +24 hp Mismagius, -24 hp Charmeleon
Charmeleon used Dragon Rage! -5 en, -10 hp Mismagius

Mismagius used Power Gem! (181) -6 en, -(8+3)*1.5=16.5 hp Charmeleon
Charmeleon used Crunch! (538, 1017) -6 en, -(8+3)*1.5=16.5 hp Mismagius

Mismagius used Power Gem! (174) -10 en, -(8+3)*1.5=16.5 hp Charmeleon
Charmeleon used Crunch! (921, 660) -10 en, -(8+3)*1.5=16.5 hp Mismagius


Post-round 2
Speed order: Mismagius>Charmeleon
Team Gold!

33
49
Fine

Team Gerard!

22
29
Fine​
 
Elphaba: Power Gem - Power Gem - Shadow Ball
* If Gorynych uses a Fire Type Damaging Combo then use Endure & push actions
* If Gorynych uses Endure then use Confuse Ray & push actions
 
Pre-round 3
Speed order: Mismagius>Charmeleon
Team Gold!

33
49
Fine

Team Gerard!

22
29
Fine

Charmeleon used Protect! -7 en
Mismagius used Power Gem! (161) -14 en, -(8+3)*1.5/2.5=6.6 en Charmeleon

Mismagius used Power Gem! (62 crit) -18 en, -(8+3+3)*1.5=21 hp Charmeleon, RIP Mismagius


Gold wins!
Rewards:
Me: 6 UC
Battlers: 1 CC
Bulbasaur: 1 EC, 1 AC, 3 MC
Swampert: 4 MC, 1 KOC
Mismagius: 4 MC, 1 KOC
Charmeleon: 1 EC, 3 MC, 1 KOC​
 

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