Just another flash match.
Team Solid Gold:
Minch (Dewpider) (M)
Nature: Adamant
Type: Water/Bug
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Abilities:
Water Bubble
Water Absorb (HA LOCKED)
Stats:
Hp: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 27
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5
Moves (18/???):
Water Sport (*)
Bubble (*)
Infestation (*)
Spider Web (*)
Bug Bite (*)
Bubble Beam (*)
Bite (*)
Aqua Ring (*)
Aurora Beam (*)
Power Split (*)
Spit Up (*)
Stockpile (*)
Toxic (*)
Scald (*)
Frost Breath (*)
X-Scissor (*)
Surf (*)
Waterfall (*)
Mu (Wimpod) (M)
Nature: Adamant
Type: Bug/Water
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Wimp Out
Stats:
Hp: 80
Atk: Rank 3 +)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 11
EC: 0/6
MC: 0
AC: 0/5
Moves (12/28):
Struggle Bug (*)
Sand Attack (*)
Aqua Jet (*)
Harden (*)
Metal Claw (*)
Spikes (*)
Wide Guard (*)
Toxic (*)
Taunt (*)
Leech Life (*)
Scald (*)
Waterfall (*)
Even Slimier Little Pile (Grimer-A)
Nature: Adamant
Type: Poison/Dark
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities:
Gluttony
Poison Touch
Power of Alchemy (HA LOCKED)
Stats:
Hp: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 25
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5
Moves (18/???):
Pound (*)
Poison Gas (*)
Harden (*)
Bite (*)
Disable (*)
Acid Spray (*)
Poison Fang (*)
Minimize (*)
Clear Smog (*)
Imprison (*)
Mean Look (*)
Pursuit (*)
Shadow Sneak (*)
Taunt (*)
Fire Blast (*)
Torment (*)
Payback (*)
Stone Edge (*)
Team Silver Lucario:
Onix (M) **Coil
Abilities: Rock Head, Sturdy, [Weak Armor]
Type: Rock/Ground -- Rock STAB, +1 Priority on moves that increase Def/SpD or protect the user and don't deal damage, takes 2 less damage from special attacks in sand, immune to sand damage, Rock attacks do not require external source, Ground STAB, immune to Sand damage, ignores arena restrictions on seismic attacks, Evasive Digging takes only 5 EN
MC: 4 | EC: 1/6 | AC: 1/5
Size: 7 | Weight: 6
Stats:
90 HP
Atk: 3+
Def: 7
SpA: 2
SpD: 2
Spe: 60-
-10% Evasion
BRT: 18
Brave Nature (+Atk, -Spe, -Eva)
Moves:
[Physical]
Bind
Dig
Earthquake
Flail
Gyro Ball
Heavy Slam
Rage
Rock Blast
Rock Slide
Rock Throw
Rock Tomb
Rollout
Slam
Smack Down
Tackle
[Special]
Mud-Slap
Dragon Breath
[Status]
Bind
Block
Curse
Double Team
Harden
Protect
Rock Polish
Sandstorm
Screech
Stealth Rock
Turn order:
S0L1D G0LD sends out, equips, and orders
Silver_Lucario42 equips and orders
I Ref
Rules said:1v1 LC Flash Match
1 Day DQ
2 Subs
Training Items
All Abilities
ASB Arena
Team Solid Gold:

Minch (Dewpider) (M)
Nature: Adamant
Type: Water/Bug
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Abilities:
Water Bubble
Water Absorb (HA LOCKED)
Stats:
Hp: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 27
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5
Moves (18/???):
Water Sport (*)
Bubble (*)
Infestation (*)
Spider Web (*)
Bug Bite (*)
Bubble Beam (*)
Bite (*)
Aqua Ring (*)
Aurora Beam (*)
Power Split (*)
Spit Up (*)
Stockpile (*)
Toxic (*)
Scald (*)
Frost Breath (*)
X-Scissor (*)
Surf (*)
Waterfall (*)

Mu (Wimpod) (M)
Nature: Adamant
Type: Bug/Water
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Wimp Out
Stats:
Hp: 80
Atk: Rank 3 +)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 11
EC: 0/6
MC: 0
AC: 0/5
Moves (12/28):
Struggle Bug (*)
Sand Attack (*)
Aqua Jet (*)
Harden (*)
Metal Claw (*)
Spikes (*)
Wide Guard (*)
Toxic (*)
Taunt (*)
Leech Life (*)
Scald (*)
Waterfall (*)

Even Slimier Little Pile (Grimer-A)
Nature: Adamant
Type: Poison/Dark
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities:
Gluttony
Poison Touch
Power of Alchemy (HA LOCKED)
Stats:
Hp: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 25
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5
Moves (18/???):
Pound (*)
Poison Gas (*)
Harden (*)
Bite (*)
Disable (*)
Acid Spray (*)
Poison Fang (*)
Minimize (*)
Clear Smog (*)
Imprison (*)
Mean Look (*)
Pursuit (*)
Shadow Sneak (*)
Taunt (*)
Fire Blast (*)
Torment (*)
Payback (*)
Stone Edge (*)
Team Silver Lucario:

Onix (M) **Coil
Abilities: Rock Head, Sturdy, [Weak Armor]
Type: Rock/Ground -- Rock STAB, +1 Priority on moves that increase Def/SpD or protect the user and don't deal damage, takes 2 less damage from special attacks in sand, immune to sand damage, Rock attacks do not require external source, Ground STAB, immune to Sand damage, ignores arena restrictions on seismic attacks, Evasive Digging takes only 5 EN
MC: 4 | EC: 1/6 | AC: 1/5
Size: 7 | Weight: 6
Stats:
90 HP
Atk: 3+
Def: 7
SpA: 2
SpD: 2
Spe: 60-
-10% Evasion
BRT: 18
Brave Nature (+Atk, -Spe, -Eva)
Moves:
[Physical]
Bind
Dig
Earthquake
Flail
Gyro Ball
Heavy Slam
Rage
Rock Blast
Rock Slide
Rock Throw
Rock Tomb
Rollout
Slam
Smack Down
Tackle
[Special]
Mud-Slap
Dragon Breath
[Status]
Bind
Block
Curse
Double Team
Harden
Protect
Rock Polish
Sandstorm
Screech
Stealth Rock
Turn order:
S0L1D G0LD sends out, equips, and orders
Silver_Lucario42 equips and orders
I Ref