Golden Geodudes

2v2 FE Doubles
1 Day DQ
All else standard

Team S0L1D G0LD:

Bažina Bestie (Swampert) (M)
Nature: Brave
Type: Water/Ground

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Torrent

Damp (HA UNLOCKED)

Stats:

Hp: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-15% speed, -10% evasion)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5
KOC: 0

Moves (37/???):

Hammer Arm
Tackle (*)
Growl (*)
Mud Slap (*)
Water Gun (*)
Bide (*)
Mud Shot
Foresight (*)
Mud Sport (*)
Mud Bomb
Whirlpool
Hydro Pump
Earthquake
Endeavor

Avalanche (*)
Barrier (*)
Counter (*)
Mirror Coat (*)
Wide Guard
Yawn (*)

Protect (*)
Dig (*)
Rest (*)
Double Team
Sludge Wave (*)
Scald (*)
Bulldoze
Rock Slide
Sleep Talk
Substitute
Waterfall
Surf

Endure
Focus Punch
Ice Punch
Iron Tail
Superpower



Radioactive (Tentacruel) (M)
Nature: Modest
Type: Water/Poison

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Clear Body

Liquid Ooze

Rain Dish (HA UNLOCKED)

Stats:

Hp: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Moves (34/???):

Reflect Type
Poison Sting (*)
Acid (*)
Constrict
Supersonic (*)
Wrap (*)
Water Gun (*)
Toxic Spikes (*)
Bubble Beam (*)
Barrier
Water Pulse
Hex
Hydro Pump
Sludge Wave
Wring Out

Confuse Ray (*)
Haze (*)
Knock Off (*)
Mirror Coat (*)
Rapid Spin (*)

Toxic (*)
Venoshock (*)
Protect (*)
Sludge Bomb
Ice Beam (*)
Dazzling Gleam
Surf (*)

Dive
Giga Drain
Magic Coat

Bide
Brine
Endure
Reflect



Slowking (Slowking) (M)
Nature: Relaxed
Type: Water/Psychic

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Oblivious

Own Tempo

Regenerator (HA UNLOCKED)

Stats:

Hp: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-15% speed, -10% evasion)
Size Class: 3
Weight: Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Moves (36/???):

Power Gem
Hidden Power [Fairy]
Curse (*)
Yawn (*)
Tackle (*)
Growl (*)
Water Gun (*)
Confusion (*)
Disable (*)
Headbutt (*)
Nasty Plot
Slack Off
Psychic
Psych Up
Heal Pulse

Block (*)
Future Sight (*)
Me First (*)
Sleep Talk (*)
Zen Headbutt (*)

Psyshock (*)
Ice Beam (*)
Light Screen
Earthquake (*)
Flamethrower (*)
Rest
Focus Blast
Scald
Dragon Tail
Grass Knot (*)
Trick Room

Bide
Counter
Endure
Skill Swap
Teleport


Team Geodude6:

Honchkrow (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:

: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Insomnia: (Passive) This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Super Luck: (Passive) This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Moxie: (DW, Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 110
Atk: Rank 4-
Def: Rank 2
SpA: Rank 5+
SpD: Rank 2
Spe: 71
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Moves:
Night Slash
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Swagger
Assurance
Taunt
Mean Look
Foul Play
Sucker Punch
Torment

Brave Bird
Drill Peck
Perish Song
Psycho Shift
Sky Attack

Protect
Roost
Psychic
Shadow Ball
Double Team
Endure
Thunder Wave
Substitute
Dark Pulse
Fly

Superpower

Tyranitar (F)
Nature: Rash
Type:

: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:
Sand Stream: (Trigger) When entering into battle, this Pokemon summons a massive Sandstorm that lasts for 4 rounds (6 with Smooth Rock), expending 10 EN to do so.
Unnerve: (DW, Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4+
SpD: Rank 3-
Spe: 61
Size Class: 4
Weight Class: 6
Base Rank Total: 23


Nature: Rash
Type:

Abilities: Sand Stream, Unnerve
Item: Tyranitarite (Allows Tyranitar to Mega-Evolve into Mega Tyranitar. A Sand Stream summoned by Mega Tyranitar will last indefinitely until the weather is changed.)

Stats:
HP: 110
Atk: Rank 7
Def: Rank 6
SpA: Rank 4+
SpD: Rank 4-
Spe: 71
Size Class: 4
Weight Class: 6
Base Rank Total: 28

EC: 9/9
MC: 0
AC: 5/5

Moves:
Fire Fang
Ice Fang
Thunder Fang
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Payback
Earthquake
Dark Pulse
Crunch
Stone Edge
Hyper Beam
Giga Impact

Focus Energy
Iron Head
Outrage
Pursuit
Stealth Rock

Dragon Claw
Hidden Power [Poison]
Taunt
Ice Beam
Protect
Smack Down
Thunderbolt
Dig
Brick Break
Double Team
Torment
Focus Blast
Endure
Retaliate
Bulldoze
Substitute
Snarl

Counter
Earth Power
Iron Defense
Low Kick
Superpower

Scrafty (F)
Nature: Adamant
Type:

: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate: (DW, Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Stats:
HP: 100
Atk: Rank 4+
Def: Rank 4
SpA: Rank 1-
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Leer
Low Kick
Feint Attack
Headbutt
Swagger
Brick Break
Payback
High Jump Kick
Façade
Crunch
Focus Punch
Head Smash

Counter
Detect
Drain Punch
Fake Out
Fire Punch
Ice Punch
Thunder Punch

Dragon Claw
Taunt
Smack Down
Dig
Double Team
Torment
Retaliate
Stone Edge
Dragon Tail
Power-Up Punch

Spite
Super Fang


Gold sends out first.
 

Geodude6

Look at my shiny CT!
Honchkrow & Scrafty, both will take Exp. Shares.

Honchkrow: Sky Attack Tentacruel x3
IF Tentacruel uses Protect (self) THEN redirect to Swampert.
IF Tentacruel uses Barrier THEN use Dark Pulse (Tentacruel).

Scrafty: Thunder Punch Tentacruel x3
IF Tentacruel is in the semi-invulnerable stage of a damaging evasive action THEN use Dig (Tentacruel).
IF Tentacruel uses Protect (self) THEN use High Jump Kick (Swampert).
 

"We'll stop this before it starts."

Swampert:

Focus Punch (Scrafty) - Focus Punch (Scrafty) - BOOM PAWNCH (Focus Punch + Focus Punch) (Scrafty)
If this string of actions would en ko yourself, use Hammer Arm a2 instead
If scraggy is ko'd when you would act, switch all remaining actions to Ice Punch (Honchkrow) - Avalanche (Honchkrow) - Ice Punch (Honchkrow)
If all targets are ko'd when you would act, chill for all remaining actions.

Tentacruel:

Bide - Hold - Release
 
Last edited:
Pre-round 1
Speed order: Tentacruel>Honchkrow>Scrafty>Swampert
Team Gold!

110|100
100|100
Fine|Fine

Team Geodude!

110|100
100|100
Fine|Fine

I use d1200, JSYK. Also that's an illegal sub, gold.
Swampert used Focus Punch! -10 en
Tentacruel used Bide! -6 en
Honchkrow used Sky Attack! -9 en
Scrafty used Thunder Punch! (834, 591) -6 en, -(8+1.5)*1.5=14.25 hp Tentacruel
Honchkrow used Sky Attack! (864, 768) -(14+3+1.5)=18.5 hp Tentacruel
Swampert used Focus Punch! (719) -(15+1.5)*1.5=24.75 hp Scrafty

Swampert used Focus Punch! -14 en
Tentacruel is biding...
Honchkrow used Sky Attack! -13 en
Scrafty used Thunder Punch! (342, 874) -10 en, -(8+1.5)*1.5=14.25 hp Tentacruel
Honchkrow used Sky Attack! (59, 506) -(14+3+1.5)=18.5 hp Tentacool
Swampert used Focus Punch! (980) -(15+1.5)*1.5=24.75 hp Scrafty

Swampert used Focus Punch+Focus Punch! -(18*2+4)*1.75=70 en
Tentacruel used Bide! -(14.25+18.5+14.25+18.5)*1.75=114.625 hp Honchkrow, RIP Honchkrow
Scrafty used Thunder Punch! (924, 729) -14 en, -(8+1.5)*1.5=14.25 hp Tentacruel
Swampert used Focus Punch+Focus Punch! (382) -(15*2.25+1.5)*1.5=52.88 hp Scrafty


Gold wins!
Rewards:
Me: 6 UC
Battlers: 1 CC
Mons: 4 MC
KOC: Swampert, Tentacruel​
 

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