Hello smogon. This is a VGC 12 team that I have just created. Looking for some advice/ratings. Thank you. Gengar@Ghost Gem -Levitate timid 4HP/252SPA/252SPE Shadow Ball Taunt Thunderbolt HP Water/Ice This is a slightly modified version of gengar. Its main purpose is to block trick room or whimsicott from setting up too much. It is a hard hitter and also does not get affected by common EQ. I am still deciding between water and ice, but I am leaning towards water to hit the common ground and rock and fire types. Terrakion@Choice Scarf -Justified Adamant 4HP/252ATT/252SPE Rock Slide X-Scissor EQ Close Combat This is a completely standard Terrakion. It is tough to wall with its strong attack stat. All of its weaknesses are handled by Latios or Zapdos. Hitmontop@Leftovers -Intimidate adamant 252HP/252ATT/4SPE Fake Out Close Combat Protect Sucker Punch Hitmontop is great for breaking sashes, killing multiscale, strong priority, and making a one turn one-on-one. I do feel like my team does get destroyed by a chlorophyll with sun up, so I was thinking of switching this Pokemon for a hippodown (makes 3 weak to ice type) or T-Tar. Also, I currently have a 3 Pokemon weakness to ice, (abomasnow blizzard problem). Zapdos@Fire Gem -Pressure modest 4HP/252SPA/252SPE Thunderbolt Heat Wave Protect Roost Latios@Dragon Gem -Levitate timid 4HP/252SPA/252SPE Dragon Pulse Protect Psychic Energy Ball Only problem with this set is the steel wall. It is possible to switch this for Hydreigon which has Fire Blast. Scizor@Focus Sash -Technician adamant 4HP/252ATT/252SPE Bug Bite Bullet Punch Agility Protect This is the main reason to get rid of hail. I have a serious weakness to it. The hail kills my focus sash. All suggestions are welcome. Again, thank you.