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IF (a damaging Flying-type move is used in a combination) AND (you are not Taunted) THEN (use Substitute (15 HP))
IF (Sandstorm is used) AND (you are not Taunted) AND (Gliscor doesn't have a Substitute up) THEN (use Telekinesis)
44 HP l 85 EN
3/5/1/3/110
Abilites: S& Veil, Hyper Cutter, Poison Heal
Other: IAR's signature pokemon. +14% Accuracy. No Item.
Stortamus
82 HP l 49 EN
4/4/3/4/40
Abilites: S& Stream, S& Force
Other: Dislikes water, despite being a hippo. Shiny Stone. -10% Evasion. 1 KOC
Utilit&
8 HP l 16 EN
3/4/3/3/105
Abilites: Prankster, Persistent, Vital Spirit
Other: Ready to set up! Focus Band. U-Turning.
Elevator Music (1 Layer of spikes)
Necturna
59 HP l 49 EN
5/4/4/4/81
Abilites: Forewarn, Telepathy
Other: Not so overpowered anymore. Rare C&y. -4 Sp.Attack
Revenankh
97 HP l 80 EN
5/3/2/4/65
Abilites: Shed Skin, Air Lock, Infiltrator
Other: Safety first. Rocky Helmet (Durrr)
Togekissu
KO HP l KO EN
1/4/5/4/80
Abilites: Hustle, Serene Grace, Super Luck
Other: Saved the Togepi line from sucking. Soft Sand. Sand Tomb (2 Actions)
And we are back! Again!
This was an extremely straight foward round, with Gliscor dealing severe damage with his Sky Attacks as Necturna fought back with Leaf Blades. A quick Dig managed to evade her Power Whip, helping the scorpion-bat pokemon get an advantage.
Action 1
Capers used Sky Attack - 9 energy
To crit (4592) - No
(14 + 3 - 1,5)*1,5 = 23,25 damage
Necturna used Leaf Blade - 6 energy
To crit (1529) - No
(9 + 3) = 12 damage
Action 2
Capers used Dig - 7 energy
To crit (5051) - No
(8 + 3 - 1,5)*0,67 = 6,365 damage
Necturna used Power Whip - 7 energy
But it missed!
Action 3
Capers used Sky Attack - 9 energy
To crit (3312) - No
(14 + 3 - 1,5)*1,5 = 23,25 damage
Necturna used Leaf Blade - 6 energy
To crit (7604) - No
(9 + 3) = 12 damage
IAR
Capers
20 HP l 60 EN
3/5/1/3/110
Abilites: S& Veil, Hyper Cutter, Poison Heal
Other: IAR's signature pokemon. +14% Accuracy. No Item.
Stortamus
82 HP l 49 EN
4/4/3/4/40
Abilites: S& Stream, S& Force
Other: Dislikes water, despite being a hippo. Shiny Stone. -10% Evasion. 1 KOC
Utilit&
8 HP l 16 EN
3/4/3/3/105
Abilites: Prankster, Persistent, Vital Spirit
Other: Ready to set up! Focus Band. U-Turning.
Elevator Music (1 Layer of spikes)
Necturna
6 HP l 31 EN
5/4/4/4/81
Abilites: Forewarn, Telepathy
Other: Not so overpowered anymore. Rare C&y. -3 Sp.Attack
Revenankh
97 HP l 80 EN
5/3/2/4/65
Abilites: Shed Skin, Air Lock, Infiltrator
Other: Safety first. Rocky Helmet (Durrr)
Togekissu
KO HP l KO EN
1/4/5/4/80
Abilites: Hustle, Serene Grace, Super Luck
Other: Saved the Togepi line from sucking. Soft Sand. Sand Tomb (2 Actions)
Acrobatics > Acrobatics > Acrobatics
IF (Protective/Evasive Move) is used successfully, THEN use Stealth Rock on the first instance. IF (Damaging Priority Combo) is issued, THEN use Protect that action.
10 HP l 54 EN
3/5/1/3/110
Abilites: S& Veil, Hyper Cutter, Poison Heal
Other: IAR's signature pokemon. +14% Accuracy. No Item. 1 KOC.
Stortamus
82 HP l 49 EN
4/4/3/4/40
Abilites: S& Stream, S& Force
Other: Dislikes water, despite being a hippo. Shiny Stone. -10% Evasion. 1 KOC
Utilit&
8 HP l 16 EN
3/4/3/3/105
Abilites: Prankster, Persistent, Vital Spirit
Other: Ready to set up! Focus Band. U-Turning.
Elevator Music (1 Layer of spikes)
Necturna
KO HP l KO EN
5/4/4/4/81
Abilites: Forewarn, Telepathy
Other: Not so overpowered anymore. Rare C&y. -3 Sp.Attack
Revenankh
97 HP l 80 EN
5/3/2/4/65
Abilites: Shed Skin, Air Lock, Infiltrator
Other: Safety first. Rocky Helmet (Durrr)
Togekissu
KO HP l KO EN
1/4/5/4/80
Abilites: Hustle, Serene Grace, Super Luck
Other: Saved the Togepi line from sucking. Soft Sand. Sand Tomb (2 Actions)
Back in the arena, Revenankh immediately steps (Somehow) on the Spikes, which deals a considerate amount of HP.
Undterred, the Safety Mummy once again summons the cold power of Ice and attempts to Punch Capers, however, the Gliscor's Agility is far too much, and the attack misses completely!
Relieved Revenankh wont attempt any more Ice shenanigans, Capers Roosts to recover HP, but a Focused Punch from Revenankh deals severe damage.
Severely weakned, but not beaten, Gliscor seems to be preparing something....Rev makes use of this and shoots a Shadow Ball, scoring a lucky critical that takes out Capers before any shenanigans!
The score is now 3-2, with the Challenger managing to close the gap. Will Random manage to keep his lead?
Rev loses 12 HP!
Action 1
Gliscor used Agility - 7 energy
Rev used Ice Punch - 6 energy
Action 2
Gliscor used Roost - 11 energy
+20 HP
Rev used Focus Punch - 9 energy
To crit (4717) - No
(15 + 3) = 18 damage
Action 3
Rev used Shadow Ball - 5 energy
To crit (617) - Yes!
To lower Sp.Def (981) - Yes
(8 + 3 + 3 - 1,5) = 12,5 damage
Gliscor fainted
IAR
Capers
KO HP l KO EN
3/5/1/3/110
Abilites: S& Veil, Hyper Cutter, Poison Heal
Other: IAR's signature pokemon. +14% Accuracy. No Item. 1 KOC.
Stortamus
82 HP l 49 EN
4/4/3/4/40
Abilites: S& Stream, S& Force
Other: Dislikes water, despite being a hippo. Shiny Stone. -10% Evasion. 1 KOC
Utilit&
8 HP l 16 EN
3/4/3/3/105
Abilites: Prankster, Persistent, Vital Spirit
Other: Ready to set up! Focus Band. U-Turning.
Elevator Music (1 Layer of spikes)
Revenankh
85 HP l 60 EN
5/3/2/4/65
Abilites: Shed Skin, Air Lock, Infiltrator
Other: Safety first. Rocky Helmet (Durrr). 1 KOC
Necturna
KO HP l KO EN
5/4/4/4/81
Abilites: Forewarn, Telepathy
Other: Not so overpowered anymore. Rare C&y. -3 Sp.Attack
Togekissu
KO HP l KO EN
1/4/5/4/80
Abilites: Hustle, Serene Grace, Super Luck
Other: Saved the Togepi line from sucking. Soft Sand. Sand Tomb (2 Actions)
"... Utilitand... You know what to do... Odds are you are going to be hit by a crit as well..."
Endure > Gravity > Knock Off
IF Taunt is issued A1, AND (Damaging Priority Combo) is issued A2, THEN change your action-set to Gravity > Acrobatics > Acrobatics. IF Taunt is issued A1, THEN use Taunt A1.
8 HP l 16 EN
3/4/3/3/105
Abilites: Prankster, Persistent, Vital Spirit
Other: Ready to set up! Focus Band.
Stortamus
82 HP l 49 EN
4/4/3/4/40
Abilites: S& Stream, S& Force
Other: Dislikes water, despite being a hippo. Shiny Stone. -10% Evasion. 1 KOC
Capers
KO HP l KO EN
3/5/1/3/110
Abilites: S& Veil, Hyper Cutter, Poison Heal
Other: IAR's signature pokemon. +14% Accuracy. No Item. 1 KOC.
Elevator Music (1 Layer of spikes)
Revenankh
85 HP l 60 EN
5/3/2/4/65
Abilites: Shed Skin, Air Lock, Infiltrator
Other: Safety first. Rocky Helmet (Durrr). 1 KOC
Necturna
KO HP l KO EN
5/4/4/4/81
Abilites: Forewarn, Telepathy
Other: Not so overpowered anymore. Rare C&y. -3 Sp.Attack
Togekissu
KO HP l KO EN
1/4/5/4/80
Abilites: Hustle, Serene Grace, Super Luck
Other: Saved the Togepi line from sucking. Soft Sand. Sand Tomb (2 Actions)
And we are back! Again!
After Capers fainted, Random went back to Utilit&, who immediately braces itself to Endure the next hits.
However, Revenankh will have none of that, and using Mean Glare, paralyses his opponent!
While Fidgit is fully paralysed (Guaranted effect from the combo), Rev coolsdown....said shenanigan really hurt his eye.
After that boring round, Rev uses a fast Mach Punch for some damage, but Fidgit basicaly lols at it and strikes the mummy in the head, Knocking the helmet reaaaaaaaaly far away. The Revenankh is brokenhearted!
"Alright Stortamus, return to the fold & deal damage!"
Earthquake > Bulldoze > Earthquake
IF Wide Guard is used successfully, THEN use Dig that action. IF Counter is issued, THEN use Earth Power that action.
82 HP l 49 EN
4/4/3/4/40
Abilites: S& Stream, S& Force
Other: Dislikes water, despite being a hippo. Shiny Stone. -10% Evasion. 1 KOC
Capers
KO HP l KO EN
3/5/1/3/110
Abilites: S& Veil, Hyper Cutter, Poison Heal
Other: IAR's signature pokemon. +14% Accuracy. No Item. 1 KOC.
Utilit&
KO HP l KO EN
3/4/3/3/105
Abilites: Prankster, Persistent, Vital Spirit
Other: Ready to set up! Focus Band. 20% Paralysed
Elevator Music (1 Layer of spikes)
Revenankh
81 HP l 35 EN
5/3/2/4/65
Abilites: Shed Skin, Air Lock, Infiltrator
Other: Will recover his helmet later. Rocky Helmet (Durrr). 2 KOC
Necturna
KO HP l KO EN
5/4/4/4/81
Abilites: Forewarn, Telepathy
Other: Not so overpowered anymore. Rare C&y. -3 Sp.Attack
Togekissu
KO HP l KO EN
1/4/5/4/80
Abilites: Hustle, Serene Grace, Super Luck
Other: Saved the Togepi line from sucking. Soft Sand. Sand Tomb (2 Actions)
Making use of it's Telekinesis ala....any fictional character with telekinetic powers, really, Rev lifts itself in the air, completely dodging Stortamus' Earthquakes and Bulldoze, and using the opportunity to slap the Hippowdon with a Power Whip and Chill to recover some energy.
Oh, and S& Stream activated again. Wheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
Action 1
S& Stream! - 7 energy
Rev used Emma is a horrible human being - 7 energy
Stortamus used Earthquake - 6 energy
But it missed!
Action 2
Rev used it's bandages as a whip....of power! - 8 energy
To hit (2911) - Yes
To crit (7163) - No
(12 + 1,5)*1,5 = 20,25 damage
Stortamus used Bulldoze - 4 energy
Action 3
Rev chilled +12 energy
Stortamus used Earthquake - 6 energy
IAR
Stortamus
62 HP l 26 EN
4/4/3/4/40
Abilites: S& Stream, S& Force
Other: Dislikes water, despite being a hippo. Shiny Stone. -10% Evasion. 1 KOC
Capers
KO HP l KO EN
3/5/1/3/110
Abilites: S& Veil, Hyper Cutter, Poison Heal
Other: IAR's signature pokemon. +14% Accuracy. No Item. 1 KOC.
Utilit&
KO HP l KO EN
3/4/3/3/105
Abilites: Prankster, Persistent, Vital Spirit
Other: Ready to set up! Focus Band. 20% Paralysed
Elevator Music (1 Layer of spikes)
Revenankh
81 HP l 32 EN
5/3/2/4/65
Abilites: Shed Skin, Air Lock, Infiltrator
Other: Will recover his helmet later. Rocky Helmet (Durrr). 2 KOC
Necturna
KO HP l KO EN
5/4/4/4/81
Abilites: Forewarn, Telepathy
Other: Not so overpowered anymore. Rare C&y. -3 Sp.Attack
Togekissu
KO HP l KO EN
1/4/5/4/80
Abilites: Hustle, Serene Grace, Super Luck
Other: Saved the Togepi line from sucking. Soft Sand. Sand Tomb (2 Actions)
Weather: Sandy (Permanent, does absolutely nothing until Revenankh leaves)
62 HP l 26 EN
4/4/3/4/40
Abilites: S& Stream, S& Force
Other: Dislikes water, despite being a hippo. Shiny Stone. -10% Evasion. 1 KOC
Capers
KO HP l KO EN
3/5/1/3/110
Abilites: S& Veil, Hyper Cutter, Poison Heal
Other: IAR's signature pokemon. +14% Accuracy. No Item. 1 KOC.
Utilit&
KO HP l KO EN
3/4/3/3/105
Abilites: Prankster, Persistent, Vital Spirit
Other: Ready to set up! Focus Band. 20% Paralysed
Elevator Music (1 Layer of spikes)
Revenankh
81 HP l 32 EN
5/3/2/4/65
Abilites: Shed Skin, Air Lock, Infiltrator
Other: Will recover his helmet later. Rocky Helmet (Durrr). 2 KOC. Telekinesised (3 Actions)
Necturna
KO HP l KO EN
5/4/4/4/81
Abilites: Forewarn, Telepathy
Other: Not so overpowered anymore. Rare C&y. -3 Sp.Attack
Togekissu
KO HP l KO EN
1/4/5/4/80
Abilites: Hustle, Serene Grace, Super Luck
Other: Saved the Togepi line from sucking. Soft Sand. Sand Tomb (2 Actions)
Weather: Sandy (Permanent, does absolutely nothing until Revenankh leaves)
Stortamus takes his cellphone and attempts to call his buddies at Hippowdon Island, to Chill a bit, but Revenankh had other ideas, and Taunted Hippo's teeth! Angered, the Hippowdon is unsure if he should insult him back or call his buddies....he ends up doing nothing instead.
Satisfied, Rev takes his cellphone and calls his friends that live in an awfully dirty pyramid in the middle of somewhere that nobody cares about, Chilling in the process, all while Hippo Sand Tombs the poor Mummy...good thing he is used to sandstorms, due to coming from a horrible desert.
Half-way through the call, after some chatting, Rev remembers they are assholes and tells them to go suck a Tynamo (They insulted his sister, damn it!), before hanging up and getting Mud into his eyes. Hippo, you bastard!
Action 1
Rev used Taunt - 10 energy
Action 2
Rev chilled +12 energy
Hippo used Sand Tomb - 3 energy
Cant miss due to Tele
To crit (3817) - No
(4 + 3 - 1,5) = 5,5 damage
-2 HP
Action 3
Rev chilled +12 energy
Hippo used Mud-Slap - 2 energy
To crit (5630) - No
(4 + 3 - 1,5) = 5,5 damage
-2 HP
IAR
Stortamus
62 HP l 21 EN
4/4/3/4/40
Abilites: S& Stream, S& Force
Other: Dislikes water, despite being a hippo. Shiny Stone. -10% Evasion. 1 KOC. Taunted (3 Actions)
Capers
KO HP l KO EN
3/5/1/3/110
Abilites: S& Veil, Hyper Cutter, Poison Heal
Other: IAR's signature pokemon. +14% Accuracy. No Item. 1 KOC.
Utilit&
KO HP l KO EN
3/4/3/3/105
Abilites: Prankster, Persistent, Vital Spirit
Other: Ready to set up! Focus Band. 20% Paralysed
Elevator Music (1 Layer of spikes)
Revenankh
71 HP l 46 EN
5/3/2/4/65
Abilites: Shed Skin, Air Lock, Infiltrator
Other: Will recover his helmet later. Rocky Helmet (Durrr). 2 KOC. Sand Tombed (2 Actions)
Necturna
KO HP l KO EN
5/4/4/4/81
Abilites: Forewarn, Telepathy
Other: Not so overpowered anymore. Rare C&y. -3 Sp.Attack
Togekissu
KO HP l KO EN
1/4/5/4/80
Abilites: Hustle, Serene Grace, Super Luck
Other: Saved the Togepi line from sucking. Soft Sand. Sand Tomb (2 Actions)
Sand Tomb is a Physical Attack... Also Rev should have -1 Accuracy & 63 HP.
"Well then, time to shake things up a little... King Odin @ Moon Stone, time to make your unexpected entrance to the arena! Turn on Sheer Force for maximum turbo!"
Taunt > Confusion > Earthquake
IF (Protective/Evasive Move) is used successfully, THEN use Focus Energy on the first instance, Confusion on the second instance, pushing actions back. IF Knock Off is issued, AND you are faster, AND you do not have a Substitute up, THEN use Substitute (15 HP) that action, pushing actions back.
100 HP l 100 EN 4/2/4/3/85
Abilites: Poison Point, Rivalry, Sheer Force
Other: Happy that Revenankh is male. Moon Stone. No Recoil from moves, +2 BAP on Normal and Psychic moves.
Capers
KO HP l KO EN
3/5/1/3/110
Abilites: S& Veil, Hyper Cutter, Poison Heal
Other: IAR's signature pokemon. +14% Accuracy. No Item. 1 KOC.
Utilit&
KO HP l KO EN
3/4/3/3/105
Abilites: Prankster, Persistent, Vital Spirit
Other: Ready to set up! Focus Band. 20% Paralysed
Stortamus
62 HP l 21 EN
4/4/3/4/40
Abilites: S& Stream, S& Force
Other: Dislikes water, despite being a hippo. Shiny Stone. -10% Evasion. 1 KOC. Taunted (3 Actions)
Elevator Music (1 Layer of spikes)
Revenankh
63 HP l 46 EN
5/3/2/4/65
Abilites: Shed Skin, Air Lock, Infiltrator
Other: Will recover his helmet later. Rocky Helmet (Durrr). 2 KOC. -1 Accuracy
Necturna
KO HP l KO EN
5/4/4/4/81
Abilites: Forewarn, Telepathy
Other: Not so overpowered anymore. Rare C&y. -3 Sp.Attack
Togekissu
KO HP l KO EN
1/4/5/4/80
Abilites: Hustle, Serene Grace, Super Luck
Other: Saved the Togepi line from sucking. Soft Sand. Sand Tomb (2 Actions)
Weather: Sandy (Permanent, does absolutely nothing until Revenankh leaves)
Action 1
Nido used Taunt - 10 energy
Rev used Earthquake - 7 energy
To hit (7919) - No
Action 2
Nido used Confusion - 3 energy
To crit (7854) - No
(5 + 2 + 2 + 2)*1,5 = 16,5 damage
Rev used Ice Punch - 6 energy
To hit (9010) - No
Action 3
Nido used Earthquake - 6 energy
To crit (5486) - No
(10 + 3 + 2 + 1,5) = 16,5 damage
Rev used Earthquake - 7 energy
To hit (1882) - Yes
To crit (1188) - No
(10 + 4,5)*1,5 = 21,75 damage
IAR
King Odin
78 HP l 85 EN 4/2/4/3/85
Abilites: Poison Point, Rivalry, Sheer Force
Other: Happy that Revenankh is male. Moon Stone. No Recoil from moves, +2 BAP on Normal and Psychic moves.
Capers
KO HP l KO EN
3/5/1/3/110
Abilites: S& Veil, Hyper Cutter, Poison Heal
Other: IAR's signature pokemon. +14% Accuracy. No Item. 1 KOC.
Utilit&
KO HP l KO EN
3/4/3/3/105
Abilites: Prankster, Persistent, Vital Spirit
Other: Ready to set up! Focus Band. 20% Paralysed
Stortamus
62 HP l 21 EN
4/4/3/4/40
Abilites: S& Stream, S& Force
Other: Dislikes water, despite being a hippo. Shiny Stone. -10% Evasion. 1 KOC. Taunted (3 Actions)
Elevator Music (1 Layer of spikes)
Revenankh
32 HP l 26 EN
5/3/2/4/65
Abilites: Shed Skin, Air Lock, Infiltrator
Other: Will recover his helmet later. Rocky Helmet (Durrr). 2 KOC. Taunted (3 Actions)
Necturna
KO HP l KO EN
5/4/4/4/81
Abilites: Forewarn, Telepathy
Other: Not so overpowered anymore. Rare C&y. -3 Sp.Attack
Togekissu
KO HP l KO EN
1/4/5/4/80
Abilites: Hustle, Serene Grace, Super Luck
Other: Saved the Togepi line from sucking. Soft Sand. Sand Tomb (2 Actions)
Weather: Sandy (Permanent, does absolutely nothing until Revenankh leaves)