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78 HP l 81 EN 4/2/4/3/85
Abilites: Poison Point, Rivalry, Sheer Force
Other: Happy that Revenankh is male. Moon Stone. No Recoil from moves, +2 BAP on Normal and Psychic moves.
Capers
KO HP l KO EN
3/5/1/3/110
Abilites: S& Veil, Hyper Cutter, Poison Heal
Other: IAR's signature pokemon. +14% Accuracy. No Item. 1 KOC.
Utilit&
KO HP l KO EN
3/4/3/3/105
Abilites: Prankster, Persistent, Vital Spirit
Other: Ready to set up! Focus Band. 20% Paralysed
Stortamus
62 HP l 21 EN
4/4/3/4/40
Abilites: S& Stream, S& Force
Other: Dislikes water, despite being a hippo. Shiny Stone. -10% Evasion. 1 KOC. Taunted (3 Actions)
Elevator Music (1 Layer of spikes)
Revenankh
32 HP l 26 EN
5/3/2/4/65
Abilites: Shed Skin, Air Lock, Infiltrator
Other: Will recover his helmet later. Rocky Helmet (Durrr). 2 KOC. Taunted (3 Actions)
Necturna
KO HP l KO EN
5/4/4/4/81
Abilites: Forewarn, Telepathy
Other: Not so overpowered anymore. Rare C&y. -3 Sp.Attack
Togekissu
KO HP l KO EN
1/4/5/4/80
Abilites: Hustle, Serene Grace, Super Luck
Other: Saved the Togepi line from sucking. Soft Sand. Sand Tomb (2 Actions)
Weather: Sandy (Permanent, does absolutely nothing until Revenankh leaves)
Rev attempts to slow Nido down by Bulldozing on the ground, but a quick Protective barrier stops the attack! Now Nido is using his mental power to, once again, Confuse Revenankh's mind, but the mummy retaliates with a powerful Shadow Punch and then a Shadow Sneak, only to fall to Earthquake! It also seems that Rev getting knocked out stopped his Air Lock, bringing the Sandstorm back to it's glory!
The score is now 2-1 to the Gym Leader, but both King Nido and Stortamus are severely injured/tired. Will the fresh Dootakun manage to take these two down?
Action 1
Rev used Bulldoze - 5 energy
(6 + 4,5)*1,5 = 15,75 ''damage''
Nido used Protect - 13,3 energy
Action 2
Nido used Confusion - 3 energy
To crit (5617) - No
(5 + 2 + 2 + 2)*1,5 = 16,5 damage
Rev used Shadow Punch - 3 energy
To crit (7652) - No
(6 + 3 + 4,5) = 13,5 damage
Action 3
Rev used Shadow Sneak - 3 energy
To crit (2239) - No
(4 + 3 + 4,5) = 11,5 damage
Nido used Earthquake - 6 energy
To crit (1992) - No
(10 + 3 + 1,5 + 2) = 16,5 damage
IAR
King Odin
50 HP l 59 EN 4/2/4/3/85
Abilites: Poison Point, Rivalry, Sheer Force
Other: Happy that Revenankh is male. Moon Stone. No Recoil from moves, +2 BAP on Normal and Psychic moves.
Capers
KO HP l KO EN
3/5/1/3/110
Abilites: S& Veil, Hyper Cutter, Poison Heal
Other: IAR's signature pokemon. +14% Accuracy. No Item. 1 KOC.
Utilit&
KO HP l KO EN
3/4/3/3/105
Abilites: Prankster, Persistent, Vital Spirit
Other: Ready to set up! Focus Band. 20% Paralysed
Stortamus
62 HP l 21 EN
4/4/3/4/40
Abilites: S& Stream, S& Force
Other: Dislikes water, despite being a hippo. Shiny Stone. -10% Evasion. 1 KOC. Taunted (3 Actions)
Elevator Music (1 Layer of spikes)
Revenankh
KO HP l KO EN
5/3/2/4/65
Abilites: Shed Skin, Air Lock, Infiltrator
Other: Will recover his helmet later. Rocky Helmet (Durrr). 2 KOC. Taunted (3 Actions)
Necturna
KO HP l KO EN
5/4/4/4/81
Abilites: Forewarn, Telepathy
Other: Not so overpowered anymore. Rare C&y. -3 Sp.Attack
Togekissu
KO HP l KO EN
1/4/5/4/80
Abilites: Hustle, Serene Grace, Super Luck
Other: Saved the Togepi line from sucking. Soft Sand. Sand Tomb (2 Actions)
Weather: Sandy
Emma sends out his final pokemon and equips the item
IAR orders
Emma orders
IAR
King Odin
50 HP l 59 EN 4/2/4/3/85
Abilites: Poison Point, Rivalry, Sheer Force
Other: Happy that Revenankh is male. Moon Stone. No Recoil from moves, +2 BAP on Normal and Psychic moves.
Capers
KO HP l KO EN
3/5/1/3/110
Abilites: S& Veil, Hyper Cutter, Poison Heal
Other: IAR's signature pokemon. +14% Accuracy. No Item. 1 KOC.
Utilit&
KO HP l KO EN
3/4/3/3/105
Abilites: Prankster, Persistent, Vital Spirit
Other: Ready to set up! Focus Band. 20% Paralysed
Stortamus
62 HP l 21 EN
4/4/3/4/40
Abilites: S& Stream, S& Force
Other: Dislikes water, despite being a hippo. Shiny Stone. -10% Evasion. 1 KOC. Taunted (3 Actions)
Elevator Music (1 Layer of spikes)
Revenankh
KO HP l KO EN
5/3/2/4/65
Abilites: Shed Skin, Air Lock, Infiltrator
Other: Will recover his helmet later. Rocky Helmet (Durrr). 2 KOC. Taunted (3 Actions)
Necturna
KO HP l KO EN
5/4/4/4/81
Abilites: Forewarn, Telepathy
Other: Not so overpowered anymore. Rare C&y. -3 Sp.Attack
Togekissu
KO HP l KO EN
1/4/5/4/80
Abilites: Hustle, Serene Grace, Super Luck
Other: Saved the Togepi line from sucking. Soft Sand. Sand Tomb (2 Actions)
"... There is more where that came from, now accelerate!"
Smack Down > Earthquake > Earth Power
IF (Protective/Evasive Move) is used successfully, THEN use Focus Energy on the first instance, Earth Power on the second instance, pushing actions back. IF Trick Room is issued, THEN use Taunt on the first instance, pushing actions back.
50 HP l 59 EN 4/2/4/3/85
Abilites: Poison Point, Rivalry, Sheer Force
Other: Happy that Revenankh is male. Moon Stone. No Recoil from moves, +2 BAP on Normal and Psychic moves. 1 KOC
Capers
KO HP l KO EN
3/5/1/3/110
Abilites: S& Veil, Hyper Cutter, Poison Heal
Other: IAR's signature pokemon. +14% Accuracy. No Item. 1 KOC.
Utilit&
KO HP l KO EN
3/4/3/3/105
Abilites: Prankster, Persistent, Vital Spirit
Other: Ready to set up! Focus Band. 20% Paralysed
Stortamus
62 HP l 21 EN
4/4/3/4/40
Abilites: S& Stream, S& Force
Other: Dislikes water, despite being a hippo. Shiny Stone. -10% Evasion. 1 KOC. Taunted (3 Actions)
Elevator Music (1 Layer of spikes)
Dootakun
100 HP l 100 EN
4/6/3/6/28
Abilites: Levitate, Heatproof, Heavy Metal
Other: The slowest thing in this match. Rare C&y. -10 Evasion. +1 BAP on Psychic/Steel moves
Necturna
KO HP l KO EN
5/4/4/4/81
Abilites: Forewarn, Telepathy
Other: Not so overpowered anymore. Rare C&y. -3 Sp.Attack
Togekissu
KO HP l KO EN
1/4/5/4/80
Abilites: Hustle, Serene Grace, Super Luck
Other: Saved the Togepi line from sucking. Soft Sand. Sand Tomb (2 Actions)
Revenankh
KO HP l KO EN
5/3/2/4/65
Abilites: Shed Skin, Air Lock, Infiltrator
Other: Will recover his helmet later. Rocky Helmet (Durrr). 2 KOC. Taunted (3 Actions)
Weather: Sandy
And we are back for yet another round in this fantastic battle!
After Necturna, Togekissu and Revenankh were beaten, Emma was left with his final pokemon: Dootakun, the Bronzong!
Being a relatively new addition to the team, Dootakun cant help but feel nervous, but the look on his eyes is enough to tell us he is more than willing to prove his valor!
Perfectly aware of his opponent Levitate, King Odin wastes no time throwing an energized rock, knocking Dootakun flat into the ground! In retaliation to such a weak attack, Dootakun connects his mind with the Nidoking's, managing to Swap their Skills....Heavy Metal for Sheer Force!
Annoyed, but undeterred, Odin shakes the ground in a mighty Earthquake, while the bulky-as-fuck Bronzong uses his new ability to unleash a Psychic attack far more powerful than usual.
Decinding it is time to use a special move, Odin summons some Power from the Earth and smacks Dootakun hard with it, while the Bronzong retaliates with yet another Psychic.
Action 1
Nido used Smack Down - 4 energy
To crit (7172) - No
(5 - 1,5 - 1)*0,67 = 1,675 damage
Bronzong used Skill Swap - 6 energy
Heavy Metal for Sheer Force
Action 2
Nido used Earthquake - 6 energy
To crit (4775) - No
(10 + 3 - 1,5 - 1)*1,5 = 15,75 damage
Bronzong used Psychic - 8 energy
To crit (4014) - No
(10 + 2 + 3 + 1)*1,5 = 24 damage
Action 3
Nido used Earthpower - 6 energy
To crit (4718) - No
To lower Sp.Def (6110) - No
(9 + 3 - 1,5 - 1)*1,5 = 14,25 damage
Bronzong used Psychic - 12 energy
To crit (5258) - No
(10 + 2 + 3 + 1)*1,5 = 24 damage
IAR
King Odin
KO HP l KO EN 4/2/4/3/85
Abilites: Poison Point, Rivalry, Sheer Force
Other: Happy that Revenankh is male. Moon Stone. No Recoil from moves, +2 BAP on Normal and Psychic moves. 1 KOC
Capers
KO HP l KO EN
3/5/1/3/110
Abilites: S& Veil, Hyper Cutter, Poison Heal
Other: IAR's signature pokemon. +14% Accuracy. No Item. 1 KOC.
Utilit&
KO HP l KO EN
3/4/3/3/105
Abilites: Prankster, Persistent, Vital Spirit
Other: Ready to set up! Focus Band. 20% Paralysed
Stortamus
62 HP l 21 EN
4/4/3/4/40
Abilites: S& Stream, S& Force
Other: Dislikes water, despite being a hippo. Shiny Stone. -10% Evasion. 1 KOC. Taunted (3 Actions)
Elevator Music (1 Layer of spikes)
Dootakun
68 HP l 74 EN
4/6/3/6/28
Abilites: Levitate, Heatproof, Heavy Metal Sheer Force
Other: The slowest thing in this match. Rare C&y. -10 Evasion. +2 BAP on Psychic/Steel moves
Necturna
KO HP l KO EN
5/4/4/4/81
Abilites: Forewarn, Telepathy
Other: Not so overpowered anymore. Rare C&y. -3 Sp.Attack
Togekissu
KO HP l KO EN
1/4/5/4/80
Abilites: Hustle, Serene Grace, Super Luck
Other: Saved the Togepi line from sucking. Soft Sand. Sand Tomb (2 Actions)
Revenankh
KO HP l KO EN
5/3/2/4/65
Abilites: Shed Skin, Air Lock, Infiltrator
Other: Will recover his helmet later. Rocky Helmet (Durrr). 2 KOC. Taunted (3 Actions)
62 HP l 21 EN
4/4/3/4/40
Abilites: S& Stream, S& Force (Activated)
Other: Dislikes water, despite being a hippo. Shiny Stone. -10% Evasion. 1 KOC.
Capers
KO HP l KO EN
3/5/1/3/110
Abilites: S& Veil, Hyper Cutter, Poison Heal
Other: IAR's signature pokemon. +14% Accuracy. No Item. 1 KOC.
Utilit&
KO HP l KO EN
3/4/3/3/105
Abilites: Prankster, Persistent, Vital Spirit
Other: Ready to set up! Focus Band. 20% Paralysed
King Odin
KO HP l KO EN 4/2/4/3/85
Abilites: Poison Point, Rivalry, Sheer Force
Other: Happy that Revenankh is male. Moon Stone. No Recoil from moves, +2 BAP on Normal and Psychic moves. 1 KOC
Elevator Music (1 Layer of spikes)
Dootakun
68 HP l 74 EN
4/6/3/6/28
Abilites: Levitate, Heatproof, Heavy Metal Sheer Force
Other: The slowest thing in this match. Rare C&y. -10 Evasion. +2 BAP on Psychic/Steel moves. 1 KOC. Smacked Down (3 Actions)
Necturna
KO HP l KO EN
5/4/4/4/81
Abilites: Forewarn, Telepathy
Other: Not so overpowered anymore. Rare C&y. -3 Sp.Attack
Togekissu
KO HP l KO EN
1/4/5/4/80
Abilites: Hustle, Serene Grace, Super Luck
Other: Saved the Togepi line from sucking. Soft Sand. Sand Tomb (2 Actions)
Revenankh
KO HP l KO EN
5/3/2/4/65
Abilites: Shed Skin, Air Lock, Infiltrator
Other: Will recover his helmet later. Rocky Helmet (Durrr). 2 KOC. Taunted (3 Actions)
Weather: Sandy
THIS IS IT!
THE FINAL MATCH UP!
After intense battles, the last match up is here! It is Stortamus, the Hippowdon taking on Dootakun, the Bronzong!
Dootakun immediately sets up a protective barrier, in order to try and stall the Smack Down, while Stortamus uses the free time to Slack Off and recover some HP.
As Dootakun Chills, Stortamus decides to shoot a devastating Earthquake, which is even stronger than Earthquake!!!
Taking on his opponent's example, Stortamus decides to Chill and heal his energy, while the Bronzong returns the favor with a Rare Candy boosted Flash Cannon.
Action 1
Dootakun used Protect - 7 energy
Stortamus used Slack Off - 13 energy +20 HP
Action 2
Stortamus used Earthquake - 6 energy To crit (8061) - No (10 + 3 + 3 - 1,5 - 1)*1,5 = 20,25 damage
Dootakun chilled +12 energy
Action 3
Stortamus chilled + 12 energy
Dootakun used Flash Cannon - 5 energy To crit (4891) - No (8 + 3 + 2 + 2 - 1,5) = 13,5 damage
IAR
Stortamus
68 HP l 14 EN 4/4/3/4/40 Abilites: S& Stream, S& Force (Activated) Other: Dislikes water, despite being a hippo. Shiny Stone. -10% Evasion. 1 KOC.
Capers
KO HP l KO EN 3/5/1/3/110 Abilites: S& Veil, Hyper Cutter, Poison Heal Other: IAR's signature pokemon. +14% Accuracy. No Item. 1 KOC.
Utilit&
KO HP l KO EN 3/4/3/3/105 Abilites: Prankster, Persistent, Vital Spirit Other: Ready to set up! Focus Band. 20% Paralysed
King Odin
KO HP l KO EN 4/2/4/3/85 Abilites: Poison Point, Rivalry, Sheer Force Other: Happy that Revenankh is male. Moon Stone. No Recoil from moves, +2 BAP on Normal and Psychic moves. 1 KOC
Elevator Music (1 Layer of spikes)
Dootakun
48 HP l 74 EN 4/6/3/6/28 Abilites: Levitate, Heatproof, Heavy Metal Sheer Force Other: The slowest thing in this match. Rare C&y. -10 Evasion. +2 BAP on Psychic/Steel moves. 1 KOC.
Necturna
KO HP l KO EN 5/4/4/4/81 Abilites: Forewarn, Telepathy Other: Not so overpowered anymore. Rare C&y. -3 Sp.Attack
Togekissu
KO HP l KO EN 1/4/5/4/80 Abilites: Hustle, Serene Grace, Super Luck Other: Saved the Togepi line from sucking. Soft Sand. Sand Tomb (2 Actions)
Revenankh
KO HP l KO EN 5/3/2/4/65 Abilites: Shed Skin, Air Lock, Infiltrator Other: Will recover his helmet later. Rocky Helmet (Durrr). 2 KOC. Taunted (3 Actions)
"Well we should be able to survive this round at least!"
Sand Tomb > Dig > Chill
IF Hyper Beam is issued as part of a combination A3, THEN use Chill A2, AND use Substitute (15 HP) A3. IF (Damaging Ground Move) is issued when you are to use Dig, THEN use Earth Power that action.
68 HP l 14 EN 4/4/3/4/40 Abilites: S& Stream, S& Force (Activated) Other: Dislikes water, despite being a hippo. Shiny Stone. -10% Evasion. 1 KOC.
Capers
KO HP l KO EN 3/5/1/3/110 Abilites: S& Veil, Hyper Cutter, Poison Heal Other: IAR's signature pokemon. +14% Accuracy. No Item. 1 KOC.
Utilit&
KO HP l KO EN 3/4/3/3/105 Abilites: Prankster, Persistent, Vital Spirit Other: Ready to set up! Focus Band. 20% Paralysed
King Odin
KO HP l KO EN 4/2/4/3/85 Abilites: Poison Point, Rivalry, Sheer Force Other: Happy that Revenankh is male. Moon Stone. No Recoil from moves, +2 BAP on Normal and Psychic moves. 1 KOC
Elevator Music (1 Layer of spikes)
Dootakun
48 HP l 74 EN 4/6/3/6/28 Abilites: Levitate, Heatproof, Heavy Metal Sheer Force Other: The slowest thing in this match. Rare C&y. -10 Evasion. +2 BAP on Psychic/Steel moves. 1 KOC.
Necturna
KO HP l KO EN 5/4/4/4/81 Abilites: Forewarn, Telepathy Other: Not so overpowered anymore. Rare C&y. -3 Sp.Attack
Togekissu
KO HP l KO EN 1/4/5/4/80 Abilites: Hustle, Serene Grace, Super Luck Other: Saved the Togepi line from sucking. Soft Sand. Sand Tomb (2 Actions)
Revenankh
KO HP l KO EN 5/3/2/4/65 Abilites: Shed Skin, Air Lock, Infiltrator Other: Will recover his helmet later. Rocky Helmet (Durrr). 2 KOC. Taunted (3 Actions)
Weather: Sandy
Continuing from last round (No, really?), Stortamus unleashes a Sand Tomb, dealing solid damage while Dootakun tries to free himself with his Psychic powers.
Although he failled, the attack still managed to hit Stortamus, dealing solid damage. Trying to not get hit again, Stortamus Dug a hole and, after a while, re-appeared right
below his opponent, using his high size to get a hit despite the Levitate.
Unfortunately, that was exactly what Dootakun wanted, and before the Hippowdon can look away, the Bronzong imitates his favorite character, Ghost Rider, and uses his own version of the Penance Stare (Hypnosis + Dream Eater combo) dealing solid damage, recovering HP and leaving the Hippowdon asleep as he cooled down.
Action 1
Stortamus used Sand Tomb - 3 energy
To hit (8410) - Yes
To crit (1492) - No
(4 + 3 + 3 - 1,5 - 1)*1,5 = 11,25 damage
Dootakun used Psychic - 7,5 energy
To crit (182) - Yes....ok, this is seriously getting ridiculous -_-' (I swear i am not rigging the RNG :/)
(13 + 3 - 1,5 + 2 + 3 + 2) = 21,5 damage
-2 HP
Action 2
Stortamus used Dig - 7 energy
To crit (4030) - No
(8 + 3 + 3 - 1,5 - 1)*1,5 = 17,25 damage
Dootakun used Penance Stare - 27,5 energy
To hit (1494) - Yes
Duration: 2/3 (1 Action)
(10 + 3 + 2 - 1,5) = 13,5 damage
+6,75 HP to Dootakun
-2 HP
Action 3
-2 HP
IAR
Stortamus
33 HP l 4 EN 4/4/3/4/40 Abilites: S& Stream, S& Force (Activated) Other: Dislikes water, despite being a hippo. Shiny Stone. -10% Evasion. 1 KOC.
Capers
KO HP l KO EN 3/5/1/3/110 Abilites: S& Veil, Hyper Cutter, Poison Heal Other: IAR's signature pokemon. +14% Accuracy. No Item. 1 KOC.
Utilit&
KO HP l KO EN 3/4/3/3/105 Abilites: Prankster, Persistent, Vital Spirit Other: Ready to set up! Focus Band. 20% Paralysed
King Odin
KO HP l KO EN 4/2/4/3/85 Abilites: Poison Point, Rivalry, Sheer Force Other: Happy that Revenankh is male. Moon Stone. No Recoil from moves, +2 BAP on Normal and Psychic moves. 1 KOC
Elevator Music (1 Layer of spikes)
Dootakun
20 HP l 39 EN 4/6/3/6/28 Abilites: Levitate, Heatproof, Heavy Metal Sheer Force Other: The slowest thing in this match. Rare C&y. -10 Evasion. +2 BAP on Psychic/Steel moves. 1 KOC.
Necturna
KO HP l KO EN 5/4/4/4/81 Abilites: Forewarn, Telepathy Other: Not so overpowered anymore. Rare C&y. -3 Sp.Attack
Togekissu
KO HP l KO EN 1/4/5/4/80 Abilites: Hustle, Serene Grace, Super Luck Other: Saved the Togepi line from sucking. Soft Sand. Sand Tomb (2 Actions)
Revenankh
KO HP l KO EN 5/3/2/4/65 Abilites: Shed Skin, Air Lock, Infiltrator Other: Will recover his helmet later. Rocky Helmet (Durrr). 2 KOC. Taunted (3 Actions)
At least the combo would KO even without the crit, unless i am mis-calculating :V
IAR
Stortamus
33 HP l 4 EN 4/4/3/4/40 Abilites: S& Stream, S& Force (Activated) Other: Dislikes water, despite being a hippo. Shiny Stone. -10% Evasion. 1 KOC.
Capers
KO HP l KO EN 3/5/1/3/110 Abilites: S& Veil, Hyper Cutter, Poison Heal Other: IAR's signature pokemon. +14% Accuracy. No Item. 1 KOC.
Utilit&
KO HP l KO EN 3/4/3/3/105 Abilites: Prankster, Persistent, Vital Spirit Other: Ready to set up! Focus Band. 20% Paralysed
King Odin
KO HP l KO EN 4/2/4/3/85 Abilites: Poison Point, Rivalry, Sheer Force Other: Happy that Revenankh is male. Moon Stone. No Recoil from moves, +2 BAP on Normal and Psychic moves. 1 KOC
Elevator Music (1 Layer of spikes)
Dootakun
20 HP l 39 EN 4/6/3/6/28 Abilites: Levitate, Heatproof, Heavy Metal Sheer Force Other: The slowest thing in this match. Rare C&y. -10 Evasion. +2 BAP on Psychic/Steel moves. 1 KOC. Sand Tomb (1 Action)
Necturna
KO HP l KO EN 5/4/4/4/81 Abilites: Forewarn, Telepathy Other: Not so overpowered anymore. Rare C&y. -3 Sp.Attack
Togekissu
KO HP l KO EN 1/4/5/4/80 Abilites: Hustle, Serene Grace, Super Luck Other: Saved the Togepi line from sucking. Soft Sand. Sand Tomb (2 Actions)
Revenankh
KO HP l KO EN 5/3/2/4/65 Abilites: Shed Skin, Air Lock, Infiltrator Other: Will recover his helmet later. Rocky Helmet (Durrr). 2 KOC. Taunted (3 Actions)
Weather: Sandy
Battered and on the verge of collapse, Stortamus Slaps some Mud into Dootakun's eye, which causes the Steel/Psychic type to Rest in order to recover HP instead of attacking.
Finally having some time to breath, the Hippowdon Chills, while Dootakun Snores loudly enough to do some damage. A3 was the same thing, except Dootakun's snore wasnt near as loud this time.
Action 1
Stortamus used Mud-Slap - 2 energy
To crit (1190) - No
(4 + 6 - 3 - 1)*1,5 = 9 damage
Dootakun used Rest - 14 energy
+12 HP
-2 HP
Sand Tomb faded!
Action 2
Stortamus chilled +12 energy
Dootakun used Snore - 3 energy
To hit (5776) - No
To crit (6715) - No
(4 - 1,5) = 2,5 damage
+12 HP
Action 3
Stortamus chilled +12 energy
Dootakun is asleep
+12 HP
IAR
Stortamus
30 HP l 26 EN 4/4/3/4/40 Abilites: S& Stream, S& Force (Activated) Other: Dislikes water, despite being a hippo. Shiny Stone. -10% Evasion. 1 KOC.
Capers
KO HP l KO EN 3/5/1/3/110 Abilites: S& Veil, Hyper Cutter, Poison Heal Other: IAR's signature pokemon. +14% Accuracy. No Item. 1 KOC.
Utilit&
KO HP l KO EN 3/4/3/3/105 Abilites: Prankster, Persistent, Vital Spirit Other: Ready to set up! Focus Band. 20% Paralysed
King Odin
KO HP l KO EN 4/2/4/3/85 Abilites: Poison Point, Rivalry, Sheer Force Other: Happy that Revenankh is male. Moon Stone. No Recoil from moves, +2 BAP on Normal and Psychic moves. 1 KOC
Elevator Music (1 Layer of spikes)
Dootakun
45 HP l 22 EN 4/6/3/6/28 Abilites: Levitate, Heatproof, Heavy Metal Sheer Force Other: The slowest thing in this match. Rare C&y. -10 Evasion. +2 BAP on Psychic/Steel moves. 1 KOC.
Necturna
KO HP l KO EN 5/4/4/4/81 Abilites: Forewarn, Telepathy Other: Not so overpowered anymore. Rare C&y. -3 Sp.Attack
Togekissu
KO HP l KO EN 1/4/5/4/80 Abilites: Hustle, Serene Grace, Super Luck Other: Saved the Togepi line from sucking. Soft Sand. Sand Tomb (2 Actions)
Revenankh
KO HP l KO EN 5/3/2/4/65 Abilites: Shed Skin, Air Lock, Infiltrator Other: Will recover his helmet later. Rocky Helmet (Durrr). 2 KOC. Taunted (3 Actions)
"Easy does it... Our chances of winning our slim, but we will try anything!"
Slack Off > Chill > Chill
IF Psychic is issued A1 AND A3, AND Chill is not issued A2, THEN use Chill A2, AND use Protect A3. IF Chill is issued, THEN use Dig on the first instance, Sand Tomb on the second instance, Dig on the third instance, pushing actions back each time.
Emma: Correct, though i think it wears off this round.
IAR
Stortamus
30 HP l 26 EN 4/4/3/4/40 Abilites: S& Stream, S& Force (Activated) Other: Dislikes water, despite being a hippo. Shiny Stone. -10% Evasion. 1 KOC.
Capers
KO HP l KO EN 3/5/1/3/110 Abilites: S& Veil, Hyper Cutter, Poison Heal Other: IAR's signature pokemon. +14% Accuracy. No Item. 1 KOC.
Utilit&
KO HP l KO EN 3/4/3/3/105 Abilites: Prankster, Persistent, Vital Spirit Other: Ready to set up! Focus Band. 20% Paralysed
King Odin
KO HP l KO EN 4/2/4/3/85 Abilites: Poison Point, Rivalry, Sheer Force Other: Happy that Revenankh is male. Moon Stone. No Recoil from moves, +2 BAP on Normal and Psychic moves. 1 KOC
Elevator Music (1 Layer of spikes)
Dootakun
45 HP l 22 EN 4/6/3/6/28 Abilites: Levitate, Heatproof, Heavy Metal Sheer Force Other: The slowest thing in this match. Rare C&y. -10 Evasion. +2 BAP on Psychic/Steel moves. 1 KOC. -1 Accuracy
Necturna
KO HP l KO EN 5/4/4/4/81 Abilites: Forewarn, Telepathy Other: Not so overpowered anymore. Rare C&y. -3 Sp.Attack
Togekissu
KO HP l KO EN 1/4/5/4/80 Abilites: Hustle, Serene Grace, Super Luck Other: Saved the Togepi line from sucking. Soft Sand. Sand Tomb (2 Actions)
Revenankh
KO HP l KO EN 5/3/2/4/65 Abilites: Shed Skin, Air Lock, Infiltrator Other: Will recover his helmet later. Rocky Helmet (Durrr). 2 KOC. Taunted (3 Actions)
Weather: Sandy
*yawn* Just a boring round where both pokemon take a short break. Dootakun does manage to use Skill-Swap though, getting rid of Heatproof for Stortamus' Sand Force, considerably lowering the Hippo's Ground-type moves.
Action 1
Stortamus used Slack Off - 13 energy
+20 HP
Dootakun used Skill-Swap - 6 energy
Heatproof for Sand Force!
Action 2
Dootakun chilled + 12 energy
Hippo used Dig - 7 energy
To crit (7085) - No
(8 + 3 - 1,5 - 1)*1,5 = 12,75 damage
Action 3
Dootakun chilled + 12 energy
Hippo used Sand Tomb - 3 energy
To hit (1050) - Yes
To crit (55) - Yes
(4 + 3 + 3 - 1,5 - 1)*1,5 = 7,5 damage
-2 HP
IAR
Stortamus
50 HP l 3 EN 4/4/3/4/40 Abilites: S& Stream, S& Force (Activated) Heatproof Other: Dislikes water, despite being a hippo. Shiny Stone. -10% Evasion. 1 KOC.
Capers
KO HP l KO EN 3/5/1/3/110 Abilites: S& Veil, Hyper Cutter, Poison Heal Other: IAR's signature pokemon. +14% Accuracy. No Item. 1 KOC.
Utilit&
KO HP l KO EN 3/4/3/3/105 Abilites: Prankster, Persistent, Vital Spirit Other: Ready to set up! Focus Band. 20% Paralysed
King Odin
KO HP l KO EN 4/2/4/3/85 Abilites: Poison Point, Rivalry, Sheer Force Other: Happy that Revenankh is male. Moon Stone. No Recoil from moves, +2 BAP on Normal and Psychic moves. 1 KOC
Elevator Music (1 Layer of spikes)
Dootakun
23 HP l 40 EN 4/6/3/6/28 Abilites: Levitate, Heatproof S& Force (Activated), Heavy Metal Sheer Force Other: The slowest thing in this match. Rare C&y. -10 Evasion. +2 BAP on Psychic/Steel moves. 1 KOC. Sand Tomb (3 Actions)
Necturna
KO HP l KO EN 5/4/4/4/81 Abilites: Forewarn, Telepathy Other: Not so overpowered anymore. Rare C&y. -3 Sp.Attack
Togekissu
KO HP l KO EN 1/4/5/4/80 Abilites: Hustle, Serene Grace, Super Luck Other: Saved the Togepi line from sucking. Soft Sand. Sand Tomb (2 Actions)
Revenankh
KO HP l KO EN 5/3/2/4/65 Abilites: Shed Skin, Air Lock, Infiltrator Other: Will recover his helmet later. Rocky Helmet (Durrr). 2 KOC. Taunted (3 Actions)
50 HP l 3 EN 4/4/3/4/40 Abilites: S& Stream, S& Force (Activated) Heatproof Other: Dislikes water, despite being a hippo. Shiny Stone. -10% Evasion. 1 KOC.
Capers
KO HP l KO EN 3/5/1/3/110 Abilites: S& Veil, Hyper Cutter, Poison Heal Other: IAR's signature pokemon. +14% Accuracy. No Item. 1 KOC.
Utilit&
KO HP l KO EN 3/4/3/3/105 Abilites: Prankster, Persistent, Vital Spirit Other: Ready to set up! Focus Band. 20% Paralysed
King Odin
KO HP l KO EN 4/2/4/3/85 Abilites: Poison Point, Rivalry, Sheer Force Other: Happy that Revenankh is male. Moon Stone. No Recoil from moves, +2 BAP on Normal and Psychic moves. 1 KOC
Elevator Music (1 Layer of spikes)
Dootakun
23 HP l 40 EN 4/6/3/6/28 Abilites: Levitate, Heatproof S& Force (Activated), Heavy Metal Sheer Force Other: The slowest thing in this match. Rare C&y. -10 Evasion. +2 BAP on Psychic/Steel moves. 1 KOC. Sand Tomb (3 Actions)
Necturna
KO HP l KO EN 5/4/4/4/81 Abilites: Forewarn, Telepathy Other: Not so overpowered anymore. Rare C&y. -3 Sp.Attack
Togekissu
KO HP l KO EN 1/4/5/4/80 Abilites: Hustle, Serene Grace, Super Luck Other: Saved the Togepi line from sucking. Soft Sand. Sand Tomb (2 Actions)
Revenankh
KO HP l KO EN 5/3/2/4/65 Abilites: Shed Skin, Air Lock, Infiltrator Other: Will recover his helmet later. Rocky Helmet (Durrr). 2 KOC. Taunted (3 Actions)
Weather: Sandy
I hate you two.
So.
Damn.
Much.
Action 1-3
Bronzong used Rest - 14 energy
+36 HP total
Hippo chilled 3 times + 36 EN
-6 HP to Bronzong
IAR
Stortamus
50 HP l 39 EN 4/4/3/4/40 Abilites: S& Stream, S& Force (Activated) Heatproof Other: Dislikes water, despite being a hippo. Shiny Stone. -10% Evasion. 1 KOC.
Capers
KO HP l KO EN 3/5/1/3/110 Abilites: S& Veil, Hyper Cutter, Poison Heal Other: IAR's signature pokemon. +14% Accuracy. No Item. 1 KOC.
Utilit&
KO HP l KO EN 3/4/3/3/105 Abilites: Prankster, Persistent, Vital Spirit Other: Ready to set up! Focus Band. 20% Paralysed
King Odin
KO HP l KO EN 4/2/4/3/85 Abilites: Poison Point, Rivalry, Sheer Force Other: Happy that Revenankh is male. Moon Stone. No Recoil from moves, +2 BAP on Normal and Psychic moves. 1 KOC
Elevator Music (1 Layer of spikes)
Dootakun
53 HP l 26 EN 4/6/3/6/28 Abilites: Levitate, Heatproof S& Force (Activated), Heavy Metal Sheer Force Other: The slowest thing in this match. Rare C&y. -10 Evasion. +2 BAP on Psychic/Steel moves. 1 KOC. Sand Tomb (3 Actions)
Necturna
KO HP l KO EN 5/4/4/4/81 Abilites: Forewarn, Telepathy Other: Not so overpowered anymore. Rare C&y. -3 Sp.Attack
Togekissu
KO HP l KO EN 1/4/5/4/80 Abilites: Hustle, Serene Grace, Super Luck Other: Saved the Togepi line from sucking. Soft Sand. Sand Tomb (2 Actions)
Revenankh
KO HP l KO EN 5/3/2/4/65 Abilites: Shed Skin, Air Lock, Infiltrator Other: Will recover his helmet later. Rocky Helmet (Durrr). 2 KOC. Taunted (3 Actions)
Slack Off > Chill > Chill
IF Chill is issued, THEN use Dig on the first instance, Sand Tomb on the second instance, Dig on the third instance, pushing actions back each time.