Competitive [GT1 R1] nightblitz42 vs S0L1D G0LD

Mowtom

I'm truly still meta, enjoy this acronym!
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B4P3 Singles
DQ: 36h (48h for the ref)
Time Limit: 60 days
All Abilities
All Items
Three Substitutions
One Mega Evolution
Five Chills / Two Recoveries
One Z-Move
Arena: Lake Verity
:ss/mesprit:
The resting place of Mesprit, a Pokemon known in legend for teaching humankind about joy and sorrow. They will be watching over you alll in this match, to make sure that you don't forget your connection to your Pokemon's emotions.

Arena Effects
- Alternates between Joy and Sorrow each round:
Joy: All Moves deal 1 less damage
Sorrow: All Moves deal 1 more damage
These effects do not affect fixed-damage moves
- Round 1 of the match is always Sorrow.

Nature Power: Confusion
Secret Power: Confusion
Camouflage: Psychic
Team nightblitz42
:ss/Zoroark:
Zoroark [M]


STAGE: 4*
NATURE: Timid (+Spe, -Atk, +10% Acc)
TYPE: Dark
ABILITIES: Illusion

STATS
HP: 85
Atk: 7 (-)
Def: 5
SpA: 9
SpD: 5
Spe: 121 (+10% Acc)
Size Class: 3
Weight Class: 4

MOVES (79):
Aerial Ace
Agility
Assurance
Attract
Bounce
Burning Jealousy
Calm Mind
Captivate
Confide
Copycat
Counter
Covet
Cut
Dark Pulse
Detect
Dig
Double Team
Embargo
Encore
Endure
Extrasensory
Facade
Fake Tears
Feint Attack
Flamethrower
Fling
Focus Blast
Foul Play
Frustration
Fury Swipes
Giga Impact
Grass Knot
Hex
Hidden Power (Fairy)
Hone Claws
Hyper Beam
Hyper Voice
Imprison
Incinerate
Knock Off
Laser Focus
Lash Out
Leer
Low Kick
Low Sweep
Mega Kick
Mega Punch
Memento
Nasty Plot
Night Daze
Night Slash
Payback
Protect
Psych Up
Punishment
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Smash
Round
Scary Face
Scratch
Secret Power
Shadow Ball
Shadow Claw
Skitter Smack
Sleep Talk
Sludge Bomb
Snarl
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Swords Dance
Taunt
Thief
Throat Chop
Torment
Toxic
Trick
U-turn
Uproar
:ss/kitsunoh:
(Taken from Battle CAPacity)

Kitsunoh [F]
STAGE:
4*
NATURE: Adamant (+Atk, -SpA)
TYPE: Ghost/Steel
ABILITIES: Frisk, Limber, Iron Fist

STATS
HP: 90
Atk: 8 (+)
Def: 6
SpA: 3 (-)
SpD: 6
Spe: 110
Size Class: 3
Weight Class: 4

MOVES
Aerial Ace
Assurance
Attract
Bulldoze
Bullet Punch
Captivate
Close Combat
Confide
Copycat
Curse
Cut
Dark Pulse
Defog
Dig
Double Team
Dream Eater
Earthquake
Embargo
Endeavor
Endure
Facade
Fake Out
False Swipe
Feather Dance
Feint Attack
Flail
Flash
Flash Cannon
Fling
Foul Play
Frustration
Fury Cutter
Giga Impact
Gyro Ball
Headbutt
Hex
Hidden Power (Fighting)
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Imprison
Iron Defense
Iron Head
Iron Tail
Knock Off
Laser Focus
Last Resort
Lick
Low Kick
Magic Coat
Memento
Metal Burst
Metal Claw
Metal Sound
Meteor Mash
Metronome
Natural Gift
Odor Sleuth
Ominous Wind
Pain Split
Payback
Perish Song
Phantom Force
Play Rough
Poltergeist
Protect
Psych Up
Psychic
Psycho Shift
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Slide
Rock Smash
Role Play
Round
Safeguard
Scratch
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak
ShadowStrike
Skitter Smack
Sleep Talk
Snatch
Snore
Spite
Steel Beam
Strength
Substitute
Sucker Punch
Sunny Day
Super Fang
Superpower
Swagger
Tail Whip
Taunt
Telekinesis
Thief
Throat Chop
Thunder Punch
Torment
Toxic
Trick
Trick Room
U-turn
Will-O-Wisp
Wish
Yawn
:ss/cinderace:
Cinderace [Male]
STAGE:
3*
NATURE: Serious (no change)
TYPE: Fire
ABILITIES: Blaze / Libero

STATS
HP: 90
Atk: 8
Def: 6
SpA: 5
SpD: 6
Spe: 119
Size Class: 3
Weight Class: 3

MOVES
Acrobatics
Agility
Ally Switch
Assurance
Attract
Baton Pass
Blaze Kick
Bounce
Bulk Up
Counter
Court Change
Double Kick
Double-Edge
Electro Ball
Ember
Endure
Facade
Feint
Fire Blast
Fire Fang
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flare Blitz
Focus Blast
Focus Energy
Giga Impact
Growl
Gunk Shot
Headbutt
Heat Wave
Helping Hand
High Jump Kick
Hyper Beam
Iron Head
Low Kick
Low Sweep
Mega Kick
Mud Shot
Overheat
Protect
Pyro Ball
Quick Attack
Rest
Revenge
Reversal
Round
Sand Attack
Shadow Ball
Sleep Talk
Snarl
Snore
Substitute
Sucker Punch
Sunny Day
Super Fang
Swift
Tackle
Taunt
U-turn
Work Up
Zen Headbutt

Ditto [Genderless]
STAGE:
3*
NATURE: Serious (no change)
TYPE: Normal
ABILITIES
: Limber / Imposter

STATS
HP: 80
Atk: 4
Def: 4
SpA: 4
SpD: 4
Spe: 48
Size Class: 1
Weight Class: 1

MOVES
Transform

Team S0L1D G0LD

x (Galarian Darmanitan) (M)
Stage 3 [***]
Nature: Serious
Type: Ice

Abilities:

Gorilla Tactics / Zen Mode (HA UNLOCKED)

Stats:

Hp: 100
Atk: Rank 10
Def: Rank 4
SpA: Rank 3
Spd: Rank 4
Spe: 95
Size Class: 3
Weight Class: 5


x (Zen Galarian Darmanitan) (M)
Stage 3 [***]
Nature: Serious
Type: Ice/Fire

Abilities:

Gorilla Tactics / Zen Mode (HA UNLOCKED)

Stats:

Hp: 100
Atk: Rank 11
Def: Rank 4
SpA: Rank 3
Spd: Rank 4
Spe: 135
Size Class: 3
Weight Class: 5


Moves (76/76):

- Level-Up:

Icicle Crash
Powder Snow (*)
Tackle (*)
Taunt (*)
Bite (*)
Avalanche (*)
Work Up (*)
Ice Fang (*)
Headbutt (*)
Ice Punch (*)
Uproar (*)
Blizzard (*)
Belly Drum (*)
Thrash (*)
Superpower (*)

- Egg:

Flame Wheel
Freeze-Dry
Focus Punch
Hammer Arm
Incinerate
Power-Up Punch
Take Down
Yawn

- TM:

Mega Punch
Mega Kick
Body Slam
Flamethrower
Fire Punch
Ice Punch
Hyper Beam
Giga Impact
Solar Beam
Fire Spin
Dig
Rest
Rock Slide
Thief
Snore
Protect
Attract
Sunny Day
Will-O-Wisp
Facade
Brick Break
Rock Tomb
U-turn
Payback
Fling
Fire Fang
Round
Bulldoze
Ice Beam
Earthquake
Psychic
Focus Energy
Fire Blast
Substitute
Reversal
Endure
Sleep Talk
Encore
Heat Wave
Taunt
Superpower
Overheat
Iron Defense
Bulk Up
Gyro Ball
Flare Blitz
Focus Blast
Zen Headbutt
Iron Head
Stone Edge
Grass Knot
Work Up
Body Press

- Tutor:

Palutena (Gardevoir) (F)
Stage: *****
Nature: Timid
Type: Psychic/Fairy

Abilities:

Synchronize

Trace

Telepathy (HA UNLOCKED)

Stats:

Hp: 85
Atk: Rank 4 (-)
Def: Rank 5
SpA: Rank 9
SpD: Rank 8
Spe: 92 (+15% Speed, +10% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: N/A


Palutena (Mega Gardevoir) (F)
Stage: *****
Nature: Timid
Type: Psychic/Fairy

Abilities:

Synchronize

Trace

Telepathy (HA UNLOCKED)

Pixilate (MEGA)

Stats:

Hp: 85
Atk: Rank 5 (-)
Def: Rank 5
SpA: Rank 12
SpD: Rank 10
Spe: 115 (+15% Speed, +10% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: N/A


Moves (114/112):

Moonblast
Healing Wish
Growl
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Wish
Magical Leaf
Draining Kiss
Psybeam
Life Dew
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight
Charm
Hypnosis
Dream Eater
Stored Power

Ally Switch
Confuse Ray
Destiny Bond
Disable
Encore
Grudge
Knock Off
Mean Look
Memento
Misty Terrain
Shadow Sneak
Skill Swap
Synchronoise

Mega Punch
Mega Kick
Fire Punch
Thunder Punch
Ice Punch
Snore
Icy Wind
Helping Hand
Fling
Power Swap
Guard Swap
Wonder Room
Magic Room
Psychic Terrain
Mystical Fire
Body Slam
Substitute
Hyper Voice
Swift
Trick
Zen Headbutt
Magic Coat
Heal Bell
Pain Split
Laser Focus
Mud-Slap
Headbutt
Double-Edge
Mimic
Defense Curl
Triple Axel
Expanding Force
Misty Explosion
Nightmare
Signal Beam

Psyshock
Calm Mind
Toxic
Hidden Power [Fire]
Sunny Day
Taunt
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Thunderbolt
Return
Shadow Ball
Reflect
Shock Wave
Torment
Facade
Secret Power
Rest
Attract
Thief
Round
Echoed Voice
Skill Swap
Snatch
Focus Blast
Energy Ball
Fling
Charge Beam
Will-O-Wisp
Endure
Recycle
Giga Impact
Flash
Thunder Wave
Psych Up
Captivate
Sleep Talk
Natural Gift
Grass Knot
Swagger
Trick Room
Dazzling Gleam
Confide

Magnus (Conkeldurr) (M)
Stage: ****
Nature: Adamant
Type: Fighting

Abilities:

Guts

Sheer Force

Iron Fist (HA UNLOCKED)

Stats:

Hp: 100
Atk: Rank 11 (+)
Def: Rank 7
SpA: Rank 3 (-)
SpD: Rank 5
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: N/A

Moves (82/72+):

Pound (*)
Leer (*)
Focus Energy (*)
Bide (*)
Low Kick (*)
Rock Throw (*)
Wake-Up Slap (*)
Chip Away (*)
Rock Slide
Slam
Dynamic Punch
Scary Face
Hammer Arm
Stone Edge
Focus Punch
Superpower

Comet Punch
Counter (*)
Detect
Defog
Drain Punch (*)
Endure (*)
Force Palm
Foresight
Mach Punch (*)
Reversal
Smelling Salts
Wide Guard (*)

Toxic (*)
Bulk Up
Hidden Power [Fairy]
Taunt (*)
Sunny Day
Hyper Beam
Protect (*)
Rain Dance
Frustration
Smack Down
Earthquake
Brick Break
Return
Dig
Double Team
Rock Tomb
Facade
Rest
Attract
Low Sweep
Focus Blast
Payback (*)
Giga Impact
Bulldoze
Poison Jab (*)
Grass Knot
Swagger
Sleep Talk
Substitute
Secret Power
Rock Smash
Work Up
Confide
Strength
Power-Up-Punch

Block
Brutal Swing
Close Combat
Coaching
High Horsepower
Helping Hand
Fire Punch
Fling
Ice Punch
Knock Off
Mega Punch
Mega Kick
Revenge
Rock Blast
Retaliate
Round
Snore
Stomping Tantrum
Thunder Punch

Cephas (Equilibra) (-)
Stage 3 [***]
Nature: Serious
Type: Steel/Ground

Abilities:

Levitate / Stalwart / Justified [HA UNLOCKED]

Stats:

Hp: 95
Atk: Rank 4
Def: Rank 7
SpA: Rank 9
SpD: Rank 8
Spe: 60
Size Class: 2
Weight Class: 4
Base Rank Total: N/A

Moves (61/65):

-Level-up:

Doom Desire
Whirlwind
Rapid Spin
Pound (*)
Mud Sport (*)
Mud-Slap (*)
Imprison (*)
Mud Shot (*)
Gyro Ball (*)
Power Split (*)
Guard Split (*)
Mirror Shot
Mind Reader
Earth Power
Mind Reader
Memento
Healing Wish
Earthquake
Destiny Bond
Aura Sphere
Pain Split
Perish Song
Magnet Rise
Quash

-TM:

Work Up
Toxic
Hidden Power [Flying]
Hyper Beam
Protect
Safeguard
Frustration
Return
Sandstorm
Double Team
Rock Tomb
Facade
Rest
Round
Embargo
Explosion
Smart Strike
Rock Polish
Giga Impact
Psych Up
Bulldoze
Rock Slide
Dragon Tail
Swagger
Sleep Talk
Substitute
Flash Cannon
Trick Room
Confide
Ally Switch
Drill Run
Helping Hand
Iron Defense
Iron Head
Iron Tail
Magic Room
Snore
Wonder Room

-Tutor:

We have tournaments again! Hooray! And this time they have strict DQ rules, so if this battle isn't over in 60 days, it will immediately end and HP percentages alone will declare a winner. Let's try to avoid that, hmm? Anyway, first sendout will be...

S0L1D G0LD sends out
nightblitz42 sends out and orders
S0L1D G0LD orders
I ref​
 
Last edited:

nightblitz42

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Moderator
Scary stuff. Better send in Kitsunoh with Rocky Helmet.
"Think you're tough just because you can handle a burn?"
Knock Off > Meteor Mash > Play Rough
IF Dig THEN Fake Out first instance, Imprison (Dig, Protect, Earthquake) second instance.
IF damaging Dark-Type OR Ground-Type move THEN Phantom Force (Evasive).
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
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ROUND ONE
Team nightblitz42

HP: 90
EN: 100
Item: Rocky Helmet
Type: Ghost/Steel
Stats: 8/6/3/6/110
Abilities: Frisk/Limber/Iron Fist
SC/WC: 3/4
Other: None
Field Effects: Sorrow​
Team S0L1D G0LD

HP: 100
EN: 100
Item: Flame Orb
Type: Fighting
Stats: 11/7/3/5/45
Abilities: Guts/Sheer Force (OFF)/Iron Fist
SC/WC: 3/4
Other: None​
Action 1

Conkeldurr used Mach Knock Punch Off! (-22 EN)
Crits? (5/24): No
Damage: (10+2+11-6)*1.5+1=26.5 --> 27
Recoil: 27*0.25=6.75 --> 7
Kitsunoh's Rocky Helmet was knocked off!

Kitsunoh vanished instantly! (-4 EN)

Kitsunoh used Phantom Force! (-6 EN)
Crits? (6/24): No
Damage: (4+3+8-7)+1=9

Conkeldurr was burned by its Flame Orb!

Action 2

Kitsunoh used Meteor Mash! (-6 EN)
Hits? (92/100): No
But it missed!

Conkeldurr used Fire Punch! (-6 EN)
Crits? (8/24): No
Effect? (49/100): No
Damage: (8+3+11-6)*1.5+1=25

Conkeldurr -2 HP

Action 3

Kitsunoh used Play Rough! (-7 EN)
Hits? (14/100): Yes
Crits? (21/24): No
Effect? (57/100): No
Damage: (9+8-7)*1.5+1=16

Conkeldurr used Fire Punch! (-10 EN)
Crits? (14/24): No
Effect? (87/100): No
Damage: (8+3+11-6)*1.5+1=25

Conkeldurr -2 HP

A wave of joy filled the arena!
Team nightblitz42

HP: 13
EN: 77
Item: None
Type: Ghost/Steel
Stats: 8/6/3/6/110
Abilities: Frisk/Limber/Iron Fist
SC/WC: 3/4
Other: None
Field Effects: Joy​
Team S0L1D G0LD

HP: 64
EN: 62
Item: Flame Orb
Type: Fighting
Stats: 11/7/3/5/45
Abilities: Guts/Sheer Force (OFF)/Iron Fist
SC/WC: 3/4
Other: Combo Used, Burned​

Well that didn't go well for nightblitz. Some sub abuse A1 allows Conkeldurr to keep its Flame Orb, and to add insult to injury Kitsunoh's Meteor Mash missed entirely! Gold has taken a decisive lead here, so let's see how he capitalizes on it next round.

S0L1D G0LD orders
nightblitz42 orders
I ref​
 
"Blasphemy!"

[Mega Evolve] Mystical Fire - Mud-Slap - Mystical Fire
If Kitsunoh is under the effects of a successful p/e move when you would act, use Imprison (Protect, Endure, Imprison) on the first instance, and use Future Sight on the second instance, pushing back in each case. Always Mega Evolve at the beginning of the round.
If Endure, use Encore on the first instance and push back. Always Mega Evolve at the beginning of the round.
 

nightblitz42

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"If you think what I say is blasphemy, then you're really not going to like what's coming next Round."
Fake Out > Protect > [Bullet Punch + Giga Impact]
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
ROUND TWO
Team nightblitz42

HP: 13
EN: 77
Item: None
Type: Ghost/Steel
Stats: 8/6/3/6/110
Abilities: Frisk/Limber/Iron Fist
SC/WC: 3/4
Other: None
Field Effects: Joy​
Team S0L1D G0LD

HP: 85
EN: 100
Item: Gardevoirite
Type: Psychic/Fairy
Stats: 4/5/9/8/92
Abilities: Synchronize/Trace/Telepathy
SC/WC: 3/3
Other: +10% Accuracy

HP: 64
EN: 62
Item: Flame Orb
Type: Fighting
Stats: 11/7/3/5/45
Abilities: Guts/Sheer Force/Iron Fist
SC/WC: 3/4
Other: Combo Used, Burned
Gardevoir traced Kitsunoh's Frisk! (6a) (-6 EN)

Gardevoir Mega Evolved into Mega Gardevoir!

Action 1

Kitsunoh used Fake Out! (-4 EN)
Crits? (17/24): No
Damage: (4+8-5)-1=6

Gardevoir flinched!
Trace -1a

Action 2

Kitsunoh used Protect! (-7 EN)
Kitsunoh is protecting itself!

Gardevoir used Imprison! (-9 EN)
Gardevoir is imprisoning moves! (6a)
Trace -1a
Imprison -1a

Action 3

Kitsunoh used Overly Strong Bullet Punch! (-27 EN)
Crits? (5/24): No
Damage: (15+3+2+8-5)*1.5-1=33.5 --> 34

Gardevoir used Mud-Slap! (-5 EN)
Crits? (4/24): No
Damage: (4+12-6)*1.5-1=14 --> 13
Kitsunoh fainted!
Trace -1a
Imprison -1a

A wave of sorrow filled the arena!
Team nightblitz42

HP: KO
EN: KO
Item: None
Type: Ghost/Steel
Stats: 8/6/3/6/110
Abilities: Frisk/Limber/Iron Fist
SC/WC: 3/4
Other: KO
Field Effects: Sorrow​
Team S0L1D G0LD

HP: 45
EN: 80
Item: Gardevoirite
Type: Psychic/Fairy
Stats: 5/5/12/10/115
Abilities: Synchronize/Trace/Telepathy/Pixilate
SC/WC: 3/3
Other: +10% Accuracy, Trace (Frisk) (3a), Imprison (Protect/Endure/Imprison) (4a)

HP: 64
EN: 62
Item: Flame Orb
Type: Fighting
Stats: 11/7/3/5/45
Abilities: Guts/Sheer Force/Iron Fist
SC/WC: 3/4
Other: Combo Used, Burned

Kitsunoh lands two hits on Gardevoir before falling, one weak but the other incredibly strong. Gardevoir then uses its massive Special Attack to score the first KO of this battle with a Mud-Slap. And...word on the grapevine is that blasphemy is coming up? The mere thought of this makes everyone around very sad.

nightblitz42 sends out and orders
S0L1D G0LD orders
I ref​
 

nightblitz42

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Moderator
Sending in Ditto with Quick Powder. (Imposter targeting Gardevoir).
:ss/gardevoir-mega: "Ohoho, so this is how the power of a Top Tier feels! I like this! Let us commence the spamming of Neutral Airs!"
Taunt > Synchronoise > Future Sight
IF Encore in combo a1 THEN [Taunt + Hyper Voice].
IF Magic Coat a1 THEN Synchronoise, pushing back actions AND subs.
IF under P/E THEN Future Sight, pushing back actions AND subs.
 
"You have confused my Pokemon for someone else."

Encore + Draining Kiss - Hyper Beam - Swift

My understanding is that the illegality of nightblitz's proposed combination voids the entire substitution. Otherwise, please use this set:

Hypnosis + Signal Beam - Swift - Hyper Beam
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
ROUND THREE
Team nightblitz42

HP: 80
EN: 100
Item: Quick Powder
Type: Normal
Stats: 4/4/4/4/96
Abilities: Limber/Imposter
SC/WC: 1/1
Other: None

HP: KO
EN: KO
Item: None
Type: Ghost/Steel
Stats: 8/6/3/6/110
Abilities: Frisk/Limber/Iron Fist
SC/WC: 3/4
Other: KO

Field Effects: Sorrow​
Team S0L1D G0LD

HP: 45
EN: 80
Item: Gardevoirite
Type: Psychic/Fairy
Stats: 5/5/12/10/115
Abilities: Synchronize/Trace/Telepathy/Pixilate
SC/WC: 3/3
Other: +10% Accuracy, Trace (Frisk) (3a), Imprison (Protect/Endure/Imprison) (4a)

HP: 64
EN: 62
Item: Flame Orb
Type: Fighting
Stats: 11/7/3/5/45
Abilities: Guts/Sheer Force/Iron Fist
SC/WC: 3/4
Other: Combo Used, Burned
Ditto transformed into Mega Gardevoir! (-10 EN)

Action 1

Ditto used Taunt! (-10 EN)
Gardevoir was taunted! (3a)

Gardevoir used Cheering and Kisses! (-43 EN)
Crits? (4/24): No
Damage: (5+3+12-10)+1=11
Healing: 11*0.75=8.25 --> 7
Trace -1a
Imprison -1a
Taunt -1a

Action 2

Ditto used Taunt! (-10 EN)
But it failed!

Gardevoir used Hyper Beam! (-9 EN)
Crits? (18/24): No
Damage: (15+3+2+12-10)+1=23
Gardevoir became sluggish!
Trace -1a
Imprison -1a
Taunt -1a

Action 3

Ditto used Future Sight! (-7 EN)
Ditto foresaw an attack!

Gardevoir used Swift! (-3 EN)
Crits? (15/24): No
Damage: (6+3+2+12-10)+1=14
Trace -1a
Imprison -1a
Taunt -1a

A wave of joy filled the arena!
Team nightblitz42

HP: 32
EN: 63
Item: Quick Powder
Type: Psychic/Fairy
Stats: 5/5/12/10/230
Abilities: Synchronize/Trace/Telepathy/Pixilate
SC/WC: 3/3
Other: Transformed, +10% Accuracy

HP: KO
EN: KO
Item: None
Type: Ghost/Steel
Stats: 8/6/3/6/110
Abilities: Frisk/Limber/Iron Fist
SC/WC: 3/4
Other: KO

Field Effects: Joy, Incoming Future Sight (S0L1D G0LD)​
Team S0L1D G0LD

HP: 52
EN: 25
Item: Gardevoirite
Type: Psychic/Fairy
Stats: 5/5/12/10/115
Abilities: Synchronize/Trace/Telepathy/Pixilate
SC/WC: 3/3
Other: +10% Accuracy, Imprison (Protect/Endure/Imprison) (1a), Combo Used

HP: 64
EN: 62
Item: Flame Orb
Type: Fighting
Stats: 11/7/3/5/45
Abilities: Guts/Sheer Force/Iron Fist
SC/WC: 3/4
Other: Combo Used, Burned

Apparently, Taunt+Hyper Voice is an illegal combo, but Encore+Draining Kiss is perfectly fine. Not sure I get the flavor here, honestly. Regardless, Gardevoir deals lots of damage to Ditto, while the imposter gets off a Future Sight and doesn't do much else.

S0L1D G0LD orders
nightblitz42 orders
I ref​
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Not for you, buddy~
Counterswitch to Cinderace with Shell Bell.
:ss/cinderace: "Arms like yours would make you a pretty good goalie, I think~"
Pyro Ball x3
IF [Pain Split OR Trick Room] outside of Combo THEN Taunt.
IF damaging Ground-Type move AND Cinderace is to move first based on speed order THEN Acrobatics.
 

Mowtom

I'm truly still meta, enjoy this acronym!
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ROUND FOUR
Team nightblitz42

HP: 90
EN: 100
Item: Shell Bell
Type: Fire
Stats: 8/6/5/6/119
Abilities: Blaze/Libero
SC/WC: 3/3
Other: None

HP: 32
EN: 63
Item: Quick Powder
Type: Normal
Stats: 4/4/4/4/96
Abilities: Limber/Imposter
SC/WC: 1/1
Other: None

HP: KO
EN: KO
Item: None
Type: Ghost/Steel
Stats: 8/6/3/6/110
Abilities: Frisk/Limber/Iron Fist
SC/WC: 3/4
Other: KO

Field Effects: Joy, Incoming Future Sight (S0L1D G0LD)​
Team S0L1D G0LD

HP: 95
EN: 100
Item: Steel Gem
Type: Steel/Ground
Stats: 4/7/9/8/60
Abilities: Levitate/Stalwart/Justified
SC/WC: 2/4
Other: None

HP: 52
EN: 25
Item: Gardevoirite
Type: Psychic/Fairy
Stats: 5/5/12/10/115
Abilities: Synchronize/Trace/Telepathy/Pixilate
SC/WC: 3/3
Other: +10% Accuracy, Combo Used

HP: 64
EN: 62
Item: Flame Orb
Type: Fighting
Stats: 11/7/3/5/45
Abilities: Guts/Sheer Force/Iron Fist
SC/WC: 3/4
Other: Combo Used, Burned
Action 1

Cinderace used Pyro Ball! (-9 EN)
Hits? (77/100): Yes
Crits? (16/24): No
Effect? (61/100): No
Damage: (12+3+8-7)*1.5-1=23

Equilibra used Doom Desire! (-9 EN)
Equilibra foresaw an attack!
The Steel Gem boosted the attack's power!

Equilibra took the Future Sight attack!
Crits? (16/24): No
Damage: (12+3+12-8)*0.75-1=13.25 --> 13

Action 2

Cinderace used Pyro Ball! (-13 EN)
Hits? (8/100): Yes
Crits? (12/24): No
Effect? (36/100): No
Damage: (12+3+8-7)*1.5-1=23

Equilibra used Magic Trick Room! (-40 EN)
The dimensions were twisted! (4r)
Items became useless! (4r)

Action 3

Equilibra used Pain Split! (-33 EN)
Equilibra +25 HP
Cinderace -25 HP

Cinderace used Taunt! (-10 EN)
Equilibra was taunted! (3a)

Trick Room -1r
Magic Room -1r
A wave of sorrow filled the arena!
Team nightblitz42

HP: 65
EN: 68
Item: Shell Bell
Type: Fire
Stats: 8/6/5/6/119
Abilities: Blaze/Libero
SC/WC: 3/3
Other: None

HP: 32
EN: 63
Item: Quick Powder
Type: Normal
Stats: 4/4/4/4/96
Abilities: Limber/Imposter
SC/WC: 1/1
Other: None

HP: KO
EN: KO
Item: None
Type: Ghost/Steel
Stats: 8/6/3/6/110
Abilities: Frisk/Limber/Iron Fist
SC/WC: 3/4
Other: KO

Field Effects:
Sorrow
Trick Room (3r)
Magic Room (3r)
Incoming Doom Desire (nightblitz42)​
Team S0L1D G0LD

HP: 61
EN: 18
Item: Steel Gem [1/2]
Type: Steel/Ground
Stats: 4/7/9/8/60
Abilities: Levitate/Stalwart/Justified
SC/WC: 2/4
Other: Combo Used, Taunted (3a)

HP: 52
EN: 25
Item: Gardevoirite
Type: Psychic/Fairy
Stats: 5/5/12/10/115
Abilities: Synchronize/Trace/Telepathy/Pixilate
SC/WC: 3/3
Other: +10% Accuracy, Combo Used

HP: 64
EN: 62
Item: Flame Orb
Type: Fighting
Stats: 11/7/3/5/45
Abilities: Guts/Sheer Force/Iron Fist
SC/WC: 3/4
Other: Combo Used, Burned

I think nb's third sub is illegal now? Subbing based on speed order was once explicitly legal, but that drifted through the cracks at some point and has returned to being illegal. Anyway, Equilibra uses more energy than I've ever seen a mon use in one round without self-KOing to give itself a speed advantage and almost entirely nullify the HP gap eating repeated Pyro Balls left it with. Now Gold has to order first in a bad matchup while taunted and basically out of EN, never a pleasant proposition.

S0L1D G0LD orders
nightblitz42 orders
I ref​
 
Earth Power - Mud-Slap - Earth Power
If Cinderace is under the effects of a successful p/e move when you would act, start action chain Pound - Mud-Slap - Earth Power on the first instance, and use Doom Desire on the second.
If Cinderace is a Flying- or Bug- or Grass-type when you would act, use Flash Cannon on the first and third instances, and use Mirror Shot on the second, pushing back in each case.
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
ROUND FIVE
Team nightblitz42

HP: 65
EN: 68
Item: Shell Bell
Type: Fire
Stats: 8/6/5/6/119
Abilities: Blaze/Libero
SC/WC: 3/3
Other: None

HP: 32
EN: 63
Item: Quick Powder
Type: Normal
Stats: 4/4/4/4/96
Abilities: Limber/Imposter
SC/WC: 1/1
Other: None

HP: KO
EN: KO
Item: None
Type: Ghost/Steel
Stats: 8/6/3/6/110
Abilities: Frisk/Limber/Iron Fist
SC/WC: 3/4
Other: KO

Field Effects:
Sorrow
Trick Room (3r)
Magic Room (3r)
Incoming Doom Desire (nightblitz42)​
Team S0L1D G0LD

HP: 61
EN: 18
Item: Steel Gem [1/2]
Type: Steel/Ground
Stats: 4/7/9/8/60
Abilities: Levitate/Stalwart/Justified
SC/WC: 2/4
Other: Combo Used, Taunted (3a)

HP: 52
EN: 25
Item: Gardevoirite
Type: Psychic/Fairy
Stats: 5/5/12/10/115
Abilities: Synchronize/Trace/Telepathy/Pixilate
SC/WC: 3/3
Other: +10% Accuracy, Combo Used

HP: 64
EN: 62
Item: Flame Orb
Type: Fighting
Stats: 11/7/3/5/45
Abilities: Guts/Sheer Force/Iron Fist
SC/WC: 3/4
Other: Combo Used, Burned
Action 1

Equilibra used Earth Power! (-6 EN)
Crits? (3/24): No
Effect? (2/100): Yes
Damage: (9+3+9-6)*1.5+1=23.5 --> 24
Cinderace's Special Defense fell!
Taunt -1a

Cinderace used Pyro Ball! (-9 EN)
Hits? (6/100): Yes
Crits? (2/24): No
Effect? (44/100): No
Damage: (12+3+8-7)*1.5+1=25

Cinderace took the Doom Desire attack!
Crits? (20/24): No
Damage: (14+3+5+9-6)*0.75+1=19.75 --> 20

Action 2

Equilibra used Mud-Slap! (-4 EN)
Crits? (4/24): No
Damage: (4+3+9-6)*1.5+2*1+1=18
Cinderace's Accuracy fell!
Taunt -1a

Cinderace used Pyro Ball! (-13 EN)
Hits? (124/1000): Yes
Crits? (21/24): No
Effect? (67/100): No
Damage: (12+3+3+8-7)*1.5+1=29.5 --> 30

Action 3

Cinderace used High Jump Quick! (-22 EN)
Cinderace became Fighting-typed!
Hits? (36/100): Yes
Crits? (16/24): No
Damage: (13+3+8-7)*1.5+1=26.5 --> 6
Equilibra fainted!

Trick Room -1r
Magic Room -1r
A wave of joy filled the arena!
Team nightblitz42

HP: 3
EN: 24
Item: Shell Bell
Type: Fighting
Stats: 8/6/5/6/119
Abilities: Blaze/Libero
SC/WC: 3/3
Other: Combo Used, -1 SpD/Acc (decays to 0)

HP: 32
EN: 63
Item: Quick Powder
Type: Normal
Stats: 4/4/4/4/96
Abilities: Limber/Imposter
SC/WC: 1/1
Other: None

HP: KO
EN: KO
Item: None
Type: Ghost/Steel
Stats: 8/6/3/6/110
Abilities: Frisk/Limber/Iron Fist
SC/WC: 3/4
Other: KO

Field Effects:
Joy
Trick Room (2r)
Magic Room (2r)​
Team S0L1D G0LD

HP: KO
EN: KO
Item: Steel Gem [1/2]
Type: Steel/Ground
Stats: 4/7/9/8/60
Abilities: Levitate/Stalwart/Justified
SC/WC: 2/4
Other: KO

HP: 52
EN: 25
Item: Gardevoirite
Type: Psychic/Fairy
Stats: 5/5/12/10/115
Abilities: Synchronize/Trace/Telepathy/Pixilate
SC/WC: 3/3
Other: +10% Accuracy, Combo Used

HP: 64
EN: 62
Item: Flame Orb
Type: Fighting
Stats: 11/7/3/5/45
Abilities: Guts/Sheer Force/Iron Fist
SC/WC: 3/4
Other: Combo Used, Burned

High Jump Quick is officially my new favorite name for a combo. Anyway, Cinderace manages to land all of its attacks, felling Equilibra but standing on the verge of death itself. Those rooms sure are pulling their weight, huh.

S0L1D G0LD sends out
nightblitz42 orders
S0L1D G0LD orders
I ref​
 

nightblitz42

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:ss/conkeldurr: "Dang, you didn't switch? This form isn't as fun as the last one."
Drain Punch x3
IF under D/E THEN Earthquake.
IF damaging Fighting Combo THEN Protect.
IF under P/E THEN Fling.
 

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