Havoc in the Stadium! 3v3v3v3v3v3 brawl!

Geodude6

Look at my shiny CT!
3v3v3v3v3v3 (that's 6 people) singles melee
Send orders via PM
Switch=KO
3-day player DQ / 7-day ref DQ
All Abilities
Items = ON
2 subs
Infinite Chills/Recoveries

Arena:

Arena: Pokemon Stadium
Base Field Type: Neutral
Complexity: Intense
Format: Singles/Doubles/Melee (4 Pokemon on the field max)
Restrictions: The starting field is a floor of linoleum and sod. It cannot be dug through and provides no rocky materials for rock-based field attacks, nor any external supply of water for water-based field attacks. Camouflage and Nature Power treat the base field as Normal-type or neutral.

Description: At the end of every round, the arena changes to one of 8 elemental fields (non-repeating). This type-based field lasts for two full rounds before returning to normal. The field will always remain in the normal state for one full round (including the beginning of the match) before changing again. The field is scaled to about double the size of the stage in Super Smash Bros Brawl/Melee. Layout of the fields is identical to what's shown in the pictures for each stage, however, any floating platforms not attached to part of the stage should be treated as nonexistent. Additionally, the stage is treated as a flat floor that is contiguous with the ground, rather than an elevated platform; any Pokemon knocked out of the arena can return without further penalty. Each trainer will be given the option to switch Pokemon when the stage shifts; this will proceed in the same turn order as it would if the trainers were attacking, and it does NOT take up a turn in the round. After both trainers decide whether or not to switch, attack orders proceed normally.
Each elemental field brought up in this stage has its own layout that's separate from the base field, which are as follows:


Field Type: Rock
Description: Easily enables the use of Rock-based moves such as Rock Slide and Rock Tomb, reducing the energy cost of all Rock-type moves by one (1). The movement and maneuverability of Flying or airborne Pokemon is greatly reduced by the towering rock masses, lowering their evasion by 50% and adding three (3) extra energy for any flying-related commands. The cacti around the outside of the arena mimic the effects of Spikes, causing damage to any Pokemon that comes in contact with them (acts as a field/movement hazard, NOT an entry hazard).


Field Type: Grass
Description: Grass-type and Bug-type Pokemon feel very at home in this forested environment. Grass-type attacks have their base damage boosted by two (2) and their energy cost reduced by two (2), while Bug-type Pokemon have the energy cost of all commands reduced by one (1).


Field Type: Water
Description: Allows unlimited use of all Water-moves. Environmental moves such as Surf are enabled, and the energy cost of Water-type moves is reduced by two (2). Swift Swim is active for all Pokemon that reside in the pond at one end of the stage. Electric-type attacks aimed at Pokemon in the water have perfect accuracy (akin to Aura Sphere or Swift). Any interaction with the water or the fountains causes a great deal of splashiness to take place, causing the effects of Water Sport to come into effect for as long as this field is up.


Field Type: Fire
Description: The arena blazes with intense heat; If a Pokemon uses a Fire-type attack in this arena it will pick up additional heat, increasing its Base Attack Power by two (2). Pokemon cannot be frozen while this field is active. If a Pokemon uses a Water-type attack in this field some of it will evaporate, reducing its Base Attack Power by two (2). The increase in Firepower and the decrease in effectiveness of Water moves does NOT stack with the effects of Sunny Day. Attacking moves that inflict burns have their chance of doing so raised by 10% (flat).


Field Type: Electric
Description: The spinning turbines in the arena cause a lot of static electricity buildup in the area, boosting the damage output of all Electric-type moves by two (2) damage flat. Additionally, any Pokemon attempting to remain on the treadmill running laterally across the stage must spend three (3) energy per turn to stay in place or to move across the stage, but being on the treadmill doubles the static electricity buildup, boosting the chance of paralysis for all Electricity-based paralyzing moves by 10% flat. Furthermore, the ground is made of Metal and cannot be dug through with an attack stat lower than rank five (5).


Field Type: Flying
Description: Fans blow upward from underneath the stage, reducing gravity for all Pokemon present. The energy penalty for remaining airborne with Fly is eliminated altogether, and the Jump command can be used to avoid Ground-based attacks like Earthquake and Magnitude (effectiveness depends on the user's weight). The energy cost of all wind-based attacks is reduced by one (1). Digging restrictions apply here same as they do on the Electric stage.


Field Type: Ground
Description: The ground is extremely soft and malleable here, reducing Ground-type attacks' energy cost by one (1), and lowering the energy cost for consecutive Digging by two (2). Electric-type attacks have their power greatly reduced here, as if Mud Sport were in effect. The bones and fossils littered throughout the stage can be used as weapons by the Pokemon, supplying them with objects that can be picked up or used with Fling-- including items such as Rare Bones, Thick Clubs, Hard Stones, and more.


Field Type: Ice
Description: Ice-type moves become more powerful due to the frosty air. All Ice-type moves have their base damage boosted by two (2), and the Freeze chance of all moves is boosted by a flat 5%. All effects of burns are neutralized, though not eliminated, while this stage is in effect, though the burn will flame up again when this stage is no longer active. (In other words, the Pokemon is still afflicted with a burn, but it is temporarily treated as if it is not. This also applies to the effects of Facade, etc.) Additionally, the ground is very slippery, and any commands that require dodging or traveling will have a 30% chance of resulting in the Pokemon slipping and falling on the icy floor. Ice-type Pokemon can travel more easily on the ground and are exempt from slipping.


The first person to join in will decide whether this will be LC, NFE, or FE.

Welcome to the Pokémon Stadium! Today we have a special event for you, a 6-way match between six relatively new trainers!

chifii's team:

Tiny (female)
Types: Dark/Water
Abilities:: Rebound / Storm Drain / (U) Flare Boost
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Stats:
HP: 100
Atk: 2
Def: 2
SpA: 4 +
SpD: 3
Spe: 73 (-15% Speed)
Size Class: 4
Weight Class: 9
Base Rank Total: 16
EC: 3/6
MC: 0
AC: 5/5
Attacks (Current move total):
Level Up

0 Leer*
0 Tackle*
6 Bubble Beam*
11 Bite*
17 Rapid Spin*
22 Body Slam*
Bounce (BAP 12, EN 9)
Stockpile
Egg
Encore*
Fakeout*
Fire Fang*
Thunder Fang*
Flail*
Water Spout
TM/HM
Substitute*
Rest*
Earthquake*
Dark Pulse*
Dragon Tail*
Sludge Bomb
Tutor
Other

Timburr (male)
Types: Fighting
Abilities:: Guts / Sheer Force / Iron Fist (H)
Nature: Adamant (+1 Atk, -1 SpA)
Stats:
HP: 100
Atk: 4(+)
Def: 2
SpA: 0 (-)
SpD: 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 1/9
MC: 2
AC: 3/5
Attacks (Current move total):
Level Up

Pound*
Leer*
Focus Energy*
Bide*
Low Kick*
Rock Throw*
Wake-Up Slap*
Chip Away*

Egg
Endure*
Reversal*
Drain Punch*
Counter*
Comet Punch*
TM/HM
Protect*
Focus Blast*
Bulk Up*
Taunt*
Facade*
Tutor
Other

Eevee (female)
Types: Normal
Abilities: Run Away/Adaptability/Anticipation(H)
Nature: Docile (no boosts or drops)
Stats:
HP: 90
Atk: 2
Def: 2
SpA: 2
SpD: 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5
Attacks (Current move total):
Level Up

Helping Hand*
Tail Whip*
Tackle*
Growl*
Sand Attack*
Baby-Doll Eyes*
Swift*
Quick Attack*
Bite*
Refresh*
Covet*
Take Down*
Egg
Stored Power*
Curse*
Flail*
Endure*
Natural Gift*
TM/HM
Attract*
Rest*
Sleep Talk*
Double team*
Protect*
Tutor
Other


Classical's team:

Ralts "Romeo" (F)
Nature: Modest (+SpA -atk)
Type: Psychic/Fairy
Abilities: Synchronize/Trace/Telepathy (locked)

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 3(+)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 2/9
AC: 2/5
MC: 0

Attacks
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Hypnosis
Psychic

Disable
Will-O-Wisp
Shadow Sneak
Taunt
Destiny Bond
Encore

Shadow Ball
Energy Ball
Protect
Thunder Wave
Substitute
Tbolt

Munchlax "November" (M)

Nature: Quiet (-10 Evasion)
Type: Normal
Abilities: Pickup/Thick Fat/Gluttony (Locked)

Stats

HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 4 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 0/6
AC: 0/5
MC

Moves

Non-Damaging
Odor Sleuth
Defense Curl
Amnesia
Recycle
Screech
Metronome
Whirlwind
After you
Snatch


Damaging

Tackle
Last Resort
Lick
Chip Away
Pursuit
Selfdestruct
Flamethrower
Thunderbolt
Counter
Solarbeam
Ice Beam
Psychic


Voodoll "Victor" (M)

Nature: Naughty (+ Atk -SpD)
Type: Normal/Dark
Abilities: Insomnia/Normalize/Cursed Body



EC: 1/6
AC: 1/5
MC:



HP: 90
Atk: 3 (+)
Def: 2
SpA: 3
SpD: 1 (-)
Spe: 70
Size Class: 2
Weight Class: 2
Base Rank Total: 14

Moves:
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missle
Dark Pulse


Perish Song
Counter
Focus Punch
Imprison
pursuit

Toxic
Rock Slide
Taunt
Protect
Substitute
Torment


Dummy007's team:

Squirtle [Troopea] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g., 85 becomes 95) on an opponent’s attacks)
Typing: Water
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Torrent:
When this Pokemon's HP is lower than 33%, the BAP of its Water attacks is increased by two (2). (Passive)
Rain Dish (HA-Locked): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. (Passive)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3(+)
SpD: Rank 3
Spe: 37 (43/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
AC: 0/5

Attacks (19):
Tackle
Tail Whip
Water Gun
Withdraw
Bubble
Bite
Rapid Spin
Protect
Water Pulse

Aura Sphere
Dragon Pulse
Fake Out
Mirror Coat
Mud Sport

Hidden Power [Electric 6]
Ice Beam
Dig
Double Team
Scald


Slowpoke [Hammer Bro.] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g., 85 becomes 95) on an opponent’s attacks)
Typing: Water/Psychic
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious:
This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt. (Passive)
Own Tempo: This Pokemon moves at its own pace; when confused, it will never harm itself in confusion. If this Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. (Passive)
Regenerator (HA-Locked): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Poke Ball and ten (10) HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. (Passive)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3(+)
SpD: Rank 2
Spe: 13 (15/1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Attacks (18):
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt

Belly Drum
Block
Future Sight
Me First
Mud Sport

Psyshock
Ice Beam
Shadow Ball
Flamethrower
Scald


Gritty Goombas [Binacle] (M)
Nature: Jolly (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [8]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank From Special Attack)
Typing: Rock/Water
Rock: Rock STAB; adds an additional level of Priority (+0 to +1, +3 to +4, etc.) to naturally occurring level-up, egg, tutor, or TM attacks that increase only Defense or Special Defense or prevent damage. (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw.) Reduces the BAP of all oncoming special attacks by two (2) during Sandstorm, immune to Sandstorm damage. Ignores arena restrictions on Rock attacks requiring an external rock source.
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Sniper:
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. (Passive)
Tough Claws: This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP. (Passive)
Pickpocket (HA-Locked): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponent's item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon.
Activate Pickpocket <ally> Command: Trades items with target ally.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 58 (50*1.15)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

Moves (20):
Shell Smash
Scratch
Sand-Attack
Water Gun
Withdraw
Fury Swipes
Slash
Mud-Slap
Clamp
Rock Polish

Helping Hand
Switcheroo
Tickle
Water Sport

Taunt
Earthquake
Sandstorm
Shadow Claw
Stone Edge
X-Scissor


Ute's team:

Smoochum [Female] [Albinass]
Types: Ice/Psychic

Abilities:
Oblivious/Forewarn/Hydration (L)

Stats:
Nature:
Hasty (+10 Spe, +13 Acc, -1 Def)
HP: 90
Atk: Rank 2
Def: Rank 0 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 75 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/6 | MC: 0 | AC: 0/5 (L)

Attacks:
Level Up

Pound
Lick
Sweet Kiss
Powder Snow
Confusion
Sing
Heart Stamp
Mean Look
Fake Tears
Egg
Fake Out
Miracle Eye
Nasty Plot
Wake-Up Slap
Wish
TM/HM
Psyshock
Hail
Protect
Shadow Ball
Substitute

Inkay [Female] [Belinda]
Types: Dark/Psychic
Abilities:
Contrary / Suction Cups / Infiltrator (L)

Stats:
Nature:
Quirky (No effect)
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/6 | MC: 0 | AC: 0/5 (L)

Attacks:
Level Up

Tackle
Peck
Constrict
Reflect
Foul Play
Swagger
Psywave
Topsy Turvy
Hypnosis
Psybeam
Switcheroo
Egg
Camouflage
Destiny Bond
TM/HM
Protect
Thunderbolt
Flamethrower
Aerial Ace
Rock Slide
Substitute
Trick Room
Dark Pulse

Honedge [Male] [Xiphos]
Types: Steel/Ghost

Abilities:
No Guard

Stats:
Nature:
Serious (no effect)
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 28
Size Class: 2
Weight Class: 1
Base Rank Total: 15
EC: 0/9 | MC: 0

Attacks:
Level Up

Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
TM/HM
Protect
Brick Break
Reflect
Facade
Rest
Shadow Claw
Rock Slide
Sleep Talk
Substitute
Flash Cannon


P2X7's team:
Ralts [Guinevere] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic/Fairy
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:

Synchronize: (Passive)

Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Trigger)

When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.

Telepathy (DW Locked): (Passive)

This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 2 (+)
Sp.Atk: Rank 2
Sp.Def: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 3/9
MC: 0
DC: 3/5

Moves:

Level-up:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Egg Moves:
Confuse Ray
Destiny Bond
Disable
Encore
Skill Swap

TM Moves:
Taunt
Psyshock
Shadow Ball
Thunderbolt
Thunder Wave
Torment
Will-O-Wisp
Dazzling Gleam



Skiddo [Gawain] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Abilities:

Sap Sipper: (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage. Self-targeted attacks do not increase the natural Attack stage.

Grass Pelt (HA Locked): (Passive) This Pokemon thrives on environments with Grass Arena type or under the Grassy Terrain effect, reducing the damage from incoming physical attacks by two (2) BAP.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
Sp.Atk: Rank 3
Sp.Def: Rank 2
Spe: 44 (44.2) (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 15

EC: 3/6
MC: 1
AC: 3/5
KOC: 2

Moves:

Level-Up:
Tackle
Growth
Vine Whip
Tail Whip
Leech Seed
Razor Leaf
Worry Seed
Synthesis
Take Down
Bulldoze
Horn Leech
Leaf Blade

Egg Moves:
Rollout

TM Moves:
Toxic
Protect
SolarBeam
Earthquake
Dig
Brick Break
Payback
Rock Slide
Wild Charge
Nature Power
Surf



Goomy [Oobleck] (M)
Nature: Relaxed (+1 Def, -15% Spe, -10% Evasion)
Type: Dragon
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Sap Sipper: (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage. Self-targeted attacks do not increase the natural Attack stage.
Hydration: (Passive) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Gooey (HA Locked): (Passive) This Pokemon has a thick goo covering its body that sticks to any Pokemon that strikes it with a contact attack, slowing the attacking down and reducing its speed and natural speed stage by one (1) stage.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
Sp.Atk: Rank 2
Sp.Def: Rank 3
Spe: 34 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 2/9
MC: 0
AC: 2/5

Moves:

Level-Up:
Tackle
Bubble
Absorb
Protect
Bide
Dragonbreath
Rain Dance
Dragon Pulse

Egg Moves:
Acid Armor
Counter
Curse
Iron Tail
Poison Tail

TM Moves:
Ice Beam
Thunderbolt
Double Team
Sludge Bomb
Flamethrower
Rock Slide
Infestation


S0L1D G0LD's team:

Nemacyst (Protowatt) (M)
Nature: Naive
Type: Water/Electric

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Electric: Electric STAB; immune to paralysis status.

Abilities:

Trace

Magic Guard

Shed Skin

Stats:

HP: 80
Atk: Rank 2
Def: Rank 1
SpA: Rank 2
SpD: Rank 0 (-)
Spe: 110 (+15% speed, +28% accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 3/6
MC: 0
AC: 3/5

Moves:

Bubble (*)
Charge (*)
Tackle (*)
Thunder Shock (*)
Fairy Wind (*)
Detect (*)
Zap Cannon

Counter (*)
Me First (*)
Mirror Coat (*)
Muddy Water (*)
Signal Beam (*)

Ice Beam (*)
Protect
Thunderbolt (*)
Double Team
Rest
Scald
Thunder Wave (*)
Substitute (*)
Dazzling Gleam (*)

Aqua Tail
Dive
Endure
Sleep Talk
Wild Charge



Lotad (Pablo) (M)
Nature: Quiet
Type: Water/Grass

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Swift Swim

Rain Dish

Own Tempo (HA Locked)

Stats:

Hp: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 26 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 2/9
MC: 0
AC: 2/5

Moves:

Astonish (*)
Growl (*)
Absorb (*)
Nature Power (*)
Mist (*)
Natural Gift (*)
Mega Drain (*)
Bubble Beam (*)
Zen Headbutt
Rain Dance
Energy Ball

Counter (*)
Giga Drain (*)
Leech Seed (*)
Synthesis (*)
Water Gun (*)

Ice Beam (*)
Protect
Solar Beam (*)
Double Team
Scald (*)
Rest (*)
Sleep Talk (*)
Surf

Endure



Paduk (Horsea) (M)
Nature: Mild
Type: Water

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Swift Swim

Sniper

Damp (HA Locked)

Stats:

Hp: 90
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/9
MC: 0
AC: 2/5

Moves:

Bubble (*)
Smokescreen (*)
Leer (*)
Water Gun (*)
Focus Energy (*)
Bubble Beam (*)
Agility (*)
Brine
Hydro Pump
Dragon Pulse

Disable (*)
Outrage (*)
Muddy Water (*)
Razor Wind (*)
Signal Beam (*)

Toxic
Ice Beam (*)
Protect (*)
Rain Dance (*)
Rest (*)
Sleep Talk (*)

Bide
Bounce
Dive
Endure



Here is what will happen: You will all PM me your lead Pokémon and the item they will hold. I will then post your Pokémon in this thread.
 

Geodude6

Look at my shiny CT!
chiii has been disqualified for failure to produce a lead.

Classical said:
I'll be leading with victor the voodoll who has an amulet coin equipped
Dummy007 said:
I'll lead off with Gritty Goombas @ Lucky Egg.
Ute said:
I'll start this off with Xiphos holding an Amulet Coin.
P2X7 said:
Lead:


Goomy [Oobleck] (M)
Nature: Relaxed (+1 Def, -15% Spe, -10% Evasion)
Type: Dragon
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Sap Sipper: (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage. Self-targeted attacks do not increase the natural Attack stage.
Hydration: (Passive) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Gooey (HA Locked): (Passive) This Pokemon has a thick goo covering its body that sticks to any Pokemon that strikes it with a contact attack, slowing the attacking down and reducing its speed and natural speed stage by one (1) stage.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
Sp.Atk: Rank 2
Sp.Def: Rank 3
Spe: 34 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 2/9
MC: 0
AC: 2/5

Moves:

Level-Up:
Tackle
Bubble
Absorb
Protect
Bide
Dragonbreath
Rain Dance
Dragon Pulse

Egg Moves:
Acid Armor
Counter
Curse
Iron Tail
Poison Tail

TM Moves:
Ice Beam
Thunderbolt
Double Team
Sludge Bomb
Flamethrower
Rock Slide
Infestation
I will lead with Paduk @ Exp Share
Classical
| Spe 70 | HP 90/EN 100
Abilities: Insomnia/Normalize
Atk 3
Def 2
SpA 3
SpD 1
SC 2
WC 2


Dummy007
| Spe 58 | HP 90/EN 100
Abilities: Sniper, Tough Claws
Atk 2
Def 3
SpA 1
SpD 2
SC 1
WC 2
+8% Acc


Ute
| Spe 28 | HP 90/EN 100
Abilities: No Guard
Atk 3
Def 4
SpA 2
SpD 2
SC 2
WC 1


P2X7
| Spe 34 | HP 90/EN 100
Abilities: Sap Sipper/Hydration
Atk 2
Def 3
SpA 2
SpD 3
SC 1
WC 1
-10% Eva


S0L1D G0LD
| Spe 60 | HP 90/EN 100
Abilities: Swift Swim/Sniper
Atk 2
Def 2
SpA 4
SpD 1
SC 1
WC 1



Please PM me two (2) actions for your mon.
 
So, Geodude... you're about four days over...

EDIT: Actually I'm officially dropping out of this match, it would be fun if it were reffed on schedule... but I have a queue of challenges stacked up and this is keeping me from them...
 
Last edited:
And so ends the melee. Geo, think before you make another one, considering the first was never posted and this one shitted out before round one.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top