Hitmonlee (Update)

Wanted to post this before the Dodrio update. Hitmonlee could use a bit of spicing up. Has mention of now rare Pokemon such as Espeon and can add new things such as Alakazam as partners. The Life Orb set (as of June) is now most common so it will be first. Choice is almost even but a bit more emphasis on Scarf (unfortunately). Finally, the Reversal set will be removed as it's never used and doesn't capitalize on Hitmonlee's talents, and replaced with a Substitute + 3 attacks set that will hopefully be approved. If not I still recommend a slash of Sub and/or Black Belt on the LO set.

Hitmonlee fuck yeah.




http://www.smogon.com/dp/pokemon/hitmonlee

Status: Analysis posted; awaiting grammar checks

[OVERVIEW]

<p>Although UU does present an array of options when it comes to Fighting-types, Hitmonlee has certain assets that make him a great choice for a team. His base 120 Attack is a huge plus, and it is backed up by powerful attacks such as STAB Close Combat, Stone Edge, and Sucker Punch, all of which allow him to decimate many common Pokemon in the tier. Hitmonlee is also one of the fastest Fighting-types, sitting comfortably above the omnipresent base 80 Speed tier, and Limber actually grants the frail Hitmonlee opportunities to switch in.</p>

<p>Even with these advantages, Hitmonlee faces stiff competition for a spot on the team from other Fighting-types. Blaziken's Fire STAB and high Special Attack allow him to destroy Weezing and Spiritomb, common counters for Fighting-types. Toxicroak's Dry Skin gives him more opportunities to switch in, while he can boost both his Attack and Special Attack, aiding his unpredictability. With entry hazards being so popular, Hitmontop is often the Fighting-type of choice because of his ability to Rapid Spin effectively. Although competition between Fighting-types in UU is fierce, Hitmonlee has his perks, which make him a great choice for many teams. Underestimate this "kicking fiend" at your peril.</p>

[SET]
name: Life Orb
move 1: Close Combat
move 2: Stone Edge
move 3: Earthquake / Blaze Kick
move 4: Mach Punch / Sucker Punch
item: Life Orb
ability: Limber
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>One of the major benefits of using Life Orb is that Hitmonlee can freely switch between attacks, making him less susceptible to prediction. Since Hitmonlee is already frail, the added power on each attack is a great trade-off for a small amount of recoil. With a base 120 Attack stat, powerful moves, and great coverage, not much can safely switch into this set.</p>

<p>Close Combat is the core move of this set, providing Hitmonlee with a powerful STAB attack that effectively demolishes the many Pokemon who do not have the Defense to handle it. Stone Edge complements Close Combat perfectly, OHKOing common Flying-types like Moltres and giving Hitmonlee a powerful attack to deter Ghost-types from switching in. Earthquake is used to handle bulky Poison-types like Nidoqueen who would otherwise wall this set, and lands an OHKO on Toxicroak, although Blaze Kick can be used to deliver an OHKO to offensive Venusaur. The last slot gives Hitmonlee a strong priority attack, as his Speed is still quite average. Mach Punch is the more reliable option, as it doesn't require your opponent to attack, but Sucker Punch is more powerful and allows Hitmonlee to revenge kill special threats like Mismagius and Alakazam (beware of Substitute).</p>

[ADDITIONAL COMMENTS]

<p>Jolly is the preferred nature, since Hitmonlee needs as much Speed as possible to defeat certain threats. Without a Jolly nature, Hitmonlee will be outsped by positive-natured Venusaur, Blaziken, and Toxicroak, lowering his effectiveness when dealing with these threats. With Life Orb, the power of Jolly is usually adequate, although Adamant may be used to grab the 2HKO on specially defensive Spiritomb and a chance to 2HKO standard Tangrowth. Rapid Spin can be used in the last slot to get rid of hazards, as Hitmonlee has the advantage of keeping offensive momentum, unlike other spinners, and doesn't particularly attract many Ghost-types.</p>

<p>Eliminating bulky physical walls is recommended prior to sending out Hitmonlee. The biggest nuisances to Hitmonlee are Weezing, Claydol, Slowbro, and Uxie, who can switch in multiple times and cripple him with a burn or retaliate with a STAB attack. Powerful special attackers such as Mismagius and Alakazam can OHKO or 2HKO these threats, while they enjoy Hitmonlee's ability to eliminate Registeel, Chansey, and Spiritomb. Spiritomb can defeat these Pokemon with Shadow Ball or begin setting up on them with Calm Mind. Houndoom and Arcanine can nab a Flash Fire boost, as Hitmonlee attracts Will-O-Wisp users, at which point they can begin firing off boosted attacks. Because of Hitmonlee's frail defenses, a bulky Pokemon is useful to take the priority attacks aimed at him. Milotic can defeat most of Hitmonlee's counters one-on-one because of her access to instant recovery and high special attack, as Hitmonlee's counters aren't generally specially bulky.</p>

[SET]
name: Revenge Killer
move 1: Close Combat
move 2: Earthquake
move 3: Stone Edge
move 4: Blaze Kick / Mach Punch
item: Choice Scarf
ability: Limber
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Hitmonlee sports the highest base Attack out of all the Fighting-types in UU (tied with both Blaziken and Hariyama), making him a great revenge killer. With Choice Scarf compensating for Hitmonlee's middling Speed, he now has the ability to OHKO faster threats such as Sceptile and Swellow before they have a chance to attack. Although lacking in power, this set focuses on eliminating offensive Pokemon rather than pure wallbreaking.</p>

<p>Close Combat is Hitmonlee's STAB move and serves as his main form of attack. Earthquake is used for Poison-types, such as Toxicroak, Nidoking, and Nidoqueen, who can easily soak up Hitmonlee's STAB. Stone Edge complements Close Combat and Earthquake by hitting Flying-types super effectively, as they can switch in on most of this set with ease. The last slot is mostly filler. Blaze Kick puts the hurt on Venusaur while Mach Punch can be used to hit Pokemon that attempt to attack Hitmonlee with priority, or if the opponent has grabbed a Speed boost.</p>

[ADDITIONAL COMMENTS]

<p>When wielding Choice Scarf, with an Adamant nature, Hitmonlee's Speed caps at 409, outspeeding every Pokemon in the tier besides Electrode and opposing Pokemon holding Choice Scarf. Coupled with a 372 Attack stat, his revenge killing capabilities are top-notch.</p>

<p>Don't try and play Scarfed Hitmonlee as you would Primeape. Primeape's access to U-turn allows him to switch in and out freely without giving any free turns to the opponent, helping to create momentum. Play to Hitmonlee's strengths, namely higher attack power and greater coverage, which allow him to revenge kill a larger variety of threats.</p>

<p>Because Choiced Hitmonlee cannot switch between attacks, he is extremely susceptible to prediction. Ghost-types are particularly threatening, as they can acquire a free Substitute as Hitmonlee is forced to switch. Spiritomb is the best all-around partner for Choiced Hitmonlee, being able to switch in and eliminate Ghost-types with a STAB Pursuit / Sucker Punch combination. Strong physical walls like Weezing, Claydol, and Uxie can easily withstand Close Combat or Stone Edge, and Spiritomb handles them decently as well. Special attackers like Mismagius can take advantage of these offensively inept walls to set up a Nasty Plot and OHKO each of them. Mixed Houndoom can switch in on Will-O-Wisp and Pursuit Ghost- and Psychic-types or scorch Weezing with a boosted Fire Blast. Choice Scarf Hitmonlee appreciates hazard support due to his lower offensive capabilities. Omastar makes a fine choice, as he has access to both Stealth Rock and Spikes.</p>


[SET]
name: Choice Band
move 1: Close Combat
move 2: Earthquake
move 3: Stone Edge
move 4: Mach Punch / Blaze Kick
item: Choice Band
ability: Limber
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>When you supplement 120 base Attack with a 120 base Power STAB attack from one of the best attacking types in the game, you know you've got a monster on your hands. Choice Band Hitmonlee hits 508 Attack, enough to easily muscle his way through most of the tier. With the great coverage this set provides, not much can switch in safely. Pokemon that could have easily sponged a non-Choice Banded Hitmonlee's Close Combat, such as Regirock and Steelix, now have a chance to be OHKOed with Stealth Rock support, showing how easily Hitmonlee can dispose of the toughest Pokemon in the tier.</p>

<p>Close Combat is Hitmonlee's powerful STAB move and is used to eliminate powerful walls such as Registeel and Milotic. Close Combat does up to 38% to the now popular specially defensive Weezing, meaning that with just Stealth Rock support it has a high chance to 3HKO. Earthquake is, again, used to hit Poison-types and now gets the 2HKO on Nidoqueen, eliminating her as a counter. Stone Edge hits Flying-types for an OHKO and prevents Ghost-types from switching in for free Mismagius is OHKOed after Stealth Rock, and there is a chance to OHKO Rotom as well. Since every move on this set can OHKO or 2HKO every Venusaur bar the physically bulkiest, Mach Punch is a superior option to Blaze Kick, as it grants Hitmonlee a nifty revenge killing tool. Blaze Kick can still be used if you have trouble with physically bulky Venusaur, however.</p>

[ADDITIONAL COMMENTS]

<p>Choice Band Hitmonlee is an excellent wallbreaker that can blow holes in most teams. However, he falls prey to the crippling weakness all Choiced Pokemon share: they are unable to switch attacks between turns. This set is heavily reliant on prediction (much like the Scarfer), but has an easier time dealing with resistances because of the sheer force behind Hitmonlee's attacks (Toxicroak and Nidoking are 2HKOed by Close Combat, for example).</p>

<p>Choice Band Hitmonlee partners well with teammates who attract Pokemon he can easily switch in on, such as Registeel. Alakazam and Mismagius are great choices, especially since both can easily handle bulkier threats such as Claydol, Weezing, and Slowbro. Flash Fire or Fire-type Pokemon are useful teammates as well, as they can absorb Will-O-Wisp and are benefited Hitmonlee's wallbreaking abilities. Houndoom is the best choice because his Dark STAB and access to Pursuit allow him to trap and defeat bulky Psychic-types.</p>

[SET]
name: Substitute + 3 Attacks
move 1: Substitute
move 2: Close Combat
move 3: Stone Edge / Rock Slide
move 4: Sucker Punch
item: Black Belt
ability: Limber
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Since Hitmonlee is commonly seen holding a Life Orb, opponents will assume he is Choiced if he doesn't suffer recoil after every attack. This set capitalizes on that assumption, allowing Hitmonlee to obtain a surprise KO against an unsuspecting opponent.</p>

<p>Substitute eases prediction, as it allows Hitmonlee to scout the opponent's switch-in and protects him from all forms of status. Close Combat is the crux of the set, and it is complemented by Stone Edge, which delivers a swift KO against Flying-types and provides a way to hit Ghost-types. Rock Slide is a more reliable attack that still OHKOes Scyther and Moltres, but it is weaker against everything else. Sucker Punch has excellent synergy with Substitute, which forces the opponent to attack and therefore ensures it lands.</p>

[ADDITIONAL COMMENTS]

<p>An Adamant nature with Black Belt allows Hitmonlee to feign Choice while giving him just enough power to KO certain threats. Below are several damage calculations demonstrating the power of Adamant Hitmonlee's Black Belt-boosted Close Combat against certain threats.</p>

<ul class="damage_calculation">
<li>Close Combat vs. 252/0 Registeel - 94% - 111%</li>
<li>Close Combat vs. 248/252 Milotic - 51.9% - 61.3%</li>
<li>Close Combat vs. 52/204 Donphan - 53% - 62.3%</li>
<li>Close Combat vs. 252/252 Blastoise - 48.9% - 57.5%</li>
<li>Close Combat vs. 252/176 Omastar - 92.4% - 108.7%</li>
<li>Close Combat vs. 212/252 Torterra - 44% - 52.3%</li>
<li>Close Combat vs. 252/224 Miltank - 88.3% - 104.1%</li>
<li>Close Combat vs. 4/0 Venusaur - 46.8% - 55.5%</li>
<li>-1 Close Combat vs. 252/4 Hitmontop - 55.6% - 66.1%</li>
</ul>

<p>The strategy to using this set effectively is to switch Hitmonlee in on a Pokemon whom he can threaten instantly, such as Registeel or Chansey, and use Substitute while your opponent switches out. Once that has been accomplished, proceed to hit the switch-in with the most appropriate attack.</p>

<p>Although Substitute grants Hitmonlee a great utility move, he still doesn't have the power to break through dedicated physical walls like Weezing and Slowbro. Hitmonlee should be used mid-to-late game when your opponent's team is weakened, or early on if you see the chance to obtain a surprise KO. For example, players may see the large amount of damage Close Combat does to their Venusaur and assume it's a Choice Band variant, and switch to Mismagius in hopes of setting up a Substitute. From here, Hitmonlee can Stone Edge and Sucker Punch appropriately to eliminate her from the match.</p>

<p>This Hitmonlee works particularly well on heavily offensive teams, as one surprise KO can turn the entire match around. Powerful special attackers like Mismagius enjoy Hitmonlee's ability to eliminate Registeel and Chansey as well as weaken Spiritomb. Hitmonlee's ability to eliminate Milotic allows Pokemon like Rhyperior and Arcanine to sweep freely. If used on a more balanced team, a defensive pivot like Milotic is useful to sponge priority attacks and status.</p>

[Team Options]

<p>Hitmonlee appreciates entry hazard support, as it allows him to guarantee KOs on numerous Pokemon. Omastar is a great option for this, as he has access to all forms of entry hazards and makes an effective lead. Dual screeners such as Uxie or Claydol allow Hitmonlee to take a hit or two he normally couldn't, something the Life Orb set dearly appreciates. Although not required, a cleric is useful if Hitmonlee somehow gets burned. Clefable makes a great partner, since she can also provide Wish support.</p>

<p>Hitmonlee pairs particularly well with powerful special threats like Alakazam and Mismagius, who enjoy his ability to eliminate or weaken their counters. They both return the favor to Hitmonlee, as they have powerful attacks to get rid of Weezing, Uxie, and Slowbro, ensuring Hitmonlee doesn't hit any road blocks en route to his sweep. Flash Fire and Fire-type Pokemon are useful teammates to absorb Will-O-Wisp. Houndoom is the greatest choice because of his Pursuit / Sucker Punch combination to eliminate bulkier Psychic-types.</p>

<p>More defensive partners to Hitmonlee include bulky Waters like Milotic and Slowbro, who can take any priority attack and absorb status. Spiritomb is also a great partner because of his ability to switch into Ghost-types and eliminate them without trouble.</p>

[Optional Changes]

<p>Hitmonlee can use Bulk Up to boost his Attack stat, but he's better off attacking right from the start. Double-Edge is Hitmonlee's strongest attack against walls such as Weezing, but the added recoil and the fact that it doesn't 2HKO most variants with Choice Band equipped (specially defensive spreads have a chance to be 2HKOed with Stealth Rock) make it a lesser option, especially since it severely limits his coverage.</p>

<p>Hitmonlee has access to Reversal, and it's extremely powerful when set up correctly, but he has trouble using it effectively because of all the priority users running rampant in the tier. He also has trouble setting it up due to his frailty.</p>

[Counters]

<p>Pokemon who have a resistance or immunity to Fighting make great counters to Hitmonlee. Weezing, Claydol, Slowbro, and Uxie can switch into any attack and OHKO with Psychic or burn him with Will-O-Wisp. Nidoqueen also makes a decent counter as long as she avoids Earthquake.</p>

<p>The Choice sets are a bit easier to counter, as he cannot switch between attacks. Bringing Rotom or Mismagius in on Close Combat or Earthquake allows them to obtain a free turn to either Substitute or set up Nasty Plot. Take advantage of immunities and the fact that Hitmonlee is locked into one move to set up a dangerous Pokemon.</p>

<p>Priority attacks will seriously injure Hitmonlee, due to his frailty. Some noteworthy examples include Azumarill's Aqua Jet and Arcanine's Extremespeed.</p>
 
So lonely in this thread. :'( Any UU QCers wanna weigh in (particularly about the Sub + 3 attacks set). I know Flare hates Hitmonlee but maybe if he actually used him he'll grown on him. ^___^
 
any reason to not just max speed on choice lee? i don't have much experience otherwise, only having used lo lee in uu for a little bit. i found venusaur to be an excellent partner, able to do a ton of damage to weezing despite wisp/reststalk (even if venusaur loses, weezing should be damage enough for lee) and being able to sleep or power whip or leaf storm counters such as slowbro, claydol, nidoqueen, uxie, etc).

ive been meaning to try out lee more extensively, will comment more later when i get more familiar.
 
Hi Thund, couple of things:

I'd give Muscle Band / Black Belt a mention on the LO set, as once opponents see the lack of LO recoil, they always assume Lee is choiced and deal with him accordingly. But running Muscle Band / BB is a great way to bluff and can catch a lot of things by surprise.

Also, I wrote the current Lee analysis, and the Choice spread is outdated. Max Speed.
 
Hi Thund, couple of things:

I'd give Muscle Band / Black Belt a mention on the LO set, as once opponents see the lack of LO recoil, they always assume Lee is choiced and deal with him accordingly. But running Muscle Band / BB is a great way to bluff and can catch a lot of things by surprise.

Also, I wrote the current Lee analysis, and the Choice spread is outdated. Max Speed.
That's what I love so much about the Sub set, is because if you use Close Combat they think "ok, I'll just give my Missy a free sub," and it doesn't usually turn out so well for them. =p Also, I was running a Black Belt + 4 attacks set as well, so I guess I could make a mention of that in AC for the LO set. But the negatives would definitely need to be put in. You lose a lot of power in your non-STAB attacks (Jolly loses the OHKO on Venusaur with rocks) and unless you're running Adamant and Belt, you lose the OHKO on standard Registeel and the 2HKO on standard Milotic and Donphan.

For some reason I thought the HP ev's were there for a reason (due to Hitmonlee's high SpD, I thought it would survive a random special attack or something lol). Max Speed it is.

Will mention Venusaur in team options.
 
not too sure why earthquake is on the life orb set; close combat trashes it anyways. blaze kick i can sort of understand for venusaur. i think mach punch should be the only option in its since it is so useful for picking off weakened pokemon and various sweepers; sucker punch can be slashed with blaze kick.

choice band and choice scarf sets play pretty differently both from the pov of the user and the opponent. i think you should split them up. also still need max speed (the op isn't updated yet)

sub set is neat

edit: yeah by "it" when i say "close combat trashes it" i was thinking of toxicroak lol
 

FlareBlitz

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I assume EQ is there for Nidoking/queen and Toxicroak, as well as hitting Spiritomb harder than anything else. I'd still see Blaze Kick as the primary slash just because...Venusaur. And it hits Toxicroak for a healthy chunk anyway.

Somewhat agree with whoostle in that the choice sets should be split up. There's not much reason for the scarfer to have priority, while the bander shouldn't leave home without it, for example. But honestly the difference in play between the two otherwise mostly comes down to the standard difference between a bander and a scarfer so I'm not quite certain we need separate sets for something people should be aware of anyway. We should wait for more opinions on that, but right now I'm leaning towards "eh, fuck it, might as well split 'em".

And choiced sucker punch is really stupid, although I guess some people like it, so I won't really ask for any changes there. Just...note that it's really stupid somewhere in the analysis.
 
I have the comments for the Choice set already written up, and I must say that it's kind of all over the place. There's a lot to cover. I would support a split in the Choice set, kinda like the current Primeape analysis. Have Scarf be called "revenge killer" and the Band set simply "Choice Bander" or something. Noted about Sucker Punch btw.

Earthquake is usually the better option. Blaze Kick is strictly there for Venusaur, which is why I find Earthquake the best option overall. The Nidos may be rare but its worth it (also, if you really need to hit Spiritomb it's better to have Earthquakes accuracy then to rely on Stone Edge).
 
What does the CB set do that the LO set doesn't? I mean I love that CB set simply for the spread damage it provides, but it would be great if you could include some clear on-paper advantages.

Also I'm going to start to test this when I can (I'll not have much spare time, though).

EDIT: Remove Choiced Sucker Punch...
 
Well, the CB set can get some KO's the LO version can't. It has a pretty high chance to 2HKO Tangrowth with rocks with CC. You now also have a chance to OHKO standard Steelix/Regirock before they can EQ/Gyro Ball you or whatever. Feraligatr is also always OHKO'd by CC with a Band while LO falls short (only has a very small chance with rocks). Stone Edge also has a good chance to OHKO offensive Rotom with Stone Edge with SR on the field, and always OHKO's Missy with rocks. These are all with Jolly. The reason you'd use CB is mainly for power. Against the now popular Bold specially defensive Restalk Weezing you can do up to 38% with Jolly CB CC. CB also makes Mach Punch a great revenge killing tool as well, dealing up to 63% to Swellow and up to 52% to threats like Sceptile and Blaziken.

I know this probably isn't that convincing, but I strongly believe CB Hitmonlee deserves to have its own set, having used it quite a bit before I started using the Substitute set.

Speaking of the Choice sets, is there enough support to split them?
 
I really think Rapid Spin should be added to Hitmonlee's Life Orb set. For one, Hitmonlee is not entirely predictable as a Rapid Spinner because he's often overlooked by Hitmontop as a Rapid Spinner, due to its more reliable defenses. So Hitmonlee basically has the surprise factor when it comes to Rapid Spinning. Furthermore, Hitmonlee is one of the few Rapid Spinners that are actually fitting for strictly offensive teams, because Pokemon like Cloyster, Donphan, and Hitmontop are usually better off being defensive, and even if you do use them offensively, they are pretty slow. Hitmonlee's base 87 Speed says otherwise.

I personally used Close Combat/Stone Edge/Sucker Punch/Rapid Spin because I actually had a powerful move to dent Mismagius and other Ghosts very hard in Stone Edge, which is important if they attempt to come in on the switch or set up Substitute to avoid Sucker Punch. If you want a specific teammate to go along with Rapid Spin Hitmonlee, I recommend you suggest a physical Houndoom with Pursuit and Fire Blast. This way, you can Pursuit trap Ghost-types like Rotom and Mismagius and scorch Spiritomb with Fire Blast.

If you disagree with adding it as a slash for whatever reason, it's at least worth mentioning in the [Additional Comments] of the set rather than [Optional Changes]. Good stuff!
 
I was originally going to have Rapid Spin in the AC of LO, but decided since it's rarely used I'd just mention it in OC. If enough people feel it should be in the AC I'll move it there.

Rapid Spin added to AC of LO. For some reason I'm seeing it on more and more Hitmonlee.
 
Yep, this follows what I originally said in my QC review on Hitmonlee, minus the rapid spin part, which should be added because no one ever thinks Hitmonlee can Rapid Spin lol. Gets my approval 100%. Also the CB set is necessary, as thund said you get some nifty 2HKO's including on the likes of Tangrowth and really defensive Donphan.
 
So Whistle, Flare, Heysup, other UU QCer's what's the dealeo. Is it it approved cause I'd like to post the update. ^_^
 

Eo Ut Mortus

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I don't really have a strong opinion either way, but I agree that the Choice sets should be split. Rest looks good.

QC Approved (1/2)

whistle edit: QC Approved (2/2) and moving.
 
Hi, don't have time to do a full GP check now, but here's a copyable version for the correct format for the calcs:
Code:
<ul class="damage_calculation">
<li>Close Combat vs. 252/0 Registeel - 94% - 111%</li>
<li>Close Combat vs. 248/252 Milotic - 51.9% - 61.3%</li>
<li>Close Combat vs. 52/204 Donphan - 53% - 62.3%</li>
<li>Close Combat vs. 252/252 Blastoise - 48.9% - 57.5%</li>
<li>Close Combat vs. 252/176 Omastar - 92.4% - 108.7%</li>
<li>Close Combat vs. 212/252 Torterra - 44% - 52.3%</li>
<li>Close Combat vs. 252/224 Miltank - 88.3% - 104.1%</li>
<li>Close Combat vs. 4/0 Venusaur - 46.8% - 55.5%</li>
<li>-1 Close Combat vs. 252/4 Hitmontop - 55.6% - 66.1%</li>
</ul>
Each calc needs to be in <li></li> tags, with the whole list in <ul></ul>, with the ul class being "damage_calculation". Also, put a hyphen between the name of the defending Pokemon and the calc (I did it for you).
 

Ray Jay

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GP Check 1/2
Additions in Bold, Deletions in Red

[OVERVIEW]

<p>Although UU does present an array of options when it comes to Fighting-types isn't unfamiliar with Fighting-types, Hitmonlee has assets that make him a great choice for your team. His base Base 120 Attack is a huge asset, and it is backed up by powerful attacks like STAB Close Combat, Stone Edge, and Sucker Punch; all of which allow him to decimate many common Pokemon in the tier. coupled with powerful attacks like STAB Close Combat, Stone Edge, and Sucker Punch allow him to decimate many common Pokemon in the tier. Hitmonlee is also one of the fastest Fighting-types, comfortably sitting above the omnipresent base 80 Speed tier and Limber actually grants the frail Hitmonlee opportunities to switch-in.</p>

<p>Even with these advantages, Hitmonlee faces stiff competition for a spot on the team from other Fighting-types. Blaziken's Fire STAB and high Special Attack allow him to destroy Weezing and Spiritomb, common counters for Fighting-types. Toxicroak's Dry Skin gives him more switch-in opportunities while he can boost both his Attack and Special Attack, aiding his unpredictability. With entry hazards being so popular, Hitmontop is the Fighting-type Fighter of choice because of his ability to Rapid Spin effectively. Although competition between Fighting-types in UU is fierce, Hitmonlee has his perks that make him a great choice for many teams. Underestimate this "kicking fiend" at your peril.</p>

[SET]
name: Life Orb
move 1: Close Combat
move 2: Stone Edge
move 3: Earthquake / Blaze Kick
move 4: Mach Punch / Sucker Punch
item: Life Orb
ability: Limber
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>One of the major benefits of using Life Orb is that Hitmonlee can freely switch between attacks, making him less susceptible to immunities switching in. Since Hitmonlee is already frail, the added power on each attack is a great trade off for a small amount of recoil. is worth the recoil suffered each turn. With a 120 Base Attack stat, powerful moves, and great coverage, not much can switch into this set safely.</p>

<p>Close Combat is the core move of this set, providing Hitmonlee with a powerful base 120 STAB attack which effectively demolishes many Pokemon that do not have the defenses to handle it. Stone Edge complements Close Combat perfectly, gaining an OHKO on common Flying-types like Moltres and giving gives Hitmonlee a powerful attack to deter Ghost-types from switching in. Earthquake is used to handle bulky Poison-types like Nidoqueen who would otherwise wall this set, and lands an OHKO on Toxicroak, although Blaze Kick can be used to deliver an OHKO on offensive Venusaur. The last slot gives Hitmonlee a strong priority attack, as his Speed still allows him to be outsped by many common Pokemon. Mach Punch is the more reliable option that doesn't require your opponent to attack, but Sucker Punch is more powerful, and allows Hitmonlee to revenge kill special threats like Mismagius and Alakazam (though beware of Substitute).</p>

[ADDITIONAL COMMENTS]

<p>Jolly is the preferred nature, since Hitmonlee needs as much Speed as possible to defeat certain threats. Without a Jolly nature, Hitmonlee will be outsped by positive-natured positive natured Venusaur, Blaziken, and Toxicroak, lowering his effectiveness when dealing with these threats. With Life Orb, the power of Jolly is usually adequate, although Adamant may be used to grab the 2HKO on specially defensive Spiritomb and a chance to 2HKO standard Tangrowth. Rapid Spin can be used in the last slot to get rid of hazards, as Hitmonlee has the advantage of keeping offensive momentum, unlike over other spinners, and doesn't particularly attract many Ghost-types.</p>

<p>Eliminating powerful physical walls that aren't hit super effectively by this set is recommended prior to sending out Hitmonlee. The biggest nuisances to Hitmonlee are Weezing, Claydol, Slowbro, and Uxie, who can switch-in multiple times and cripple him with a burn or retaliate with a STAB attack. Powerful special attackers such as Mismagius and Alakazam can OHKO or 2HKO these threats, while they enjoy Hitmonlee's ability to eliminate Registeel, Chansey, and Spiritomb. Spiritomb can defeat these Pokemon with a powerful Shadow Ball or begin setting up on them with Calm Mind. Houndoom and Arcanine can nab a Flash Fire boost, as Hitmonlee attracts Will-o-wisp users, at which point they can and begin firing off boosted attacks. Because of Hitmonlee's frail defenses, a bulky Pokemon is useful to take the priority attacks aimed at him. Milotic can defeat most of Hitmonlee's counters one on one because of her access to recovery and utilization of her Special Attack stat, as most of Hitmonlee's counters aren't specially bulky.</p>

[SET]
name: Revenge Killer
move 1: Close Combat
move 2: Earthquake
move 3: Stone Edge
move 4: Blaze Kick / Mach Punch
item: Choice Scarf
ability: Limber
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Hitmonlee sports the highest base Attack out of all the Fighting-types in UU (tied with both Blaziken and Hariyama), making him a great revenge killer. With Choice Scarf compensating for Hitmonlee's average Speed, he now has the ability to OHKO faster threats such as Sceptile and Swellow before they have a chance to attack. Although lacking in power, this set focuses on eliminating offensive Pokemon that threaten your team. the greater utility obtained by Choice Scarf allows Hitmonlee to eliminate any offensive Pokemon that threaten to sweep.</p>

<p>Close Combat is Hitmonlee's STAB move, and is his tool in revenge killing powerful but frail sweepers. Earthquake is used for Poison-types who can easily soak up Hitmonlee's STAB, such as mainly Toxicroak, Nidoking, and Nidoqueen. Stone Edge complements Close Combat and Earthquake by hitting Flying-types super effectively, as they can switch in on most of this set with ease. The last slot is mostly a filler move. Blaze Kick puts the hurt on Venusaur while Mach Punch can be used to hit Pokemon that attempt to attack Hitmonlee first with priority, or if the opponent has grabbed a Speed boost.</p>

[ADDITIONAL COMMENTS]

<p>While wielding Choice Scarf with an Adamant nature, Hitmonlee caps at 409 Speed, outspeeding every Pokemon in the tier besides Electrode and opposing Pokemon holding Choice Scarf. Coupled with a 372 Attack stat, his revenge-killing capabilities are top notch.</p>

<p>Don't try and play Scarfed Hitmonlee as you would Primeape. Primeape's access to U-turn allows him to switch in and out freely without giving any free turns to the opponent, and helps create momentum. Play to Hitmonlee's strengths, mainly the higher attack power and greater coverage, which allow him to revenge kill a larger variety of threats.</p>

<p>Because Choiced Hitmonlee cannot switch between attacks, he is extremely susceptible to immunities switching in. Ghost-types are particularly threatening as they can acquire a free Substitute as you're forced to switch. Spiritomb is the best all around partner for Choiced Hitmonlee, being able to switch-in and eliminate Ghost-types with a STAB Pursuit / Sucker Punch combination. Strong physical walls like Weezing, Claydol, and Uxie can easily withstand Close Combat or Stone Edge, and Spiritomb handles them decently as well. Special attackers like Mismagius can abuse the offensively inept walls to set up a Nasty Plot and OHKO each of them. Mixed Houndoom can switch in on Will-o-Wisp and Pursuit Ghost- and Psychic-types or scorch while scorching Weezing with a boosted Fire Blast. Choice Scarf Hitmonlee appreciates hazard support due to his lower offensive capabilities. Omastar makes a fine choice as it has access to both Stealth Rock and Spikes.</p>


[SET]
name: Choice Band
move 1: Close Combat
move 2: Earthquake
move 3: Stone Edge
move 4: Mach Punch / Blaze Kick
item: Choice Band
ability: Limber
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>When you supplement 120 base Attack with a 120 STAB attack from one of the best attacking types in the game, you know you've got a monster on your hands. Choice Band Hitmonlee hits 508 Attack, enough to easily muscle his way through most of the tier. With the great coverage this set provides, not much can switch-in safely. Pokemon that could have easily sponged Hitmonlee's Close Combat, such as Regirock and Steelix, now have a chance to be OHKO'd with just Stealth Rock support, showing how easily Hitmonlee can dispose of the toughest Pokemon in the tier.</p>

<p>Close Combat is Hitmonlee's powerful STAB move, and will use it to eliminate powerful walls such as Registeel and Milotic. Close Combat does up to 38% to the now popular specially defensive Weezing, meaning that with just Stealth Rock support it has a high chance to 3HKO be 3HKO'd. Earthquake is, again, used to hit Poison-types and now gets the 2HKO on Nidoqueen, eliminating it as a counter. Stone Edge hits Flying-types for an OHKO and prevents Ghost-types from switching in for free (Mismagius is OHKO'd after Stealth Rock, and there is a chance to OHKO Rotom as well while Rotom has a decent chance). Since every move on this set can O-2HKO every Venusaur bar the most physically bulky, Mach Punch is a superior option to Blaze Kick as it grants Hitmonlee a nifty revenge killing tool. Blaze Kick can still be used if you have trouble with physically bulky Venusaur, however.</p>

[ADDITIONAL COMMENTS]

<p>Choice Band Hitmonlee is an excellent wall breaker that can blow holes in most teams for you to exploit. However, he falls prey to the crippling weakness all Choiced Pokemon share: ; they are unable to switch attacks between turns. This set is heavily reliant on prediction (much like the Scarfer), but has an easier time dealing with resistances because of the sheer force in Hitmonlee's attacks (Toxicroak and Nidoking are 2HKO'd by Close Combat, for example).</p>

<p>Choice Band Hitmonlee partners well with teammates that attract Pokemon he can easily switch-in on, such as Registeel. Alakazam and Mismagius are great choices, especially since both can easily handle bulkier threats such as Claydol, Weezing, and Slowbro. A Flash Fire or Fire-type Pokemon is a useful teammate as well, as they can easily absorb Will-o-Wisp and appreciate Hitmonlee's wall breaking abilities. Houndoom is the best choice, because his Dark STAB and access to Pursuit allows it to trap and defeat bulky Psychic-types.</p>
[delete all those spaces here]
[SET]
name: Substitute + 3 Attacks
move 1: Substitute
move 2: Close Combat
move 3: Stone Edge / Rock Slide
move 4: Sucker Punch
item: Black Belt
ability: Limber
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Since Hitmonlee is commonly seen holding a Life Orb, opponents will assume he is Choiced if he doesn't suffer recoil after every attack. This set capitalizes on that assumption, allowing Hitmonlee to obtain a surprise KO against an unsuspecting opponent.</p>

<p>Substitute eases prediction as it allows Hitmonlee to scout out the opponent's switch-in, and protects him from all forms of status. Close Combat is the crux of the set, complemented with Stone Edge to deliver a swift KO to Flying-types and to hit Ghost-types. Rock Slide is a more reliable attack that still OHKO's Scyther and Moltres, but is weaker against everything else. Sucker Punch has excellent synergy with Substitute, forcing the opponent to attack to ensure it lands.</p>

[ADDITIONAL COMMENTS]

<p>An Adamant nature with Black Belt allows Hitmonlee to feign Choice while giving it just enough power to KO certain threats. Below are several damage calculations demonstrating the power of Adamant Hitmonlee's Black Belt-boosted Close Combat against certain threats.</p>

(copy and past dz's stuff)
Close Combat vs. 252/0 Registeel 94% - 111%
Close Combat vs. 248/252 Milotic 51.9% - 61.3%
Close Combat vs. 52/204 Donphan 53% - 62.3%
Close Combat vs. 252/252 Blastoise 48.9% - 57.5%
Close Combat vs. 252/176 Omastar 92.4% - 108.7%
Close Combat vs. 212/252 Torterra 44% - 52.3%
Close Combat vs. 252/224 Miltank 88.3% - 104.1%
Close Combat vs. 4/0 Venusaur 46.8% - 55.5%
-1 Close Combat vs. 252/4 Hitmontop 55.6% - 66.1%

<p>The strategy to using this set effectively is to switch Hitmonlee in on a Pokemon whom he can threaten instantly, such as Registeel or Chansey, and use Substitute while your opponent switches out. Once that has been accomplished, proceed to hit the switch-in with the most appropriate attack.</p>

<p>Although Substitute grants Hitmonlee a great utility move, he still doesn't have the power to break through dedicated physical walls like Weezing and Slowbro. Hitmonlee should be used mid-to-late game when your opponents team is weakened, or early on if you see the chance to obtain a surprise KO. For example, players may see the large amount of damage Close Combat does to their Venusaur and assume it's a Choice Band variant, and switch to Mismagius in hopes of setting up a Substitute. From here, Hitmonlee can Stone Edge and Sucker Punch appropriately to eliminate her from the match.</p>

<p>This Hitmonlee works particularly well on heavy offensive teams, as the surprise KO can turn the entire match around. Powerful special attackers like Mismagius enjoy Hitmonlee's ability to eliminate Registeel, and Chansey, while weakening Spiritomb. Hitmonlee's ability to eliminate Milotic allows Pokemon like Rhyperior and Arcanine to sweep freely now that their main counter has fainted. If used on a more balanced team, a defensive pivot like Milotic is useful to sponge priority attacks and status.</p>

[Team Options]

<p>Hitmonlee appreciates entry hazard support as it allows him to guarantee KO's on numerous Pokemon. Omastar is a great option for this, having access to all forms of entry hazards and making an effective lead. Dual Screeners such as Uxie or Claydol allow Hitmonlee to take a hit or two he normally couldn't, and the Life Orb set appreciates it dearly. Although not required, a cleric is useful if Hitmonlee somehow gets burned. Clefable makes a great partner since it can also provide Wish support.</p>

<p>Hitmonlee pairs particularly well with powerful special threats like Alakazam and Mismagius, who enjoy his ability to eliminate or weaken their counters. They both return the favor to Hitmonlee as they have powerful attacks to rid of Weezing, Uxie, and Slowbro so he doesn't have any roadblocks. Flash Fire and Fire-type Pokemon are useful teammates to absorb Will-o-Wisp. Houndoom is the greatest choice because of his Pursuit / Sucker Punch combination to eliminate bulkier Psychic-types.</p>

<p>More defensive partners to Hitmonlee include bulky waters like Milotic and Slowbro, who can take any priority attack and absorb status. Spriritomb is also a great partner for his ability to switch into Ghost-types and eliminate them without trouble.</p>

[Optional Changes]

<p>Hitmonlee can use Bulk Up to boost his Attack stat but he's better off attacking right from the start. Double-Edge is Hitmonlee's strongest attack against walls such as Weezing, but the added recoil and the fact that it doesn't 2HKO most variants with Choice Band equipped (specially defensive spreads have a chance to be 2HKO'd with Stealth Rock) makes it a lesser option, especially since it severely limits his coverage.</p>

<p>Hitmonlee has access to Reversal and it's extremely powerful when set up correctly, but he has trouble using it effectively because of all the priority running rampant in the tier. He also has trouble setting it up due to his frailty.</p>

[Counters]

<p>Pokemon that have a resistance or immunity to Fighting make great counters to Hitmonlee. Weezing, Claydol, Slowbro, and Uxie can switch into any attack and OHKO with Psychic or burn him with a Will-o-Wisp. Nidoqueen also makes a decent counter as long as it avoids Earthquake.</p>

<p>The Choice sets are a bit easier to counter, as it cannot switch between attacks. Bringing Rotom or Mismagius in on Close Combat or Earthquake allow them to obtain a free turn to either Substitute or set up Nasty Plot. Take advantage of immunities and the fact that Hitmonlee is locked into one move to set up a dangerous Pokemon.</p>

<p>Priority attacks will seriously injure Hitmonlee due to his frailty. Some noteworthy options include Azumarill's Aqua Jet and Arcanine's Extremespeed.</p>


Great writing, I found very few errors.
 
@DZ thanks lol hopefully I did it right. (:

Edit:Dr thank you I'll make changes asap! (pokemon yellow has me hooked >_>)

Edit:Changes made! :)
 
Grammar-Prose Check 2/2:
additions in bold
removals in red
comments in whatever the hell this color is
[OVERVIEW]

<p>Although UU does present an array of options when it comes to Fighting-types, Hitmonlee has certain assets that make him a great choice for your team. His base 120 Attack is a huge plus asset, and it is backed up by powerful attacks like STAB Close Combat, Stone Edge, and Sucker Punch; all of which allow him to decimate many common Pokemon in the tier. Hitmonlee is also one of the fastest Fighting-types, comfortably sitting above the omnipresent base 80 Speed tier, and his ability, Limber, Limber actually grants the frail Hitmonlee opportunities to switch-in.</p>

<p>Even with these advantages, Hitmonlee faces stiff competition for a spot on the team from other Fighting-types. Blaziken's Fire STAB and high Special Attack allow him to destroy Weezing and Spiritomb, common counters for Fighting-types. Toxicroak's Dry Skin gives him more opportunities to switch in switch-in opportunities while he can boost both his Attack and Special Attack, aiding his unpredictability. With entry hazards being so popular, Hitmontop is often the Fighting-type of choice because of his ability to Rapid Spin effectively. Although competition between Fighting-types in UU is fierce, Hitmonlee has his perks, which that make him a great choice for many teams. Underestimate this "kicking fiend" at your peril.</p>

[SET]
name: Life Orb
move 1: Close Combat
move 2: Stone Edge
move 3: Earthquake / Blaze Kick
move 4: Mach Punch / Sucker Punch
item: Life Orb
ability: Limber
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>One of the major benefits of using Life Orb is that Hitmonlee can freely switch between attacks, making him less susceptible to prediction immunities switching in. Since Hitmonlee is already frail, [space]the added power on each attack is a great trade-off tradeoff for a small amount of recoil. With a base 120 120 Base Attack stat, powerful moves, and great coverage, not much can safely switch into this set safely.</p>

<p>Close Combat is the core move of this set, providing Hitmonlee with a powerful base 120 STAB attack which effectively demolishes many Pokemon that do not have the defenses to handle it. Stone Edge complements Close Combat perfectly, gaining an OHKO on common Flying-types like Moltres and giving Hitmonlee a powerful attack to deter Ghost-types from switching in. Earthquake is used to handle bulky Poison-types, like Nidoqueen, who would otherwise wall this set, and lands an OHKO on Toxicroak, although Blaze Kick can be used to deliver an OHKO on offensive Venusaur. The last slot gives Hitmonlee a strong priority attack, as his Speed is still quite average still allows him to be outsped by many common Pokemon. Mach Punch is the more reliable option that doesn't require your opponent to attack, but Sucker Punch is more powerful, and allows Hitmonlee to revenge kill special threats like Mismagius and Alakazam (though beware of Substitute).</p>

[ADDITIONAL COMMENTS]

<p>Jolly is the preferred nature, since Hitmonlee needs as much Speed as possible to defeat certain threats. Without a Jolly nature, Hitmonlee will be outsped by positive-natured Venusaur, Blaziken, and Toxicroak, lowering his effectiveness when dealing with these threats. With Life Orb, the power of Jolly is usually adequate, although Adamant may be used to grab the 2HKO on specially defensive Spiritomb and a chance to 2HKO standard Tangrowth. Rapid Spin can be used in the last slot to get rid of hazards, as Hitmonlee has the advantage of keeping offensive momentum, unlike other spinners, and doesn't particularly attract many Ghost-types.</p>

<p>Eliminating powerful physical walls that aren't hit super effectively by this set is recommended prior to sending out Hitmonlee. The biggest nuisances to Hitmonlee are Weezing, Claydol, Slowbro, and Uxie, who can switch in switch-in multiple times and cripple him with a burn or retaliate with a STAB attack. Powerful special attackers such as Mismagius and Alakazam can OHKO or 2HKO these threats, while they enjoy Hitmonlee's ability to eliminate Registeel, Chansey, and Spiritomb. Spiritomb can defeat these Pokemon with a powerful Shadow Ball, or begin setting up on them with Calm Mind. Houndoom and Arcanine can nab a Flash Fire boost as Hitmonlee attracts Will-O-Wisp Will-o-wisp users, at which point they can begin firing off boosted attacks. Because of Hitmonlee's frail defenses, a bulky Pokemon is useful to take the priority attacks aimed at him. Milotic can defeat most of Hitmonlee's counters one-on-one one on one, because of her access to instant recovery and tendency to use special attacks (Hitmonlee's counters generally aren't specially bulky) utilization of her Special Attack stat, as most of Hitmonlee's counters aren't specially bulky.</p>

[SET]
name: Revenge Killer
move 1: Close Combat
move 2: Earthquake
move 3: Stone Edge
move 4: Blaze Kick / Mach Punch
item: Choice Scarf
ability: Limber
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Hitmonlee sports the highest base Attack out of all the Fighting-types in UU (tied with both Blaziken and Hariyama), making him a great revenge killer. With Choice Scarf compensating for Hitmonlee's middling average [this edit was largely for flavor, merely because you've used average already] Speed, he now has the ability to OHKO faster threats such as Sceptile and Swellow before they have a chance to attack. Although lacking in power, this set focuses on eliminating offensive Pokemon that threaten your team.</p>

<p>Close Combat is Hitmonlee's STAB move, and serves as his main form of attack is his tool in revenge killing powerful but frail sweepers. Earthquake is used for Poison-types, such as Toxicroak, Nidoking, and Nidoqueen, who can easily soak up Hitmonlee's STAB, such as Toxicroak, Nidoking, and Nidoqueen. Stone Edge complements Close Combat and Earthquake by hitting Flying-types super effectively, as they can switch in on most of this set with ease. The last slot is mostly filler. Blaze Kick puts the hurt on Venusaur while Mach Punch can be used to hit Pokemon that attempt to attack Hitmonlee first with priority, or if the opponent has grabbed a Speed boost.</p>

[ADDITIONAL COMMENTS]

<p>When While wielding Choice Scarf with an Adamant nature, Hitmonlee's Speed caps at 409 Hitmonlee caps at 409 Speed, outspeeding every Pokemon in the tier besides Electrode and opposing Pokemon holding Choice Scarf. Coupled with a 372 Attack stat, his revenge killing revenge-killing capabilities are top-notch top notch.</p>

<p>Don't try and play Scarfed Hitmonlee as you would Primeape. Primeape's access to U-turn allows him to switch in and out freely without giving any free turns to the opponent, and helps create momentum. Play to Hitmonlee's strengths, mainly the higher attack power and greater coverage, which allow him to revenge kill a larger variety of threats.</p>

<p>Because Choiced Hitmonlee cannot switch between attacks, he is extremely susceptible to prediction immunities switching in. Ghost-types are particularly threatening, as they can acquire a free Substitute as Hitmonlee is you're forced to switch. Spiritomb is the best all-around all around partner for Choiced Hitmonlee, being able to switch in switch-in and eliminate Ghost-types with a STAB Pursuit / Sucker Punch combination. Strong physical walls like Weezing, Claydol, and Uxie can easily withstand Close Combat or Stone Edge, and Spiritomb handles them decently as well. Special attackers like Mismagius can abuse the offensively inept walls to set up a Nasty Plot and OHKO each of them. Mixed Houndoom can switch in on Will-o-Wisp and Pursuit Ghost- and Psychic-types, or scorch Weezing with a boosted Fire Blast. Choice Scarf Hitmonlee appreciates hazard support, due to his lower offensive capabilities. Omastar makes a fine choice, as it has access to both Stealth Rock and Spikes.</p>

[When using an adverb/adjective clause that comes after the verb, there needs to be a comma preceding the clause.]

[SET]
name: Choice Band
move 1: Close Combat
move 2: Earthquake
move 3: Stone Edge
move 4: Mach Punch / Blaze Kick
item: Choice Band
ability: Limber
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>When you supplement 120 base Attack with a 120 Base Power STAB attack from one of the best attacking types in the game, you know you've got a monster on your hands. Choice Band Hitmonlee hits 508 Attack, enough to easily muscle his way through most of the tier. With the great coverage this set provides, not much can switch in switch-in safely. Pokemon that could have easily sponged Hitmonlee's Close Combat, such as Regirock and Steelix, now have a chance to be OHKOed OHKO'd with just Stealth Rock support, showing how easily Hitmonlee can dispose of the toughest Pokemon in the tier.</p>

<p>Close Combat is Hitmonlee's powerful STAB move, and will use it to eliminate powerful walls such as Registeel and Milotic. Close Combat does up to 38% to the now popular specially defensive Weezing, meaning that with just Stealth Rock support it has a high chance to 3HKO. Earthquake is, again, used to hit Poison-types and now gets the 2HKO on Nidoqueen, eliminating her as a counter. Stone Edge hits Flying-types for an OHKO and prevents Ghost-types from switching in for free (Mismagius is OHKO'd after Stealth Rock, and there is a chance to OHKO Rotom as well.) Since every move on this set can OHKO or 2HKO O-2HKO every Venusaur bar the most physically bulky, Mach Punch is a superior option to Blaze Kick as it grants Hitmonlee a nifty revenge killing tool. Blaze Kick can still be used if you have trouble with physically bulky Venusaur, however.</p>

[ADDITIONAL COMMENTS]

<p>Choice Band Hitmonlee is an excellent wallbreaker wall breaker that can blow holes in most teams for you to exploit. However, he falls prey to the crippling weakness all Choiced Pokemon share; they are unable to switch attacks between turns. This set is heavily reliant on prediction (much like the Scarfer), but has an easier time dealing with resistances because of the sheer force in Hitmonlee's attacks (Toxicroak and Nidoking are 2HKOed 2HKO'd by Close Combat, for example).</p>

<p>Choice Band Hitmonlee partners well with teammates that attract Pokemon he can easily switch in switch-in on, such as Registeel. Alakazam and Mismagius are great choices, especially since both can easily handle bulkier threats such as Claydol, Weezing, and Slowbro. A Flash Fire or Fire-type Pokemon is a useful teammate as well, as they can easily absorb Will-O-Wisp Will-o-wisp and appreciate Hitmonlee's wallbreaking wall breaking abilities. Houndoom is the best choice, because his Dark STAB and access to Pursuit allows it to trap and defeat bulky Psychic-types.</p>

[SET]
name: Substitute + 3 Attacks
move 1: Substitute
move 2: Close Combat
move 3: Stone Edge / Rock Slide
move 4: Sucker Punch
item: Black Belt
ability: Limber
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Since Hitmonlee is commonly seen holding a Life Orb, opponents will assume he is Choiced if he doesn't suffer recoil after every attack. This set capitalizes on that assumption, allowing Hitmonlee to obtain a surprise KO against an unsuspecting opponent.</p>

<p>Substitute eases prediction, as it allows Hitmonlee to scout out the opponent's switch-in, and protects him from all forms of status. Close Combat is the crux of the set, and it is complemented by with Stone Edge, which delivers a swift KO against Flying-types and provides a way to hit Ghost-types to deliver a swift KO to Flying-types and hit Ghost-types. Rock Slide is a more reliable attack that still OHKOes OHKO's Scyther and Moltres, but is weaker against everything else. Sucker Punch has excellent synergy with Substitute, forcing the opponent to attack to ensure it lands.</p>

[ADDITIONAL COMMENTS]

<p>An Adamant nature with Black Belt allows Hitmonlee to feign Choice while giving him just enough power to KO certain threats. Below are several damage calculations demonstrating the power of Adamant Hitmonlee's Black Belt-boosted Close Combat against certain threats.</p>

<ul class="damage_calculation">
<li>Close Combat vs. 252/0 Registeel - 94% - 111%</li>
<li>Close Combat vs. 248/252 Milotic - 51.9% - 61.3%</li>
<li>Close Combat vs. 52/204 Donphan - 53% - 62.3%</li>
<li>Close Combat vs. 252/252 Blastoise - 48.9% - 57.5%</li>
<li>Close Combat vs. 252/176 Omastar - 92.4% - 108.7%</li>
<li>Close Combat vs. 212/252 Torterra - 44% - 52.3%</li>
<li>Close Combat vs. 252/224 Miltank - 88.3% - 104.1%</li>
<li>Close Combat vs. 4/0 Venusaur - 46.8% - 55.5%</li>
<li>-1 Close Combat vs. 252/4 Hitmontop - 55.6% - 66.1%</li>
</ul>

<p>The strategy to using this set effectively is to switch Hitmonlee in on a Pokemon whom he can threaten instantly, such as Registeel or Chansey, and use Substitute while your opponent switches out. Once that has been accomplished, proceed to hit the switch-in with the most appropriate attack.</p>

<p>Although Substitute grants Hitmonlee a great utility move, he still doesn't have the power to break through dedicated physical walls like Weezing and Slowbro. Hitmonlee should be used mid-to-late game, when your opponents team is weakened, or early on if you see the chance to obtain a surprise KO. For example, players may see the large amount of damage Close Combat does to their Venusaur and assume it's a Choice Band variant, and switch to Mismagius in hopes of setting up a Substitute. From here, Hitmonlee can Stone Edge and Sucker Punch appropriately to eliminate her from the match.</p>

<p>This Hitmonlee works particularly well on heavily heavy offensive teams, as one the surprise KO can turn the entire match around. Powerful special attackers like Mismagius enjoy Hitmonlee's ability to eliminate Registeel and Chansey, , and Chansey, while weakening Spiritomb. Hitmonlee's ability to eliminate Milotic allows Pokemon like Rhyperior and Arcanine to sweep freely now that their main counter has fainted. If used on a more balanced team, a defensive pivot like Milotic is useful to sponge priority attacks and status.</p>

[Team Options]

<p>Hitmonlee appreciates entry hazard support, as it allows him to guarantee KOs KO's on numerous Pokemon. Omastar is a great option for this, having access to all forms of entry hazards and making an effective lead. Dual Screeners such as Uxie or Claydol allow Hitmonlee to take a hit or two he normally couldn't, and the Life Orb set appreciates it dearly. Although not required, a cleric is useful if Hitmonlee somehow gets burned. Clefable makes a great partner, since it can also provide Wish support.</p>

<p>Hitmonlee pairs particularly well with powerful special threats like Alakazam and Mismagius, who enjoy his ability to eliminate or weaken their counters. They both return the favor to Hitmonlee, as they have powerful attacks to get rid of Weezing, Uxie, and Slowbro, ensuring Hitmonlee doesn't hit any roadblocks en route to his sweep so he doesn't have any roadblocks. Flash Fire and Fire-type Pokemon are useful teammates to absorb Will-O-Wisp Will-o-wisp. Houndoom is the greatest choice, because of his Pursuit / Sucker Punch combination to eliminate bulkier Psychic-types.</p>

<p>More defensive partners to Hitmonlee include bulky waters like Milotic and Slowbro, who can take any priority attack and absorb status. Spiritomb Spriritomb is also a great partner, because of for his ability to switch into Ghost-types and eliminate them without trouble.</p>

[Optional Changes]

<p>Hitmonlee can use Bulk Up to boost his Attack stat, but he's better off attacking right from the start. Double-Edge is Hitmonlee's strongest attack against walls such as Weezing, but the added recoil and the fact that it doesn't 2HKO most variants with Choice Band equipped (specially defensive spreads have a chance to be 2HKOed 2HKO'd with Stealth Rock) makes it a lesser option, especially since it severely limits his coverage.</p>

<p>Hitmonlee has access to Reversal and it's extremely powerful when set up correctly, but he has trouble using it effectively because of all the priority users running rampant in the tier. He also has trouble setting it up due to his frailty.</p>

[Counters]

<p>Pokemon that have a resistance or immunity to Fighting make great counters to Hitmonlee. Weezing, Claydol, Slowbro, and Uxie can switch into any attack and OHKO with Psychic or burn him with a Will-O-Wisp Will-o-wisp. Nidoqueen also makes a decent counter as long as it avoids Earthquake.</p>

<p>The Choice sets are a bit easier to counter, as he it cannot switch between attacks. Bringing Rotom or Mismagius in on Close Combat or Earthquake allows them to obtain a free turn to either Substitute or set up Nasty Plot. Take advantage of immunities and the fact that Hitmonlee is locked into one move to set up a dangerous Pokemon.</p>

<p>Priority attacks will seriously injure Hitmonlee, due to his frailty. Some noteworthy options include Azumarill's Aqua Jet and Arcanine's Extremespeed.</p>
Sorry this took so long >.<

Anyways, nice analysis! However, there are a few fundamental errors in your writing I'd like to address:

1) When using OHKO, 2HKO, etc. as a verb, the past tense form is OHKOed, not OHKO'd. The same goes for 2HKO, 3HKO, etc. When using OHKO as a noun, the plural form is OHKOs. Example:
used as a noun:
Treecko's access to Leaf Storm grants him valuable OHKOs on Mudkip and Geodude.
used as a verb:
Treecko's Leaf Storm cleanly OHKOes Mudkip and Geodude.
2) When using an adjective/adverb clause following the verb, it needs to be separated by a comma. I found this error many times in the analysis, here are a few examples:
Choice Scarf Hitmonlee appreciates hazard support, due to his lower offensive capabilities.
Omastar makes a fine choice, as it has access to both Stealth Rock and Spikes.
3) When using "switch-in" as a noun or as an adjective, it's hyphenated. However, it is NOT hyphenated if it is used as a verb. Example:
as a noun:
Swampert is a good switch-in to Zapdos.
as a verb:
Swampert can switch in on Zapdos.
4) Much less importantly, it's Will-O-Wisp, not Will-o-Wisp or Will-o-wisp.

Hope this helped! Anyways, once my edits are implemented, you can PM a mod to have this uploaded. Nice job! ^_^

EDIT: forgot my stamp =O
 
Lol thanks I'll be sure to to keep those in mind! Updating...

Edit: caught a few last minute mistakes like 'it' when referring to Nidoqueen and another 'it' when referring to Houndoom. xD

Thanks again! =D
 

Eo Ut Mortus

Elodin Smells
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2) When using an adjective/adverb clause following the verb, it needs to be separated by a comma.
Actually, a comma is not necessary unless the adverb clause is an introductory clause. In fact, many sources agree that a comma should not be used preceding an adverb clause, although I am hesitant to say that this is a hard and fast rule.

Choice Scarf Hitmonlee appreciates hazard support, due to his lower offensive capabilities.
The comma is actually wrong here.

Omastar makes a fine choice, as it has access to both Stealth Rock and Spikes.
I think this is fine, as it connects two sentences (and I just used a comma in this sentence).

It's not a big deal, though; I just wanted to clarify. [/rant on complexity of English language]

I'll look over this a bit later and probably upload it.
 

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