So while I haven't been playing much in the platinum metagame, I have been reading and brainstorming on how I can deal with the top threats in the game and I think I have the team to do it.
with
and now
on the bench
with
as untested draft picks
with
with
Most of my team has the potential for very versatile movesets which is where it punches holes through the opponents team. It uses rain to help with the powerful fire attacks and bulky attackers that support the team and themselves at the same time. While the team doesn't have to have rain, it is very beneficial to help set up Jolteon and gyarados for the sweep. Every member except for Clefable has swept teams before.
Clefable (F) @ Toxic Orb
Ability: Magic Guard
EVs: 252 HP/160 Atk/50 Def/48 SDef
Brave nature (+Atk, -Spd)
- Protect
- Facade (Counter/Drain Punch/Meteor Mash/ or even Thunderbolt/Thunder with Sp Att Ev's)
- Encore
- Knock Off
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How is Clefable still UU?
One of the best leads in my opinion and this set is my creation and I'm very proud of it. Actually I'm going to say Clefable is the the best lead in the game due to it's ability to take on ANY lead threat (edit: except Max attack positive natured Close Combats and Dynamicpunches with STAB. Clefable can survive non max att with only +def 252 hp and 160 Def ev's and Counter for non sashed OHKOs.) You will not find a better poke to lead than Clefable.Seriously, give me any hypothetical situation for an OU lead and I can show how Clefable can take it on. Machamp is the only thing that could possibly 2HKO it with confusion luck it before it could mess up something. I've been using a variation with fire blast in the DP days but now that it got Knock Off via tutor, it works soooooo much better for it's role. Deals with all Trick/Status leads and prevents offensive setup with encore. If you are Taunted you can at the minimum Knock Off their item. Sure Azelf can set up that Stealth Rock but then something has to lose it's item while it's sitting there stealth rocking away. -Speed allows you to take advantage of Encore.
Attack Ev's could be dropped to give it more bulk and or Trick/Thunderwave or Softboiled for
recovery but facade gives you some decent attacking power
Edit:Counter is probably a better option than Facade or any other move here as its only problems with leads are usually physical attackers like Gyarados, Aerodactyl and CB and anti lead dark pulse Tyranitar with superpower. Probably going to give it a + Def nature and dump attack into more bulk. See post #9 for more on Clefable as an anti-lead.
Does Flame orb (burn) still cut my attack power on facade? Otherwise I would prefer to give my Trick opponents a burn as opposed to Toxic if they try to trick.
Causes havoc
Dragonite (F) @ Leftovers
Ability: Inner Focus
EVs: 252 HP/62 Atk/196 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Dragon Claw
- Light Screen
- Roost
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So Porygon2 thinks he can counter stuff eh? Most special attackers are setup bait for this as well as non-Avelanche Swampert and a myriad of others. Bulkyness allows you to pull off a ridiculous amount of dragon dances allowing you to OHKO steels like Heatran most of the time. Just be careful to not get to greedy in the face of Ice Beams and Thunderbolts as they do still have that 10% chance for status.
Causes havoc
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/100 Def/156 SDef
Calm nature (+SDef, -Atk)
- Water Pulse
- Rain Dance
- Thunder
- Stealth Rock (Wish/Uturn)
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Do I need to explain why this set is so great? I've had this sweep multiple teams and that is with no attack EV's... Jirachi can use hax to take on all sorts of opponents. Stealth Rock is so I can stop people from switching all day but if I make some tweaks to other pokes the team could drop it for Wish. This set can take on Magenzone, Rhyperior Tyrantar, and Heatran (if the hax are with you) without Wish and could definitely with Wish.
Now I haven't run into many problems with Surf or water attacks as the threat of Thunder scares away most waters but this is my only rock resist on the team so pumping more into def may be beneficial... any suggestions (on the ev's and nature)?
Causes havoc
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/116 Def/4 Spd/138 SAtk
Bold nature (+Def, -Atk)
- Rain Dance
- Roost
- Thunder
- Hidden Power [Grass]
Zapdos using Heatwave to counter Scizor is a waste. You want to know why? 1. Heatran 2. Thunder OHKO's Scizor and does a ton of damage to Heatran as well.
Thunder is monstrously powerful and with this bulky spread it sweeps.
Will the one point in speed help with anything or am I being silly?
Causes havoc
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Jolteon (F) @ Choice Specs Ability: Volt Absorb
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Signal Beam
- Thunderbolt (Thunder)
- Hidden Power [Ice]
- Shadow Ball
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EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Signal Beam
- Thunderbolt (Thunder)
- Hidden Power [Ice]
- Shadow Ball
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Deals with problematic and common pokemon like Celebi, Cresselia, Rotom, Zapdos, Gliscor as well as being a scizor check and great late game sweeper.
Calm mind Celebi causes some problems even with HP ice and shadow ball. With signal beam against a CM celebi it's still OHKO'd Thunder is really just for some extra power and because I can with Rain Dancers.
Benched for team tweaking
Code:
This last has been Gyarados but I also have Kingdra as a possibilty here as I have minor(edit: no make that major) problems with Blissey and Celebi and physical Kingdra can deal with them. Makes me Infernape weak if I don't have rain set up though and Gyarados doesn't always do that good against Infernape anyway.
[IMG]http://www.pokemonelite2000.com/sprites/dpmfb/dpmfb130.png[/IMG]
Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 156 HP/108 Atk/100 Def/144 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Stone Edge
- Taunt
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I was using Offensive but I really need him to be bulky for certain switches. Taunt is such a great move for this team weakness. This works pretty well but I also have this set which I have not tested.
[IMG]http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa230.png[/IMG]
[LEFT] Kingdra---Adamant@Leftovers
168 HP / 188 Atk / 152 Spe
~ Rest
~ Sleep Talk
~ Outrage
~ Dragon Dance
[/LEFT]
Deals with Blissey and the toxistallers that were causing some problems. Ability is where I need help but I'm leading toward sniper. I'm not using Damp Rock on my rain inducers so Swift Swim may be neutered and/or effected by weather changers. Also chances are I will already be able to pull off at least one dragon dance making it faster than most stuff already.
However,with rain support outrage could late game sweep in a pinch.
So what do you think?