Birkal
We have the technology.
Nature: Timid (+15% Spe, +22% Acc, -1 Atk)
Type:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated. UNLOCKED
Trace: (MEGA) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the 5:1 opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138+ (22% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Mega Stats:
HP: 90
Atk: Rank 1-
Def: Rank 3
SpA: Rank 8
SpD: Rank 3
Spe: 173+ (30% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 24
EC: 9/9
MC: 11
AC: 5/5
Moves: 52
Ally Switch
Barrier
Bide
Calm Mind
Charge Beam
Confusion
Dazzling Gleam
Disable
Dream Eater
Encore
Endure
Energy Ball
Focus Blast
Foresight
Future Sight
Grass Knot
Guard Swap
Hidden Power [Fire]
Hypnosis
Kinesis
Knock Off
Light Screen
Magic Coat
Magic Room
Miracle Eye
Nightmare
Power Trick
Protect
Psybeam
Psychic
Psycho Cut
Psycho Shift
Psyshock
Recover
Recycle
Reflect
Role Play
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Sleep Talk
Snatch
Snore
Substitute
Taunt
Telekinesis
Teleport
Torment
Trick
Wonder Room
Zap Cannon
VS
[Nature]
Quiet (+SpA | -Spe | -10% Evasion)
[Type]
Fighting | Dark
[Abilities]
Iron Fist
Mold Breaker
Scrappy (✓)
[Stats]Mold Breaker
Scrappy (✓)
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 50 (-)
S&W: 4 | 5
Total: 19
[Tokens]Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 50 (-)
S&W: 4 | 5
Total: 19
EC: 6 | 6
AC: 5 | 5
MC: 5
[Learned Moves]AC: 5 | 5
MC: 5
[37 | 99]
Arm Thrust
Bite
Body Slam
Circle Throw
Comet Punch
Crunch
Dig
Entrainment
Fire Punch
Focus Punch
Foul Play
Hammer Arm
Hammer Arm
Headbutt
Ice Punch
Karate Chop
Knock Off
Leer
Low Sweep
Me First
Natural Gift
Parting Shot
Payback
Protect
Quash
Quick Guard
Rock Climb
Sky Uppercut
Slash
Storm Throw
Substitute
Tackle
Taunt
Thunder Punch
Torment
Vital Throw
Work Up
Arm Thrust
Bite
Body Slam
Circle Throw
Comet Punch
Crunch
Dig
Entrainment
Fire Punch
Focus Punch
Foul Play
Hammer Arm
Hammer Arm
Headbutt
Ice Punch
Karate Chop
Knock Off
Leer
Low Sweep
Me First
Natural Gift
Parting Shot
Payback
Protect
Quash
Quick Guard
Rock Climb
Sky Uppercut
Slash
Storm Throw
Substitute
Tackle
Taunt
Thunder Punch
Torment
Vital Throw
Work Up
Pangoro @ Heart Scale