Don't you all just love Theme/Gimmick Teams that actually work in the OU Metagame? I know I sure do, making a team that has a Theme and it actually working and owning is just awesome sauce. Never the less, here is the team:
In-Depth look:
The Lead / Physical Tank / SRer
"SwampBeast" Swampert (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/240 Def/16 SAtk
Relaxed nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Stealth Rock
- Roar
Standard Lead Pert. Ice Beam is there for Gliscors, Mences, Flygons and whatever else, there is to Ice Beam. I enjoy getting SR up early game to get as much damage as I can on my opponent's Pokemon. Of course, Roar is there for phazing. This is great Sync with Jirach, I can Wish on the switch to a Tran, what can the Tran do to to actually cause damage damage? Just Explode or those rare HP Grass Trans. Of course, Fire Blast / Earth Power does around 30% of my health, but Pert usually has more mid-game, unless you need to sacrifice is for something.
Team Sync:
Grass: Jirachi, Togekiss, Scizor.
---
Second Physical Tank / Confusion Annoyer / Para Hax'er
"2MinToast" Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/252 Def / 6 SpAtk
Bold nature (+Def, -Atk)
- Discharge
- Confuse Ray
- Rest
- Sleep Talk
My first annoyer and anti spinner. Confuse Ray is there for the Confusion Hax and Discharge is there for the Para Hax. Not much to say.
Team Sync:
Ghost: Togekiss, Scizor.
Dark: Machamp, Scizor.
---
Second Confusion Annoyer / Overall Tank
"FaceOrHeel" Machamp (M) @ Leftovers
Ability: No Guard
EVs: 244 HP/252 Atk/12 Spd
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Payback
- Rest
- Sleep Talk
My second Confusion Annoyer. I thought that the 12 speed is nice on Restalk Champs just to outspeed other Restalk Champs, yeah, that's the only purpose those 2 points serve on this Machamp. Eh, maybe it can outspeed other stuff that I don't know about. I put this on the team mainly for a Tank serving purpose and for the Confusion Hax you can get with Dynamic Punch, plus, this thing hits hard like a tank.
Team Sync:
Flying: Rotom, Jirachi.
Psychic: Jirachi, Scizor.
---
Physical ParaFlincher / Overall Tank / Wisher
"Ihcarij" Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/176 Atk/80 Spd
Adamant nature (+Atk, -SAtk)
- Iron Head
- Fire Punch
- Wish
- Thunder Wave
This is my Physical Para Flincher/Wisher. I kinda made this set myself and I took the EVs from Smogon and changed them around. It does well. Fire Punch is there for Skarms and Scizors and other Steel types. Wish is good support for my Pert switch in. I might take out the Speed EVs and put them into Def or SpDef for more bulkiness, unless I find out that I really need those Speed EVs for something. I mean, Thunder Waving is good enough, once you Thunder Wave something, you really don't need Speed EVs.
Team Sync:
Fire: Swampert.
Ground: Rotom, Togekiss.
---
Special ParaFlincher / Special Tank
"Togaykiss" Togekiss (M) @ Leftovers
Ability: Serene Grace
EVs: 252 HP/58 SAtk/200 SDef
Calm nature (+SDef, -Atk)
- Air Slash
- Nasty Plot / Aura Sphere
- Thunder Wave
- Roost
This is my Special Tank/Special Para Flincher. I enjoy running Nasty Plot over Aura Sphere just for the extra power I can get behind those Air Slash flinches. I might change the EV Spread to 252 HP/ 252 SpDef just because it can take Special Hits better and I can just Nasty Plot up.
Team Sync:
Electric: Swampert, Rotom.
Ice: Scizor, Jirachi.
---
Late Game Sweeper / Revenge Killer
"DoNotRun" Scizor (M) @ Leftovers / Life Orb
Ability: Technician
EVs: 204 HP/252 Atk/52 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Superpower / X-Scissors
- Swords Dance
- Roost
I'm starting to like SuperPower on SDRoost Scizor. Eh, does alot of damage to Perts and doesn't afraid of nothing! Anyways, this spread can outspeed those Non-Scarf Magnezones and I can hit them with a SuperPower, even though 9 outta 10 Zones are Scarfed anyways...ah well. I'm sure I can outspeed other stuff with those 52 EVs in Speed. I put this in here just to clean up the scraps at the very end. I might make this more Bulky, if needed.
Team Sync:
Fire: Swampert.
Overview:
In-Depth look:
The Lead / Physical Tank / SRer
"SwampBeast" Swampert (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/240 Def/16 SAtk
Relaxed nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Stealth Rock
- Roar
Standard Lead Pert. Ice Beam is there for Gliscors, Mences, Flygons and whatever else, there is to Ice Beam. I enjoy getting SR up early game to get as much damage as I can on my opponent's Pokemon. Of course, Roar is there for phazing. This is great Sync with Jirach, I can Wish on the switch to a Tran, what can the Tran do to to actually cause damage damage? Just Explode or those rare HP Grass Trans. Of course, Fire Blast / Earth Power does around 30% of my health, but Pert usually has more mid-game, unless you need to sacrifice is for something.
Team Sync:
Grass: Jirachi, Togekiss, Scizor.
---
Second Physical Tank / Confusion Annoyer / Para Hax'er
"2MinToast" Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/252 Def / 6 SpAtk
Bold nature (+Def, -Atk)
- Discharge
- Confuse Ray
- Rest
- Sleep Talk
My first annoyer and anti spinner. Confuse Ray is there for the Confusion Hax and Discharge is there for the Para Hax. Not much to say.
Team Sync:
Ghost: Togekiss, Scizor.
Dark: Machamp, Scizor.
---
Second Confusion Annoyer / Overall Tank
"FaceOrHeel" Machamp (M) @ Leftovers
Ability: No Guard
EVs: 244 HP/252 Atk/12 Spd
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Payback
- Rest
- Sleep Talk
My second Confusion Annoyer. I thought that the 12 speed is nice on Restalk Champs just to outspeed other Restalk Champs, yeah, that's the only purpose those 2 points serve on this Machamp. Eh, maybe it can outspeed other stuff that I don't know about. I put this on the team mainly for a Tank serving purpose and for the Confusion Hax you can get with Dynamic Punch, plus, this thing hits hard like a tank.
Team Sync:
Flying: Rotom, Jirachi.
Psychic: Jirachi, Scizor.
---
Physical ParaFlincher / Overall Tank / Wisher
"Ihcarij" Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/176 Atk/80 Spd
Adamant nature (+Atk, -SAtk)
- Iron Head
- Fire Punch
- Wish
- Thunder Wave
This is my Physical Para Flincher/Wisher. I kinda made this set myself and I took the EVs from Smogon and changed them around. It does well. Fire Punch is there for Skarms and Scizors and other Steel types. Wish is good support for my Pert switch in. I might take out the Speed EVs and put them into Def or SpDef for more bulkiness, unless I find out that I really need those Speed EVs for something. I mean, Thunder Waving is good enough, once you Thunder Wave something, you really don't need Speed EVs.
Team Sync:
Fire: Swampert.
Ground: Rotom, Togekiss.
---
Special ParaFlincher / Special Tank
"Togaykiss" Togekiss (M) @ Leftovers
Ability: Serene Grace
EVs: 252 HP/58 SAtk/200 SDef
Calm nature (+SDef, -Atk)
- Air Slash
- Nasty Plot / Aura Sphere
- Thunder Wave
- Roost
This is my Special Tank/Special Para Flincher. I enjoy running Nasty Plot over Aura Sphere just for the extra power I can get behind those Air Slash flinches. I might change the EV Spread to 252 HP/ 252 SpDef just because it can take Special Hits better and I can just Nasty Plot up.
Team Sync:
Electric: Swampert, Rotom.
Ice: Scizor, Jirachi.
---
Late Game Sweeper / Revenge Killer
"DoNotRun" Scizor (M) @ Leftovers / Life Orb
Ability: Technician
EVs: 204 HP/252 Atk/52 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Superpower / X-Scissors
- Swords Dance
- Roost
I'm starting to like SuperPower on SDRoost Scizor. Eh, does alot of damage to Perts and doesn't afraid of nothing! Anyways, this spread can outspeed those Non-Scarf Magnezones and I can hit them with a SuperPower, even though 9 outta 10 Zones are Scarfed anyways...ah well. I'm sure I can outspeed other stuff with those 52 EVs in Speed. I put this in here just to clean up the scraps at the very end. I might make this more Bulky, if needed.
Team Sync:
Fire: Swampert.