5 v 5 Gym Doubles
4 Day DQ
Infinite Chill/Recovery
0 Mega Evolution
Arena = Snowpeak Ruins
Items = On
Abilities = One
Switch=OK
Subs: 3
Challenger sends out first.
"Turn right, then left, move along the road until you feel strange then swim to the center of the local lake, then be blasted by a cannon northeast, then ski race a yeti, then..."
You read loud the instructions from the Gym People. While you were skeptical at first, the lovely trip via Cannon made you a believer. To be more accurate it made you a fried chicken, but hey you lived!
"That is no way to treat a lady!"
You say to yourself and you look for the yeti.
After a short walk, you reach the end of the road and no yeti to be found. But you found what appears to be a note for you:
YETO WENT HOME
JUMP ON YETO LEAF
SLIDE ON LEAF
NOT DIE
"My hat is telling me to be of the adventurous type. So off we go?"
You jumped onto the leaf and sliding you did. The first ten seconds were amusing, the 5 second after that were enjoyable and the last 225 seconds were absolutely terrifying.
You end your sliding and face a big, apparently haunted mansion.
"Stupid hat..."
You entered the door and explore the place just to find...
PUSH
"ME YETO. WHAT YOU DOING ON YETO HOME?!"
"I am looking for the Ice Gym Leader, good sir"
"NOSY FROSTY DUDE WITH ICE BUG HAS MY PUMPKIN SOUP! SMELL PUMPKIN, FIND NOSY DUDE! YETO CAN'T GO, HAS TO TAKE CARE OF YETA. SMACK HIM FOR TAKING YETO PUMPKIN SOUP!" - Yeto said before directing you to a door.
"...pumpkin? But I like strawberries ._."
You answer. You go through the door only to find another room. And another room after that. Good lord how many rooms does this mansion has?
On the final room you enter you see three doors, leading to totally different places. You notice a weak smell of pumpkins is coming from one of them, so you figure you might as well look at it first. But before you can do anything, an ice skeleton appears behind you and points a lance at your face. You then do the most sensible thing: yell like 3yo girl and run through the door you were looking at and then some more, until...
THUD
"...you know, this stopped being funny a couple years ago. Do I have a target on my back?"
"You actually do."
"...I do? Ugh. Stupid brit. This reeks of him."
"Anyway, I wonder if you can help me with something. You see, I am a pokemon trainer and--"
"WHOA WHOA WHOA, YOU ARE A POKEMON TRAINER?!"
"....I am?"
"Holy shit. I sorry, but that is unheard of. I am the gym leader and I don't think I ever had a female challenger. "
"Well, there is a first time for everything. I came here to challenge you!"
"hmmm, for everything?"
"no."
"rip. Oh well. Let's stick to the battle then. Lemme finish this bowl of soup and on the meantime you can check our arena. We will fight here, if you don't mind."
You nod and take a good look at your surroundings and you manage to notice the following:
- The Snow is on your knees at places. While you think your pokemon can probably circle around well enough, you can't help but fear that any item knocked off may be lost forever under the snow. You propose to the leader not to knock off items and he agrees with you.
- Your Focus Band froze due to the cold and became sturdier, which seems...unlikely. But hey, physics are overrated. Still, you feel you can use it for extra protection if needs be.
- There is so much snow here that even the weakest wind is capable of causing a snowstorm. Also, there isn't much room for escaping here, so you feel it won't be easy to avoid blizzards or icy winds. At least it isn't hailing.
- The snow makes it harder to move around and absorbs most of the power of spread attacks. Your spread attacks have their power lowered and your pokemon move only twice per round as opposed to three times.
- You and leader, as well as your pokemon, are afraid of Yeto and are constantly on the lookout for if it decides to appear. Because of that, not much will be able to flinch. Also, he seems to be waiting for you to make the first move.
- Finally, you feel an eerie aura on this place. Not only seems haunted, but also, you saw the snow taking wolf-like forms outside. All this mystical and eerie energy might be useful to power up your Ghost and Psychic moves...as well as to fuel your desire to ruuuuuun.
"Ready? Then, En garde!"
Summary (yes there are a lot of things here, sue me):
- All moves and weathers are possible.
- The move "Knock Off" doesn't affect the opponent's item.
- The Item "Focus Band" limits output of combos at 40% of the hp of the holder
- The moves "Blizzard" and "Icy Wind" have 100% accuracy. When used in a combo, consider only the accuracy of those moves as 100% and calculate normally, unless hail is up.
- Instead of using the 0.75 BAP multiplier, the entire damage dealt by a spread move is multiplied by 0.67. So the formula is: ((BAP [Ignore standard spread modifier] *Screens + stuff - stuff)*Weakness/Resistance+Stat Stage Differences+Type-Specific-Item)*0.67 = Damage
- No flinches (except for fake out)
- Pokemon only acts twice per round on doubles.
- The challenger always sends out first on the first round (therefore orders last).
- Ghost and Psychic attacks have their BAP increased by 2.
- Trainers must specify the one ability of their pokemon upon sendout. The ability chosen may change each time the pokemon is sent out.
Team Frosty
Syclant [Caffie] (Male)
Nature: Quiet (+1SpA, -10% eva)
Type: Ice/Bug
Abilities:
Compoundeyes/Mountaineer/Technician (H) [UNLOCKED]
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 105 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 5/5
Attacks (83/83 - Movepool Completed!):
Acrobatics
Aerial Ace
Attract
Avalanche
Blizzard (*)
Brick Break
Bug Bite (*)
Bug Buzz
Bulldoze
Captivate
Confide
Counter
Cut
Dig
Double Team
Earth Power (*)
Earthquake
Echoed Voice
Electoweb
Endure
Facade
False Swipe
Fell Stinger
Fling
Focus Blast
Focus Energy (*)
Focus Punch
Freeze Dry
Frost Breath
Frustration
Fury Attack
Fury Cutter
Giga Drain
Giga Impact
Hail
Hidden Power Fire
Hone Claws
Hyper Beam
Ice Punch
Ice Shard (*)
Ice Beam
Icicle Crash
Icicle Spear (*)
Icy Wind (*)
Infestation
Knock Off
Leech Life (*)
Leer (*)
Natural Gift
Pin Missile
Protect (*)
Quash
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Round
Scratch (*)
Secret Power
Sheer Cold
Signal Beam
Silver Wind
Slash (*)
Sleep Talk
Snore
Solarbeam
Spikes
Stone Edge
Strength
String Shot
Struggle Bug
Substitute
Superpower (*)
Swagger
Swords Dance
Tail Glow
Taunt
Toxic
U-turn (*)
Venoshock
Water Pulse (*)
X-Scissor
Bloodlust
Rotom [Bellum]
Nature: Modest (+SpA, -Atk)
Type: Ghost/Electric
Stats:
HP: 90
Atk: Rank 1(-1)
Def: Rank 3
SpA: Rank 4(+1)
SpD: Rank 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16
Rotom-H / Rotom-F / Rotom-W / Rotom-C [Bellum]
Nature: Modest (+SpA, -Atk)
Type: Fire/Electric | Ice/Electric | Water/Electric | Grass/Electric
Stats:
HP: 90
Atk: Rank 2 (-1)
Def: Rank 4
SpA: Rank 5(+1)
SpD: Rank 4
Spe: 86
Size Class: 2 | 4 | 3 | 2
Weight Class: 3 | 5 | 4 | 3
Base Rank Total: 20
MC: 0
Abilities: Levitate
Attacks (54/54 - Movepool Maxed):
Astonish
Charge
Charge Beam
Confide
Confuse Ray
Dark Pulse
Discharge
Double Team
Dream Eater
Electroball
Electroweb
Endure
Facade
Foul Play
Flash
Frustation
Hex
Hidden Power Grass
Light Screen
Mudslap
Natural Gift
Ominous Wind
Pain Split
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
Thunder Wave
Thunderbolt
Thundershock
Toxic
Trick
Uproar
Volt Switch
Will-o-Wisp
Shadow Mend
Froslass [Kotake] (F)
Type: Ice/Ghost
Abilities: Snow Cloak/Cursed Body
Nature: Modest (+SpA, -Atk)
Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks (63/81):
Astonish
Avalanche
Bide
Bite
Blizzard
Block
Body Slam
Captivate
Confide
Confuse Ray
Crunch
Destiny Bond
Disable
Double Team
Draining Kiss
Dream Eater
Embargo
Endure
Frost Breath
Giga Impact
Hail
Headbutt
Hex
Hidden Power Fighting
Hyper Beam
Ice Beam
Ice Fang
Ice Shard
Icy Wind
Leer
Light Screen
Mudslap
Ominous Wind
Pain Split
Payback
Powder Snow
Protect
Psychic
Rain Dance
Rest
Safeguard
Shadow Ball
Shock Wave
Signal Beam
Sing
Sleep Talk
Snatch
Snore
Spikes
Spite
Substitute
Sucker Punch
Taunt
Telekinesis
Thunder
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Wake Up Slap
Water Pulse
Weather Ball
Dispel
Shadow Mend
Jynx [Blind] (F)
Type: Ice/Psychic
Abilities: Oblivious/Forewarn/Dry Skin (U)
Nature: Bold (-Atk, +Def)
Stats:
HP: 100
Atk: 1 (-)
Def: 3 (+)
SpA: 4
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 17
EC: 6/6
MC: 0
AC: 5/5
Attacks (81/??):
Avalanche
Bide
Blizzard
Body Slam
Brick Break
Bubble Beam
Confusion
Copycat
Counter
Covet
Double Slap
Drain Punch
Draining Kiss
Dream Eater
Dynamic Punch
Endure
Energy Ball
Fake Out
Focus Blast
Focus Punch
Frost Breath
Grass Knot
Hail
Heal Bell
Heart Stamp
Helping Hand
Hidden Power Electric
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Lick
Light Screen
Lovely Kiss
Lucky Chant
Magic Coat
Mean Look
Metronome
Mimic
Miracle Eye
Mud Slap
Nasty Plot
Natural Gift
Nightmare
Perish Song
Petal Dance
Pound
Powder Snow
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Role Play
Shadow Ball
Signal Beam
Sing
Skill Swap
Skull Bash
Sleep Talk
Snore
Substitute
Sweet Kiss
Taunt
Telekinesis
Teleport
Thief
Torment
Toxic
Trick
Trick Room
Wake Up Slap
Water Gun
Water Pulse
Wish
Wring Out
Zen Headbutt
Dispel
Aurorus [Goht] (F)
Type: Rock/Ice
Abilities: Refrigerate / Snow Warning (U)
Nature: Quiet (+SpA, -Spe)
Stats:
HP: 120
Atk: 3
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 50 (-)
Size Class: 5
Weight Class: 6
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks (65/??):
Ancient Power
Aqua Tail
Aurora Beam
Avalanche
Barrier
Blizzard
Bulldoze
Charge Beam
Dark Pulse
Discharge
Dragon Tail
Double Team
Earth Power
Earthquake
Earthquake
Encore
Facade
Flash Cannon
Freeze Dry
Frost Breath
Frustration
Giga Impact
Growl
Hail
Haze
Hidden Power Grass
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Iron Defense
Iron Head
Iron Tail
Light Screen
Magnet Rise
Magnet Rise
Mirror Coat
Mist
Nature Power
Outrage
Powder Snow
Protect
Psych Up
Psychic
Reflect
Rest
Return
Roar
Rock Slide
Rock Throw
Rock Tomb
Safeguard
Sandstorm
Sleep Talk
Snore
Stealth Rock
Stone Edge
Substitute
Take Down
Thunder
Thunder Wave
Thunderbolt
Toxic
Water Pulse
Zen Headbutt
Dispel
Lapras [Oshus] (Male)
Nature: Brave (+Atk, -Spe and -10%evasion)
Type: Ice/Water
Abilities: Water Absorb/Shell Armor/Hydration [H UNLOCKED]
Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-1)
Size Class: 5
Weight Class: 6
Base Rank Total: 19
EC: - - -
MC: 0
AC: 5/5
Moves (81/91):
Ancient Power
Aqua Tail
Aurora Beam
Avalanche
Bide
Blizzard
Block
Body Slam
Brine
Bulldoze
Confuse Ray
Curse
Dive
Double Team
Double-Edge
Dragon Breath
Dragon Dance
Dragon Pulse
Dragon Rage
Dream Eater
Drill Run
Echoed Voice
Endure
Facade
Fissure
Foresight
Freeze Dry
Frost Breath
Frustration
Future Sight
Giga Impact
Growl
Hail
Heal Bell
Hidden Power Fairy
Horn Drill
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Ice Shard
Icy Wind
Iron Head
Mimic
Mist
Natural Gift
Nightmare
Outrage
Perish Song
Protect
Psychic
Rage
Rain Dance
Reflect
Refresh
Rest
Return
Roar
Rock Smash
Round
Safeguard
Sheer Cold
Shock Wave
Signal Beam
Sing
Skull Bash
Sleep Talk
Snore
Solar Beam
Substitute
Surf
Take Down
Thunder
Thunderbolt
Toxic
Water Gun
Water Pulse
Waterfall
Whirlpool
Zap Cannon
Zen Headbutt
Mamoswine [Malladus] (M)
Type: Ice/Ground
Abilities: Oblivious/Snow Cloak/Thick Fat (U)
Nature: Quiet (+SpA, -Spe, -10% evasion)
Stats:
HP: 110
Atk: 5
Def: 3
SpA: 4 (+)
SpD: 2
Spe: 69 (-)
Size Class: 5
Weight Class: 7
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks (65/82):
Ancient Power
Attract
Avalanche
Blizzard
Block
Body Slam
Bulldoze
Dig
Double Edge
Double Hit
Double Team
Earth Power
Earthquake
Endeavor
Endure
Facade
Fissure
Flail
Freeze-Dry
Frustration
Fury Attack
Giga Impact
Hail
Hidden Power Flying
Horn Attack
Hyper Beam
Ice Beam
Ice Fang
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Iron Head
Knock Off
Light Screen
Mimic
Mist
Mud Bomb
Mud Sport
Mud-Slap
Odor Sleuth
Peck
Powder Snow
Protect
Rain Dance
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Scary Face
Sleep Talk
Snore
Stealth Rock
Stone Edge
Substitute
Superpower
Swagger
Tackle
Take Down
Thrash
Toxic
Piloswine [Nabooru] (F)
Type: Ice/Ground
Abilities: Oblivious/Snow Cloak/Thick Fat (U)
Nature: Adamant (+Atk, -SpA)
Stats:
HP: 110
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 2
Spe: 50
Size Class: 3
Weight Class: 4
Base Rank Total: 17
EC: 9/9
MC: 0
AC: 5/5
Attacks (58/??):
Amnesia
Ancient Power
Avalanche
Blizzard
Bite
Body Slam
Bulldoze
Curse
Dig
Double-Edge
Earth Power
Earthquake
Earthquake
Endeavor
Endure
Facade
Fissure
Flail
Freeze-Dry
Frustration
Fury Attack
Giga Impact
Hail
Horn Attack
Ice Fang
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Light Screen
Mimic
Mist
Mud Bomb
Mud Sport
Mud-Slap
Odor Sleuth
Peck
Powder Snow
Protect
Rain Dance
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Sandstorm
Sleep Talk
Snore
Stealth Rock
Stone Edge
Substitute
Superpower
Swagger
Tackle
Take Down
Thrash
Toxic
Team Exclaimer
Megolia takes pride in its abilities and appearance outside of combat, coming off to others as courteous and calm. Despite Elizabeth's plethora of Psychic-type Pokemon, Megolia's mental link is the strongest.
♪♪♪
Azumarill [] [Megolia]
Types: Water/Fairy
Abilities: Thick Fat / Huge Power / Sap Sipper (✓)
Nature: Adamant (+ Attack, -Special Attack)
Stats:
HP: 110
Atk: 3 [6 Huge Power] (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Aqua Jet
Aqua Ring
Aqua Tail
Body Slam
Bounce
Bubble
BubbleBeam
Bulldoze
Charm
Defense Curl
Dig
Dive
Double Edge
Encore
Endure
Facade
Frustration
Giga Impact
Helping Hand
Ice Punch
Iron Tail
Knock Off
Light Screen
Perish Song
Play Rough
Protect
Refresh
Return
Rollout
Sing
Slam
Sleep Talk
Soak
Splash
Substitute
Superpower
Tackle
Tail Whip
Waterfall
Water Gun
Water Sport
Bronzong [-] [Sturne]
Types: Steel/Psychic
Abilities: Levitate / Heatproof / Heavy Metal (✓)
Nature: Brave (+Attack, -Speed, -Evasion)
Stats:
HP: 100
Atk: 4 (+)
Def: 5
SpA: 3
SpD: 5
Spe: 28 (-10% Evasion)
Size Class: 3
Weight Class: 5 (Heavy Metal: 10)
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Block
Confuse Ray
Confusion
Earthquake
Feint Attack
Future Sight
Grass Knot
Gravity
Gyro Ball
Heal Block
Heavy Slam
Hypnosis
Imprison
Iron Defense
Iron Head
Light Screen
Payback
Protect
Psychic
Psyshock
Psywave
Rain Dance
Reflect
Rock Slide
Rock Smash
Safeguard
Signal Beam
Skill Swap
Stealth Rock
Substitute
Sunny Ray
Tackle
Toxic
Trick
Trick Room
Zen Headbutt
Elxith was captured in the Enchanted Meadow, and is Chlara's brother, though through bond, not blood. Elxith hungers for combat, and performance, each attack being executed with as much class as possible, even in times of extreme disadvantage, as he is really committed to his personality.
Gallade [] [Elxith]
Types: Psychic/Fighting
Abilities: Steadfast / Justified (✓)
Nature: Jolly (+Speed, +Accuracy, -Special Attack)
Stats:
HP: 100
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 4
Spe: 92 (+10% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Types: Psychic/Fighting
Abilities: Inner Focus / Steadfast / Justified (✓)
Nature: Jolly (+Speed, +Accuracy, -Special Attack)
Stats:
HP: 100
Atk: 7
Def: 3
SpA: 2 (-)
SpD: 4
Spe: 127 (+19% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Calm Mind
Close Combat
Confusion
Destiny Bond
Disable
Disarming Voice
Double Team
Draining Kiss
Drain Punch
Earthquake
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Focus Punch
Fury Cutter
Growl
Heal Pulse
Helping Hand
Ice Punch
Imprison
Knock Off
Leaf Blade
Leer
Low Kick
Lucky Chant
Magical Leaf
Magic Coat
Mean Look
Night Slash
Pain Split
Protect
Psycho Cut
Quick Guard
Shadow Sneak
Slash
Stored Power
Substitute
Swords Dance
Taunt
Teleport
Thief
Thunder Punch
Torment
Toxic
Trick
Wide Guard
Zen Headbutt
Kao comes from another era, seeking out Elizabeth to assist her and ride her coat-tails as she trains more and more. Kao is extremely adamant about his battling, and refuses to change under any circumstance.
That means no nature changes. Stop pestering me about it!
Kitsunoh [] [Kao]
Types: Ghost/Steel
Abilities: Frisk / Limber / Cursed Body (✘)
Nature: Adamant (+Atk, -SpA)
Stats:
HP: 100
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 3/5
Attacks:
Aerial Ace
Bulldoze
Copycat
Curse
Defog
Dig
Double Team
Earthquake
Embargo
Endeavor
Endure
Facade
Fake Out
False Swipe
Feint Attack
Flail
Flash Cannon
Foul Play
Giga Impact
Gyro Ball
Hex
Hidden Power Ghost
Hyper Beam
Ice Punch
Icy Wind
Imprison
Iron Defense
Iron Head
Iron Tail
Knock Off
Lick
Low Kick
Magic Coat
Memento
Metal Burst
Metal Claw
Meteor Mash
Odor Sleuth
Ominous Wind
Pain Split
Payback
Perish Song
Phantom Force
Protect
Psychic
Psycho Shift
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Slide
Rock Smash
Role Play
Safeguard
Scratch
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak
Shadow Strike
Sleep Talk
Snatch
Substitute
Sucker Punch
Sunny Day
Super Fang
Superpower
Tail Whip
Taunt
Thief
Thunder Punch
Torment
Toxic
Trick
Trick Room
U-Turn
Will-o-Wisp
Yawn
Verol is completely ignorant of what battle actually is. Or what her attacks actually do. However, as she trusts her trainer to command her, she doesn't really need to know. Verol believes her attacks do no harm whatsoever, and have healing properties.
♪♪♪
Mollux [] [Verol]
Types: Fire/Poison
Abilities: Dry Skin / Illuminate (✓)
Nature: Modest (+Special Attack, -Attack)
Stats:
HP: 100
Atk: 1 (-)
Def: 3
SpA: 6 (+)
SpD: 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20
MC: MAXED (5 CC BONUS)
AC: 5/5
Attacks: (75/75)
Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Belch
Bide
Bind
Bug Bite
Calm Mind
Charm
Clear Smog
Confide
Confuse Ray
Dazzling Gleam
Double Team
Ember
Eruption
Explosion
Facade
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power Ice
Hyper Beam
Inferno
Infestation
Iron Defense
Knock Off
Lava Plume
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Round
Secret Power
Shock Wave
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
Solar Beam
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunderbolt
Thunder Wave
Toxic
Toxic Spikes
Trick
Venom Drench
Venoshock
Water Gun
Will-o-Wisp
Withdraw
Exclaimer selects his Pokemon.
Frosty selects his Pokemon and orders.
Exclaimer orders.
4 Day DQ
Infinite Chill/Recovery
0 Mega Evolution
Arena = Snowpeak Ruins
Items = On
Abilities = One
Switch=OK
Subs: 3
Challenger sends out first.
You read loud the instructions from the Gym People. While you were skeptical at first, the lovely trip via Cannon made you a believer. To be more accurate it made you a fried chicken, but hey you lived!
You say to yourself and you look for the yeti.
After a short walk, you reach the end of the road and no yeti to be found. But you found what appears to be a note for you:
YETO WENT HOME
JUMP ON YETO LEAF
SLIDE ON LEAF
NOT DIE
"My hat is telling me to be of the adventurous type. So off we go?"
You jumped onto the leaf and sliding you did. The first ten seconds were amusing, the 5 second after that were enjoyable and the last 225 seconds were absolutely terrifying.
You end your sliding and face a big, apparently haunted mansion.
"Stupid hat..."
You entered the door and explore the place just to find...
PUSH
"ME YETO. WHAT YOU DOING ON YETO HOME?!"
"I am looking for the Ice Gym Leader, good sir"
"NOSY FROSTY DUDE WITH ICE BUG HAS MY PUMPKIN SOUP! SMELL PUMPKIN, FIND NOSY DUDE! YETO CAN'T GO, HAS TO TAKE CARE OF YETA. SMACK HIM FOR TAKING YETO PUMPKIN SOUP!" - Yeto said before directing you to a door.
"...pumpkin? But I like strawberries ._."
You answer. You go through the door only to find another room. And another room after that. Good lord how many rooms does this mansion has?
On the final room you enter you see three doors, leading to totally different places. You notice a weak smell of pumpkins is coming from one of them, so you figure you might as well look at it first. But before you can do anything, an ice skeleton appears behind you and points a lance at your face. You then do the most sensible thing: yell like 3yo girl and run through the door you were looking at and then some more, until...
THUD
"...you know, this stopped being funny a couple years ago. Do I have a target on my back?"
"You actually do."
"...I do? Ugh. Stupid brit. This reeks of him."
"Anyway, I wonder if you can help me with something. You see, I am a pokemon trainer and--"
"WHOA WHOA WHOA, YOU ARE A POKEMON TRAINER?!"
"....I am?"
"Holy shit. I sorry, but that is unheard of. I am the gym leader and I don't think I ever had a female challenger. "
"Well, there is a first time for everything. I came here to challenge you!"
"hmmm, for everything?"
"no."
"rip. Oh well. Let's stick to the battle then. Lemme finish this bowl of soup and on the meantime you can check our arena. We will fight here, if you don't mind."
You nod and take a good look at your surroundings and you manage to notice the following:
- The Snow is on your knees at places. While you think your pokemon can probably circle around well enough, you can't help but fear that any item knocked off may be lost forever under the snow. You propose to the leader not to knock off items and he agrees with you.
- Your Focus Band froze due to the cold and became sturdier, which seems...unlikely. But hey, physics are overrated. Still, you feel you can use it for extra protection if needs be.
- There is so much snow here that even the weakest wind is capable of causing a snowstorm. Also, there isn't much room for escaping here, so you feel it won't be easy to avoid blizzards or icy winds. At least it isn't hailing.
- The snow makes it harder to move around and absorbs most of the power of spread attacks. Your spread attacks have their power lowered and your pokemon move only twice per round as opposed to three times.
- You and leader, as well as your pokemon, are afraid of Yeto and are constantly on the lookout for if it decides to appear. Because of that, not much will be able to flinch. Also, he seems to be waiting for you to make the first move.
- Finally, you feel an eerie aura on this place. Not only seems haunted, but also, you saw the snow taking wolf-like forms outside. All this mystical and eerie energy might be useful to power up your Ghost and Psychic moves...as well as to fuel your desire to ruuuuuun.
"Ready? Then, En garde!"
Summary (yes there are a lot of things here, sue me):
- All moves and weathers are possible.
- The move "Knock Off" doesn't affect the opponent's item.
- The Item "Focus Band" limits output of combos at 40% of the hp of the holder
- The moves "Blizzard" and "Icy Wind" have 100% accuracy. When used in a combo, consider only the accuracy of those moves as 100% and calculate normally, unless hail is up.
- Instead of using the 0.75 BAP multiplier, the entire damage dealt by a spread move is multiplied by 0.67. So the formula is: ((BAP [Ignore standard spread modifier] *Screens + stuff - stuff)*Weakness/Resistance+Stat Stage Differences+Type-Specific-Item)*0.67 = Damage
- No flinches (except for fake out)
- Pokemon only acts twice per round on doubles.
- The challenger always sends out first on the first round (therefore orders last).
- Ghost and Psychic attacks have their BAP increased by 2.
- Trainers must specify the one ability of their pokemon upon sendout. The ability chosen may change each time the pokemon is sent out.
Team Frosty
Syclant [Caffie] (Male)
Nature: Quiet (+1SpA, -10% eva)
Type: Ice/Bug
Abilities:
Compoundeyes/Mountaineer/Technician (H) [UNLOCKED]
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 105 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 5/5
Attacks (83/83 - Movepool Completed!):
Acrobatics
Aerial Ace
Attract
Avalanche
Blizzard (*)
Brick Break
Bug Bite (*)
Bug Buzz
Bulldoze
Captivate
Confide
Counter
Cut
Dig
Double Team
Earth Power (*)
Earthquake
Echoed Voice
Electoweb
Endure
Facade
False Swipe
Fell Stinger
Fling
Focus Blast
Focus Energy (*)
Focus Punch
Freeze Dry
Frost Breath
Frustration
Fury Attack
Fury Cutter
Giga Drain
Giga Impact
Hail
Hidden Power Fire
Hone Claws
Hyper Beam
Ice Punch
Ice Shard (*)
Ice Beam
Icicle Crash
Icicle Spear (*)
Icy Wind (*)
Infestation
Knock Off
Leech Life (*)
Leer (*)
Natural Gift
Pin Missile
Protect (*)
Quash
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Round
Scratch (*)
Secret Power
Sheer Cold
Signal Beam
Silver Wind
Slash (*)
Sleep Talk
Snore
Solarbeam
Spikes
Stone Edge
Strength
String Shot
Struggle Bug
Substitute
Superpower (*)
Swagger
Swords Dance
Tail Glow
Taunt
Toxic
U-turn (*)
Venoshock
Water Pulse (*)
X-Scissor
Bloodlust
Rotom [Bellum]
Nature: Modest (+SpA, -Atk)
Type: Ghost/Electric
Stats:
HP: 90
Atk: Rank 1(-1)
Def: Rank 3
SpA: Rank 4(+1)
SpD: Rank 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16
Rotom-H / Rotom-F / Rotom-W / Rotom-C [Bellum]
Nature: Modest (+SpA, -Atk)
Type: Fire/Electric | Ice/Electric | Water/Electric | Grass/Electric
Stats:
HP: 90
Atk: Rank 2 (-1)
Def: Rank 4
SpA: Rank 5(+1)
SpD: Rank 4
Spe: 86
Size Class: 2 | 4 | 3 | 2
Weight Class: 3 | 5 | 4 | 3
Base Rank Total: 20
MC: 0
Abilities: Levitate
Attacks (54/54 - Movepool Maxed):
Astonish
Charge
Charge Beam
Confide
Confuse Ray
Dark Pulse
Discharge
Double Team
Dream Eater
Electroball
Electroweb
Endure
Facade
Foul Play
Flash
Frustation
Hex
Hidden Power Grass
Light Screen
Mudslap
Natural Gift
Ominous Wind
Pain Split
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
Thunder Wave
Thunderbolt
Thundershock
Toxic
Trick
Uproar
Volt Switch
Will-o-Wisp
Shadow Mend
Overheat
Hydro Pump
Blizzard
Leaf Storm
Hydro Pump
Blizzard
Leaf Storm
Froslass [Kotake] (F)
Type: Ice/Ghost
Abilities: Snow Cloak/Cursed Body
Nature: Modest (+SpA, -Atk)
Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks (63/81):
Astonish
Avalanche
Bide
Bite
Blizzard
Block
Body Slam
Captivate
Confide
Confuse Ray
Crunch
Destiny Bond
Disable
Double Team
Draining Kiss
Dream Eater
Embargo
Endure
Frost Breath
Giga Impact
Hail
Headbutt
Hex
Hidden Power Fighting
Hyper Beam
Ice Beam
Ice Fang
Ice Shard
Icy Wind
Leer
Light Screen
Mudslap
Ominous Wind
Pain Split
Payback
Powder Snow
Protect
Psychic
Rain Dance
Rest
Safeguard
Shadow Ball
Shock Wave
Signal Beam
Sing
Sleep Talk
Snatch
Snore
Spikes
Spite
Substitute
Sucker Punch
Taunt
Telekinesis
Thunder
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Wake Up Slap
Water Pulse
Weather Ball
Dispel
Shadow Mend
Jynx [Blind] (F)
Type: Ice/Psychic
Abilities: Oblivious/Forewarn/Dry Skin (U)
Nature: Bold (-Atk, +Def)
Stats:
HP: 100
Atk: 1 (-)
Def: 3 (+)
SpA: 4
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 17
EC: 6/6
MC: 0
AC: 5/5
Attacks (81/??):
Avalanche
Bide
Blizzard
Body Slam
Brick Break
Bubble Beam
Confusion
Copycat
Counter
Covet
Double Slap
Drain Punch
Draining Kiss
Dream Eater
Dynamic Punch
Endure
Energy Ball
Fake Out
Focus Blast
Focus Punch
Frost Breath
Grass Knot
Hail
Heal Bell
Heart Stamp
Helping Hand
Hidden Power Electric
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Lick
Light Screen
Lovely Kiss
Lucky Chant
Magic Coat
Mean Look
Metronome
Mimic
Miracle Eye
Mud Slap
Nasty Plot
Natural Gift
Nightmare
Perish Song
Petal Dance
Pound
Powder Snow
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Role Play
Shadow Ball
Signal Beam
Sing
Skill Swap
Skull Bash
Sleep Talk
Snore
Substitute
Sweet Kiss
Taunt
Telekinesis
Teleport
Thief
Torment
Toxic
Trick
Trick Room
Wake Up Slap
Water Gun
Water Pulse
Wish
Wring Out
Zen Headbutt
Dispel
Aurorus [Goht] (F)
Type: Rock/Ice
Abilities: Refrigerate / Snow Warning (U)
Nature: Quiet (+SpA, -Spe)
Stats:
HP: 120
Atk: 3
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 50 (-)
Size Class: 5
Weight Class: 6
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks (65/??):
Ancient Power
Aqua Tail
Aurora Beam
Avalanche
Barrier
Blizzard
Bulldoze
Charge Beam
Dark Pulse
Discharge
Dragon Tail
Double Team
Earth Power
Earthquake
Earthquake
Encore
Facade
Flash Cannon
Freeze Dry
Frost Breath
Frustration
Giga Impact
Growl
Hail
Haze
Hidden Power Grass
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Iron Defense
Iron Head
Iron Tail
Light Screen
Magnet Rise
Magnet Rise
Mirror Coat
Mist
Nature Power
Outrage
Powder Snow
Protect
Psych Up
Psychic
Reflect
Rest
Return
Roar
Rock Slide
Rock Throw
Rock Tomb
Safeguard
Sandstorm
Sleep Talk
Snore
Stealth Rock
Stone Edge
Substitute
Take Down
Thunder
Thunder Wave
Thunderbolt
Toxic
Water Pulse
Zen Headbutt
Dispel
Lapras [Oshus] (Male)
Nature: Brave (+Atk, -Spe and -10%evasion)
Type: Ice/Water
Abilities: Water Absorb/Shell Armor/Hydration [H UNLOCKED]
Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-1)
Size Class: 5
Weight Class: 6
Base Rank Total: 19
EC: - - -
MC: 0
AC: 5/5
Moves (81/91):
Ancient Power
Aqua Tail
Aurora Beam
Avalanche
Bide
Blizzard
Block
Body Slam
Brine
Bulldoze
Confuse Ray
Curse
Dive
Double Team
Double-Edge
Dragon Breath
Dragon Dance
Dragon Pulse
Dragon Rage
Dream Eater
Drill Run
Echoed Voice
Endure
Facade
Fissure
Foresight
Freeze Dry
Frost Breath
Frustration
Future Sight
Giga Impact
Growl
Hail
Heal Bell
Hidden Power Fairy
Horn Drill
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Ice Shard
Icy Wind
Iron Head
Mimic
Mist
Natural Gift
Nightmare
Outrage
Perish Song
Protect
Psychic
Rage
Rain Dance
Reflect
Refresh
Rest
Return
Roar
Rock Smash
Round
Safeguard
Sheer Cold
Shock Wave
Signal Beam
Sing
Skull Bash
Sleep Talk
Snore
Solar Beam
Substitute
Surf
Take Down
Thunder
Thunderbolt
Toxic
Water Gun
Water Pulse
Waterfall
Whirlpool
Zap Cannon
Zen Headbutt
Mamoswine [Malladus] (M)
Type: Ice/Ground
Abilities: Oblivious/Snow Cloak/Thick Fat (U)
Nature: Quiet (+SpA, -Spe, -10% evasion)
Stats:
HP: 110
Atk: 5
Def: 3
SpA: 4 (+)
SpD: 2
Spe: 69 (-)
Size Class: 5
Weight Class: 7
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks (65/82):
Ancient Power
Attract
Avalanche
Blizzard
Block
Body Slam
Bulldoze
Dig
Double Edge
Double Hit
Double Team
Earth Power
Earthquake
Endeavor
Endure
Facade
Fissure
Flail
Freeze-Dry
Frustration
Fury Attack
Giga Impact
Hail
Hidden Power Flying
Horn Attack
Hyper Beam
Ice Beam
Ice Fang
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Iron Head
Knock Off
Light Screen
Mimic
Mist
Mud Bomb
Mud Sport
Mud-Slap
Odor Sleuth
Peck
Powder Snow
Protect
Rain Dance
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Scary Face
Sleep Talk
Snore
Stealth Rock
Stone Edge
Substitute
Superpower
Swagger
Tackle
Take Down
Thrash
Toxic
Piloswine [Nabooru] (F)
Type: Ice/Ground
Abilities: Oblivious/Snow Cloak/Thick Fat (U)
Nature: Adamant (+Atk, -SpA)
Stats:
HP: 110
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 2
Spe: 50
Size Class: 3
Weight Class: 4
Base Rank Total: 17
EC: 9/9
MC: 0
AC: 5/5
Attacks (58/??):
Amnesia
Ancient Power
Avalanche
Blizzard
Bite
Body Slam
Bulldoze
Curse
Dig
Double-Edge
Earth Power
Earthquake
Earthquake
Endeavor
Endure
Facade
Fissure
Flail
Freeze-Dry
Frustration
Fury Attack
Giga Impact
Hail
Horn Attack
Ice Fang
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Light Screen
Mimic
Mist
Mud Bomb
Mud Sport
Mud-Slap
Odor Sleuth
Peck
Powder Snow
Protect
Rain Dance
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Sandstorm
Sleep Talk
Snore
Stealth Rock
Stone Edge
Substitute
Superpower
Swagger
Tackle
Take Down
Thrash
Toxic
Team Exclaimer
Megolia takes pride in its abilities and appearance outside of combat, coming off to others as courteous and calm. Despite Elizabeth's plethora of Psychic-type Pokemon, Megolia's mental link is the strongest.
♪♪♪
Azumarill [] [Megolia]
Types: Water/Fairy
Abilities: Thick Fat / Huge Power / Sap Sipper (✓)
Nature: Adamant (+ Attack, -Special Attack)
Stats:
HP: 110
Atk: 3 [6 Huge Power] (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Aqua Jet
Aqua Ring
Aqua Tail
Body Slam
Bounce
Bubble
BubbleBeam
Bulldoze
Charm
Defense Curl
Dig
Dive
Double Edge
Encore
Endure
Facade
Frustration
Giga Impact
Helping Hand
Ice Punch
Iron Tail
Knock Off
Light Screen
Perish Song
Play Rough
Protect
Refresh
Return
Rollout
Sing
Slam
Sleep Talk
Soak
Splash
Substitute
Superpower
Tackle
Tail Whip
Waterfall
Water Gun
Water Sport
Bronzong [-] [Sturne]
Types: Steel/Psychic
Abilities: Levitate / Heatproof / Heavy Metal (✓)
Nature: Brave (+Attack, -Speed, -Evasion)
Stats:
HP: 100
Atk: 4 (+)
Def: 5
SpA: 3
SpD: 5
Spe: 28 (-10% Evasion)
Size Class: 3
Weight Class: 5 (Heavy Metal: 10)
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Block
Confuse Ray
Confusion
Earthquake
Feint Attack
Future Sight
Grass Knot
Gravity
Gyro Ball
Heal Block
Heavy Slam
Hypnosis
Imprison
Iron Defense
Iron Head
Light Screen
Payback
Protect
Psychic
Psyshock
Psywave
Rain Dance
Reflect
Rock Slide
Rock Smash
Safeguard
Signal Beam
Skill Swap
Stealth Rock
Substitute
Sunny Ray
Tackle
Toxic
Trick
Trick Room
Zen Headbutt
Elxith was captured in the Enchanted Meadow, and is Chlara's brother, though through bond, not blood. Elxith hungers for combat, and performance, each attack being executed with as much class as possible, even in times of extreme disadvantage, as he is really committed to his personality.
Gallade [] [Elxith]
Types: Psychic/Fighting
Abilities: Steadfast / Justified (✓)
Nature: Jolly (+Speed, +Accuracy, -Special Attack)
Stats:
HP: 100
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 4
Spe: 92 (+10% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Types: Psychic/Fighting
Abilities: Inner Focus / Steadfast / Justified (✓)
Nature: Jolly (+Speed, +Accuracy, -Special Attack)
Stats:
HP: 100
Atk: 7
Def: 3
SpA: 2 (-)
SpD: 4
Spe: 127 (+19% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
MC: 0
AC: 5/5
Attacks:
Calm Mind
Close Combat
Confusion
Destiny Bond
Disable
Disarming Voice
Double Team
Draining Kiss
Drain Punch
Earthquake
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Focus Punch
Fury Cutter
Growl
Heal Pulse
Helping Hand
Ice Punch
Imprison
Knock Off
Leaf Blade
Leer
Low Kick
Lucky Chant
Magical Leaf
Magic Coat
Mean Look
Night Slash
Pain Split
Protect
Psycho Cut
Quick Guard
Shadow Sneak
Slash
Stored Power
Substitute
Swords Dance
Taunt
Teleport
Thief
Thunder Punch
Torment
Toxic
Trick
Wide Guard
Zen Headbutt
Kao comes from another era, seeking out Elizabeth to assist her and ride her coat-tails as she trains more and more. Kao is extremely adamant about his battling, and refuses to change under any circumstance.
That means no nature changes. Stop pestering me about it!
Kitsunoh [] [Kao]
Types: Ghost/Steel
Abilities: Frisk / Limber / Cursed Body (✘)
Nature: Adamant (+Atk, -SpA)
Stats:
HP: 100
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 3/5
Attacks:
Aerial Ace
Bulldoze
Copycat
Curse
Defog
Dig
Double Team
Earthquake
Embargo
Endeavor
Endure
Facade
Fake Out
False Swipe
Feint Attack
Flail
Flash Cannon
Foul Play
Giga Impact
Gyro Ball
Hex
Hidden Power Ghost
Hyper Beam
Ice Punch
Icy Wind
Imprison
Iron Defense
Iron Head
Iron Tail
Knock Off
Lick
Low Kick
Magic Coat
Memento
Metal Burst
Metal Claw
Meteor Mash
Odor Sleuth
Ominous Wind
Pain Split
Payback
Perish Song
Phantom Force
Protect
Psychic
Psycho Shift
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Slide
Rock Smash
Role Play
Safeguard
Scratch
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak
Shadow Strike
Sleep Talk
Snatch
Substitute
Sucker Punch
Sunny Day
Super Fang
Superpower
Tail Whip
Taunt
Thief
Thunder Punch
Torment
Toxic
Trick
Trick Room
U-Turn
Will-o-Wisp
Yawn
Verol is completely ignorant of what battle actually is. Or what her attacks actually do. However, as she trusts her trainer to command her, she doesn't really need to know. Verol believes her attacks do no harm whatsoever, and have healing properties.
♪♪♪
Mollux [] [Verol]
Types: Fire/Poison
Abilities: Dry Skin / Illuminate (✓)
Nature: Modest (+Special Attack, -Attack)
Stats:
HP: 100
Atk: 1 (-)
Def: 3
SpA: 6 (+)
SpD: 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20
MC: MAXED (5 CC BONUS)
AC: 5/5
Attacks: (75/75)
Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Belch
Bide
Bind
Bug Bite
Calm Mind
Charm
Clear Smog
Confide
Confuse Ray
Dazzling Gleam
Double Team
Ember
Eruption
Explosion
Facade
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power Ice
Hyper Beam
Inferno
Infestation
Iron Defense
Knock Off
Lava Plume
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Round
Secret Power
Shock Wave
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
Solar Beam
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunderbolt
Thunder Wave
Toxic
Toxic Spikes
Trick
Venom Drench
Venoshock
Water Gun
Will-o-Wisp
Withdraw
Exclaimer selects his Pokemon.
Frosty selects his Pokemon and orders.
Exclaimer orders.
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