We are basing Shoddy battle after Wi-fi conditions/tournament standards. Conditions that force you to have fully healed pokemon without status ailments at the beginning of every match. Would it not open up new move sets and strategies if we created a metagame based off the in-game world of pokemon?
In game, you have the choice between healing your pokemon with an item/running to the pokemon center, soft-boil..etc.OR continuing your trek through the wilderness with a poisoned ally at below 50% hp, encountering wild pokes and battlers alike. Given the choice to NOT heal your pokemon will aid in semi-ignored/overshadowed strategies that benefit from being at low hp (endeavor, reversal, flail), and status inflicting yourself (facade, Guts) without the need to hold certain items.
Inevitably, certain moves and pokemon will rise in popularity and pre-existing OU mons will be given a run for their money when faced with these new possibilities. Thoughts?
Sorry, not sure if this belongs on the shoddy battle portion of the forum :/
In game, you have the choice between healing your pokemon with an item/running to the pokemon center, soft-boil..etc.OR continuing your trek through the wilderness with a poisoned ally at below 50% hp, encountering wild pokes and battlers alike. Given the choice to NOT heal your pokemon will aid in semi-ignored/overshadowed strategies that benefit from being at low hp (endeavor, reversal, flail), and status inflicting yourself (facade, Guts) without the need to hold certain items.
Inevitably, certain moves and pokemon will rise in popularity and pre-existing OU mons will be given a run for their money when faced with these new possibilities. Thoughts?
Sorry, not sure if this belongs on the shoddy battle portion of the forum :/