[Overview] With BW gone, Infernape makes another appearance in BW2 with a lot of new threats to deal with in the OU but don't let that stop you from using Infernape, it's still able to be threatening sweeper if left unchecked. With an equally balanced Base 104 in both of its attack which Terrakion can only dream of having which means that Infernape is a viable candidate to be a mixed sweeper. While 104 in its attack might not seem like a lot and you might want to use other stronger fire types like Victini and Darmanitan , Infernape has something that both of them don't have which is neutrality to Stealth Rock so Infernape doesn't have to worry about taking 25% damage every time it switches in which makes Infernape last a lot longer than other Fire types. While Terrakion is a far better Pokemon than Infernape there are some things that should be noted about Infernape. With a Choice Scarf Infernape is able to out speed +1 Timid Volcorana, Haxorus, Dragonite and Salamence. With a Mixed set Infernape is able to take down steel types like Skarmory and Jirachi which Terrakion needs a boost just to get rid of them. When it comes to speed Infernape has a magnificence Base 108 Speed which is only matched by Keldeo and Terrakion, but Infernape can still bypass boosting sweepers or Choice Scarf user with its STAB Mach Punch which both Terrakion and Keldeo don't have, so keep that in mind about Infernape when choosing a revenge killer. With Rain teams now dominant in BW2 it really is a hard time for Infernape to punch through bulky water types. Infernape needs Drought support from Ninetales to become a viable sweeper and to help counter his threats. Infernape struggles to take many hits because of his Base 70 Defenses and not to mention even water moves from defensive water types can easily take out Infernape in the rain so you must really think about the right teammates for Infernape. With the right support and teammates Infernape can truly punch holes through your opponent's team and make another splash in BW2 [SET] name: Choice Band move 1: Flare Blitz move 2: Close Combat move 3: U-turn move 4: Mach Punch / ThunderPunch item: Choice Band ability: Iron Fist nature: Jolly evs: 4 HP / 252 Atk / 252 Spe [SET COMMENTS] Choice Band Infernape is the most powerful set you will ever see and the one you will only need. There aren't many Pokemon that can switch into Infernape's Close Combat or Flare Blitz. Infernape is still capable of 2HKOing all of the relevant Water-types in OU except Jellicent. To show how powerful Infernape is with a Choice Band and with drought support from Ninetales, a Sun boost Choice Band Flare Blitz is able 2HKO to majority of the OU tier; some common defensive Pokemon that Infernape can 2HKO are Jellicent, Latios, Gliscor, Vaporeon, and Landorus-T with Flare Blitz. Flare Blitz is capable of OHKOing Volcorano, Thundurus-T, and Tornadus-T even under normal weather conditions. Even though the recoil from Flare Blitz can be harsh at times the result of a 2HKO to defensive Pokemon greatly worth it. When using Choice Band Infernape, Iron Fist should be the default ability since it powers up Mach Punch and Thunderpunch. With Iron Fist boosting Infernape's punching moves Infernape is able to OHKO all non Intimidate version of Gyarados, the rare offensive Tentacruel, and Keldeo.With Infernape's Iron Fist ability, Mach Punch gives Infernape a semi-decent priority move. But when running Mach Punch, you want to be using it during the late game on weakened Pokemon because while it can't OHKO any major Pokemon while healthy. With Infernape's Blazing Base 108 Speed, you can easily U-turn out of tough situations, mostly against psychic types, but not to worry a Choice Band is able to 2HKO the common psychic types in the tier. This allows Infernape to get out of danger and to keep momentum on your side. While no one can switch into a Choice Band Close Combat or Flare Blitz, Tentacruel and Jellicent can still recovery off some damage. If they are problem you can Thunder Punch which does a ton of damage to Tentacruel (65.93 - 78.02%) and (58.56 - 68.98%) to Jellicent which is enough to force them out even in the rain. [ADDITIONAL COMMENTS] The EVs are straight forward on Infernape. Maximum Attack and Speed EVs with a Jolly nature to help you keep the speed tie with opposing Keldeo, and Terrakion and keep your attack over 300. Even though Flare Blitz is the best move with a Choice Band if you just can't stand the recoil damage that comes with Flare Blitz another alternative can be Fire Punch or Blaze Kick but these two move dramatically weaker STAB moves and Infernape needs to hit hard because he can be easily KO back. Entry Hazards are Infernape's best friend, with Stealth Rock you can obtain the OHKO from Dragonite. Infernape pairs up beautifully with Dugtrio, because it can lure out Politoed to weaken it into trapping range for Dugtrio. Even if you're running ThunderPunch on Infernape, it can't OHKO Politoed and bulky water types, like Tentacruel and Jellicent so one should keep that in mind. Because most of Infernape's counters are Water types, Rotom-w, Breloom and Latias are great teammates for Infernape. Breloom can take on the bulky water types and easily Spore on Politoed or Jellicent and can proceed to either Swords Dance to +2 and becoming a threatening sweeper or Sub up. Rotom-W takes little damage from Politoed and can zap the water types away with Thunderbolt or cripple them with Thunder Wave. [SET] name: Mixed Attacker move 1: Fire Blast move 2: Close Combat move 3: ThunderPunch move 4: Hidden Power Ice / U-turn / Mach Punch item: Life Orb ability: Iron Fist nature: Naive evs: 252 Atk / 4 SpA / 252 Spe [SET COMMENTS] Infernape doesn't even need to boost its attack to take out Steel-types like Jirachi or Skarmory. With Rain being so dominant you'll need Fire Blast to let Infernape do heavy damage to Steel-types. With a Mixed Infernape you don't have any trouble whatsoever from the likes Landorus-T, Gliscor, Dragonite and Garchomp because HP Ice takes them all out even without investment.(You'll need some prior damage, mostly Stealth Rock since you can't OHKO Dragonite and Garchomp) When playing with the mixed Infernape set, problematic Pokemon that love to come in on Infernape and prevent him from sweeping namely Latias, Latios, Gengar and Espeon. Since they can take a hit from Infernape and retaliate back, some good teammates for Infernape are Pursuiters likes: Scizor, Tyranitar, Weavile, etc. Tyranitar and Scizor are perfect examples for trapping Latias and Latios as they both don't lot of damage from either of the Eon Pokemon's STAB and can finish them off with Pursuit. But if you are running Life Orb Infernape, Infernape does not like the Sandstorm damage from Tyranitar so keep that in mind. [ADDITIONAL COMMENTS] Now Overheat is the strongest move Infernape has in its arsenal. Overheat is able to scorch anything that isn't named Jellicent. Overheat can be used over Fire Blast to get the OHKO on SubCM Jirachi and Special Defensive Celebi, but once you use Overheat your special attack drops to -2 which makes Hidden Power Ice completely useless. While two fighting moves on Infernape might seem a little redundant but if your teams needs some priority you can have Mach Punch to check Terrakion and other Pokemon weak to fighting types. Plus since you will more thank likely be out sped by other Choice Scarf Pokemon you might need a way to hit them quick. While it may seem that Jellicent and other though special walls can wall Infernape to death Infernape still has something that Terrakion doesn't have which is Grass Knot. With Grass Knot you can kiss bulky water types like Jellicent, Gastrodon goodbye and you can even get a 2HKO Hippowodon but Hippowodon can slack off the damage or OHKO you with Earthquake. [SET] name: Choice Scarf move 1: Close Combat move 2: Flare Blast move 3: U-turn move 4: Hidden Power Ice / Stone Edge item: Choice Scarf nature: Hasty / Naive evs: 108 Atk / 148 SpA / 252 Spe ivs: 30 HP / 30 Def [SET COMMENTS] Choice Scarf Infernape is meant to be revenge killing. Plus you still are able to out run Venusaur under the sun and OHKO it. With a Choice Scarf and a Hasty or Naive Nature you hit 518 Speed which helps you speed ties with Scarf Terrakion. While this set lets you out speed other Pokemon under Base 108 with a Choice Scarf this set is not designed for sweeping through your opponent's team but as a good late game sweeper when you have weakened your opponent's team. With a Choice Scarf Infernape becomes one of the fastest users of U-Turn. You aren't even matched when it comes to U-turn, you can even U-turn out before Tornadus-T has a chance to use Hurricane or U-turn. U-Turn is still great for keeping momentum and to hit common psychic types like Celebi, Latios, Latias, and Alakazam who can come in to sponge a Close Combat. Close Combat gets the top spot of being Infernape's most powerful STAB on this set as it's able to OHKO Pokemon that weak to fighting moves like:Tyranitar, Terrakion, Chansey, Blissey. Last but not least is Hidden Power Ice. For the IVs you should give Infernape 30 HP and 30 Def so that you can get a base power 70 HP Ice without lowering your speed from 518 and losing the Speed ties to Keldeo and Terrakion.Hidden Power Ice rounds out the set to get the some OHKO on some physical walls like Gliscor, Landorus, Landorus-T, Salamence and Dragonite after Stealth Rock. [ADDITIONAL COMMENTS] While the EVs might seem unorthodox from a glance you are able to be mixed or balanced in both attacks. With 148 EVs in your Special Attack you are able to OHKO Gliscor and Landorus-T who walls Infernape other two STAB moves. The remaining 108 Attack allows you to OHKO Choice Band Terrakion and Tyranitar with Close Combat, but you lose out on Chople Berry Tyranitar so if you want more attack you switch the EVs around to give you 148 in your attack. While Volcorana and Gyarados are rarely seen in the OU, if they are problem you can drop the Special Attack EVs to 76 Hidden Power Ice and put Stone Edge. [Other Options] Now Infernape has other ways of boosting its Attack and Special Attack to incredible levels like Terrakion. If you want to bust through the walls Infernape can use either Nasty Plot and Swords Dance to boost its attack to +2. With a +2 from Swords Dance you are able to OHKO Politoed, Jellicent, Vaporeon, and Tentacruel with Stealth Rock. After a Nasty Plot boost, you are relying on the shaky accuracy of Focus Blast and you lost out on some coverage on especially on Blissey and Gyarados. Even with the +2 in either of Infernape's attack you will notice that Infernape does struggle trying to find time to set up with this fast paced meta game and especially with rain so dominant in BW2. Tentacruel is problem the only Infernape counter that isn't crippled is by Infernape's STAB as Infernape lures Tentacruel out. To help with this earthquake is a viable option over Thunderpunch as Earthquake does 70.05 - 82.96% to the most defensive version of Tentacruel. But when adding Earthquake you lose out on coverage to other water types like Gyarados who laughs at Infernape's STAB. When adding either Toxic or Earthquake on the mixed Infernape set you should only use these moves if your team doesn't miss Infernape having another coverage move. [Checks and Counters:] With BW2 so heavily dominated by Rain teams, Drizzle is the main counter to Infernape as STAB non invested water moves even from defensive water types will more thank likely KO Infernape. Some counters to Infernape (if lacking U-turn) are Latias and Latios , Dragonite if lacking Hidden Power Ice, Jellicent, Tentacruel, Physically Defensive Gastrodon, Tornadus-T, Politoed, Starmie can counter you and render you helpless. But Gastrodon, Politoed and Quagsire will not like switching into a Choice Band Close Combat. While Infernape might have a Base 108 Speed that doesn't mean that Infernape is untouchable. Other revenge killers to non Choice Scarf Infernape are Terrakion, Rotom-W, Tornadus-T, Landorus-T.