INTOXICATING STALL
You like Toxic? Yes, Toxic is an incredibly common move for the simple fact that it can be used, for just about anything I guess, it can fit into stalling teams, offensive teams, and sometimes even weather teams. Toxic is most common on stall teams, so I decided to build a team that incorporates just that, a reliance on Toxic. This team bases on Toxic, because as we might know, sometimes, Toxic Spikes can be unreliable, as a Rapid Spinner just blows it right off. But the move Toxic is there, it stays right on. Now, I don't want to rely too heavily on just the move Toxic, so I've incorporated some other strategies on. Without much further ado I give you my new team.
A glance at the team:
Gliscor @ Leftovers
Ability: Sand Veil
Jolly Nature
EVs: 252 HP / 4 Def / 252 Spe
Taunt
Earthquake
Roost
Stealth Rock
Under the suggestion on ginganinja, I changed my lead from Umbreon to Gliscor, which was probably a good idea, since Gliscor has better typing, better offense, the ability to set up stealth rock, and taunts faster. Earthquake takes out some leads like the ever so popular Infernape.
Vaporeon @ Leftovers
Water Absorb
Bold Nature
EVs: 188 HP / 252 Def / 68 Spe
Surf
Ice Beam
Wish
Toxic
Toxic user no.1 Thanks to some help, I changed Shuckle to Vaporeon to counter steel types. It was a great choice. He kept some threats like Heatran in check, Ice Beam helped immensely, and has amazingly high HP. Wish was a nice inclusion also.
Blissey @ Leftovers
Natural Cure
Bold Nature
EVs: 252 HP / 252 Def / 4 Spe
Wish
Softboiled
Seismic Toss
Toxic
Toxic the 2rd. Taking the suggestion of some posters, I changed Blissey's cleric set to a wishing set to get her to be a more effective supporter along with Vaporeon. Not much changed besides changing Wish for Aromatherapy.
Forretress @ Leftovers
Relaxed Nature
EVs: 252 HP / 112 Atk / 144 Def
Spikes
Rapid Spin
Payback
Earthquake
Forretress has high defense and is useful as a Defense wall on a level. He is useful for removing any entry hazards that threaten the team. Spikes is useful on some level, especially if there are already 3 layers. ginganinja, recommended changing Gyro Ball to Payback, and Explosion for Earthquake, so I did.
Jirachi @ Leftovers
Timid Nature
EVs: 252 HP / 80 SpA / 176 Spe
Substitute
Calm Mind
Psychic
Thunderbolt
I changed my set to a Substitute and Calm Mind set help counter some threats while still being able to maintain a defensive nature. Thunderbolt provides a way to counter Gyarados besides Rorom, and Psychic is for STAB.
Rotom-W @ Leftovers
Bold
EVs: 252 HP / 168 Def / 88 Spe
Thunderbolt
Toxic
Hydro Pump
Shadow Ball
Toxic Finale. This is my last Toxic user. His primary role is not as a Spin-Blocker but rather, he has considerable defenses to stand it's ground. Thunderbolt is necessary for STAB, and Shadow Ball as another STAB.
Please rate, comment, and inToxicate.
You like Toxic? Yes, Toxic is an incredibly common move for the simple fact that it can be used, for just about anything I guess, it can fit into stalling teams, offensive teams, and sometimes even weather teams. Toxic is most common on stall teams, so I decided to build a team that incorporates just that, a reliance on Toxic. This team bases on Toxic, because as we might know, sometimes, Toxic Spikes can be unreliable, as a Rapid Spinner just blows it right off. But the move Toxic is there, it stays right on. Now, I don't want to rely too heavily on just the move Toxic, so I've incorporated some other strategies on. Without much further ado I give you my new team.
A glance at the team:
Gliscor @ Leftovers
Ability: Sand Veil
Jolly Nature
EVs: 252 HP / 4 Def / 252 Spe
Taunt
Earthquake
Roost
Stealth Rock
Under the suggestion on ginganinja, I changed my lead from Umbreon to Gliscor, which was probably a good idea, since Gliscor has better typing, better offense, the ability to set up stealth rock, and taunts faster. Earthquake takes out some leads like the ever so popular Infernape.
Vaporeon @ Leftovers
Water Absorb
Bold Nature
EVs: 188 HP / 252 Def / 68 Spe
Surf
Ice Beam
Wish
Toxic
Toxic user no.1 Thanks to some help, I changed Shuckle to Vaporeon to counter steel types. It was a great choice. He kept some threats like Heatran in check, Ice Beam helped immensely, and has amazingly high HP. Wish was a nice inclusion also.
Blissey @ Leftovers
Natural Cure
Bold Nature
EVs: 252 HP / 252 Def / 4 Spe
Wish
Softboiled
Seismic Toss
Toxic
Toxic the 2rd. Taking the suggestion of some posters, I changed Blissey's cleric set to a wishing set to get her to be a more effective supporter along with Vaporeon. Not much changed besides changing Wish for Aromatherapy.
Forretress @ Leftovers
Relaxed Nature
EVs: 252 HP / 112 Atk / 144 Def
Spikes
Rapid Spin
Payback
Earthquake
Forretress has high defense and is useful as a Defense wall on a level. He is useful for removing any entry hazards that threaten the team. Spikes is useful on some level, especially if there are already 3 layers. ginganinja, recommended changing Gyro Ball to Payback, and Explosion for Earthquake, so I did.
Jirachi @ Leftovers
Timid Nature
EVs: 252 HP / 80 SpA / 176 Spe
Substitute
Calm Mind
Psychic
Thunderbolt
I changed my set to a Substitute and Calm Mind set help counter some threats while still being able to maintain a defensive nature. Thunderbolt provides a way to counter Gyarados besides Rorom, and Psychic is for STAB.
Rotom-W @ Leftovers
Bold
EVs: 252 HP / 168 Def / 88 Spe
Thunderbolt
Toxic
Hydro Pump
Shadow Ball
Toxic Finale. This is my last Toxic user. His primary role is not as a Spin-Blocker but rather, he has considerable defenses to stand it's ground. Thunderbolt is necessary for STAB, and Shadow Ball as another STAB.
Please rate, comment, and inToxicate.