You can run expert belt, plates, gems, etc for offensive pokemon you line of thinking is close-mindedBasically, this is why this would be horrible for an enjoyable metagame:
Want to run two sweepers but hate choice items? Sorry, you're out of luck. You can only put Life Orb on one.
Want to run a halfway defensive team? Sorry, you're out of luck, enjoy figuring out which one single pokemon to put Lefties on.
Want to run a halfway decent LC defense team? Sorry, you're out of luck; just the one Eviolite for you.
I admit I don't know much about LC, but as for your other comments, your opponent is limited in the same way as you. You'll have to find new strategies with new items instead of just slapping life orb or leftovers on everything. Maybe the sweepers could be bulky and hold the weakness policy instead? You're acting as if there is a very small number of effective items when there are some really powerful tools we have to play with the generation that none of us have even experienced.Basically, this is why this would be horrible for an enjoyable metagame:
Want to run two sweepers but hate choice items? Sorry, you're out of luck. You can only put Life Orb on one.
Want to run a halfway defensive team? Sorry, you're out of luck, enjoy figuring out which one single pokemon to put Lefties on.
Want to run a halfway decent LC defense team? Sorry, you're out of luck; just the one Eviolite for you.
The fact that you can only have one lefties, life orb etc means that other items which don't get as much usage can be given an opportunity to shine. It also gives your opponent clues about the items the remaining Pokemon have, making battle strategy deeper instead of it coming down to a situation like the lucky blind last Pokemon I remember fondly from Generation IV. There's no more being blindsided by a choice scarfed Pokemon if you've made the effort to take one choice scarf out.The OP says that since new items came, freeing up more possiblities, we should limit those to 1 per team. Basically open new possibilities just to close them. It's BW2 OU all over again.
I have no problem with someone use 3 Life Orbs.I don't understand where people's annoyances are coming from. Why would someone care if most items are the same? Most natures are the same, most IVs are the same. Everyone is level 100. OU is a set of about 50 pokemon that you see over and over again. Why the hate for redundant items? So what if someone wants to use 3 life orbs?
some people are against the focus on so few pokemon for no real reason other than someone basically telling them they are the only ones worth using (which is false), and are against it. The other stuff is just part of all competitive pokemon.I don't understand where people's annoyances are coming from. Why would someone care if most items are the same? Most natures are the same, most IVs are the same. Everyone is level 100. OU is a set of about 50 pokemon that you see over and over again. Why the hate for redundant items? So what if someone wants to use 3 life orbs?
lol, a mod who actually admits the Smogon stuff stifles Creativity.here's no need to "force people to be creative." If you're seeking metagames with creative players, go to the Other Metagames subforum.
We never encouraged you to be uncreative, there's just no point in forcing someone to be creative.some people are against the focus on so few pokemon for no real reason other than someone basically telling them they are the only ones worth using (which is false), and are against it. The other stuff is just part of all competitive pokemon.
lol, a mod who actually admits the Smogon stuff stifles Creativity.
There's plenty of room for creativity in Smogon Metagames, and I've seen plenty of it. But the people complaining about it in this thread clearly have had other experiences. You also have to consider that people use the stuff they use because it works and because it's good. If you're tired of the same tried and true stuff topping usage statistics, I don't know what to tell you outside of go check another metagame out. CB Scizor is going to be popular with or without Item Clause. So is Life Orb Mamoswine. So are a lot of other things. The only thing Item Clause would be doing is limiting the amount of viable sets Pokemon can run. You might be able to find a rare gem by being forced to run lesser used items, but you're also burying a lot of others that we've already seen and limiting entire playstyles.lol, a mod who actually admits the Smogon stuff stifles Creativity.
I wouldn't call it forcing people to be creative as much as I would call it forcing people to use a tiny little itty bit of creativity once in a while.We never encouraged you to be uncreative, there's just no point in forcing someone to be creative.
No one is saying that we can eliminate the problem of everyone doing the same things.There's plenty of room for creativity in Smogon Metagames, and I've seen plenty of it. But the people complaining about it in this thread clearly have had other experiences. You also have to consider that people use the stuff they use because it works and because it's good. If you're tired of the same tried and true stuff topping usage statistics, I don't know what to tell you outside of go check another metagame out. CB Scizor is going to be popular with or without Item Clause. So is Life Orb Mamoswine. So are a lot of other things. The only thing Item Clause would be doing is limiting the amount of viable sets Pokemon can run. You might be able to find a rare gem by being forced to run lesser used items, but you're also burying a lot of others that we've already seen and limiting entire playstyles.
First of all - you're calling me obsessed? On what basis do you use the word obsessed?Why exactly do you have a problem with "people looking up 6 standard Smogon movesets and slop them together?" It's fine if YOU want to be creative, but why are you so obsessed on forcing others to be?
Well, we would probably have to test it before we know it wouldn't improve the meta.Item Clause unnecessarily stifles teambuilding in a 6v6 singles metagame. In official Nintendo formats, including GBU and VGC, not all six Pokemon are used in a battle, which means it is going to be much more fast-paced and offensive than standard Smogon Metagames. As such, using Leftovers as a filler item on everything isn't really necessary. But in a 6v6 environment, you're dealing with a lot of switching, entry hazards, passive damage, etc. People have already pointed out that a metagame with Item Clause is going to be more offensive, and this is pretty much the reason for that. Adding Item Clause wouldn't improve any of our metagames at all and would probably only hurt them. Plus, it would be adding unnecessary restrictions during teambuilding. There's no need to "force people to be creative." If you're seeking metagames with creative players, go to the Other Metagames subforum.
Nobody has complained in this thread. We've all just been talking about what we want to see in the new metagame. You say it will limit the number of viable sets a Pokemon will run, doesn't it actually just meant that your team has to provide the right synergy and item distribution? Your opponent is limited in the same way as you and from the early wifi battles I've watched (shaky evidence I know) a metagame with item clause is really fast paced and fun!There's plenty of room for creativity in Smogon Metagames, and I've seen plenty of it. But the people complaining about it in this thread clearly have had other experiences. You also have to consider that people use the stuff they use because it works and because it's good. If you're tired of the same tried and true stuff topping usage statistics, I don't know what to tell you outside of go check another metagame out. CB Scizor is going to be popular with or without Item Clause. So is Life Orb Mamoswine. So are a lot of other things. The only thing Item Clause would be doing is limiting the amount of viable sets Pokemon can run. You might be able to find a rare gem by being forced to run lesser used items, but you're also burying a lot of others that we've already seen and limiting entire playstyles.
Yes, but would people actually use a greater number of item combinations without item clause? It seems to me like a few items dominate and therefore reduce the overall variation, sure more variation is possible, but having the item clause would ensure the variation exists. I mean, if some items are so superior, why use the inferior ones? Item clause.This is basic combinatorics. There are MORE possibilities if you can use copies of items. There are less different possible teams if every item must be different. Suppose I've narrowed my team down to 6 pokemon. If there are 100 different items then I have 100^6 different item possibilities. If you force me to use different items then there are only 100*99*98*97*96*95 item possibilities. That's way less.