Someoneelse
Why am I here?
OPEN CHALLENGE
4v4 NFE Singles
3 Day DQ Time
∞ Recoveries/∞ Chills per Pokemon
2 Substitutions
Switch=OK
Abilities=All
Items=On
Arena: Rainbow Road (SNES)
Field Type: Big/Heavy Pokémon
Complexity: Intense
Format: All
Restrictions: No External Grass, No External Water Source, No External Rocks, No Digging, Artificial Field, Weather is impossible to summon, even with a Weather Rock.
Description:
The arena is the original Rainbow Road circuit from the Mario Kart Series, initially appearing in the original instalment for the SNES. The battle takes place atop moving karts, & as a result, the battle is always moving around the track. As a result, all entry hazards summoned end up being left behind quickly as the battles races on. Furthermore, because of the moving nature, battlers will find themselves moving toward the Star Thwomps that reside on the circuit, & if you do not take evasive action, you will be either flattened by their fall onto the tiled floor, or running into them, which even then sees you take damage! Finally, there is zero guardrails around the arena to keep you on the circuit, so if you get hit hard enough, you might fall down & find yourself having to catch up after being put back on the arena! Finally, remember that this is high up in virtually space territory, so no weather can happen at all, & because the circuit is made up of tiles coloured in a rainbow-fashion, there is no external anything source around, & you cannot dig through the tiles either! Who will come out on top in this high-speed battle? Let us see!
Mechanics:
Summary: Race around the original Rainbow Road from Super Mario Kart, & avoid the Star Thwomps! Also, remember to try & not fall, or use Entry Hazards!
- The Constantly moving nature of the battle means that all entry hazards will dissipate at the end of each round.
- When a Pokémon either deals damage with a weight-based move, or scores a Critical Hit (Excluding Storm Throw, Frost Breath, Stick, & Focus Energy), to a Pokémon with a Weight Class value at least 3 lower than their own, the opponent will fall down the arena & will take a flat 10 damage. The stricken Pokémon will then be unable to complete their next action as they return to the arena, but will take no damage from any attack the next action as they catch up (The Avoid the Star Thwomps command overrides the lost action from falling).
- Flying-Types, Levitators, & Pokémon under the influence of either Magnet Rise or the Levitate Command, as well as Pokémon holding a non-consumed Air Balloon, cannot be thrown off the arena in this manner.
- At the end of each round (Not including the start of the battle), the referee will RNG an action, & publicly reveal the result. Next round, at the end of that action, Star Thwomps will fall onto the arena & flatten all Pokémon, dealing damage equal to ((8-Pokémon's SC)×5). Those Pokémon hit will flinch their next action.
- This, however, can be avoided with the command: Avoid the Star Thwomps. This command has +6 Priority, costs 2 Energy, & cannot be prevented by Taunt or Torment. This command cannot be encored, either.
- Suspending Fly will also allow the user to avoid the Star Thwomps as well.
Anyone want to fight on an "interesting" arena?
IAR, did you randomise the arena or something? Anyway we are at a race course that is brightly coloured and seems nice, until you try it. Seriously, I hate this course. There are also these giant stompy things that look dangerous, and there aren't any railings…OK, I will. This isn't going to end well for me.
/me falls off the edge of the course
*Alakazam falls off the edge of the course
Its_A_R&om said:Cheers!
Gligar [Its_A_R&om] (M)
NATURE: Jolly (+22% Accuracy)
TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down& Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
ABILITIES
Hyper Cutter: (Innate) This Pokémon always keeps its claws/teeth/pincers extremely sharp, & thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage.
Immunity (DW): (Innate) This Pokémon's body has an immensely strong immune response to venom & does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
STATS
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 18
EC: 2/6
MC: 0
DC: 5/5
ATTACKS (18/89)
PHYSICAL
Acrobatics
Brick Break
Counter
Dig
Earthquake
Faint Attack
Fury Cutter
Knock Off
Poison Sting
Quick Attack
Sand Tomb
Sky Uppercut
U-Turn
X-Scissor
SPECIAL
None
OTHER
Agility
Harden
Protect
Sand-Attack
Tirtouga [Atlantean] (M)
Nature: Quiet (-10% Evasion)
TYPE
Water: Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
ABILITIES
Solid Rock: (Innate) This Pokémon's body is extremely solid & durable, & the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Sturdy: (Innate) This Pokémon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Swift Swim (DW): (Innate) The Pokémon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
STATS
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 19 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 3/6
MC: 0
DC: 2/5
ATTACKS (22/59)
PHYSICAL
Aqua Jet
Aqua Tail
Bide
Bite
Crunch
Earthquake
Flail
Knock Off
Rock Slide
Rollout
Smack Down
SPECIAL
AncientPower
Brine
Hidden Power (Grass 7)
Hydro Pump
Ice Beam
Water Gun
Whirlpool
OTHER
Protect
Shell Smash
Wide Guard
Withdraw
Rufflet [Blackwing] (M)
NATURE: Hasty (+11% Accuracy)
TYPE
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
ABILITIES
Keen Eye: (Innate) This Pokémon has extremely good vision & cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent's evasion and the Pokémon's own accuracy.
Sheer Force: (Can be Enabled) This Pokémon can energise all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Hustle (DW): (Can be Enabled) This Pokémon puts immense force & speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
STATS
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 4/6
MC: 0
DC: 4/5
ATTACKS (19/47)
PHYSICAL
Aerial Ace
Crush Claw
Fury Attack
Peck
Rock Slide
Shadow Claw
Sky Drop
Superpower
Wing Attack
SPECIAL
Air Slash
Heat Wave
Hidden Power (Grass 7)
OTHER
Defog
Hone Claws
Leer
Protect
Roost
Scary Face
Tailwind
Lairon [Basher] (F)
Nature: Brave (-10% Evasion)
TYPE
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid & Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
ABILITIES
Sturdy: (Innate) This Pokémon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokémon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, & Head Smash.
Heavy Metal (DW): (Innate) The Pokémon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokémon's Weight Class, rounded up.
STATS
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 2
Spe: 34 (-)
Size Class: 2
Weight Class: 5
Base Rank Total: 16
EC: 5/9
MC: 0
DC: 3/5
ATTACKS (17/70)
PHYSICAL
Dragon Rush
Earthquake
Head Smash
Headbutt
Iron Head
Metal Burst
Metal Claw
Rock Slide
Superpower
Tackle
Take Down
SPECIAL
Mud-Slap
OTHER
Harden
Iron Defence
Protect
Roar
Substitute
akela said:Loudred [Titanus] [M]
Modest Nature (+1 SpA, -1 Atk)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Egg Group: Monster/Field
Abilities:
Soundproof (Innate): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Scrappy (Innate) (Locked): This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 48
Size Class: 2
Weight Class: 3
Base Rank Total: 15
EC: 4/9
MC: 0
DC: 4/5
Attacks:
Physical
Astonish
Circle Throw
Pound
SmellingSalt
Stomp
Special
Extrasensory
Flamethrower
Hyper Voice
Ice Beam
Uproar
Other
Howl
Rest
Screech
Sleep Talk
Supersonic
Toxic
Omanyte [Cthylla] [F]
Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Types: Rock/Water
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Egg Group: Water 1/Water 3
Abilities:
Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Shell Armor (Innate): This Pokemon’s thick armor prevents it from taking critical hits.
Weak Armor (Can Be Enabled) (Locked): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 [30.43] (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: 2/6
MC: 0
DC: 1/5
Attacks:
Physical
Bite
Constrict
Horn Attack
Rollout
Special
AncientPower
Blizzard
Hydro Pump
Mud Shot
Surf
Water Gun
Water Pulse
Wring Out
Other
Bide
Hail
Leer
Withdraw
Petilil [Dahlia] [F]
Mild Nature (+1 SpA, -1 Def)
Type: Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Egg Group: Grass
Abilities:
Chlorophyll (Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Leaf Guard (Innate) (Locked): In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 6/6
MC: 0
DC: 1/5
Attacks:
Physical
Special
Absorb
Giga Drain
Magical Leaf
Mega Drain
Other
Aromatherapy
Bide
Growth
Healing Wish
Ingrain
Leech Seed
Protect
Sleep Powder
Stun Spore
Substitute
Sunny Day
Synthesis
Shieldon [Billy] [M]
Relaxed Nature (+1 Def, -15% Speed, -10% Evasion)
Type: Rock/Steel
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Egg Group: Monster
Abilities:
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Soundproof (Innate) (Locked): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 5 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 26 [26.08] (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 15
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Physical
Fissure
Rock Blast
Tackle
Take Down
Special
Other
Focus Energy
Iron Defense
Metal Sound
Protect
Rain Dance
Sandstorm
Sunny Day
Swagger
Taunt
Thank you for taking this!
How this is going to work
IAR sends out
akela sends out and orders
IAR orders
I ref
You correct me