Its_A_R&om & AOPSUser at the frozen throne

Geodude6

Look at my shiny CT!
4v4 NFE Doubles
3 Day DQ Time
∞ Recoveries/∞ Chills per Pokémon
2 Substitutions per Pokémon
Items = ON
Arena: The Frozen Throne
Field Type: Ground
Complexity: Moderate
Format: Multiples
Restriction: No Water Source
Frozen_Throne_WoW.jpg


The Frozen Throne, the dreaded seat of power of the Lich King, is a large ice platform upon the top of a giant spire. An invisible wall surrounds the platform, preventing any Pokémon from falling below. However, it is highly unadvisable to fly too much above the arena, because the strong winds generally cause the unfortunate mon to be blown away (which would result in the Pokémon being effectively knocked out).

An interesting feature of the Frozen Throne is its soul siphon. Whenever a Pokémon deals 30 or more damage in a single round, he acquires a Soul Fragment at the end of the round. The Fragment can be used at the start of the next round to get one of the following effects:

- Restoring 10 Energy. This effect does not consume an action.
- Powering up an attack, causing it to deal 3 more damage. The user must declare which attack will be powered up (for example, he could issue the following order: Tackle - Thunder Wave - Tackle (powered up) ).

The Soul Fragment must be used in the round it gets available or it is lost (so, you cannot store it up). If the Soul Fragment is not used in the turn it is available, the user takes 10 flat damage caused by the fragment exploding.


Its_A_Random said:
Cheers!

305.png

Lairon [Basher] (F)
Nature: Brave (-10% Evasion)

TYPE: Steel / Rock
ABILITIES: Sturdy / Rock Head / Heavy Metal (H)

STATS
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 2
Spe: 34 (-)
Size Class: 2
Weight Class: 5 [6 Heavy Metal]
Base Rank Total: 16

EC: 7/9
MC: 0
AC: 5/5

ATTACKS (24/71)
PHYSICAL
Body Slam
Dig
Dragon Rush
Earthquake
Endeavour
Head Smash
Headbutt
Heavy Slam
Iron Head
Metal Burst
Metal Claw
Rock Slide
Shadow Claw
Superpower
Tackle
Take Down

SPECIAL
Mud-Slap

OTHER
Harden
Iron Defence
Protect
Roar
Stealth Rock
Substitute
Toxic
BrattlerFront_zpsc5e13a4a.png

Brattler [Hisstory] (M)
NATURE: Adamant

TYPE: Grass / Dark
ABILITIES: Harvest / Infiltrator (H)

STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 30
Size Class: 2
Weight Class: 2
Base Rank Total: 14

EC: 4/6
MC: 0
AC: 3/5

ATTACKS (22/64)
PHYSICAL
Crunch
Dragon Tail
Leaf Blade
Night Slash
Power Whip
Punishment
Pursuit
Sucker Punch
U-Turn
Vine Whip
Wild Charge
Wrap

SPECIAL
Grass Knot
Wring Out

OTHER
Aromatherapy
Glare
Haze
Protect
Stun Spore
Substitute
Synthesis
Taunt
113.png

Chansey [Gimmick] (F)
NATURE: Adamant

TYPE: Normal
ABILITIES: Natural Cure / Serene Grace / Healer (H)

STATS
HP: 145
Atk: Rank 2 (+)
Def: Rank 1
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 50
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 4/9
MC: 0
AC: 1/5

ATTACKS (26/127)
PHYSICAL
Counter
Double-Edge
Doubleslap
Fire Punch
Frustration
Last Resort
Return
Pound

SPECIAL
Shadow Ball

OTHER
Aromatherapy
Bestow
Charm
Copycat
Defence Curl
Endure
Gravity
Growl
Heal Pulse
Minimise
Protect
Refresh
Sing
Soft-Boiled
Substitute
Sweet Kiss
Tail Whip
spritzee.png

Spritzee [] (M)
NATURE: Quiet (-10% Evasion)

TYPE: Fairy
ABILITIES: Healer / Aroma Veil (H)

STATS
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 20 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 2/6
MC: 0
AC: 5/5

ATTACKS (24/49)
PHYSICAL
Gyro Ball

SPECIAL
Disarming Voice
Draining Kiss
Echoed Voice
Energy Ball
Fairy Wind
Moonblast
Psychic
Thunderbolt

OTHER
Aromatherapy
Calm Mind
Captivate
Disable
Misty Terrain
Odour Sleuth
Protect
Refresh
Skill Swap
Substitute
Sweet Scent
Sweet Kiss
Torment
Trick Room
Wish


AOPSUser said:
704.png

Goomy "The Blob" (M)
Nature: Quiet (+Special Attack, -15% Speed, -10% Evasion)

Type: Dragon

Abilities: Sap Sipper/Hydration/Gooey (DW Locked)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
-10% Evasion

EC: 0/9
MC: 0
AC: 0/5

Attacks:

Tackle
Bubble
Absorb
Protect
Bide
Dragonbreath
Rain Dance

Acid Armor
Endure
Counter
Iron Tail
Poison Tail

Toxic
Substitute
Double Team
Thunderbolt
Sludge Wave

Total: 17
714.png

Noibat "Sonicboom" (M)
Nature: Mild (+Special Attack, -Defense)

Type: Dragon/Flying

Abilities: Frisk/Infiltrator/Telepathy (Locked)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/6
MC: 0
AC: 0/5

Attacks:

Screech
Supersonic
Tackle
Leech Life
Gust
Bite
Wing Attack
Agility
Air Cutter

Dark Pulse
Outrage
Snatch
Switcheroo
Tailwind

Roost
Protect
Double Team
Substitute
Toxic

Total: 19
447.png

Riolu "Anubis" (M)
Nature: Mild (+Special Attack, -Defense)

Type: Fighting

Abilities: Steadfast/Inner Focus/Prankster (Locked)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

Attacks:

Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Copycat
Screech

High Jump Kick
Crunch
Bullet Punch
Agility
Blaze Kick

Brick Break
Protect
Double Team
Substitute
Toxic

Total: 19
133.png

Eevee "Sylvester" (M)
Nature: Bold (+Defense, -Attack)

Type: Normal

Abilities: Run Away/Adaptability/Anticipation (Locked)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 55

EC: 0/6
MC: 0
AC: 0/5

Attacks:

Helping Hand
Tackle
Tail Whip
Growl
Sand-Attack
Baby-Doll Eyes
Swift
Quick Attack
Bite
Covet
Take Down
Refresh

Captivate
Charm
Covet
Wish
Yawn

Protect
Substitute
Double Team
Toxic
Dig

Total: 22


AOPS sends out first iirc.
 
Last edited by a moderator:
I send out first, because I initiated the challenge, while AOPS accepted. Also AOPS, you fine with Switch=OK & Abilities=All?
0.png

"Well then, I guess we shall begin?"
113.png
|
spritzee.png

Gimmick (F) @ Lucky Punch | Spritzee (M) @ Sachet
 
Yeah sure Wynaut.

Go Riolu+Eevee (why are my mons so weak to Fairy)

Riolu@Life Orb: High Jump Kick --- Brick Break --- High Jump Kick (Gimmick)
IF Gimmick is under the effects of a Protective/Evasive move when you would attack it, THEN use Blaze Kick (Spiritzee) instead.
IF Gimmick is ordered to use Counter, THEN use Blaze Kick (Spiritzee) instead.
Eevee@Lucky Egg: Take Down (Gimmick) --- Dig (Gimmick) --- Take Down (Gimmick)
IF Gimmick is under the effects of a Protective/Evasive move when you would attack it, THEN redirect to Spiritzee.
IF Gimmick is ordered to use Counter, THEN redirect to Spiritzee.


(I need a strong attack not named Take Down...)
 
I take it Hi Jump Kick & Brick Break are aimed at Chansey.
0.png
113.png
spritzee.png

"I guess the equation is simple here. Hammer the Riolu & move on to the next opponent."

Gimmick: Double-Edge (Anubis) > Double-Edge (Anubis) > Double-Edge (Anubis)
IF
Anubis faints, THEN replace all remaining actions with Frustration (Sylvester).

Spritzee: Moonblast (Anubis) > Moonblast (Anubis) > Moonblast (Anubis)
IF
Anubis faints, THEN replace all remaining actions with Thunderbolt (Sylvester).
 
113.png

2 3/1/1/4/50
Hp: 145
En: 100
Size: 3
Weight: 3
Status: None

spritzee.png

2/2/4 5/3 4/20
Hp: 100
En: 100
Size: 1
Weight: 1
Status: None

447.png

3/1/3/2/60
Hp: 90
En: 100
Size: 1
Weight: 2
Status: None

133.png

1/3/2/3/55
Hp: 90
En: 100
Size: 1
Weight: 1
Status: None

Flavor:

To come.

A1

Riolu used Hi Jump Kick. (-7 en)
Hit: 6113 yes
Crit: 3373 no
Effect: N/A
Damage: (13 + 3 + 3 + 4.5 - 1.5) x 1.5 = - 33 Hp
-2 Hp Riolu

Eevee used Take Down. (-6.4 en)
Hit: 4096 no
Crit: 4882 no
Effect: N/A
Damage: (8 + 2 + 3 + 1.5 - 1.5) = - 13 Hp
-3.25 Hp Eevee

Chansey used Double-Edge. (-6.2 en)
Crit: yes
Effect: N/A
Damage: (12 + 3 + 3 + 4.5 - 1.5) = - 21 Hp
-7 Hp Chansey

Spritzee used Moonblast. (-6 en)
Crit: 5683 no
Effect: 7146 no
Damage: (10 + 3 + 7.5 - 3) x 1.5 = - 26.25 Hp

A2

Riolu used Brick Break. (-5 en)
Crit: 1052 no
Effect: N/A
Damage: (8 + 3 + 3 + 4.5 - 1.5) x 1.5 = - 25.5 Hp
-2 Hp Riolu

Eevee used Dig. (-10 en)
Eevee burrowed into the earth.

Chansey used Double-Edge. (-10.2 en)
Crit: yes
Effect: N/A
Damage: (12 + 3 + 3 + 4.5 - 1.5) = - 21 Hp
-7 Hp Chansey

Spritzee used Moonblast. (-10 en)
Crit: 90 yes
Effect: 2089 yes
Damage: (10 + 3 + 3 + 7.5 - 3) x 1.5 = - 30.75 Hp
Riolu fainted.

Eevee surfaced.

Eevee used Dig. (- en)
Crit: 3502 no
Effect: N/A
Damage: (8 + 1.5 - 1.5) = - 8 Hp

A3

Eevee used Take Down. (-6.4 en)
Hit: 1231 yes
Crit: 1967 no
Effect: N/A
Damage: (8 + 3 + 2 + 1.5 - 1.5) = - 13 Hp
-3.25 Hp Eevee

Chansey used Double-Edge. (-14.2 en)
Crit: yes
Effect: N/A
Damage: (12 + 3 + 3 + 4.5 - 4.5) = - 18 Hp
-6 Hp Chansey


Chansey used Frusteration. (-6 en)
Crit: yes
Effect: N/A
Damage: (10 + 3 + 3 + 4.5 - 4.5) = - 16 Hp

Spritzee used Thunderbolt. (-7 en)
Crit: 4673 no
Effect: 4729 no
Damage: (9 + 7.5 - 4.5) = - 12 Hp

113.png

2 3/1/1/4/50
Hp: 39
En: 78
Size: 3
Weight: 3
Status: 1 soul counter

spritzee.png

2/2/4 5/3 4/20
Hp: 100
En: 77
Size: 1
Weight: 1
Status: 1 KOC, 1 soul counter

447.png

3/1/3/2/60
Hp: fainted
En: fainted
Size: 1
Weight: 2
Status: fainted, but with 1 soul counter! bonus!

133.png

1/3/2/3/55
Hp: 56
En: 77
Size: 1
Weight: 1
Status: 1 soul counter

AOPSUser sends out
IAR orders
AOPSUser orders I ref
 
Last edited:
Just reduce Spritzee's EN. Also remember the Soul Fragments which everyone on the field gets!

Also, post the turn order (AOPS sends out, I order, AOPS orders)
 
You still need to reduce Spritzee's energy to a number that is not 100!
0.png
113.png
spritzee.png

"We need to be careful this round; there is a lot that can go wrong!"

Gimmick: Endure (Restore) > Frustration (Sylvester) > Frustration (Sylvester)
IF
either Pokémon uses Toxic (Gimmick) A1, THEN use Protect A1, AND use Soft-Boiled (Restore) A2.
IF Sylvester uses Protect successfully without transfer when you are to use Frustration (Sylvester), THEN use Frustration (The Blob) on the first instance.
IF Sylvester faints, THEN replace all remaining actions with Frustration (The Blob).

Spritzee: Misty Terrain (Restore) > Moonblast (Sylvester) > Draining Kiss (Sylvester)
IF
either Pokémon uses Protect (Sylvester) successfully A2/A3, THEN re-direct your current attack to The Blob.
IF Sylvester has Double Team Clones up when you act A2/A3, THEN use Disarming Voice that action.
IF Sylvester faints, THEN replace all remaining actions with Draining Kiss (The Blob).
 
113.png

3/1/1/4/50
Hp: 39
En: 78
Size: 3
Weight: 3
Status: 1 soul counter

spritzee.png

2/2/4 5/3 4/20
Hp: 100
En: 77
Size: 1
Weight: 1
Status: 1 KOC, 1 soul counter

704.png

2/2/3/3/34
Hp: 90
En: 100
Size: 1
Weight: 1
Status: None

133.png

1/3/2/3/55
Hp: 56
En: 77
Size: 1
Weight: 1
Status: 1 soul counter

Flavor:

To come.

A1

Chansey used Endure. (-14 en)
Chansey is bracing itself
Restore +10 en

Eevee dug underground. (-10 en)
Restored +10 en

Goomy used Sludge Wave. (-7 en)
Crit: 8615/4274 no/no
Effect: 7013/115 no/yes
Damage: (7.5 + 4.5 - 6) = - 6 Hp (Chansey) (7.5 + 2 + 4.5 - 6) x 1.5 = - 12 Hp (Spritzee)
Spritzee was poisoned.

Spritzee used Misty Terrain. (-9 en)
The terrain became... misty... or something. (4a)
Restore +10 en

Eevee used Dig. (- en)
Crit: 3255 no
Effect: N/A
Damage: (8 + 1.5 - 1.5) = - 8 Hp

-2 Hp Spritzee

A2

Eevee dug underground. (-14 en)

Chansey used Frusteration. (-6 en)
Miss eevee is underground.

Goomy used Sludge Wave. (-11 en)
Crit: 3928/8831 no/no
Effect: 5539/N/A no/N/A
Damage: (7.5 + 4.5 - 6) = - 6 Hp (Chansey) (7.5 + 2 + 4.5 - 6) x 1.5 = - 12 Hp (Spritzee)

Spritzee used Moonblast. (-6 en)
Crit: 3328 no
Effect: 7780 no
Damage: (10 + 3 + 3 + 7.5 - 4.5) = - 19 Hp

Miss target underground

Eevee used Dig. (- en)
Crit: 2472 no
Effect: N/A
Damage: (8 + 1.5 - 1.5) = - 8 Hp

-2 Hp Spritzee

A3

Eevee dug underground. (-18 en)

Chansey used Frusteration. (-10 en)
Miss eevee underground.

Goomy used Sludge Wave. (-15 en)
Crit: 6225/3826 no/no
Effect: N/A/N/A N/A/N/A
Damage: (7.5 + 4.5 - 6) = - 6 Hp (Chansey) (7.5 + 2 + 4.5 - 6) x 1.5 = - 2 Hp (Spritzee)

Spritzee used Draining Kiss. (-6 en)
Miss target underground

Eevee used Dig. (- en)
Crit: 7652 no
Effect: N/A
Damage: (8 + 1.5 - 1.5) = - 8 Hp

-2 Hp Spritzee

Healer round roll 4457 Spritzee cured.

113.png

3/1/1/4/50
Hp: 1
En: 58
Size: 3
Weight: 3
Status: None

spritzee.png

2/2/4 5/3 4/20
Hp: 58
En: 66
Size: 1
Weight: 1
Status: 1 KOC

704.png

2/2/3/3/34
Hp: 90
En: 67
Size: 1
Weight: 1
Status: 1 soul counter

133.png

1/3/2/3/55
Hp: 56
En: 45
Size: 1
Weight: 1
Status: None

AOPSUser orders
Its_A_Random orders
I ref
 
Last edited:
You forgot Expert Belt for Sludge Wave vs. Spritzee. Your calculations for off HP wise for my Pokémon (Should be lower, Chansey with 1 HP, Spritzee with 58 HP/60 HP if Sachet Healer activated).

Speaking of, you also need to roll for Sachet influenced Healer. Also, Misty Terrain prevents new Status moves from being induced (Though those that were afflicted beforehand remain).
 
Comeback time gogogo!

Goomy: Iron Tail (Spritzee) --- Poison Tail (Spritzee) (power up) --- Iron Tail (Spritzee)
Eevee: Quick Attack (Gimmick) --- Helping Hand (Goomy) --- Sand-Attack (Spritzee)
IF Gimmick is under the effects of a Protective/Evasive move A1, THEN use Sand-Attack (Spritzee) A1 instead and use Quick Attack (Gimmick) A2.
 
0.png
113.png
spritzee.png

"Oh dear..."

Gimmick: Frustration (Sylvester) > Frustration (Sylvester) > Frustration (Sylvester)

Spritzee: Trick Room > Dazzling Gleam > Disable (The Blob's Iron Tail)
 
113.png

3/1/1/4/50
Hp: 1
En: 58
Size: 3
Weight: 3
Status: None

spritzee.png

2/2/4 5/3 4/20
Hp: 58
En: 66
Size: 1
Weight: 1
Status: 1 KOC

704.png

2/2/3/3/34
Hp: 90
En: 67
Size: 1
Weight: 1
Status: 1 soul counter

133.png

1/3/2/3/55
Hp: 56
En: 45
Size: 1
Weight: 1
Status: None

Flavor:

To come.

A1

Eevee used Quick Attack. (-2 en)
Crit: 4445 no
Effect: N/A
Damage: (4 + 3 + 2 + 1.5 - 1.5) = - 9 Hp
Chansey fainted.

Goomy used Iron Tail. (-7 en)
Hit: 106 yes
Crit: 5758 no
Effect: 7935 no
Damage: (10 + 3 - 3) x 1.5 = - 15 Hp

Spritzee used Trick Room. (-10 en)
The dimensions were twisted. (4r/12a)

A2

Eevee used Helping Hand. (-10.5 en)

Spritzee used Dazzling Gleam. (-5 en)
Crit: 4631/5734 no/no
Effect: N/A / N/A
Damage: (6 + 3 + 7.5 - 4.5) = - 12 Hp (Eevee) (6 + 3 + 7.5 - 4.5) x 1.5 = - 18 Hp (Goomy)

Goomy used Poison Tail. (-4 en)
Crit: 7847 no
Damage: (11 + 3 - 3) x 1.5 + 3 = - 19.5 Hp

A3

Spritzee used Disable. (-7 en)
Goomy's Iron Tail was disabled. (6a)

Goomy can't use Iron Tail because of the Disable.

Eevee used Sand-Attack. (-5 en)
Spritzee's accuracy fell. (-1)

113.png

3/1/1/4/50
Hp: -8
En: 58
Size: 3
Weight: 3
Status: Fainted

spritzee.png

2/2/4 5/3 4/20
Hp: 23
En: 44
Size: 1
Weight: 1
Status: 1 KOC, -1 acc

704.png

2/2/3/3/34
Hp: 72
En: 56
Size: 1
Weight: 1
Status: 1 soul counter

133.png

1/3/2/3/55
Hp: 44
En: 27
Size: 1
Weight: 1
Status: None

Misty Terrain (2r)
Trick Room (3r)

Its_A_Random sends out, equips, and orders
AOPSUser orders
I ref

IAR EDIT: Fixed the reffing myself... -.-'
 
Last edited by a moderator:
Take note that Trick Room does not override Terrains. This means you have completely forgot to account for Misty Terrain.

Also specify how many rounds of both effects are still in play for.

Anyhow, Sending out Basher the Lairon.

Initiating a Switch Phase, switching Spritzee out for Hisstory the Brattler.

Items already equipped in the OP.
 
For reference: Goomy has 67 HP, Eevee has 41 HP. Brattler has Miracle Seed, Lairon has Expert Belt. Also note Disable on Goomy, etc etc etc.
0.png
305.png
BrattlerFront_zpsc5e13a4a.png

"Alright, mop up the first, then move on to the rest."

Basher: Superpower (Sylvester) > Dragon Rush (The Blob) > Head Smash (The Blob)
IF
Sylvester uses Protect successfully, THEN use Dragon Rush (The Blob) that action, pushing actions back.
IF Sylvester faints, AND The Blob has Double Team clones up when you act, THEN use Rock Slide that action.

Hisstory: Leaf Blade (Sylvester) > Crunch (The Blob) > Night Slash (The Blob)
IF
Sylvester uses Protect successfully, THEN use Crunch (The Blob) that action, pushing actions back.
IF Sylvester uses Endure, THEN use Taunt (Sylvester) on the first instance, pushing actions back.
 
Loopholes?

Eevee: Protect --- Dig (Lairon) --- Chill
Goomy: Bide --- Hold --- Release (power up)

Please don't miss, Lairon...
 
Back
Top