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CAP 7 Kitsunoh Playtesting

Discussion in 'CAP Process Archive' started by DougJustDoug, Mar 14, 2009.

  1. cyberzero

    cyberzero
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    Shadow Strike along with entry hazards have really been an effective strategy all over the server, especially with the defense drop. Most Pokemon can't afford to stay in, Kitsunoh is doing it's job well enough. Personally, lead Kitsunoh with Frisk has given me great success. Frisk, as well as high speed are pretty good. I'll be posting a more specific set once I'm done experimenting with different combinations.
  2. Scoopapa

    Scoopapa
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    So scarf Kitsunoh is pretty cool. I've been running:

    Kitsunoh @ Choice Scarf
    Ability: Frisk
    252 Atk / 252 Spd Adamant

    Shadow Strike
    Superpower
    Thunderpunch
    Icepunch

    It misses out on its most powerful move, Meteor Mash, but with both the ghost/fighting and ice/electric type combos, he doesn't really need it. Superpower hits TTar harder anyway. He can revenge kill DDtar, mence, and dos, and can surprise Azelf and Starmie for some quick kills. I guess it's similar to Scarfgar, only its weaker, physical, has a more reliable fighting move, better defensive typing, one of two better abilities, and some surprise factor.
  3. jagged_angel

    jagged_angel

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    Since it's a revenge killer you normally know what item the foe has when you switch in, so Frisk is not as useful. On a scarf set you can't afford to be paralysed so I'd say Limber be a better choice.

    It's depressing how decent a revenge killer this is. Scouting out the window :-(
  4. Scoopapa

    Scoopapa
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    Both abilities are useful. Yes, it's a revenge killer, but that doesn't mean that's the only situation it ever finds itself in. After a double faint, or switching in on a pokemon that it walls (plenty with it's good typing), it can both scout and revenge kill with Frisk. T-wave is not that hard to avoid if you have ground types / status absorbers.
  5. Calad

    Calad Hero of the Blue Flames
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    I didn't playtest Kitsunoh yet. Using it like a Revenge Killer is a totally different way [maybe wrong, maybe better], because is not following the concept that was preconceived.
  6. pkmn-taicho321

    pkmn-taicho321

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    Kitsunoh @ Choice Scarf
    Ability: Frisk
    EVs: 6 HP/252 Atk/252 Spd
    Jolly nature (+Spd, -SAtk)
    - Trick
    - Yawn
    - U-turn
    - ShadowStrike

    I've been using this set. With scarf this guy is faster than just about any other lead on the CAP server. Frisk tells me whether I should Trick or U-Turn. Trick generally causes a switch. I follow that up with Yawn, which either leads to another switch or a free turn while they are asleep. Shadow Strike does a good job of taking out weaker threats and can even pick off a Heatran should he be caught without his scarf.
  7. Beej

    Beej
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    I've been playtesting for much of the day and last night. LO Kitsunoh is pretty hot. Limber makes it just about the best switch-in to Celebi and Blissey, considering that Adamant Superpower OHKOs Blissey and Celebi is easily 2HKOd by Shadow Strike or U-Turn. I've found that the Defense drops from Shadow Strike are ridiculously useful for pounding things really hard that may have switched in to try to wall you.

    I think that Kitsunoh *is* a good scout. With the nice coverage, decent power and the ability to drop your opponent's Defense, LO Kitsunoh can successfully force many switches.
  8. Kamen Rider

    Kamen Rider

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    I have been having surprisng success with Flame Orb/Psyco Shift/Trick. Can either repeatedly throw out burn at a high percentage than Will-O-Wisp or should they bring out the a Wall/Natural Cure/Rest user, just trick the orb on them and dump your burn an the next opportunity. Can cause quiet a heachach on the unsuspecting.
  9. cyberzero

    cyberzero
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    The set is extremely effective, but I've fallen for the CB set. I've been running:

    Kitsunoh (M) @ Choice Band
    Ability: Frisk
    EVs: 80 HP/252 Atk/176 Spd
    Jolly nature (+Spd, -SAtk)
    - ShadowStrike
    - Earthquake
    - Ice Punch
    - U-turn

    I occasionally use Superpower over Ice Punch, but Ice Punch is much more effective overall. It does insane damage on most things with ShadowStrike, and U-Turning really allows it to scout extremely effectively.
  10. Infiltrator

    Infiltrator

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    I might suggest using superpower over earthquake since it will help with TTar, Magnezone after a magnet rise(or switch ins), and could help with Tran too since I'm not really seeing any scarf Trans since Kitsunoh has better counters like bulky waters.
  11. cyberzero

    cyberzero
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    Earthquake also hits all three of those hard. The only thing you're losing coverage on is Skarmory because Bronzong is also hit hard by CB Shadow Strike.
  12. Elevator Music

    Elevator Music
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    Posting mostly to say something along the lines of, "my bad". I've been using Kitsunoh on one of my teams, and after much deliberation I have decided that it is much better than I initially thought (though obviously not super overpowering). I've been using this quite extensively:

    [​IMG]
    Kitsunoh (M) @ Choice Scarf
    Ability: Frisk
    EVs: 80 HP/252 Atk/176 Spd
    Jolly nature (+Spd, -SAtk)
    - Trick
    - U-turn
    - Ice Punch
    - ShadowStrike

    When I first put this on my team, I was expecting it to only last a few turns a battle, doing only what it needed. I was wrong. It proved itself to me doing good all around; forcing switches, revenge killing, the occasional lategame sweeping, and of course, scouting.

    It was unexpectedly bulky as well. Its typing (which we can all agree is amazing), allows in an almost unrivaled opportunity to switch in, letting it to do its job over and over and over again.

    I was also anticipating it to hit fairly weak (with relatively low bp moves and not even a boosting nature to save grace), but it turns out it has just the amount of power it needs to get the kills on certain threats.

    EDIT- Ice Punch can be slashed with just about anything. I have it there because killing unsuspecting +1 Dragons is a sweet deal.
    EDIT2- This set best functions as a lead so you can see your opponents item to make sure they don't have a Choice item of their own (or a Flame Orb or something). If you can Trick them safely, go for it (or save it for later against something like a BP Gliscor, who you outrun after Agility). If not, act appropriately (this usually means U-Turning out, but if you want to keep up the facade of not being Scarfed that's cool too).

    And with this:
    1. ELEVATOR MUSIC (1,602.18)
    I'm off to bed. Don't expect me to ladder for a while ^__^
  13. Krow

    Krow

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    This is almost identical to what I'm running. Jolly instead of Adamant for speed tieing other kits. Win the toss and they get 2HKO.

    Edit: Also, use Limber to switch in on statusers.
  14. hydrolphin

    hydrolphin

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    Ive been using this set to some success:

    Kitsunoh@Leftovers
    Frisk/Jolly
    252 hp/4 atk/252 spe
    -Knock Off
    -ShadowStrike
    -U-Turn
    -Yawn

    Yawn+U-turn has been great, especially since I have another U-Turner (Ambipom). ShadowStrike has been really effective, except against stuff like Togekiss, which completely walls me. But other than that, this set actually scouts well, and packs a bit of a punch
  15. Deck Knight

    Deck Knight October Surprise
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    I've been using this set to great success, although I must say the Item I've been using has seen no use.

    Kitsunoh @ Shed Shell
    Ability: Frisk
    EVs: 16 HP/252 Atk/248 Spe
    Jolly Nature (+Spe, -SA)
    ~ Fake Out
    ~ U-Turn
    ~ ShadowStrike
    ~ Earthquake

    I use it as a lead. As of yet I have never seen Magnezone or Dugtrio on the server, but given my abysmal timing the second I replace Shed Shell for Leftovers or Expert Belt they will become legion. Outspeeds Ape, breaks Sashes with Fake Out, and the priority and one-time flinch of Fake Out has been useful for finishing off weakened opponents. Basically it comes in, discerns an opponents item, and attacks or U-Turns accordingly.

    I do however, use Steel Killer Magnezone on my ladder team. It eats the Choiced Kitsunoh for lunch, easily nabbing a revenge kill. CB ShadowStrike does hurt it a bit, but even with the defense down Thunderbolt always KOs long before ShadowStrike does. Choiced Kitsunoh using anything but U-Turn, Earthquake, or Superpower while they're locked in are Magnezone bait.
  16. ObamaGirl

    ObamaGirl

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    Well... I just started, but I have a 15-2 record using the Life Orb set

    It is very good
  17. Bobtheball4

    Bobtheball4 CAP Playtesting Expert

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    I've been using the LO set that beej gave me.. it actually works very good.

    I believe the set was;

    Kitsunoh @ Life Orb
    Limber/Adamant
    252 Atk/252 Spe
    - Super Power
    - U-Turn
    - ShadowStrike
    - Ice Punch
    Its won several games with those late game sweeps.
  18. Krow

    Krow

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    I see many LOs CBs and CSs, but not alot of Limbers, and I don't understand why....
  19. Infiltrator

    Infiltrator

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    I've been seeing limber all of the place especially on CBs and LO holders.
  20. Plus

    Plus freedom of the son
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    Limber is practically on every non-lead Kitsunoh.
  21. DougJustDoug

    DougJustDoug Knows the great enthusiasms
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    The dedicated playtesting period for Kitsunoh ended on March 28th. The highest-ranked player on the Playtesting ladder is actually a user that is banned from the Smogon forums. Since we want to give a visible "award" to be displayed around Smogon -- I am awarding a slightly modified custom user title to the second-place finisher...

    Congratulations Plus -- the recipient of the CAP 7 Playtesting Title!

    Plus will keep the title until the next CAP pokemon is playtested.

    I have restored the CAP ratings from prior to playtesting, and newcomers to the CAP server will start with fresh ratings. I have also unbanned all CAP pokemon on the CAP ladder. So feel free to log on and begin playing Kitsunoh with all our other CAP creations!
  22. Infiltrator

    Infiltrator

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    Congrats Plus! Well done man.
  23. Bobtheball4

    Bobtheball4 CAP Playtesting Expert

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    congrats plus :D
  24. Plus

    Plus freedom of the son
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    Thanks guys

    I really want to make a shout out to cyberzero, who really gave me a run for my money, as well as be perhaps one of the best CaP playtesters I have ever seen in all 7 CaPs.
  25. cyberzero

    cyberzero
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    Congrats Plus, it was pretty fun (and extremely stressful) laddering for that title. Hope you make CAP proud with that title =P

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