Guts Conkeldurr says hi.Thr 25 base PP allows Conkeldurr to be a decent check to Trevenant, also long as Conkeldurr isn't statused.
Well, I mean it cannot be stalled out by spamming Sub... if it is not statused, Conkeldurr could just spam Knock Off -- 40 PP vs 16 PP.Guts Conkeldurr says hi.
I see a lot of AV Conkeldurrs running around with Guts these days.
Meh, I think I'd still rank Stealth Rock over Knock Off as the best move in the game. It's still omnipresent and nearly mandatory on any team, while the ease of setup and pretty wide distribution makes it attractive among other entry hazards, even in a Excadrill and Defog infested metagame. I might also rank U-turn/Volt Switch above it since the ability to do some damage, snatch away momentum, and remove any real need for prediction or actual thought regarding switch-ins is so powerful for offensive teams. However, Knock Off would probably replace Scald as the third best move in the game in my book. Pretty much anything that gets Knock Off can put its coverage, power, and/or effect to good use, and it turns Pokemon like Crawdaunt and Bisharp into absolute nightmares if you're not carrying Mega Gyarados or something.If we had "move ranking thread" I think Knock Off would be S-tier, even above Stealth Rock. To think that what used to be a puny support move with a pathetic BP is now the most spammable move in the game...
Tornadus-T is possibly a better user than Landorus-T, having an amazing speed tier and access to Regenerator on top of U-Turn. Really effing annoying assuredly. It's also fantastic on Mandibuzz as was mentioned early being one annoying bird to knock off (lol) her perch. Also, Curse/Knock Off Megasaur. You are in for a hair pulling experience.Thr 25 base PP allows Conkeldurr to be a decent check to Trevenant, as long as Conkeldurr isn't statused.
Conkeldurr and Lando-T (if you can find room for it) are arguably the best users. A 97.5 base power moves that puts immediate pressure on a wall, as it forces them to heal so they would not be 2HKOs, and it also applies long term pressure by stripping them of their healing item.
My Genesect would probably appreciate a Knock Off (to give it more freedom) against a stall team though.
So that's why they just make it a 1.5x more damage instead of 2.0x.I hope others can confirm this. I'm glad to see the increase in base power since it's a genuinely good utility move, but doubling in power against opponents holding items (that is, anyone and anything) sounds insane.
More like pseudo-STAB. Super-effective is 2.0x more damage, not 1.5x.So that's why they just make it a 1.5x more damage instead of 2.0x.
Its also like a sure super effective attack on a pokemon that holds something.
Just to clarify,More like pseudo-STAB. Super-effective is 2.0x more damage, not 1.5x.
Erm, if Rotom-W runs even just 12 Speed EVs you are outsped and crippled, besides, a ton of Rotom-W are scarfed. This set is ok at best, but I fail to see how it is better than Excadrill in any way?Here's a fun set I made a while back; combining the annoyance that is Knockoff, a very strong stab, and some utility.
Hitmonlee (M) @ Assault Vest
Ability: Reckless
EVs: 252 Def / 4 HP / 252 Atk
Adamant Nature
- High Jump Kick
- Mach Punch
- Knock Off
- Rapid Spin
Cleric support is welcomed, as it'll save you from burns. Other than that, Hitmonlee can take quite a beating! Unlike the other Hitmons, he can learn Knock Off which strikes fear into the heart of wouldbe spinblockers. When I made this set I looked at a mix of rather common special attackers and physical attackers and came to the conclusion that, if he's to take a hit on the defensive side, rather than going full HP it would probably be wise to invest in defense.
In practice this set has worked well for me. He's faster than uninvested Rotom's and, while he can't quite OHKO them, he can leave quite a mark. His 120 base attack allows him to help pick off weakened opponents that are faster than him with Mach Punch as well. Basically, it's Conkeldurr 2.0 with spinning capabilities.
I'm just as aware as you are that Rotoms can be faster than it.
Erm, if Rotom-W runs even just 12 Speed EVs you are outsped and crippled, besides, a ton of Rotom-W are scarfed. This set is ok at best, but I fail to see how it is better than Excadrill in any way?
Reckless powers up HJK huh? I never knew. I'm so sad Hitmontop doesn't get Knock Off. With his good SpD+Assault Vest and Intimidate he's a good spinner but he only really gets Sucker Punch for Dark, which while good, can't hit Ghost types as they switch in. Grr...Here's a fun set I made a while back; combining the annoyance that is Knockoff, a very strong stab, and some utility.
Hitmonlee (M) @ Assault Vest
Ability: Reckless
EVs: 252 Def / 4 HP / 252 Atk
Adamant Nature
- High Jump Kick
- Mach Punch
- Knock Off
- Rapid Spin
Cleric support is welcomed, as it'll save you from burns. Other than that, Hitmonlee can take quite a beating! Unlike the other Hitmons, he can learn Knock Off which strikes fear into the heart of wouldbe spinblockers. When I made this set I looked at a mix of rather common special attackers and physical attackers and came to the conclusion that, if he's to take a hit on the defensive side, rather than going full HP it would probably be wise to invest in defense.
In practice this set has worked well for me. He's faster than uninvested Rotom's and, while he can't quite OHKO them, he can leave quite a mark. His 120 base attack allows him to help pick off weakened opponents that are faster than him with Mach Punch as well. Basically, it's Conkeldurr 2.0 with spinning capabilities.
I agree~!Ferrothorn is mentioned by itself twice in this thread >~<. Come on guys! Knock Off is a great asset to Ferrothorn!