Kyurem being BL is the most mind-boggling tiering ever: 660 BST, 130 Sp ATK combined with excellent coverage in just 2 high power moves with reliable recovery deserves more than BL. It also turns out I like playing anti-meta or just outright making difficult to use teams work, so Hail is a natural choice.
This Hail team doesn't really abuse Hail outside of Kyurem's Blizzard, which in my opinion is the best way to run a Hail team -- too many abusers make a team that is very susceptible to Stealth Rock and also screwed if the weather war is lost. Instead, this team aims to cover up most weaknesses (because it's impossible to cover them all) with good type synergy.
At first I kept losing, but after making some adjustments and getting more experience with the team, I think I have ended up with a decent team. It doesn't stop every threat reliably, but it does cover most of them with some prediction.
Abomasnow @ Leftovers
Trait: Snow Warning
EVs: 252 HP / 252 SDef / 4 Atk
Careful Nature
- Ice Shard
- Leech Seed
- Substitute
- Protect
SubSeed Abomasnow gives Abomasnow the most longevity, which is important considering Abomasnow's Stealth Rock weakness. Abomasnow really only comes in on resisted special hits, which do about 15% damage usually, so with if it loses 25% HP coming in, it can Leech Seed as the opponent switches out to regain some health, then Protect for more, and when factoring in Leftover recovery, it means Abomasnow can switch out to fight another day. Ice Shard gives the team revenge capabilities, although with only 4 ATK investment, Ice Shard will not OHKO, so Stealth Rock and passive damage from hail is very important to weaken opposing dragons.
Tentacruel @ Black Sludge
Trait: Liquid Ooze
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Scald
- Giga Drain
- Rapid Spin
- Toxic Spikes
I think Tentacruel is the best spinner for hail due to it's Fire and Fighting resistance and the ability to soak up Toxic Spikes. Obviously I try not rely on Tentacruel to tank any attacks because of the importance of Rapid Spin for my team, but it does the trick when it has to. I am using Liquid Ooze over Rain Dish due to my hate for Conkeldurr, and Abomasnow usually does hail away the rain reliably. Giga Drain is filler, but hits Gastrodon on the switch quite hard and gives me some recovery, which is useful as Hail will be canceling out Black Sludge recovery.
Heatran @ Leftovers
Trait: Flash Fire
EVs: 252 HP/ 252 SDef / 4 Def
Calm Nature
- Lava Plume
- Earth Power
- Roar
- Toxic
Heatran is almost mandatory in a Hail team due to its fire immunity and dragon resistance, ability to tank Hurricanes and counter Genesect. It's insurance against Sun teams, which is actually quite important because Ninetales eats Abomasnow for breakfast. It also provides a bunch of other resistances.
The only con for it's inclusion is that it adds an additional fighting weakness, which is why half my team resists or is immune to fighting attacks. Air Balloon is tempting to ward off ground attacks, but Leftover is necessary due to the passive damage from Hail. This Heatran set is pretty standard, so there's not much to say except it can't do anything to opposing Heatran carrying an Air Balloon.
Gliscor @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP/ 180 Def / 76 Spd
Impish Nature
- Earthquake
- U-turn
- Taunt
- Stealth Rock
This is my main physical wall to relieve the stress from Tentacruel by also providing a fighting resistance. Stealth Rock is incredibly important to this team to weaken key threats, and luckily Gliscor is fast enough to set them up before being taunted most of the time. Taunt is an incredibly useful move when opposing Ferrothorn or Forretress think they can lay down stuff against me. Then I can U-turn to Heatran if they stay in or another counter if they switch out. U-turn is also incredibly useful as many Pokemon just can't do anything against Gliscor meaning they have to switch out, so I can send in a counter and they against are forced to switch out while racking up passive damage from Hail, Stealth Rock and Toxic Spikes.
Gengar @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Shadow Ball
- Focus Blast
- Sludge Bomb
- Thunderbolt
I have tried SubSplit and SubDisable variants prior to this set, but I have to say this set works by far the best. A key problem I had previously was that I would keep getting killed by opposing Pokemons that manage to set-up a Dragon Dance or something, or a fast powerful attacker that I simply could not wall, especially if it's late in the game and my team is not at full HP (the list is huge). Scarf Timid Gengar fixes all these problems by being faster than pretty much everything allowing me to revenge some stuff when necessary. I cannot stress the importance of Scarf Gengar to this team because it just checks so many Pokemon. I remember me outspeeding a +3 DD Dragonite once for the KO, which really says how much of the metagame it outspeeds.
Another advantage of Scarf Gengar is that opposing Starmie will go straight to Rapid Spin thinking they can outspeed and KO Gengar if it switches in, only to be OHKO'd by Shadow Ball.
The only downside is that each of the 4 moves have an immunity, but that usually is not a big problem because the 4 moves grant really good coverage, and I usually just really need to force something out.
Kyurem @ Leftovers
Trait: Pressure
EVs: 52 HP / 240 SAtk / 216 Spd
Timid Nature
- Blizzard
- Earth Power
- Roost
- Substitute
Every Kyurem I have seen runs this set and for good reason: it's bulk and speed gives it the ability set up bulky Substitutes on a bunch of stuff. Blizzard and Earth Power from based 130 SAtk demolishes everything except for a few walls, in which case it can just PP stall it out. I have tried Life Orb over Leftovers but Stealth Rock weakness, Substitutes and Life Orb is just too much passive damage, whereas Leftover greatly enhances Kyurem's ability to set up Substitutes. Honestly this guy deserves more than BL because it's just so good. Once it sets up a Substitute something is dying or will be severely crippled.
[[ == Threats == ]]
Reuniclus: This is the biggest threat because with 1 Calm Mind, there's really nothing I can do to it without having a team member die or severely weakened. The best I can do is Roar it out with Heatran after taking a Focus Blast, or switch in Gengar and hope for a crit. Usually I try to stop it from setting up by predicting the switch into Gliscor and taunting it, but that doesn't always work. Unfortunately only Gliscor attacks physically on my team so Reuniclus can set up on most of my team with Magic Guard and Recover. I want to run a Scizor just to counter Reuniclus and also add a strong priority for revenge killing, but I cannot do that without eliminating another member (Gengar would not be needed as much for revenge killing, but I still need it as a spin blocker).
Breloom: Honestly I have always hated this thing because it hits to hard and can Spore away a counter. Gliscor can only wall it, but can't do anything back. Gengar can revenge, and that's about it.
Salamance: Outrage/Earthquake/Fire Blast/Dragon Dance means something on team is going to die. I need Stealth Rock, Hail damage + Ice Shard to kill it.
Alakazam: I can Shadow Ball with Gengar, but if it has a Sash Gengar is going to die, then it can switch out when I try to Ice Shard with Abomasnow and then kill another team member when it eventually switches back in.
Volcarona: If it runs HP Ground then my team is kinda screwed after +1 Quiver Dance. Stealth Rock, Toxic Spikes and Hail is key to beating HP Ground variants.
Pink Blobs: My only physical attacker is Gliscor meaning I really cannot KO it via brute force. I need to taunt it with Gliscor so it can't do anything and whittle it down, or PP Stall it with Kyurem, or Leech Seed it with Abomasnow to heal my team. I tried to set up Toxic Spikes ASAP when I see opposing Pink Blobs.
This Hail team doesn't really abuse Hail outside of Kyurem's Blizzard, which in my opinion is the best way to run a Hail team -- too many abusers make a team that is very susceptible to Stealth Rock and also screwed if the weather war is lost. Instead, this team aims to cover up most weaknesses (because it's impossible to cover them all) with good type synergy.






At first I kept losing, but after making some adjustments and getting more experience with the team, I think I have ended up with a decent team. It doesn't stop every threat reliably, but it does cover most of them with some prediction.

Abomasnow @ Leftovers
Trait: Snow Warning
EVs: 252 HP / 252 SDef / 4 Atk
Careful Nature
- Ice Shard
- Leech Seed
- Substitute
- Protect
SubSeed Abomasnow gives Abomasnow the most longevity, which is important considering Abomasnow's Stealth Rock weakness. Abomasnow really only comes in on resisted special hits, which do about 15% damage usually, so with if it loses 25% HP coming in, it can Leech Seed as the opponent switches out to regain some health, then Protect for more, and when factoring in Leftover recovery, it means Abomasnow can switch out to fight another day. Ice Shard gives the team revenge capabilities, although with only 4 ATK investment, Ice Shard will not OHKO, so Stealth Rock and passive damage from hail is very important to weaken opposing dragons.

Tentacruel @ Black Sludge
Trait: Liquid Ooze
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Scald
- Giga Drain
- Rapid Spin
- Toxic Spikes
I think Tentacruel is the best spinner for hail due to it's Fire and Fighting resistance and the ability to soak up Toxic Spikes. Obviously I try not rely on Tentacruel to tank any attacks because of the importance of Rapid Spin for my team, but it does the trick when it has to. I am using Liquid Ooze over Rain Dish due to my hate for Conkeldurr, and Abomasnow usually does hail away the rain reliably. Giga Drain is filler, but hits Gastrodon on the switch quite hard and gives me some recovery, which is useful as Hail will be canceling out Black Sludge recovery.

Heatran @ Leftovers
Trait: Flash Fire
EVs: 252 HP/ 252 SDef / 4 Def
Calm Nature
- Lava Plume
- Earth Power
- Roar
- Toxic
Heatran is almost mandatory in a Hail team due to its fire immunity and dragon resistance, ability to tank Hurricanes and counter Genesect. It's insurance against Sun teams, which is actually quite important because Ninetales eats Abomasnow for breakfast. It also provides a bunch of other resistances.
The only con for it's inclusion is that it adds an additional fighting weakness, which is why half my team resists or is immune to fighting attacks. Air Balloon is tempting to ward off ground attacks, but Leftover is necessary due to the passive damage from Hail. This Heatran set is pretty standard, so there's not much to say except it can't do anything to opposing Heatran carrying an Air Balloon.

Gliscor @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP/ 180 Def / 76 Spd
Impish Nature
- Earthquake
- U-turn
- Taunt
- Stealth Rock
This is my main physical wall to relieve the stress from Tentacruel by also providing a fighting resistance. Stealth Rock is incredibly important to this team to weaken key threats, and luckily Gliscor is fast enough to set them up before being taunted most of the time. Taunt is an incredibly useful move when opposing Ferrothorn or Forretress think they can lay down stuff against me. Then I can U-turn to Heatran if they stay in or another counter if they switch out. U-turn is also incredibly useful as many Pokemon just can't do anything against Gliscor meaning they have to switch out, so I can send in a counter and they against are forced to switch out while racking up passive damage from Hail, Stealth Rock and Toxic Spikes.

Gengar @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Shadow Ball
- Focus Blast
- Sludge Bomb
- Thunderbolt
I have tried SubSplit and SubDisable variants prior to this set, but I have to say this set works by far the best. A key problem I had previously was that I would keep getting killed by opposing Pokemons that manage to set-up a Dragon Dance or something, or a fast powerful attacker that I simply could not wall, especially if it's late in the game and my team is not at full HP (the list is huge). Scarf Timid Gengar fixes all these problems by being faster than pretty much everything allowing me to revenge some stuff when necessary. I cannot stress the importance of Scarf Gengar to this team because it just checks so many Pokemon. I remember me outspeeding a +3 DD Dragonite once for the KO, which really says how much of the metagame it outspeeds.
Another advantage of Scarf Gengar is that opposing Starmie will go straight to Rapid Spin thinking they can outspeed and KO Gengar if it switches in, only to be OHKO'd by Shadow Ball.
The only downside is that each of the 4 moves have an immunity, but that usually is not a big problem because the 4 moves grant really good coverage, and I usually just really need to force something out.

Kyurem @ Leftovers
Trait: Pressure
EVs: 52 HP / 240 SAtk / 216 Spd
Timid Nature
- Blizzard
- Earth Power
- Roost
- Substitute
Every Kyurem I have seen runs this set and for good reason: it's bulk and speed gives it the ability set up bulky Substitutes on a bunch of stuff. Blizzard and Earth Power from based 130 SAtk demolishes everything except for a few walls, in which case it can just PP stall it out. I have tried Life Orb over Leftovers but Stealth Rock weakness, Substitutes and Life Orb is just too much passive damage, whereas Leftover greatly enhances Kyurem's ability to set up Substitutes. Honestly this guy deserves more than BL because it's just so good. Once it sets up a Substitute something is dying or will be severely crippled.
[[ == Threats == ]]
Reuniclus: This is the biggest threat because with 1 Calm Mind, there's really nothing I can do to it without having a team member die or severely weakened. The best I can do is Roar it out with Heatran after taking a Focus Blast, or switch in Gengar and hope for a crit. Usually I try to stop it from setting up by predicting the switch into Gliscor and taunting it, but that doesn't always work. Unfortunately only Gliscor attacks physically on my team so Reuniclus can set up on most of my team with Magic Guard and Recover. I want to run a Scizor just to counter Reuniclus and also add a strong priority for revenge killing, but I cannot do that without eliminating another member (Gengar would not be needed as much for revenge killing, but I still need it as a spin blocker).
Breloom: Honestly I have always hated this thing because it hits to hard and can Spore away a counter. Gliscor can only wall it, but can't do anything back. Gengar can revenge, and that's about it.
Salamance: Outrage/Earthquake/Fire Blast/Dragon Dance means something on team is going to die. I need Stealth Rock, Hail damage + Ice Shard to kill it.
Alakazam: I can Shadow Ball with Gengar, but if it has a Sash Gengar is going to die, then it can switch out when I try to Ice Shard with Abomasnow and then kill another team member when it eventually switches back in.
Volcarona: If it runs HP Ground then my team is kinda screwed after +1 Quiver Dance. Stealth Rock, Toxic Spikes and Hail is key to beating HP Ground variants.
Pink Blobs: My only physical attacker is Gliscor meaning I really cannot KO it via brute force. I need to taunt it with Gliscor so it can't do anything and whittle it down, or PP Stall it with Kyurem, or Leech Seed it with Abomasnow to heal my team. I tried to set up Toxic Spikes ASAP when I see opposing Pink Blobs.